Comparison between The Sims 2 and The Sims 3: Difference between revisions

From The Sims Wiki, a collaborative database for The Sims series
Jump to navigation Jump to search
Content added Content deleted
imported>Firre
imported>Firre
No edit summary
Line 11: Line 11:
** Ability to visit other homes
** Ability to visit other homes
** [[Story progression]] - non-active households evolve during gameplay (can turn on or off)
** [[Story progression]] - non-active households evolve during gameplay (can turn on or off)
** [[Cemetery|Cemeteries]]
* [[Create-A-Sim]] features:
* [[Create-A-Sim]] features:
** Continuous [[body shapes]] ([[muscularity]]/[[obesity]]) and skin colors
** Continuous [[body shapes]] ([[muscularity]]/[[obesity]]) and skin colors
Line 51: Line 50:
* [[Young adult]]s ([[University]]): This life stage was for college years. Now it is a regular life stage.
* [[Young adult]]s ([[University]]): This life stage was for college years. Now it is a regular life stage.
* [[Mobile phone]]s (University): Each Sim that is a child and older now has a mobile phone fixed in their inventory.
* [[Mobile phone]]s (University): Each Sim that is a child and older now has a mobile phone fixed in their inventory.
* [[Guitar]]: As many games and expansions featured a fixed electric guitar, ''The Sims 3'' has a portable acoustic guitar with a designated [[guitar skill]].
* Treadmill (University)
* Treadmill (University)
* [[Library|Libraries]] and [[Gym]]s (University and Free Time): In [[The Sims 2]], Sims could not gain skills on community lots, to prevent exploits. Students in '''University'' can do this, because their clock always ticks down. [[Hobby lots]] in ''Free Time'' allows this exploit. ''The Sims 3'' has universal time on all lots, and therefore no such exploits.
* [[Car|Private cars]] ([[Nightlife]])
* [[Inventory|Personal inventory]] (Nightlife) - now limited to vehicles and portable objects
* [[Inventory|Personal inventory]] (Nightlife) - now limited to vehicles and portable objects
* [[Cemetery|Cemeteries]] (Nightlife)
* Fish tanks/bowls ([[Pets]]) - can be used for caught fish
* [[Gardening]] ([[Seasons]]) - expanded
* [[Gardening]] ([[Seasons]]) - expanded
* [[Fishing]] (Seasons) - expanded
* [[Fishing]] (Seasons) - expanded
Line 62: Line 60:
* [[Jewelry]] ([[Bon Voyage]]) - though many kinds of jewelry (such as face piercings) are left out without the addition of custom content
* [[Jewelry]] ([[Bon Voyage]]) - though many kinds of jewelry (such as face piercings) are left out without the addition of custom content
* [[Walking]] between lots ([[Bon Voyage]])
* [[Walking]] between lots ([[Bon Voyage]])
* [[Beach]]es ([[Bon Voyage]]), no swimming, though
* Activity table ([[Free Time]]): [[Toddler]]s no longer gain regular skills, but certain activities can give skills as they grow up.
* [[Bug catching]] (Free Time): See [[collecting]].
* [[Bug catching]] (Free Time): See [[collecting]].
* [[American football]] (Free Time)
* [[Ceilings]] ([[Apartment Life]])
* [[Toothbrushing]] (Apartment Life): As it was featured in ''The Sims'' base game.
* [[Toothbrushing]] (Apartment Life): As it was featured in ''The Sims'' base game.
* [[Playground]] structures (Apartment Life)
* [[Influence]] - combined with [[Charisma]] skill
* [[Influence]] - combined with [[Charisma]] skill

===Objects===
* [[Guitar]]: As many games and expansions featured a fixed electric guitar, ''The Sims 3'' has a portable acoustic guitar with a designated [[guitar skill]].
* [[Car|Private cars]] ([[Nightlife]])
* [[Fish tanks]]/bowls ([[Pets]]) - can be used for caught fish
* [[American football]] (Free Time). Was an action in ''Free Time'' with no object needed, but appears as an object in ''TS3''.
* Activity table ([[Free Time]]): [[Toddler]]s no longer gain regular skills, but certain activities can give skills as they grow up.
* [[Playground]] structures (Apartment Life)
* [[Ceiling]]s ([[Apartment Life]])
* Roof Objects
* Roof Objects


Line 87: Line 91:
* The ability to create new neighborhoods. replaced by [http://sims.wikia.com/wiki/Create-A-World ''Create-A-World'']
* The ability to create new neighborhoods. replaced by [http://sims.wikia.com/wiki/Create-A-World ''Create-A-World'']
* [[Illness]]
* [[Illness]]
* [[inheritance|Inheritance]]
* [[Inheritance]]
* [[Photo album]] - Screenshots are uploaded to [[TheSims3.com]] where stories are created.
* [[Photo album]] - Screenshots are uploaded to [[TheSims3.com]] where stories are created.
* The need to buy clothes - your Sims already have everything.
* The need to buy clothes - your Sims already have everything.
Line 125: Line 129:
* [[Diving board]] - though [[swimming pool]]s remain
* [[Diving board]] - though [[swimming pool]]s remain
* [[Hot tub]] - Returned in ''[[The Sims 3: Late Night]]''
* [[Hot tub]] - Returned in ''[[The Sims 3: Late Night]]''

* Retail objects - cash register, shelves, etc.: Cash registers are added in WA for markets and stores. Shelves are added in Ambitions for the cosignment store (but they are only for decoration).
* Retail objects - cash register, shelves, etc.: Cash registers are added in WA for markets and stores. Shelves are added in Ambitions for the cosignment store (but they are only for decoration).
* [[Farstar e3]] [[Telescope]] - the simple telescope remains
* [[Farstar e3]] [[Telescope]] - the simple telescope remains

Revision as of 03:52, 9 December 2010


The Sims 3 is based on The Sims original base game and The Sims 2 original base game, and therefore contains many of the same features.

Completely new features

These features in The Sims 3 base game have not existed in any game in The Sims series before:

  • Seamless neighborhood
    • Bicycles
    • Time passes on all lots on the same time - in The Sims 2 it was frozen on the home lot as long as Sims visited community lots. To avoid exploitation of this, Sims could not learn skills, or sleep, in community lots. In The Sims 3, Sims can do almost everything regardless of where they are.
    • Ability to visit other homes
    • Story progression - non-active households evolve during gameplay (can turn on or off)
  • Create-A-Sim features:
  • Traits
  • Moodlets
  • Favorites (food, color and music)
  • Create-A-Style
  • Ability to adjust lifespan
    • Ability to turn off aging (possible through cheats in The Sims 2)
  • New skills: Guitar, Painting and Writing
  • "Rabbit holes" - elementary, opaque civic buildings
  • Opportunities
  • Enhanced job features
    • Job performance options
    • Dynamic performance criteria (skills, co-workers, assignments)
    • Raises
  • New music

In expansion packs

The Sims 2 expansion features in The Sims 3 base game

Many features introduced in The Sims 2 expansions appear in The Sims 3 base game, to some extent.

Objects

Lost features

These game features were found in The Sims 2 base game but not in The Sims 3.

Lost skills

Lost NPCs

NPCs that were in The Sims 2 base game, but not in The Sims 3.

Lost objects

These objects (with unique interactions) were found in The Sims 2 base game but not The Sims 3 base game:

Changes in Animations

See also