User:Waikikamukow/Sandbox

This is an old revision of this page, as edited by imported>Waikikamukow at 05:16, 1 December 2013 (will put in a game guide soon, just working out how to fix the private school page now...). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Sandbox page
This is Waikikamukow's sandbox page. She uses it for things she wants to test or try out, or for templates she can't remember how to use, and even sometimes for upcoming projects she needs to remember. Please do not edit this page without her consent (via a message).

Warning Template

Syntax
{{Subst:Warning
|type    = 
|custom  =
|other   =
|sig     = ~~~~
}}
Types
Warning type Level 0 parameter Level 1 Level 2 Level 3
Vandalism vandal vandal1 vandal2 vandal3
Blanking articles or sections blank blank1 blank2 blank3
Removing information from an article remove remove1 remove2 remove3
Inserting false information false false1 false2 -
Violation of File/Copyright policy file file1 file2 file3
Disorderly behavior, Edit warring, personal attacks, etc. disrupt - - -
Suspected Sockpuppetry sock - - -
Custom entry (see below) custom - - -

Trait template

Age Mental Physical Social Lifestyle Hidden
From birth

  Absent-Minded

  Athletic

  Friendly

  Loves the Outdoors

  Burglar
  Can Apprehend Burglar

Child

List of Traits Mental Physical Social Lifestyle Hidden
 

The Sims 3

  Absent-Minded
  Artistic
  Bookworm
  Can't Stand Art
  Computer Whiz
  Excitable
  Genius
  Green Thumb
  Handy
  Insane
  Natural Cook
  Neurotic
  Virtuoso
  Gadget Geek[1]
  Megalomaniac[1]

  Athletic
  Brave
  Clumsy
  Couch Potato
  Coward
  Heavy Sleeper
  Hydrophobic
  Light Sleeper
  Lucky
  Neat
  Never Nude
  Slob
  Unlucky
  Hyperactive[1]
  Loves Water[1]
  Procrastinator[1]

  Charismatic
  Commitment Issues
 Dislikes Children
  Easily Impressed
  Flirty
  Friendly
  Good Sense of Humor
  Great Kisser
  Grumpy
  Hopeless Romantic
  Inappropriate
  Loner
  Loser
  Mean Spirited
  Mooch
  No Sense of Humor
  Party Animal
  Schmoozer
  Snob
  Unflirty
  Conversationalist[2]
  Easily Bored[2]
  Shy[2]
  Vain[2]
  Outgoing[3]
  Witty[3]
  Cultured[1]
  Flip Flopper[1]
  People Pleaser[1]

  Ambitious
  Angler
  Childish
  Daredevil
  Evil
  Family-Oriented
  Frugal
  Good
  Hates the Outdoors
  Hot-Headed
  Kleptomaniac
  Loves the Outdoors
  Over-Emotional
  Perfectionist
  Technophobe
  Vegetarian
  Vehicle Enthusiast[4]
  Workaholic
  Easy Going[1]
  Paranoid[1]

  Burglar
  Can Apprehend Burglar
  Can Salute
  Immune to Fire
  Makes No Messes
  Pizza Appreciator
  Pyromaniac
  Rocker

Box

Blah blah blah

Other

Name of Blueprint Size Price Description
Cabin

4x6

§8,819

This is a moderately priced kitchen.


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Game guide

In this game guide, readers will learn how to successfully complete the Headmaster scenario, and therefore get the children/teens of the household into private school. Note: This game guide is only relevant to The Sims 2 - there is no private school in The Sims or The Sims 3.

Beforehand

Players must have a child or older Sim call the Headmaster and invite him over by using the "Invite Headmaster" option on the telephone. However, the household must contain a child or teen Sim with a minimum grade of C before the option becomes available on the telephone.

Tips
  • The Headmaster scenario can be glitchy, so call close to 4 pm. Save just before calling, and don't save while the scenario is in progress. That way, if it glitches, you should be able to exit without saving, and try again.
  • Check to make sure that all doors are unlocked when the Headmaster visits. If he finds himself locked out, he will reject the child(ren) outright.

Scenario

Once called, the Headmaster will arrive at 5pm and a 6-hour scenario will start when he is greeted. The player has to reach a score of 90 (out of a possible 135) to get the family's kids/teens accepted into private school. There are three tasks that can be performed to build the score. To perform any of the tasks, click the Headmaster and select an interaction under the "Entertain" category.

House Tour

To begin the house tour, click on the Headmaster and use the Entertain... > Give Tour interaction. The Sim that initiated it then needs to walk to every room of the house (including the yard) and select the Show Room interaction on the Headmaster once he has entered the room. There will really be no visual clue that the room was shown, aside from the headmaster shaking his head or clapping after you select the interaction. Once every room has been shown, select the End Tour interaction on the Headmaster.

Tips
  • Items that will earn the room a good score include:
    • Floors and walls that are worth §10 each
    • Well-lit areas (the lights don't have to be expensive to impress the Headmaster)
    • Artworks within the house
    • Trees and a well-maintained garden
  • Items that will kill the room score include:
    • Unpaid or ignored bills
    • Broken objects
    • Weeds
    • Unpainted walls
    • A room with no roof
  • It's a good idea to have two parents at home, one giving the tour, while the other parent cooks the food. Try to keep the kid(s) out of the way. Alternatively, the player can have the child give the tour. The Headmaster likes children.

Dinner

To prepare dinner for the Headmaster, have the Sim with the highest cooking skill in the household by cooking a meal. Once the meal has been made, select Entertain... > Call for Dinner by clicking on the Headmaster. This category's score will be posted in the dialogue box once the meal is over.

Tips
  • Never make chef salad for the headmaster. No matter who he is (as it varies for each game), the Headmaster absolutely hates chef salad. He prefers pork chops, lobster and salmon.
  • If there is only one adult or elder in the household or if the player is worried about the time limit, Sims can prepare the food ahead of time, place it in their inventory, then take it out and serve it when the Headmaster arrives.
  • Scoring for the dinner portion of the scenario depends on how satisfied the Headmaster is with his food. It is not necessary to have other household members eat; they will socialize with the Headmaster even if they are just sitting at the table while he eats.
  • Be sure to always choose "Entertain... Call for Dinner" from the Headmaster's pie menu. Never choose "Call to Dinner... Everyone" from the meal's pie menu. This will only earn three points, as it will not count as part of the scenario.
  • While dinner table conversation with the Headmaster will contribute to the Schmooze score, dinner table conversation also significantly increases the amount of time Sims take to eat a meal. Sims can take at least two game hours to eat a meal if they are socializing while they eat, so be sure to allow enough time for them to finish the meal before the timer runs out.

Schmooze

The schmoozing element of the scenario involves building the Headmaster's relationships with the household members. The more the daily relationship between the Headmaster and a Sim in the household grows, the more the Schmooze score grows. Talking around the dinner table will contribute to this score.

To Schmooze with the Headmaster, click on him and select Schmooze... and four options will appear: Schmooze about work, school, politics or money. However, the latter two require a high relationship with the headmaster, but will give a high score if successful.

Tips
  • If the player uses the Testingcheatsenabled cheat, the player can make their Sim best friends with the Headmaster. This fills the Schmooze requirement. As long as the Sims give him a nice tour, the children are guaranteed to be accepted into private school regardless of the quality of the dinner.

Bonus Scoring

Getting the Headmaster to do any of these things once will earn an extra 10 points:

  • Getting into a hot tub (though it can be hard to get him out).
  • Drinking coffee.
  • Have a drink from the bar.
Tips
  • Players who use the coffeecuphack from More Awesome Than You! may want to consider removing or disabling it before calling the Headmaster, unless they don't plan to serve him coffee or espresso. Occasionally, the mod may cause a "jump bug" to occur when a Sim washes a coffee cup in a sink. While this is only a mild annoyance if it happens to a household member, the Headmaster will vanish if it happens to him.
  • Testingcheatsenabled can be used to make the Headmaster selectable. This may be useful if he gets in a hot tub and will not get out.

Afterwards

As soon as the total score breaks the 90-point requirement, the headmaster will leave even if there's time remaining on the clock, and the child/teen will be allowed into private school. The next weekday, the accepted Sim will change into a uniform and then board the school bus as normal. If the time limit expires and the score has not been met, players can try again the next day.

Final Tips
  • There are multiple Headmasters in a neighborhood; if "Invite Headmaster" is used multiple times, there will be a different one each time.
  • A Sim who has met a Headmaster through the scenario can later call him on the phone.
  • If the player's Sim is pregnant and they want the child to get in to private school, making one of the parents study cooking and the other to get a nice job will improve their score in a future tour.
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Only available on The Sims 3 (Wii)
  2. 2.0 2.1 2.2 2.3 Only available on The Sims 3 (Smartphone)
  3. 3.0 3.1 Only available on The Sims 3 (Nintendo DS)
  4. Available in both Patch 15 and The Sims 3: Fast Lane Stuff