Collecting (The Sims 3): Difference between revisions

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[[Gem Collecting|Gems]], [[Metal Collecting|metals]], [[Rock Collecting|space rocks]], beetles, and butterflies are '''collectibles''' from ''[[The Sims 3]]''.
Collectibles from ''[[The Sims 3]]''.


The lifetime reward Collection Helper can highlight the collectibles on the map.
The [[lifetime reward]] ''Collection Helper'' can highlight the collectibles on the map.


== Statistics ==
== Statistics ==
Line 28: Line 28:
:Catch one of each type of beetle, and your Sim will never fail at catching butterflies or beetles again.
:Catch one of each type of beetle, and your Sim will never fail at catching butterflies or beetles again.
:'''Note''': 10 types total, 10% per type
:'''Note''': 10 types total, 10% per type

== Gems ==
=== Raw ===
Gemstones are found in the rough.
{|cellpadding="5" border="1" align="left" style="border-collapse:collapse; border-color: black; font-size:small; text-align:left" class="sortable"
|-style="background:#efefef;"
!class="unsortable"|Image
!Gem
!Rarity
!Value
!EP
!Where?
|-
|[[File:Blue_Topaz.jpg]]
|Blue Topaz
|Common
|§9-21
|[[File:TS3-base-game-icon.jpg]]
|Base Neighborhood
|-
|[[File:Smoky Quartz.jpg]]
|Smoky Quartz
|Common
|§15-25
|[[File:TS3-base-game-icon.jpg]]
|Base Neighborhood
|-
|[[File:Emerald.jpg]]
|Emerald
|Common
|§20-30
|[[File:TS3-base-game-icon.jpg]]
|Base Neighborhood
|-
|[[File:Ruby.jpg]]
|Ruby
|Common
|§25-35
|[[File:TS3-base-game-icon.jpg]]
|Base Neighborhood
|-
|[[File:Yellow Sapphire.jpg]]
|Yellow Sapphire
|Uncommon
|§35-60
|[[File:TS3-base-game-icon.jpg]]
|Base Neighborhood
|-
|[[File:Tanzanite.jpg]]
|Tanzanite
|Uncommon
|§65-95
|[[File:TS3-base-game-icon.jpg]]
|Base Neighborhood
|-
|[[File:Diamond.jpg]]
|Diamond
|Rare
|§100-200
|[[File:TS3-base-game-icon.jpg]]
|Base Neighborhood
|-
|[[File:Luminorious_Gem.jpg]]
|Luminorious Gem
|Rare
|§150-350
|[[File:TS3-base-game-icon.jpg]]
|Base Neighborhood
|-
|[[File:Rainbow_Gem.png]]
|Rainbow Gem
|Extraordinarily Unusual
|§450-700
|[[File:TS3-base-game-icon.jpg]]
|Base Neighborhood
|-
|[[File:Pink_Diamond.png]]
|Pink Diamond
|Extraordinarily Unusual
|§1200-1650
|[[File:TS3-base-game-icon.jpg]]
|Base Neighborhood
|-
|[[File:Amethyst.jpg]]
|Amethyst
|
|§18-24
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|France
|-
|[[File:Citrine.jpg]]
|Citrine
|
|§35-53
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|France
|-
|[[File:Opal.jpg]]
|Opal
|
|§350-520
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|France
|-
|[[File:Alabaster.jpg]]
|Alabaster
|
|§9-55
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|Egypt
|-
|[[File:Turquoise.jpg]]
|Turquoise
|
|§60-70
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|Egypt
|-
|[[File:LapisLazuli.jpg]]
|Lapis Lazuli
|
|§12-30
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|China
|-
|[[File:Jade.jpg]]
|Jade
|
|§120-240
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|China
|-
|[[File:Quartz.jpg]]
|Quartz
|
|§10-18
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|Base Neighborhood
|-
|[[File:Geode.jpg]]
|Geode
|
|§15-120
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|Base Neighborhood
|-
|[[File:SeptarianNodule.jpg]]
|Septarian Nodule
|
|§50-350
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|Base Neighborhood
|-
|[[File:Soulpeace.jpg]]
|Soulpeace
|
|§1450-2100
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|Base Neighborhood
|}



{{clr}}

===Tiberium===

Tiberium is a special gem. As an ore, it is worth §75-125. When the ore is kept in inventory, Sims will become nauseous. If left out, there's a good chance the ore will change into a Large Spire Cut which glows green. Sims can also get it cut, but only the Spire Cut and it is not nearly as valuable. In both ore and spire form, it periodically puts off a glowing green "splash" and has a soft "ping" sort of noise that goes off at the same time. In Large Spire form it is incredibly valuable - upwards of 40,000 simoleons.

=== Cuts ===
Gems may be sent to the gem-cutter and cut into the following cuts. You start with the Emerald cut, and gain cuts by cutting gems.

Sometimes the gemcutters will return an uncut gem, saying that it is actually a [[Mysterious Mr. Gnome]] in disguise.

The table lists both when you break even with a particular cut, and when a cut begins yielding better profit than the previous cut.

For example, if a gem is worth §47, an oval cut provides §70 while the Pear cut yields §82. Factoring in the cost of the gem and the cost of cutting the gem, the Oval cut provides a §3 profit while the Pear cut yields no profit. The Pear cut does not start providing more profit than the Oval cut until the original worth is §60, as listed below.

{|cellpadding="5" border="1" style="border-collapse:collapse; border-color: black; font-size:small;text-align: center;"
|-style="background:#efefef;"
!Image
!Cut
!Cost
!Worth Change
!Break Even
!Better Profit
!Requirement
|-
|[[File:Emerald Cut Diamond.jpg]]
|Emerald
|§10
|125%
|§40
| -
|None
|-
|[[File:Oval Cut Diamond.jpg]]
|Oval
|§20
|150%
|§40
|§40
|4 cuts
|-
|[[File:Pear Cut Diamond.jpg]]
|Pear
|§35
|175%
|§47
|§60
| +4 (8 total) cuts
|-
|[[File:Plumbbob Cut Diamond.jpg]]
|Plumbbob
|§50
|200%
|§50
|§60
| +8 (16 total) cuts
|-
|[[File:Marquis Cut Diamond.jpg]]
|Marquis
|§75
|230%
|§58
|§84
| +14 (30 total) cuts
|-
|[[File:Crystal Ball Cut Diamond.jpg]]
|Crystal ball
|§100
|260%
|§63
|§84
| +15 (45 total) cuts
|-
|[[File:Brilliant Cut Diamond.jpg]]
|Brilliant
|§250
|350%
|§100
|§167
| +15 (60 total) cuts
|-
|[[File:Heart-Shaped Cut Diamond.jpg]]
|Heart-Shaped
|§1000
|500%
|§250
|§500
|
Collect all the types of gems
|}


== Metals ==
Metals are found in ore form, and can be smelted into ingots for §40.

Sometimes the foundry will return an ore, saying that it is actually a [[Mysterious Mr. Gnome]] in disguise.

Smelted ingots are worth 175% of their original cost, and so the raw metal must be worth §54 to offset the §40 cost of smelting and break even.

The "Breaking Even" equation is as follows: §54 (Cost of Ingot) * 1.75 (Smelting Worth Modifier) - §54 (Cost of Ingot) - §40 (Cost of Smelting) = §0.5; thus this is the lowest whole number that does not lose money.

Many, many editors have contended that §23 is "breaking even". Plugging into the correct equation, §23 * 1.75 - §23 - §40 = -§22.75, and thus is losing money. If you were to sell the raw ore, you would have made §23 and paid nothing, for a profit of §23, whereas if you mail it to the smelter, you will have paid §40 and made §40.25, for a profit of §0.25. It is far more worthwhile to sell a raw ore up to §54, at which point it becomes worthwhile to smelt it.

{|cellpadding="5" border="1" style="border-collapse:collapse; border-color: black; font-size:small;"
|-style="background:#efefef;"
!Raw
!Ingot
!Metal
!Rarity
!Weight
!Raw Value
!Ingot Value
!EP
!Where?
|-
|[[File:Iron_Raw.png]]
|[[File:Iron_Ignot.png]]
|Iron
|Common
|1-52
|§7-20
|§35
|[[File:TS3-base-game-icon.jpg]]
|Base Neighborhood
|-
|[[File:Silver_Raw.png]]
|[[File:Silver_Ignot.png]]
|Silver
|Common
|1-52
|§25-35
|§61
|[[File:TS3-base-game-icon.jpg]]
|Base Neighborhood
|-
|[[File:Gold_Raw.png]]
|[[File:Gold_Ignot.png]]
|Gold
|Uncommon
|1-52
|§40-120
|§210
|[[File:TS3-base-game-icon.jpg]]
|Base Neighborhood
|-
|[[File:Palladium_Raw.png]]
|[[File:Palladium_Ignot.png]]
|Palladium
|Rare
|80-300
|§300-500
|§875
|[[File:TS3-base-game-icon.jpg]]
|Base Neighborhood
|-
|[[File:Plutonium_Raw.png]]
|[[File:Plutonium_Ignot.png]]
|Plutonium
|Extraordinarily Unusual
|0.1-5
|§1000-1800
|§3150
|[[File:TS3-base-game-icon.jpg]]
|Base Neighborhood
|-
|
|
|Copper
|
|1-52
|§15-31
|
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|
Egypt
|-
|
|
|Mummitomium
|
|150-450
|§750-1200
|
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|Egypt
|-
|
|
|Iridium
|
|1-11
|§75-155
|
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|France
|-
|
|
|Titanium
|
|75-105
|§450-700
|
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|France
|-
|
|
|Platinum
|
|1-52
|§250-336
|
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|China
|-
|
|
|Mercury
|
|1-52
|§100-400
|
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|China
|-
|
|
|Compendium
|
|1100-5500
|§???-???
|
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|Base Neighborhood
|-
|
|
|Supernovium
|
|35000-55000
|§3500-5500
|
|[[File:TS3-EP1-World-Adventures-icon.jpg]]
|Base Neighborhood
|}


== Rocks ==
These are meteorites, space rocks that have fallen from the heavens. They come in three varieties: Tiny, Large and Gigantic 2x3 Space Rock (spotted via the telescope using 'Search Galaxy', there will be a message telling you that a sim has seen it and tell you that you can find where it is on map view) it is also possible to find gigantic space rocks in trash cans. Initial appraisal appears to be based on their weight, so naturally Large Space Rocks are worth more than Tiny Space Rocks. However, your sim may Analyze a space rock, which will result in it being one of the below types. Each type may be worth more or less than initial appraisal. Finding half the rocks makes it easier to find the other half, and finding all the rocks results in finding the more expensive ones more often.

Rocks can be found using the "Rocks and Gems" setting on the Collection Helper. Your sim may also spot a meteor falling while using the telescope, which will mark its position on the map. Sometimes when buying a house an event will pop up that the house you purchased was struck by a meteor, and ask if you want to accept the challenge. Doing so results in several Large Space Rocks and Tiny Space Rocks scattering the home (along with fire damage).

With a high enough Martial Arts skill, a Sim can break these rocks on a board to reveal random gems. In addition to the normal gems, space rocks may very rarely contain Tiberium (from the Command and Conquer series). Tiberium has a unique cut (Spire Cut) that allows it to glow in the dark, but keeping it in a Sim's inventory will make the Sim nauseous.

{|cellpadding="5" border="1" style="border-collapse:collapse; border-color: black; font-size:small; text-align:center" class="sortable"
|-style="background:#efefef;"
!Rock
!Size
!Worth Change
!class="unsortable"|Note
|-
|Acapulcoite
|Gigantic, Large & Tiny
|70%
|
|-
|Angrite
|Large & Tiny
|100%
|
|-
|Ataxite
|Gigantic, Large & Tiny
|150%
|
|-
|Aubrite
|Large & Tiny
|140%
|
|-
|Brachinite
|Large & Tiny
|120%
|
|-
|Charbonaceous Chondrite
|Gigantic, Large & Tiny
|500%
|
|-
|Chassignite
|Gigantic, Large & Tiny
|120%
|
|-
|Diogenite
|Large & Tiny
|90%
|
|-
|Enstatite Chondrite
|Gigantic, Large & Tiny
|600%
|
|-
|Eucrite
|Large & Tiny
|80%
|
|-
|Hexahedrite
|Gigantic, Large & Tiny
|160%
|
|-
|Howardite
|Large & Tiny
|70%
|
|-
|Kamasite
|Large & Tiny
|175%
|
|-
|Lodranite
|Large & Tiny
|80%
|
|-
|Lunar
|Large & Tiny
|130%
|
|-
|Mesosiderite
|Gigantic, Large & Tiny
|1000%
|
|-
|Nakhlite
|Large & Tiny
|110%
|
|-
|Octahedrite
|Gigantic, Large & Tiny
|180%
|
|-
|Ordinary Chondrite
|Large & Tiny
|50%
|
|-
|Pallasite
|Gigantic, Large & Tiny
|400%
|
|-
|Rumurutite
|Large & Tiny
|300%
|
|-
|Shergottite
|Large & Tiny
|100%
|
|-
|Unusual Bellacite
|Large & Tiny
|160%
|
|-
|Unusual Custerous Gossticite
|Large & Tiny
|190%
|
|-
|Unusual Dukeadite
|Large & Tiny
|220%
|
|-
|Unusual Holmberic
|Large & Tiny
|180%
|
|-
|Unusual Llamatite
|Gigantic, Large & Tiny
|200%
|
|-
|Unusual Mazzadrayte
|Large & Tiny
|210%
|
|-
|Unusual Pearsonite
|Gigantic, Large & Tiny
|210%
|
|-
|Unusual Rodiekceous
|Large & Tiny
|200%
|
|-
|Unusual Sporecite
|Gigantic, Large & Tiny
|170%
|
|-
|Ureilite
|Large & Tiny
|90%
|
|-
|Winonaite
|Large & Tiny
|130%
|
|}




== Butterflies ==
== Butterflies ==
{{For|similar features|Bug Catching}}[[File:Sims3Butterflies.jpg|thumb|All ten types of butterflies in terrariums.]]
{{For|similar features|Bug catching}}[[File:Sims3Butterflies.jpg|thumb|All ten types of butterflies in terrariums.]]
{|cellpadding="5" border="1" style="border-collapse:collapse; border-color: black; font-size:small;"
{|cellpadding="5" border="1" style="border-collapse:collapse; border-color: black; font-size:small;"
|-style="background:#efefef;"
|-style="background:#efefef;"
Line 690: Line 100:
|}
|}


New butterfly found!     cleopatra butterfly     Extraordinarily Unsual  $1,495  found in egypt
New butterfly found! Cleopatra butterfly Extraordinarily Unusual §1,495 found in Egypt
== Beetles ==
== Beetles ==
{{For|similar features|Bug Catching}}
{{For|similar features|Bug catching}}
{|cellpadding="5" border="1" style="border-collapse:collapse; border-color: black; font-size:small;"
{|cellpadding="5" border="1" style="border-collapse:collapse; border-color: black; font-size:small;"
|-style="background:#efefef;"
|-style="background:#efefef;"

Revision as of 23:33, 10 December 2009

Gems, metals, space rocks, beetles, and butterflies are collectibles from The Sims 3.

The lifetime reward Collection Helper can highlight the collectibles on the map.

Statistics

Gems Collected, Unique Gems Found, Metals Collected, Unique Metals Found, Rocks Found, Unique Rocks Analyzed, Butterflies Collected, Unique Butterflies Found, Beetles Collected, Unique Beetles Found, Insects Donated to Science

Challenges

Gem Collector
Collect 10 types of gems, and the rarest gem cut shape will be bestowed upon your Sim! Watch out... it's valuable!
Note: 10 types total, 10% per type (with base game, WA introduces more, making it only 10 required)
Metal Collector
Find 5 metals, and your Sim will routinely get additional Ingots returned in the mail.
Note: 5 types total, 20% per type (WA adds more, making it only 5 required)
Amateur Rock Finder
Once your Sim finds at least half of the varieties of space rocks, it will be easier to find ones you haven't yet stumbled across.
Awesomest Rock Collector in the Universe
Find all the space rocks, and your Sim will have more luck collecting ones of higher value.
Note: 33 types total, per type
Butterfly Collector
Catch one of each type of butterfly to become a Butterfly Collector. Sims with this title are learned in the ways of the insect and will have an easier time finding beetles and butterflies.
Note: 10 types total, 10% per type
Beetle Collector
Catch one of each type of beetle, and your Sim will never fail at catching butterflies or beetles again.
Note: 10 types total, 10% per type


Butterflies

For similar features, see Bug catching.
All ten types of butterflies in terrariums.
Img Butterfly Rarity Value
Moth Common §5
Monarch Butterfly Common §10
File:Zephyr Metalmark Butterfly.jpg Zephyr Metalmark Butterfly Common §25
File:Red Admiral Butterfly.jpg Red Admiral Butterfly Common §35
File:Mission Blue Butterfly.jpg Mission Blue Butterfly Uncommon §55
File:Green Swallowtail Butterfly.jpg Green Swallowtail Butterfly Uncommon §100
File:Royal Purple Butterfly.jpg Royal Purple Butterfly Uncommon §150
File:Silver-Spotted Skipper Butterfly.jpg Silver-Spotted Skipper Butterfly Rare §400
File:Zebra Butterfly.jpg Zebra Butterfly Rare §791
File:Rainbow Butterfly.jpg Rainbow Butterfly Extraordinarily Unusual §1400
Two-Tailed Pasha Butterfly Uncommon
Crypt Butterfly

New butterfly found! Cleopatra butterfly Extraordinarily Unusual §1,495 found in Egypt

Beetles

For similar features, see Bug catching.
Img Beetle Rarity Max Value
Cockroach Common §1
Ladybug Common §10
File:Japanese Beetle.jpg Japanese Beetle Common §15
File:Water Beetle.jpg Water Beetle Common §30
File:Light Beetle.jpg Light Beetle Uncommon §50
File:Rhinocerous Beetle.jpg Rhinocerous Beetle Uncommon §100
File:Stag Beetle.jpg Stag Beetle Uncommon §210
File:Spotted Beetle.jpg Spotted Beetle Rare §500
File:Trilobite Beetle.jpg Trilobite Beetle Rare §750
File:Rainbow Beetle.jpg Rainbow Beetle Extraordinarily Unusual §1400
Cerambyx Beetle Common
Scarab Beetle