Comparison between The Sims 2 and The Sims 3: Difference between revisions

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* [[Mobile phone]]s (University): Each Sim that is a child and older now has a mobile phone fixed in their inventory.
* [[Mobile phone]]s (University): Each Sim that is a child and older now has a mobile phone fixed in their inventory.
* Treadmill (University)
* Treadmill (University)
* [[Library|Libraries]] and [[Gym]]s (University and Free Time): In [[The Sims 2]], Sims could not gain skills on community lots, to prevent exploits. Students in '''University'' can do this, because their clock always ticks down. [[Hobby lots]] in ''Free Time'' allows this exploit. ''The Sims 3'' has universal time on all lots, and therefore no such exploits.
* [[Library|Libraries]] and [[Gym]]s (University, Open For Business and Free Time): [[The Sims 2]] sims cannot normally build skills on community lots (see above). Students in ''University'' can do this, because their clock always ticks down. In ''Open For Business'', Sims can run a venue with bookshelves and gym machines for townie Sims. [[Hobby lots]] in ''Free Time'' allows this exploit.
* [[Inventory|Personal inventory]] (Nightlife) - now limited to vehicles and portable objects
* [[Inventory|Personal inventory]] (Nightlife) - now limited to vehicles and portable objects
* [[Cemetery|Cemeteries]] (Nightlife)
* [[Cemetery|Cemeteries]] (Nightlife)
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* [[Jewelry]] ([[Bon Voyage]]) - though many kinds of jewelry (such as face piercings) are left out without the addition of custom content
* [[Jewelry]] ([[Bon Voyage]]) - though many kinds of jewelry (such as face piercings) are left out without the addition of custom content
* [[Walking]] between lots ([[Bon Voyage]])
* [[Walking]] between lots ([[Bon Voyage]])
* [[Beach]]es ([[Bon Voyage]]), no swimming, though
* [[Beach]]es ([[Bon Voyage]]), no beach [[swimming]], though
* [[Bug catching]] (Free Time): See [[collecting]].
* [[Bug catching]] (Free Time): See [[collecting]].
* [[Jogging]] (Free Time): Now in the open environment, instead of off-screen.
* [[Toothbrushing]] (Apartment Life): As it was featured in ''The Sims'' base game.
* [[Toothbrushing]] (Apartment Life): As it was featured in ''The Sims'' base game.
* [[Influence]] - combined with [[Charisma]] skill
* [[Influence]] - combined with [[Charisma]] skill

Revision as of 04:03, 9 December 2010


The Sims 3 is based on The Sims original base game and The Sims 2 original base game, and therefore contains many of the same features.

Completely new features

These features in The Sims 3 base game have not existed in any game in The Sims series before:

  • Seamless neighborhood
    • Bicycles
    • Time passes on all lots on the same time - in The Sims 2 it was frozen on the home lot as long as Sims visited community lots. To avoid exploitation of this, Sims could not learn skills, or sleep, in community lots. In The Sims 3, Sims can do almost everything regardless of where they are.
    • Ability to visit other homes
    • Story progression - non-active households evolve during gameplay (can turn on or off)
    • Variable lifespan
  • Create-A-Sim features:
  • Traits
  • Moodlets
  • Favorites (food, color and music)
  • Create-A-Style
  • Ability to adjust lifespan
    • Ability to turn off aging (possible through cheats in The Sims 2)
  • New skills: Guitar, Painting and Writing
  • "Rabbit holes" - elementary, opaque civic buildings
  • Opportunities
  • Enhanced job features
    • Job performance options
    • Dynamic performance criteria (skills, co-workers, assignments)
    • Raises
  • New music and TV channels

In expansion packs

The Sims 2 expansion features in The Sims 3 base game

Many features introduced in The Sims 2 expansions appear in The Sims 3 base game, to some extent.

Objects

Lost features

These game features were found in The Sims 2 base game but not in The Sims 3.

Lost skills

Lost NPCs

NPCs that were in The Sims 2 base game, but not in The Sims 3.

Lost objects

These objects (with unique interactions) were found in The Sims 2 base game but not The Sims 3 base game:

Changes in Animations

See also