Comparison between The Sims 2 and The Sims 3: Difference between revisions

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* [[Aspiration rewards]] - replaced by [[Lifetime reward|lifetime happiness rewards]]
* [[Aspiration rewards]] - replaced by [[Lifetime reward|lifetime happiness rewards]]
* [[Career reward objects]] (sandbag, hydroponic garden, obstacle course, etc.)
* All ''TS2'' careers have [[career reward objects]] (sandbag, hydroponic garden, obstacle course, etc.), but only a few ''TS3'' careers do. ''The Sims 3: Ambitions'' contain decorative reward objects.
* [[Piano]] - Returns in ''[[The Sims 3: Late Night]]''
* [[Piano]] - Returned in ''[[The Sims 3: Late Night]]''
* [[Diving board]] - though [[swimming pool]]s remain
* [[Diving board]] - though [[swimming pool]]s remain
* [[Hot tub]] - Returned in ''[[The Sims 3: Late Night]]''
* [[Hot tub]] - Returned in ''[[The Sims 3: Late Night]]''
* Retail objects - cash register, shelves, etc.: Cash registers are added in WA for markets and stores. Shelves are added in Ambitions for the cosignment store (but they are only for decoration).
* Retail objects - cash register, shelves, etc.: Cash registers are added in ''WA'' for markets and stores. Shelves are added in Ambitions for the cosignment store (but they are only for decoration).
* [[Farstar e3]] [[Telescope]] - the simple telescope remains
* [[Farstar e3]] [[Telescope]] - the simple telescope remains
* Specialised [[weight machine]]s - the game now has only one combined weight machine.
* Specialised [[weight machine]]s - the game now has only one combined weight machine.

Revision as of 04:14, 9 December 2010


The Sims 3 is based on The Sims original base game and The Sims 2 original base game, and therefore contains many of the same features.

Completely new features

These features in The Sims 3 base game have not existed in any game in The Sims series before:

  • Seamless neighborhood
    • Bicycles
    • Time passes on all lots on the same time - in The Sims 2 it was frozen on the home lot as long as Sims visited community lots. To avoid exploitation of this, Sims could not learn skills, or sleep, in community lots. In The Sims 3, Sims can do almost everything regardless of where they are.
    • Ability to visit other homes
    • Story progression - non-active households evolve during gameplay (can turn on or off)
    • Variable lifespan
  • Create-A-Sim features:
  • Traits
  • Moodlets
  • Favorites (food, color and music)
  • Create-A-Style
  • Ability to adjust lifespan
    • Ability to turn off aging (possible through cheats in The Sims 2)
  • New skills: Guitar, Painting and Writing
  • "Rabbit holes" - elementary, opaque civic buildings
    • Classes at rabbit holes
    • Community Events at rabbit holes, such as plays, concerts, games and Spa treatment (Bon Voyage had on-screen massage and saunas, though conceptually different)
  • Opportunities
  • Enhanced job features
    • Job performance options
    • Dynamic performance criteria (skills, co-workers, assignments)
    • Raises
  • New music and TV channels

In expansion packs

The Sims 2 expansion features in The Sims 3 base game

Many features introduced in The Sims 2 expansions appear in The Sims 3 base game, to some extent.

Objects

Lost features

These game features were found in The Sims 2 base game but not in The Sims 3.

Lost skills

Lost NPCs

NPCs that were in The Sims 2 base game, but not in The Sims 3.

Lost objects

These objects (with unique interactions) were found in The Sims 2 base game but not The Sims 3 base game:

Changes in Animations

See also