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{{Era|TSU|TS2P|PS|TS3P|TS4C&D|FA}}
If you have ''[[The Sims: Unleashed]]'' or ''[[The Sims 2: Pets]]'' you can own a variety of pets and customize them at your leisure.
{{All
|name = Pet
|image = [[File:Sims 2 pets 29.jpg|235px]]
|caption= A Sim playing fetch with a dog in ''The Sims 2 Pets'' for console
}}{{For}}{{For|small pets such as birds or hamsters|Small pet|Rodent}}
With ''[[The Sims: Unleashed]]'', ''[[The Sims 2: Pets]]'', ''[[The Sims 3: Pets]]'', and ''[[The Sims 4: Cats & Dogs]]'' Sims can own a variety of '''pets'''. Although all games have [[small pet]]s that Sims can take care of by feeding and cleaning their cage, these expansion packs allow the Sims to have greater interaction with, and customization of their furry loved ones.

Unlike small pets, these pets can befriend Sims, learn skills, and be bred.


==The Sims: Unleashed==
==The Sims: Unleashed==
In ''[[The Sims: Unleashed]]'', your Sims get the long-awaited addition of pets to their families. They can either own a cat or a dog, both of which are available only in the same small size.
In ''[[The Sims: Unleashed]]'', Sims can own [[cat]]s and [[dog]]s, both of which are available only in the same small size, and add them to their families. Players can add custom [[skin]]s for pets, and custom meshes allow players to add new breeds. However, since ''Unleashed'' did not modify [[Create a Sim#The Sims|Create a Sim]], players cannot create pets when creating a family.


[[Adoption#Adopting pets|Adopting a pet]] can help Sims at home, especially if they live alone. Dogs can bring the newspaper in every morning if trained, while cats can chase rabbits and gophers away from a vegetable patch. Pets don't necessarily need to be bought, though; if there are stray cats or dogs wandering around the neighborhood, and if a Sim makes friends with one, it can be adopted for free, although this can take time.
Although guinea pigs and fish could be obtained before ''Unleashed'' was released, it was that expansion pack that really increased the number of pets that Sims could buy. As well as many [[small pets]], Sims could purchase cats and dogs as well, choosing from many different breeds. Adopting a pet can help your Sim at home, especially if they live alone. Dogs can bring the newspaper in every morning if trained, whilst cats can chase away rabbits and gophers from your vegetable patch.


Like human Sims, pets have different motives that will need fulfilling, and each have different personalities. For example, a lazy cat isn't about to do a great deal of wandering around, and an aggressive dog might not like you pampering it all day. Pets don't necessarily need to be bought, though; if there are stray cats or dogs wandering around your neighborhood and you make friends with them, you can adopt them absolutely free, although this can take time.
Like human Sims, pets have different [[Motive (pet)|motives]] that will need fulfilling, and each have different [[Personality (pet)|personalities]]. For example, a lazy cat isn't about to do a great deal of wandering around, and an aggressive dog might not like Sims pampering it all day. The needs and personalities of puppies and kittens, however, cannot be viewed. Unlike later games, pets can sleep even if there is a source of noise in the room, such as a [[TV]] or [[stereo]] that is on.


Sims can buy cat collars from '''The Collar Purple''' and dog collars from the '''Canine Collar Contraption'''. To put a collar on a pet, the player will need to select a Sim that has a collar for that type of pet in his or her inventory, then click on the pet. An option to put the collar on the pet will appear.
Cats and dogs each have three skills they can learn. Both cats and dogs can learn [[Tricks]] and [[Obedience]]. Cats can learn [[Hunting]], while dogs can learn the Housebroken skill.


Cats and dogs have two life stages, kitten or puppy and adult. Adult cats and dogs, like human Sims in ''The Sims'', are ageless and have indefinite life spans.
Cats and dogs each have three skills they can learn. Both cats and dogs can learn [[tricks]] and [[obedience]]. Cats can learn hunting, while dogs can learn the [[Housebreaking|housebroken]] skill.


Cats and dogs have two [[life stages (pet)|life stages]], kitten/puppy and adult. Adult cats and dogs, like human Sims in ''The Sims'', are ageless and have indefinite life spans.
Cats and dogs can be told to move by using the Go Here interaction, but cannot be told to use objects. Players with ''[[The Sims: House Party]]'' or a [[The Sims#Compilations_with_the_original_The_Sims_game|compilation]] which includes it should note that dogs and cats cannot use the Anti-Heisenberg Teleporter or objects based on it.


Cats and dogs can be told to move by using the Go Here interaction, but cannot be told to use objects. A pet's actions cannot be canceled, but pets with at least three points in the Obedience skill can be told to stop what they're doing. Cats and dogs may autonomously chase their tail when they are bored.
===House Breaking===


{{info|Note
[[Image:Behaviour_housebroken.gif|left]] It takes time, but your pet needs to learn what it can and can't do. In the case of dogs, the first step is to teach them not to relieve itself in the house. Wait until your dog has to go (toilet thought bubble), step outside the house and call him. Your dog should come to you and relieve himself outdoors. When this happens, praise your dog and give him a treat, so he knows he did well. If your dog 'goes' in the house, scold him. The proper use of 'Praise' and 'Scold' over time will teach your pet where to relieve his bladder, as well as keeping him out of certain rooms. Fortunately, cats will automatically 'go' in the litter box as long as you have one. Fun note: dogs will often help "water" the plants in your vegetable garden. You can't make them, but they'll tag along after your sim while they're weeding and spontaneously make with the watering.
|Players with ''[[The Sims: House Party]]'' or a [[The Sims#Compilations with the original The Sims game|compilation]] which includes it should note that dogs and cats cannot use the '''Anti-Heisenberg Teleporter''' or objects based on it.
}}
===Housebreaking===
{{Main|Housebreaking}}
[[File:Housebroken behavior.png|left]]It takes time, but a pet needs to learn what it can and can't do. In the case of a dog, the first step is to teach it not to relieve itself in the house. Wait until the dog has to go (toilet thought bubble), step outside the house, and call it. The dog should come to the Sim and relieve itself outdoors. When this happens, praise the dog and give it a treat, so it knows it did well. If the dog relieves itself inside the house, scold it.


The proper use of "Praise" and "Scold" over time will teach a pet where to relieve its bladder, as well as keeping it out of certain rooms. However, cats will automatically use the litter box as long as there is one.

Fun note: dogs will often help "water" the plants in a vegetable garden. It can't be controlled by the player, but they'll tag along after a Sim while they're weeding and spontaneously make with the watering.


===Breeding===
===Breeding===
{{Main|Breeding}}
{{Main|Breeding}}
If you want more little bundles of fur running around your house, you might want to consider breeding your pets. Just like having Sim babies, puppies and kittens are items. A neglected puppy or kitten will be taken away by Animal Control. It will take three Sim days for the kitten or puppy to mature, and once it does you will be given the option to keep it or sell it.
Another way to produce pets is by breeding. Just like Sim babies, puppies and kittens are items. A neglected puppy or kitten will be taken away by [[Animal Control]]. It will take three Sim days for the kitten or puppy to mature, and once it does the player will be given the option to keep it or sell it.


===Pet Shows===
===Pet shows===
{{Main|Pet Show}}
To participate in a pet show, take a pet to an [[Old Town]] lot and enter the competition. If there's a Judging Station in a lot, a Pet Judge will come up to the player's Sim and ask if they want to enter the competition. Pets are judged according to their skills and their mood at the time, so make sure the pet's needs are taken care of before leaving the house. There are various trophies and ribbons that can be won, which can be taken home and placed on the Pet Award Cabinet.


==The Urbz: Sims in the City (DS)==
To participate in a pet show, you take your pets to an Old Town lot and enter the competition. If there's a Judging Station in a lot, a Pet Judge will come up to you and ask if you want to enter the competition. Pets are judged according to their skills and their mood at the time, so make sure your pet's needs are taken care of before leaving the house. There are various trophies and ribbons that can be won, which can be taken home and placed on the Pet Award Cabinet.
In ''[[The Urbz: Sims in the City (Nintendo DS)|The Urbz: Sims in the City]]'', pets can be genetically spliced out of amber. By entering the Create A Pet minigame, one of those species will be randomly generated: Triceratops, Unicorn, Veloci-rooster, Jackalope, Dodo, Simosaurus Rex.<ref>http://www.ea.com/uk/the-urbz-sims-in-the-city</ref> NPC pets include monkeys, and a parrot.

The pet can be socialized with. The interactions for pets are different than for normal Sims, and are: baby talk, hug, kiss, pet, play, pull tail, rubdown, scold, scratch, and tease. Pets also have three different facial expressions, as opposed to normal Sims, who have nine. The NPC parrot cannot be socialized. Pets can also be told to follow the player.

After creating their first pet, the player is prompted to compete it in The Pet Show minigame, against the pets of Maximillian Moore, Cynthia Braintrust, and Gary Geezer.

The final mission in the game involves controlling the pet, the first time for ''The Sims'' series, although no interaction deviating from the script can be done, and walking is the only way the pet is actually controlled.

==The Sims 2 (Nintendo DS)==
In ''[[The Sims 2 (Nintendo DS)|The Sims 2]]'' for DS, the player can purchase small pets at the [[Strangetown#The Sims 2 (Nintendo DS)|Strangetown]] General Store. A Koi Pond and [[Small_pet#The Sims 2 (Nintendo DS)|Pet Bunyip]] can be placed anywhere in the player's suite or the hotel guest rooms.


==The Sims 2: Pets==
==The Sims 2: Pets==
In ''[[The Sims 2: Pets]]'' you can have not only [[Small pets|small pets]] (womrats, birds and fish), but a dog or a cat as well! These are highly variable (you can set their 'personality' as well as their fur color and style. See [[Create-A-Pet]]), they have their own [[motives]], learned [[behaviors]], and you can teach them certain [[commands]]. They even have their icon near your Sims! However, you cannot control them (unless you use cheats).
In ''[[The Sims 2: Pets]]'', Sims can have [[small pet]]s (womrats, birds, and fish), as well as dogs and cats. A [[Create a Pet]] feature is now in Create a Sim, so the player can create pets, and can set their [[Personality (pet)#The Sims 2: Pets|personality]], as well as their fur color and style. They have their own [[motives]], learned [[behaviors]], and Sims can teach them certain [[commands]]. A pet will have its own icon and can be selected. The player can see the selected pet's action queue, but the icons will be gray and the player cannot cancel any of the actions or control the pet unless [[The Sims 2: Pets/cheats|cheats]] are used. In ''[[The Sims Pet Stories]]'', there is a story reward object that allows pets to be controlled.


Pets have three [[Life stages]], kitten or puppy, Adult and Elder. Kittens and puppies cannot have jobs or learn commands but they can learn behaviors. They also must be carried up and down stairs.
Pets have three [[life stages (pet)|life stages]]: kitten or puppy, adult, and elder. Kittens and puppies are mobile, but must be carried up and down stairs. They can eat from [[food bowl]]s and get into [[pet bed]]s without help, and kittens can use [[litter box]]es without help. They cannot have jobs or learn commands, but they can learn behaviors. They cannot get on furniture or Sim beds, but can be praised for ''not'' doing those things, and can therefore be taught not to do them.


Like Sims, pets have eight [[motive (pet)|motives]] that contribute to their overall mood. The Environment motive is replaced with Scratch ([[cat]]s) and Chew ([[dog]]s). Puppies and kittens do not have the Chew or Scratch motives. Pets will autonomously act to fill their own motives. While cats will lick themselves to increase their [[hygiene]], dogs must be washed in a [[bathtub]] by a [[teen]] or older Sim.
===Motives===


Sims can buy pet collars from the '''Collar Connection Display''', but the player must choose whether the collar will be for a large dog, a small dog, or a cat. Once purchased, collars appear to be stored in an equivalent of the household wardrobe that stores the Sims' [[Clothes#The Sims 2|clothing]], so once a collar is purchased for a type of pet, it can be placed on any pet of that type in the household. To put a collar on a pet, or to change or remove a pet's collar, the player will need to click on a [[mirror]], and choose the option to change the pet's appearance. Both the Sim and the pet will go to the mirror, and the player will be able to select any collar that has been purchased for that type of pet. The action will fail if the pet cannot get to the mirror, so the player may need to buy a full-length mirror and place it in an open area, so both the Sim and the pet will be able to get to the mirror. Of course, the mirror can be sold for its full price once the collar is on the pet.
Like human Sims, pets have eight need meters that contribute to their overall mood.


Pets can be [[Adoption#Adopting pets|adopted]] by befriending a stray or by using the phone. There are pet stores in the [[Lots and Houses bin]] that can be placed in any neighborhood. These stores allow Sims to adopt adult cats and dogs, but not kittens and puppies. Pets can be transferred from one household to another by using the "Propose... Give Pet..." or "Sales... Pet..." interactions.
;Hunger
:Pets need to eat just as much as Sims do. Luckily, they're not nearly as demanding about when or what to consume. To feed pets, you have two options. The best way is to buy a pet bowl. They come in three designs (with multiple styles in each design), and can be bought in the Pet subsort of the Miscellaneous sort of [[Buy Mode]].


While pets cannot see [[ghost]]s, they react strongly if they sense one.
:Alternately, pets can eat human food as well. If a plate is nearby, a pet may help himself to it. Pets won't get sick off human food or anything, but it's far more expensive in the long term to feed your pets this way.


===Interactions===
:Once you have a pet bowl, simply command a Sim to fill it. Ten simoleons will be deducted from your account automatically, and the bowl will be filled right then. A single pet can eat for several days on one fill. Only one pet can eat from the bowl at a time, so you may need multiple bowls for multiple pets.
Sims can perform the following interactions to pets:
{{Col-begin}}
{{Col-break}}
*'''[[Skill (pet)#Commands|Command...]]'''
*'''Chase Off''' (strays only)
*'''Give Love...'''
**'''Feed Treat'''
**'''Hug''' (adult cats only)
**'''Rub Belly''' (dogs only)
**'''Snuggle''' (kittens only)
**'''Stroke''' (adult pets only)
*'''Pick Up''' (puppies and kittens only)
{{Col-break}}
*'''[[Play#Pets|Play...]]'''
*'''[[Skill (pet)#Behaviors|Praise]] for...'''
*'''[[Skill (pet)#Behaviors|Scold]] for...'''
*'''Set Down''' (puppies and kittens only)
*'''Shoo Pet'''
*'''Take For A Walk''' (adult pets only)
*'''Teach [[Skill (pet)#Commands|Command]]...''' (adult pets only)
*'''Yell at''' {{confirm|(adult pets only)}}
{{Col-end}}


===Pet jobs===
:Also, don't forget to clean the bowl now and then before refilling it. Maids will do this automatically in addition to their other duties, so if you've got the help, you won't have to worry about it.
{{Main|Career (pet)}}
Three career tracks are available to both adult dogs and cats. A teen or older Sim can look for and enroll their pets into jobs through the [[newspaper]] or [[computer]], much like normal Sim jobs. Pets will need to learn specific [[commands]] in order to advance through their careers. Each promotion they earn will unlock pet collars and coats that can be used in [[Create a Pet]]. Like Sims, pets will autonomously go to work if they are in a good mood. Sims can call the pet's workplace to have them quit their job at any time, or retire when the pet becomes an elder.


===Breeding===
:If a pet is hungry and his bowl is empty, he may beg your Sim for food. If he does, your Sim may automatically fill it. You can cancel this command, of course, but it's probably better to just let your Sim fill it.
{{Main|Breeding}}
[[Image:Sims 2 puppy and mother.PNG|right|thumb|A puppy and its mother.|250px]]
If there is both a male and female pet of the same species on a Sim's lot and there is a pet house available, a Sim has the option to command a pet to '''try for puppies/kittens''' with another pet. If successful, the two pets will go into a pet house and [[woohoo]]. Pets can produce a litter of up to 4 puppies or kittens. Players also have the options of keeping a pet's offspring, or [[Business|selling them]].


===Cat and dog breeds===
;Comfort
A complete list of pre-made breeds in ''[[The Sims 2: Pets]]'':


<gallery>
:Pets rarely have low comfort meters, as they'll often look for places to sit or lie. Like Sims, pets will probably get the biggest boost to Comfort when they sleep. As long as you have comfortable pet beds, or don't mind pets being on furniture, Comfort isn't likely to be a problem.
File:CatChart.jpg|All cat breeds.
File:LargeDogs.jpg|Large dog breeds.
File:SmallDogs.jpg|All small dog breeds.
</gallery>
;Cats
{{Col-begin}}
{{Col-break}}
*Abyssinian
*Balinese
*Birman
*Bombay
*British Shorthair
*Burmese
*Calico
*Chartreux
*Egyptian Shorthair
*Exotic Shorthair
{{Col-break}}
*Havana Brown
*Himalayan
*Japanese Bobtail
*Manx
*Maine Coon
*Norwegian Forest
*Ocicat
*Oriental
*Oriental Shorthair
*Persian
{{Col-break}}
*Ragdoll
*Russian Blue
*Scottish Fold
*Siamese
*Shorthair Tabby
*Siberian
*Singapura
*Tonkinese
*Turkish Agora
*Tuxedo Cat
{{Col-end}}


;Large Dogs
;Bladder
{{Col-begin}}
{{Col-break}}
*Akita
*Airedale Terrier
*American Foxhound
*Amstaff
*Australian Cattle Dog
*Australian Shepherd
*Black & Tan
*Black Lab
*Border Collie
*Borzoi
*Boxer
*Brittany
*Bullmastiff
*Bull Terrier
*Canaan Dog
*Chessie
*Chocolate Lab
{{Col-break}}
*Chow-Lab Mix
*Chow Chow
*Collie Curly Coated Retriever
*Dalmatian
*Doberman Pinscher
*English Foxhound
*German Shepherd
*German Shorthaired
*Giant Schauzer
*Golden Retriever
*Goldendoodle
*Great Dane
*Greyhound
*Husky
*Irish Wolfhound
*Keeshond
*Kerry Blue Terrier
{{Col-break}}
*Labradoodle
*Mastiff
*Newfoundland
*Norsk Elk Shepherd
*Pitbull Terrier
*Pointer
*Poodle
*Redbone Coonhound
*Rottweiler
*Saint Bernard
*Saluki
*Samayed
*Weimaraner
*Whippet
*Yellow Lab
{{Col-end}}


;Small Dogs
:When a pet needs to go, it needs to go. Cats will automatically seek out litter boxes if you have them, and it takes several trips to a litter box before it needs to be cleaned. To know when to clean it, Sims in the bathroom will start reacting to the smell. Until then, cats have no problem using it. Cats will only pee elsewhere if the box is too full, or if you specifically train them not to. Actually, cats can even be trained to use the toilet, eliminating the need for litter boxes entirely!
{{Col-begin}}
:Dogs can be taken on walks which relieves their bladder needs.
{{Col-break}}
*Basenji
*Beagle
*Black Russian Terrier
*Bocker
*Boston Terrier
*Chihuahua (long)
*Chihuahua (smooth)
*English Bulldog
{{Col-break}}
*French Bulldog
*Italian Greyhound
*Jack Russell Terrier
*Miniature Bull Terrier
*Miniature Poodle
*Miniature Schnauzer
*Pug
{{Col-break}}
*Puggle
*Schipperke
*Schnoodle
*Shiba Inu
*Smooth Fox Terrier
*Spaniel
*Staffordshine
{{Col-end}}


==The Sims 3: Pets==
;Energy
{{See also|List of pet breeds#The Sims 3 Era{{!}}List of pet breeds}}
Pets are included in ''[[The Sims 3: Pets]]''. Players are able to have complete control of the pets, and pets can be made to interact with other pets or their owners or objects around the house. Pets have their own personality and likes, and as the game goes on they can get other traits and have others removed when they learn behaviors from their owner, or when the owner compliments a good action they made.
:They'll sleep pretty much anywhere, but they prefer pet beds and pet houses, it's best to encourage sleeping in pet beds and pet houses because their energy level goes up much quicker especially with expensive pet resting objects. Note that large dogs can't fit into the dog houses with doors; they'll need open pet beds. Cats and small dogs however can fit anywhere. All pets can use floors, couches, or Sim beds if you let them.


Players can obtain pets in many ways. The first and most basic way is to create them in Create-A-Pet. Players can choose from 118 dog breeds (72 Large and 46 Small), 46 Cat breeds and 30 horse breeds - all 194 breeds can be seen [[List of pet breeds#The Sims 3 Era|here]]. For families created without pets, they can be adopted from both the Animal Shelter and from other families in the neighborhood who have listed an owned pet(s) for adoption. Both of these options cost nothing to the buyer.
;Fun


On low-performance computers, pets may look distorted and deformed.<ref>[https://sims3.crinrict.com/en/2011/10/error-distorted-animals.html Distorted animals] glitch.</ref>
:Cats and dogs have many ways they enjoy themselves, but they get the best Fun boost from other beings. That can mean playing fetch with a Sim, or playing around with other dogs and cats. Most of the toys in Buy Mode are for cats; dogs get a bigger kick out of social interaction and digging holes.


===Breeding===
:A lot of times, a pet's Fun meter will go up while training a command. Of course, training drops the Energy meter a little quicker, so you'll have to find a balance there. If you have lots of cat toys within reach of your cat in your lot then they will probably play with them when their fun goes down and it's best if you praise them when they play with cat toys because when it has completely learnt to play you can command it to play with whatever and whoever you want.
If a male and female pet of the same species develop a high enough relationship and there is either a Pet House (Dogs and Cats) or Box Stall (Horses), the '''Try for Baby''' option becomes available on that species specific Sleeping Item. The same musical chime heard when a Sim becomes pregnant plays if the female pet does so. Pets then go through 3 days of pregnancy. [[Dog]]s and [[Cat]]s produce litters of 2-5 (No more than the maximum household capacity) and [[Horse]]s only give birth to one Foal at a Time.


'''Controllable pets''':
;Social
*[[Dogs]]
*[[Cat]]s
*[[Horse]]s


'''Wild animals''':
:Pets are social creatures, even more so than Sims. Unless a pet is both independent and lazy, he'll almost assuredly take care of Social on his own. Pets of course will want to interact with their masters, but if multiple pets are on the lot, they'll almost always be interacting with each other. Either way, pets will interact with strays as well, keeping that Social meter nice and high.
*Deer
*Raccoon
*Stray Dogs/Cats
*Wild Horses
*Unicorns (Found at fishing spots at Night)


'''Minor pets''':
;Hygiene
*Birds: Blue Gold Macaw, Catalina Macaw, Cockatoo, Congo African Gray, Crow, Falcon, Spotted Sixam, Yellow Naped Amazon, Cardinal, Easter Bluebird, Gold finch, Lilac Breasted Roller, Nuthatch, Parakeet, Pigeon
*Lizards: Anole Lizard, Ancient Dragon, Gecko, Chameleon, Pygmy Komodo Dragon, Agama Lizard, Texas Spiny Lizard, Iguana
*Rodents: Chinchilla, Hedgehog, Squirrel, Rat, Shrew, Womrat, Chipmunk
*Snakes: Yellow Python, Garter Snake, Emerald Tree Boa Snake, Malayan Krait Snake, Yellow Chondro Python, Scarlet King Snake, San Francisco Garter Snake, Iridescent Shieldtail Snake, Mini Python
*Turtles: Barbours Map Turtle, Spotted Turtle, Eastern Box Turtle, Indian Roofed Turtle, Red Eared Slider Turtle, Pygmy Turtle, Spiny Turtle, Western Painted Turtle
*Ant farms
*Fish


<gallery captionalign="left">
:The Hygiene meter is extremely dependent on the species. Cats are naturally clean, always licking themselves and making sure their meters are nice and high. Even pigpen cats are pretty hygienic.
Deer snapshot.png|A deer
Dogspt1.png
Dogspt2.png
Catsall.png
TS3W 2012-01-18 18-43-52-46.jpg|The Sims 3: Pets Create-A-Pet Dog Menu
</gallery>


==The Sims 4: Cats & Dogs==
:Dogs require baths to get clean.
[[File: TS4 Cats and Dogs 2.jpg|thumb|A Sim and her dog.|250px]]
In ''[[The Sims 4: Cats & Dogs]]'', Sims can own cats and dogs as pets, which are the two main pets of the expansion pack. They can be created with [[Create a Pet]], and there are many pre-made breeds for them. Players will be able to customize their pets' appearance and even make their own breeds. For the first time in the series, pets can wear [[clothes]] specially made for them. Sims can also [[Adoption#Adopting pets|adopt]] cats and dogs. Unlike previous games, pets cannot be controlled by the player, similarly to ''The Sims 2: Pets'', and there is no cheat that will allow the player to do so.


Sims can interact with cats and dogs in various form of ways such as feeding, playing and training, and are able to bond with them through these interactions. Sims can also start a [[vet clinic]] [[business]] and improve their [[veterinarian]] skill, in order to take care of pets and cure the various [[pet illness]]es they can gain.
;Scratch & Chew
:For cats the eighth meter is called Scratch. For dogs it is Chew. Cats need to sharpen their claws now and then, and will seek out whatever is nearby to do so. Buying a scratching post or a chew toy in Buy Mode, will lessen the risk that pets will destroy furniture. If a pet does annihilate a bed, couch, or whatever, it cannot be repaired. All that can be done is clean up the mess and buy a new one.


Both pets have three life stages; kitten/puppy, adult and elder. They will live through these life stages like normal Sims, but much shorter.
:Pets can be trained to use scratching posts and chew toys, of course, but they typically will do it on their own anyway. It is best if you praise the pet for scratching or chewing things that you want it to scratch or chew otherwise it might fall back to destroying furniture. If you see your pet destroying your valuable furniture, you should scold it, though it's best if you have a good relationship with the pet before scolding it.


===Adoption===
===Traits===
{{Main|Pet trait (The Sims 4)}}
Pets can be adopted by befriending a stray or by using the phone. There are pet stores in the Lots Bin, but you will have to place one if you want Sims to be able to get a pet from a pet store. It appears that the only way to adopt a kitten or puppy is to use the phone.
Like in ''The Sims 3: Pets'', both cats and dogs can have three different [[Pet trait (The Sims 4)|pet traits]], which are unique to them and are not available to Sims. These traits control the pets' actions and reactions towards the surrounding world. Some traits have unique attributes for one of the two species, but most traits are identical to one another.


===Breeding===
===Breeding===
If there is both a male and female pet of the same species on a lot and a Sim is friends with at least one of them, the Sim has the option to "encourage" the two pets to mate with each other. The two pets also have to be friendly with each other or else one of the pets will just walk away. If the command from the Sim is successful, the pets will then mate and the female will become pregnant. Dogs and cats can have litters of 1-3 offspring, depending on space in the household and randomness. Sims can sell puppies and kittens. Pet pregnancy will roughly take one day to complete.
{{Main|Breeding}}

[[Image:Sims 2 puppy and mother.PNG|right|thumb|A puppy and its mother.]]
==Death==
If there is both a male and female pet of the same species on a Sim's lot and there is a pet house available, a Sim has the option to command a pet to '''try to have puppies/kittens with''' another pet.
[[File:Grim reaper with dog.jpg|thumb|A dog dies in ''The Sims 2''|250px]]
If successful, the two pets will go into a pet house and [[woohoo]]. Pets can produce a litter of up to 4 puppies or kittens. You also have the options of keeping your pet's offspring, or [[Business|selling them]].
{{Main|Death}}
Like Sims, pets can die. However, there are not many ways for a pet to die. Pets in ''The Sims: Unleashed'' can die of [[fire]] and [[starvation]], although they will usually run away before they can starve. Pets in later games can [[death by old age|die of old age]], and will be confiscated before they can starve. They can also come back as [[ghosts]] and interact with Sim ghosts.

Pets in [[The Sims 2 Pets (console)|console versions]] of ''The Sims 2 Pets'' cannot die.


Based on the producer's walkthrough of ''The Sims 3 Pets'', pets may also be able to drown along with dying of age. It is however still unknown if pets can starve or burn to death.
==Differences between Unleashed and Pets==
There are a few differences between pets in ''Unleashed'' and in ''Pets'' that players used to ''Unleashed'' should be aware of.


==References==
*In ''Unleashed'', cats and dogs can sleep even if there's a source of noise, such as a turned-on television or stereo, in the same room. This is not the case in ''Pets''. In ''Pets'', noises that awaken human Sims will also awaken pets. So in ''Unleashed'', you could let Sims watch television or play piano while a cat or dog was sleeping nearby, but in ''Pets'', that will keep the pet from getting sleep.
{{reflist}}


{{Feat art|February 1–14, 2012}}
*In ''Pets'', having a cat will not cause mice to appear, as it does in ''Unleashed''.


[[nl:Huisdier]]
*In ''Unleashed'', there is an object. the Squeak-EE-Clean Pet Tub, which is made for bathing dogs. In ''Pets'', dogs are bathed in ordinary bathtubs (though [http://www.modthesims.info/download.php?t=226489 dog-only wash tubs] are available as custom content).
[[Category: Pets| ]]
[[Category:Pets| ]]
[[Category:Animals]]
[[Category:The Urbz]]

Latest revision as of 01:03, 7 January 2022

The Sims: Unleashed The Sims 2: Pets The Sims Pet Stories The Sims 3: Pets The Sims 4: Cats & Dogs This article is/was a featured article.


Pet

A Sim playing fetch with a dog in The Sims 2 Pets for console

For other uses, see Pet (disambiguation).
For small pets such as birds or hamsters, see Small pet and Rodent.

With The Sims: Unleashed, The Sims 2: Pets, The Sims 3: Pets, and The Sims 4: Cats & Dogs Sims can own a variety of pets. Although all games have small pets that Sims can take care of by feeding and cleaning their cage, these expansion packs allow the Sims to have greater interaction with, and customization of their furry loved ones.

Unlike small pets, these pets can befriend Sims, learn skills, and be bred.

The Sims: Unleashed[edit | edit source]

In The Sims: Unleashed, Sims can own cats and dogs, both of which are available only in the same small size, and add them to their families. Players can add custom skins for pets, and custom meshes allow players to add new breeds. However, since Unleashed did not modify Create a Sim, players cannot create pets when creating a family.

Adopting a pet can help Sims at home, especially if they live alone. Dogs can bring the newspaper in every morning if trained, while cats can chase rabbits and gophers away from a vegetable patch. Pets don't necessarily need to be bought, though; if there are stray cats or dogs wandering around the neighborhood, and if a Sim makes friends with one, it can be adopted for free, although this can take time.

Like human Sims, pets have different motives that will need fulfilling, and each have different personalities. For example, a lazy cat isn't about to do a great deal of wandering around, and an aggressive dog might not like Sims pampering it all day. The needs and personalities of puppies and kittens, however, cannot be viewed. Unlike later games, pets can sleep even if there is a source of noise in the room, such as a TV or stereo that is on.

Sims can buy cat collars from The Collar Purple and dog collars from the Canine Collar Contraption. To put a collar on a pet, the player will need to select a Sim that has a collar for that type of pet in his or her inventory, then click on the pet. An option to put the collar on the pet will appear.

Cats and dogs each have three skills they can learn. Both cats and dogs can learn tricks and obedience. Cats can learn hunting, while dogs can learn the housebroken skill.

Cats and dogs have two life stages, kitten/puppy and adult. Adult cats and dogs, like human Sims in The Sims, are ageless and have indefinite life spans.

Cats and dogs can be told to move by using the Go Here interaction, but cannot be told to use objects. A pet's actions cannot be canceled, but pets with at least three points in the Obedience skill can be told to stop what they're doing. Cats and dogs may autonomously chase their tail when they are bored.

Note
Players with The Sims: House Party or a compilation which includes it should note that dogs and cats cannot use the Anti-Heisenberg Teleporter or objects based on it.

Housebreaking[edit | edit source]

Main article: Housebreaking

It takes time, but a pet needs to learn what it can and can't do. In the case of a dog, the first step is to teach it not to relieve itself in the house. Wait until the dog has to go (toilet thought bubble), step outside the house, and call it. The dog should come to the Sim and relieve itself outdoors. When this happens, praise the dog and give it a treat, so it knows it did well. If the dog relieves itself inside the house, scold it.

The proper use of "Praise" and "Scold" over time will teach a pet where to relieve its bladder, as well as keeping it out of certain rooms. However, cats will automatically use the litter box as long as there is one.

Fun note: dogs will often help "water" the plants in a vegetable garden. It can't be controlled by the player, but they'll tag along after a Sim while they're weeding and spontaneously make with the watering.

Breeding[edit | edit source]

Main article: Breeding

Another way to produce pets is by breeding. Just like Sim babies, puppies and kittens are items. A neglected puppy or kitten will be taken away by Animal Control. It will take three Sim days for the kitten or puppy to mature, and once it does the player will be given the option to keep it or sell it.

Pet shows[edit | edit source]

Main article: Pet Show

To participate in a pet show, take a pet to an Old Town lot and enter the competition. If there's a Judging Station in a lot, a Pet Judge will come up to the player's Sim and ask if they want to enter the competition. Pets are judged according to their skills and their mood at the time, so make sure the pet's needs are taken care of before leaving the house. There are various trophies and ribbons that can be won, which can be taken home and placed on the Pet Award Cabinet.

The Urbz: Sims in the City (DS)[edit | edit source]

In The Urbz: Sims in the City, pets can be genetically spliced out of amber. By entering the Create A Pet minigame, one of those species will be randomly generated: Triceratops, Unicorn, Veloci-rooster, Jackalope, Dodo, Simosaurus Rex.[1] NPC pets include monkeys, and a parrot.

The pet can be socialized with. The interactions for pets are different than for normal Sims, and are: baby talk, hug, kiss, pet, play, pull tail, rubdown, scold, scratch, and tease. Pets also have three different facial expressions, as opposed to normal Sims, who have nine. The NPC parrot cannot be socialized. Pets can also be told to follow the player.

After creating their first pet, the player is prompted to compete it in The Pet Show minigame, against the pets of Maximillian Moore, Cynthia Braintrust, and Gary Geezer.

The final mission in the game involves controlling the pet, the first time for The Sims series, although no interaction deviating from the script can be done, and walking is the only way the pet is actually controlled.

The Sims 2 (Nintendo DS)[edit | edit source]

In The Sims 2 for DS, the player can purchase small pets at the Strangetown General Store. A Koi Pond and Pet Bunyip can be placed anywhere in the player's suite or the hotel guest rooms.

The Sims 2: Pets[edit | edit source]

In The Sims 2: Pets, Sims can have small pets (womrats, birds, and fish), as well as dogs and cats. A Create a Pet feature is now in Create a Sim, so the player can create pets, and can set their personality, as well as their fur color and style. They have their own motives, learned behaviors, and Sims can teach them certain commands. A pet will have its own icon and can be selected. The player can see the selected pet's action queue, but the icons will be gray and the player cannot cancel any of the actions or control the pet unless cheats are used. In The Sims Pet Stories, there is a story reward object that allows pets to be controlled.

Pets have three life stages: kitten or puppy, adult, and elder. Kittens and puppies are mobile, but must be carried up and down stairs. They can eat from food bowls and get into pet beds without help, and kittens can use litter boxes without help. They cannot have jobs or learn commands, but they can learn behaviors. They cannot get on furniture or Sim beds, but can be praised for not doing those things, and can therefore be taught not to do them.

Like Sims, pets have eight motives that contribute to their overall mood. The Environment motive is replaced with Scratch (cats) and Chew (dogs). Puppies and kittens do not have the Chew or Scratch motives. Pets will autonomously act to fill their own motives. While cats will lick themselves to increase their hygiene, dogs must be washed in a bathtub by a teen or older Sim.

Sims can buy pet collars from the Collar Connection Display, but the player must choose whether the collar will be for a large dog, a small dog, or a cat. Once purchased, collars appear to be stored in an equivalent of the household wardrobe that stores the Sims' clothing, so once a collar is purchased for a type of pet, it can be placed on any pet of that type in the household. To put a collar on a pet, or to change or remove a pet's collar, the player will need to click on a mirror, and choose the option to change the pet's appearance. Both the Sim and the pet will go to the mirror, and the player will be able to select any collar that has been purchased for that type of pet. The action will fail if the pet cannot get to the mirror, so the player may need to buy a full-length mirror and place it in an open area, so both the Sim and the pet will be able to get to the mirror. Of course, the mirror can be sold for its full price once the collar is on the pet.

Pets can be adopted by befriending a stray or by using the phone. There are pet stores in the Lots and Houses bin that can be placed in any neighborhood. These stores allow Sims to adopt adult cats and dogs, but not kittens and puppies. Pets can be transferred from one household to another by using the "Propose... Give Pet..." or "Sales... Pet..." interactions.

While pets cannot see ghosts, they react strongly if they sense one.

Interactions[edit | edit source]

Sims can perform the following interactions to pets:

  • Command...
  • Chase Off (strays only)
  • Give Love...
    • Feed Treat
    • Hug (adult cats only)
    • Rub Belly (dogs only)
    • Snuggle (kittens only)
    • Stroke (adult pets only)
  • Pick Up (puppies and kittens only)

Pet jobs[edit | edit source]

Main article: Career (pet)

Three career tracks are available to both adult dogs and cats. A teen or older Sim can look for and enroll their pets into jobs through the newspaper or computer, much like normal Sim jobs. Pets will need to learn specific commands in order to advance through their careers. Each promotion they earn will unlock pet collars and coats that can be used in Create a Pet. Like Sims, pets will autonomously go to work if they are in a good mood. Sims can call the pet's workplace to have them quit their job at any time, or retire when the pet becomes an elder.

Breeding[edit | edit source]

Main article: Breeding
A puppy and its mother.

If there is both a male and female pet of the same species on a Sim's lot and there is a pet house available, a Sim has the option to command a pet to try for puppies/kittens with another pet. If successful, the two pets will go into a pet house and woohoo. Pets can produce a litter of up to 4 puppies or kittens. Players also have the options of keeping a pet's offspring, or selling them.

Cat and dog breeds[edit | edit source]

A complete list of pre-made breeds in The Sims 2: Pets:

Cats
  • Abyssinian
  • Balinese
  • Birman
  • Bombay
  • British Shorthair
  • Burmese
  • Calico
  • Chartreux
  • Egyptian Shorthair
  • Exotic Shorthair
  • Havana Brown
  • Himalayan
  • Japanese Bobtail
  • Manx
  • Maine Coon
  • Norwegian Forest
  • Ocicat
  • Oriental
  • Oriental Shorthair
  • Persian
  • Ragdoll
  • Russian Blue
  • Scottish Fold
  • Siamese
  • Shorthair Tabby
  • Siberian
  • Singapura
  • Tonkinese
  • Turkish Agora
  • Tuxedo Cat
Large Dogs
  • Akita
  • Airedale Terrier
  • American Foxhound
  • Amstaff
  • Australian Cattle Dog
  • Australian Shepherd
  • Black & Tan
  • Black Lab
  • Border Collie
  • Borzoi
  • Boxer
  • Brittany
  • Bullmastiff
  • Bull Terrier
  • Canaan Dog
  • Chessie
  • Chocolate Lab
  • Chow-Lab Mix
  • Chow Chow
  • Collie Curly Coated Retriever
  • Dalmatian
  • Doberman Pinscher
  • English Foxhound
  • German Shepherd
  • German Shorthaired
  • Giant Schauzer
  • Golden Retriever
  • Goldendoodle
  • Great Dane
  • Greyhound
  • Husky
  • Irish Wolfhound
  • Keeshond
  • Kerry Blue Terrier
  • Labradoodle
  • Mastiff
  • Newfoundland
  • Norsk Elk Shepherd
  • Pitbull Terrier
  • Pointer
  • Poodle
  • Redbone Coonhound
  • Rottweiler
  • Saint Bernard
  • Saluki
  • Samayed
  • Weimaraner
  • Whippet
  • Yellow Lab
Small Dogs
  • Basenji
  • Beagle
  • Black Russian Terrier
  • Bocker
  • Boston Terrier
  • Chihuahua (long)
  • Chihuahua (smooth)
  • English Bulldog
  • French Bulldog
  • Italian Greyhound
  • Jack Russell Terrier
  • Miniature Bull Terrier
  • Miniature Poodle
  • Miniature Schnauzer
  • Pug
  • Puggle
  • Schipperke
  • Schnoodle
  • Shiba Inu
  • Smooth Fox Terrier
  • Spaniel
  • Staffordshine

The Sims 3: Pets[edit | edit source]

See also: List of pet breeds

Pets are included in The Sims 3: Pets. Players are able to have complete control of the pets, and pets can be made to interact with other pets or their owners or objects around the house. Pets have their own personality and likes, and as the game goes on they can get other traits and have others removed when they learn behaviors from their owner, or when the owner compliments a good action they made.

Players can obtain pets in many ways. The first and most basic way is to create them in Create-A-Pet. Players can choose from 118 dog breeds (72 Large and 46 Small), 46 Cat breeds and 30 horse breeds - all 194 breeds can be seen here. For families created without pets, they can be adopted from both the Animal Shelter and from other families in the neighborhood who have listed an owned pet(s) for adoption. Both of these options cost nothing to the buyer.

On low-performance computers, pets may look distorted and deformed.[2]

Breeding[edit | edit source]

If a male and female pet of the same species develop a high enough relationship and there is either a Pet House (Dogs and Cats) or Box Stall (Horses), the Try for Baby option becomes available on that species specific Sleeping Item. The same musical chime heard when a Sim becomes pregnant plays if the female pet does so. Pets then go through 3 days of pregnancy. Dogs and Cats produce litters of 2-5 (No more than the maximum household capacity) and Horses only give birth to one Foal at a Time.

Controllable pets:

Wild animals:

  • Deer
  • Raccoon
  • Stray Dogs/Cats
  • Wild Horses
  • Unicorns (Found at fishing spots at Night)

Minor pets:

  • Birds: Blue Gold Macaw, Catalina Macaw, Cockatoo, Congo African Gray, Crow, Falcon, Spotted Sixam, Yellow Naped Amazon, Cardinal, Easter Bluebird, Gold finch, Lilac Breasted Roller, Nuthatch, Parakeet, Pigeon
  • Lizards: Anole Lizard, Ancient Dragon, Gecko, Chameleon, Pygmy Komodo Dragon, Agama Lizard, Texas Spiny Lizard, Iguana
  • Rodents: Chinchilla, Hedgehog, Squirrel, Rat, Shrew, Womrat, Chipmunk
  • Snakes: Yellow Python, Garter Snake, Emerald Tree Boa Snake, Malayan Krait Snake, Yellow Chondro Python, Scarlet King Snake, San Francisco Garter Snake, Iridescent Shieldtail Snake, Mini Python
  • Turtles: Barbours Map Turtle, Spotted Turtle, Eastern Box Turtle, Indian Roofed Turtle, Red Eared Slider Turtle, Pygmy Turtle, Spiny Turtle, Western Painted Turtle
  • Ant farms
  • Fish

The Sims 4: Cats & Dogs[edit | edit source]

A Sim and her dog.

In The Sims 4: Cats & Dogs, Sims can own cats and dogs as pets, which are the two main pets of the expansion pack. They can be created with Create a Pet, and there are many pre-made breeds for them. Players will be able to customize their pets' appearance and even make their own breeds. For the first time in the series, pets can wear clothes specially made for them. Sims can also adopt cats and dogs. Unlike previous games, pets cannot be controlled by the player, similarly to The Sims 2: Pets, and there is no cheat that will allow the player to do so.

Sims can interact with cats and dogs in various form of ways such as feeding, playing and training, and are able to bond with them through these interactions. Sims can also start a vet clinic business and improve their veterinarian skill, in order to take care of pets and cure the various pet illnesses they can gain.

Both pets have three life stages; kitten/puppy, adult and elder. They will live through these life stages like normal Sims, but much shorter.

Traits[edit | edit source]

Like in The Sims 3: Pets, both cats and dogs can have three different pet traits, which are unique to them and are not available to Sims. These traits control the pets' actions and reactions towards the surrounding world. Some traits have unique attributes for one of the two species, but most traits are identical to one another.

Breeding[edit | edit source]

If there is both a male and female pet of the same species on a lot and a Sim is friends with at least one of them, the Sim has the option to "encourage" the two pets to mate with each other. The two pets also have to be friendly with each other or else one of the pets will just walk away. If the command from the Sim is successful, the pets will then mate and the female will become pregnant. Dogs and cats can have litters of 1-3 offspring, depending on space in the household and randomness. Sims can sell puppies and kittens. Pet pregnancy will roughly take one day to complete.

Death[edit | edit source]

A dog dies in The Sims 2
Main article: Death

Like Sims, pets can die. However, there are not many ways for a pet to die. Pets in The Sims: Unleashed can die of fire and starvation, although they will usually run away before they can starve. Pets in later games can die of old age, and will be confiscated before they can starve. They can also come back as ghosts and interact with Sim ghosts.

Pets in console versions of The Sims 2 Pets cannot die.

Based on the producer's walkthrough of The Sims 3 Pets, pets may also be able to drown along with dying of age. It is however still unknown if pets can starve or burn to death.

References[edit | edit source]

Featured Article
This article is a Featured Article. Its layout and content is an example of excellence on The Sims Wiki.

Dates featured: February 1–14, 2012.

nl:Huisdier