Game guide:Which NPCs are safe to play as?: Difference between revisions

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|image = [[File:Many NPCs.png|235px]]
|image = [[File:Many NPCs.png|235px]]
|caption = Various NPCs performing particular jobs
|caption = Various NPCs performing particular jobs
}}{{vgversion2a|The Sims 2}}
}}

:''This tutorial is for [[The Sims 2]] only.''
You may know some of the townies and [[non-playable character]]s (NPCs) available in the Sims 2, but playing with some of them is considered to be dangerous and a threat to the game (the neighborhood itself and the game as a whole, including installation files), though, some are just considered to be annoying and others are actually safe to play and add to households.
You may know some of the townies and [[non-playable character]]s (NPCs) available in the Sims 2, but playing with some of them is considered to be dangerous and a threat to the game (the neighborhood itself and the game as a whole, including installation files), though, some are just considered to be annoying and others are actually safe to play and add to households.


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A general rule of thumb to know whether an NPC is dangerous or not, is by '''not''' playing with those without a "proper name" i.e., [[Wise Old Man]] is '''not''' a proper name, whereas [[Brandi LeTourneau]] '''is''' a proper name. '''There are some exceptions''', such as [[Rod Humble]], who has a "proper" name yet is not a "safe" NPC. Read the following list carefully to make sure which NPCs are safe and which aren't.
A general rule of thumb to know whether an NPC is dangerous or not, is by '''not''' playing with those without a "proper name" i.e., [[Wise Old Man]] is '''not''' a proper name, whereas [[Brandi LeTourneau]] '''is''' a proper name. '''There are some exceptions''', such as [[Rod Humble]], who has a "proper" name yet is not a "safe" NPC. Read the following list carefully to make sure which NPCs are safe and which aren't.


Another rule of thumb is that if you have to cheat to get them selectable, leave them alone.
Another rule of thumb; if cheats are the only way to make a certain NPC selectable, you're best leaving them alone. There are a few types of NPCs that can't be made playable without cheats but are safe to do so, as listed below.


==NPCs who are considered '''dangerous'''==
==NPCs who are considered '''dangerous'''==
'''NPCs that are not safe to play as and/or to add to your household because they are objects in your game's objects.package file:'''
'''NPCs that are not safe to play as and/or to add to your household because they are objects in your game's objects.package file:''' Messing with these may result in having to reinstall the entire game.


*<span style="color:#F00000">''Bigfoot Bigfoot (NPC)''</span>
*<span style="color:#F00000">''Bigfoot Bigfoot (NPC)''</span>
**This does '''not''' apply to the [[Bigfoot|bigfoot character]] from [[Exotic Destinations]], as they are cloned from this object template. The clone is an active Sim with playable character data.

:*This does '''not''' apply to the [[Bigfoot|bigfoot character]] from [[Exotic Destinations]], as they are cloned from this object template. The clone is an active Sim with playable character data.
*<span style="color:#F00000">Bird</span>
*<span style="color:#F00000">Bird</span>
*[[Father Time|<span style="color:#F00000">Father Time</span>]]
*[[Father Time|<span style="color:#F00000">Father Time</span>]]
*<span style="color:#F00000">Food Table Judge</span>
*[[Genie|<span style="color:#F00000">Genie</span>]]
*[[Genie|<span style="color:#F00000">Genie</span>]]
*<span style="color:#F00000">Good Witch Cat</span>
*<span style="color:#F00000">Good Witch Cat</span>
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*[[Hula Zombie|<span style="color:#F00000">Hula Zombie</span>]]
*[[Hula Zombie|<span style="color:#F00000">Hula Zombie</span>]]
*[[ideal plantsim|<span style="color:#F00000">ideal plantsim</span>]]
*[[ideal plantsim|<span style="color:#F00000">ideal plantsim</span>]]
**This is not a normal [[PlantSim]] but a "hidden" one with the genetics used when a '''safe''' PlantSim, such as [[Rose Greenman]], spawns a toddler.

:*This is not a normal [[PlantSim]] but a "hidden" one with the genetics used when a '''safe''' PlantSim, such as [[Rose Greenman]], spawns a toddler.
*[[Mrs. CrumpleBottom|<span style="color:#F00000">Mrs. CrumpleBottom</span>]]
*[[Mrs. CrumpleBottom|<span style="color:#F00000">Mrs. CrumpleBottom</span>]]
*[[Penguin|<span style="color:#F00000">Penguin</span>]]
*[[Penguin|<span style="color:#F00000">Penguin</span>]]
**The penguin appears in Seasons and above when multiple snowmen are built on the lot.
*[[Pollination Technician|<span style="color:#F00000">Pollination Technician</span>]]
*[[Pollination Technician|<span style="color:#F00000">Pollination Technician</span>]]
**Not to be confused with [[Pollination Technician 9 Smith|Pollination Technician #9 Smith]] from [[Strangetown]]. Pollination Technician #9 Smith is an active Sim with playable character data.

:*Not to be confused with [[Pollination Technician 9 Smith|Pollination Technician #9 Smith]] from [[Strangetown]]. Pollination Technician #9 Smith is an active Sim with playable character data.
*<span style="color:#F00000">Remote Control Car</span>
*<span style="color:#F00000">Remote Control Car</span>
*<span style="color:#F00000">Robot</span>
*<span style="color:#F00000">Robot</span>
**This does '''not''' apply to the [[Servo]] robot created from the [[Robot Crafting Station]]. When activated, the Servo will act like a regular Sim with playable character data. This refers to the ones such as the SentryBot.

:*This does '''not''' apply to the [[Servo]] robot created from the [[Robot Crafting Station]]. When activated, the Servo will act like a regular Sim with playable character data. This refers to the ones such as the SentryBot.
*[[Rod Humble|<span style="color:#F00000">Rod Humble</span>]]
*[[Rod Humble|<span style="color:#F00000">Rod Humble</span>]]
:*Not to be confused with '''any''' [[townie]] or anyone with a normal name that '''is''' safe. Rod Humble is a FreeTime NPC that brings you a computer on the household's first day. Like the [[Social Worker]], you should '''not''' attempt to interact with him or set any flags with SimBlender (or similar) when he comes on the lot.
**Not to be confused with '''any''' [[townie]] or anyone with a normal name that '''is''' safe. Rod Humble is a FreeTime NPC that brings you a computer on the household's first day. Like the [[Social Worker]], you should '''not''' attempt to interact with him or set any flags with SimBlender (or similar) when he comes on the lot.
*[[Santa Klaus|<span style="color:#F00000">Santa Klaus</span>]]
*[[Santa Klaus|<span style="color:#F00000">Santa Klaus</span>]]
*[[Stinky Skunk|<span style="color:#F00000">Stinky Skunk</span>]]
*[[Stinky Skunk|<span style="color:#F00000">Stinky Skunk</span>]]
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*<span style="color:#F00000">TemplateDog</span>
*<span style="color:#F00000">TemplateDog</span>
*[[Therapist|<span style="color:#F00000">Therapist (Shrink)</span>]]
*[[Therapist|<span style="color:#F00000">Therapist (Shrink)</span>]]
*<span style="color:#F00000">Toddler New Year</span>
*[[Toddler New Year|<span style="color:#F00000">Toddler New Year</span>]]
*[[Witch Doctor|<span style="color:#F00000">Witch Doctor (Shaman)</span>]]
*[[Witch Doctor|<span style="color:#F00000">Witch Doctor (Shaman)</span>]]


'''NPCs that are not safe to play as and/or to add to your household because they have incomplete user data:'''
'''NPCs that are not safe to play as and/or to add to your household because they have incomplete user data:''' This will eventually corrupt your neighborhood and make it unplayable.
*[[Big Boss|<span style="color:#F00000">Big Boss</span>]]
*[[Big Boss|<span style="color:#F00000">Big Boss (NPC)</span>]]
**​The Big Boss was a scenario similar to the Headmaster Scenario that EA abandoned before the game's release.
*<span style="color:#F00000">Break Dancers</span>
***This does '''not''' apply to the Big Boss NPCs that the game generates to respond to phone calls when a Sim calls in sick. The Big Bosses listed below have playable character data and names like regular Sims. They may also occasionally show up on community lots. This refers to the Big Boss NPC that was originally going to be used in the Big Boss scenario.
*[[Break Dancer|<span style="color:#F00000">Break Dancers</span>]]
*[[Carpool|<span style="color:#F00000">Carpool Drivers</span>]]
*[[Carpool|<span style="color:#F00000">Carpool Drivers</span>]]
:*Such as for a Taxi, Delivery Truck, School Bus, [[Carpool]], Ambulance, Pilot, etc.
**Such as for a Taxi, School Bus, [[Carpool]], Ambulance, Pilot, etc. These people have real names such as [[David Thompson]], but they are identifiable by their brown uniform.
*<span style="color:#F00000">Fire Dancers</span>
*<span style="color:#F00000">Fire Dancers</span>
*<span style="color:#F00000">Food Stand Chefs</span>
*<span style="color:#F00000">Food Stand Chefs</span>
*<span style="color:#F00000">Human Statues</span>
*<span style="color:#F00000">Food Table Judges</span>
*<span style="color:#F00000">Neutral Witches</span>
*[[Human statue|<span style="color:#F00000">Human Statues</span>]]
*[[Witch|<span style="color:#F00000">Neutral Witches</span>]]
**This does '''not''' apply to any playable Sims who became neutral witches through gameplay or cheats. This refers to the Neutral Witch NPCs such as [[Amanda Owens]].
*[[Ninja|<span style="color:#F00000">Ninjas</span>]]
*[[Ninja|<span style="color:#F00000">Ninjas</span>]]
*[[Repo-man|<span style="color:#F00000">Repo-men</span>]]
*[[Repo-man|<span style="color:#F00000">Repo-men</span>]]
*<span style="color:#F00000">Social Bunnies</span>
*[[Social Bunny|<span style="color:#F00000">Social Bunnies</span>]]
*<span style="color:#F00000">Social Workers</span>
*[[Social Worker|<span style="color:#F00000">Social Workers</span>]]
:*In the event she's spawned through the [[Gypsy Matchmaker|Gypsy]] as a blind date, delete her with the move-objects cheat, just in case. Do '''not''' interact with the Social Worker or attempt to set any flags on her using SimBlender (or similar), for example, Crush or Married/Joined. '''This applies to many more NPCs that visit lots'''.
**In the event she's spawned through the [[Gypsy Matchmaker]] as a blind date, delete her with the move-objects cheat, just in case. Do '''not''' interact with the Social Worker or attempt to set any flags on her using SimBlender (or similar), for example, Crush or Married/Joined. '''This applies to all of the unsafe NPCs that visit lots'''.
*<span style="color:#F00000">Tour Guides</span>
*<span style="color:#F00000">Tour Guides</span>
*<span style="color:#F00000">Villain ([[Unsavory Charlatan|<span style="color:#F00000">Unsavory Charlatan</span>]])</span>
*[[Unsavory Charlatan|<span style="color:#F00000">Unsavory Charlatan</span>]]
*[[Wise Old Man|<span style="color:#F00000">Wise Old Man</span>]]
*[[Wise Old Man|<span style="color:#F00000">Wise Old Man</span>]]


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*<span style="color:#FF4500">Bellhops</span>
*<span style="color:#FF4500">Bellhops</span>
*[[Edward Dregg|<span style="color:#FF4500">Ghost Captain</span>]]
*[[Edward Dregg|<span style="color:#FF4500">Ghost Captain</span>]]
*<span style="color:#FF4500">Hair Stylist</span>
*<span style="color:#FF4500">Hair Stylists</span>


==NPCs who are considered safe==
==NPCs who are considered safe==
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*[[Bartender|<span style="color:#008A59">Bartender</span>]]
*[[Bartender|<span style="color:#008A59">Bartender</span>]]
:*Safe, but their plumb-bobs may be in the wrong place.
**Safe, but their plumb-bobs may be in the wrong place.
*[[Big Boss|<span style="color:#008A59">Big Bosses</span>]]
**Safe, but their plumb-bobs may be in the wrong place.
***Not to be confused with <span style="color:#F00000">''Big Boss (NPC)''</span>, which is an '''object''' as listed above. These Sims are generated to respond to phone calls when a Sim calls in sick. They have Big Boss character data stored in their files, but they have normal names and playable character data, and can be interacted with like regular Sims. In addition to responding to phone calls, they may occasionally show up on community lots, but may be difficult to distinguish from regular townies as they do not have a fixed uniform.
*[[Burglar|<span style="color:#008A59">Burglar</span>]]
*[[Burglar|<span style="color:#008A59">Burglar</span>]]
:*Safe, but may continue with sneaking behavior.
**Safe, but may continue with sneaking behavior.
*<span style="color:#008A59">Evil Mascot (Cow)</span>
*<span style="color:#008A59">Evil Mascot (Cow)</span>
**Safe, but may sometimes wear the cow costume even after being given different clothing.
*[[Cheerleader|<span style="color:#008A59">Cheerleader</span>]]
*[[Cheerleader|<span style="color:#008A59">Cheerleader</span>]]
**Safe but will continue cheering frequently.
*<span style="color:#008A59">[[Mr. Big|<span style="color:#008A59">Mr. Big</span>]]/[[The Diva|<span style="color:#008A59">The Diva</span>]]</span>
*<span style="color:#008A59">[[Mr. Big|<span style="color:#008A59">Mr. Big</span>]]/[[The Diva|<span style="color:#008A59">The Diva</span>]]</span>
:*Safe, but will continue to primp frequently.
**Safe, but will continue to primp frequently.
*[[Exterminator|<span style="color:#008A59">Exterminator</span>]]
*[[Exterminator|<span style="color:#008A59">Exterminator</span>]]
:*Safe, but their plumb-bobs may be in the wrong place.
**Safe, but their plumb-bobs may be in the wrong place.
*[[Grand Vampire|<span style="color:#008A59">Grand Vampire/Vampiress</span>]]
*[[Grand Vampire|<span style="color:#008A59">Grand Vampire/Vampiress</span>]]
*[[Gypsy Matchmaker|<span style="color:#008A59">Gypsy Matchmaker</span>]]
*[[Gypsy Matchmaker|<span style="color:#008A59">Gypsy Matchmaker</span>]]
:*Safe but will continue with spit-polish behavior.
**Safe but will continue with spit-polish behavior.
*[[Headmaster|<span style="color:#008A59">Headmaster</span>]]
*[[Headmaster|<span style="color:#008A59">Headmaster</span>]]
:*Safe, but their plumb-bobs may be in the wrong place.
**Safe, but their plumb-bobs may be in the wrong place.
*<span style="color:#008A59">Mascot (Llama)</span>
*<span style="color:#008A59">Mascot (Llama)</span>
:*Safe, but may continue to wear the llama costume in certain circumstances even when changed out of it.
**Safe, but may continue to wear the llama costume in certain circumstances even when changed out of it.
*[[Nanny|<span style="color:#008A59">Nanny</span>]]
*[[Nanny|<span style="color:#008A59">Nanny</span>]]
:*Safe but will continue with insane behavior.
**Safe but will continue with insane behavior.
*[[Professor|<span style="color:#008A59">Professor</span>]]
*[[Professor|<span style="color:#008A59">Professor</span>]]
:*Believed safe but Drama Professors will continue with flirty behavior.
**Believed safe but Drama Professors will continue with flirty behavior.
*[[Repairman|<span style="color:#008A59">Repairman</span>]]
**Safe, but their plumb-bobs may be in the wrong place.
*<span style="color:#008A59">Slob</span>
*<span style="color:#008A59">Slob</span>
:*Safe, but will continue to burp and fart frequently.
**Safe, but will continue to burp and fart frequently.
*[[Streaker|<span style="color:#008A59">Streaker</span>]]
*[[Streaker|<span style="color:#008A59">Streaker</span>]]


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These NPCs will also have a "normal name".
These NPCs will also have a "normal name".


*[[Animal control|<span style="color:#008A59">Animal Control Officer</span>]]
*[[Barista|<span style="color:#008A59">Barista</span>]]
*[[Barista|<span style="color:#008A59">Barista</span>]]
*[[Bigfoot|<span style="color:#008A59">Bigfoot</span>]]
*[[Bigfoot|<span style="color:#008A59">Bigfoot</span>]]
:*This is for the [[Bigfoot|Bigfoot character]] seen from your forest vacation's secret lot. Not to be confused with <span style="color:#F00000">''Bigfoot Bigfoot (NPC)''</span>, which is an '''object''' as listed above. The name for the '''safe''' Bigfoot will be ''____ Bigfoot, ''depending on the one loaded first.
**This is for the [[Bigfoot|Bigfoot character]] seen from your forest vacation's secret lot. Not to be confused with <span style="color:#F00000">''Bigfoot Bigfoot (NPC)''</span>, which is an '''object''' as listed above. '''Safe''' Bigfoots will have a real name as their first name, followed by the "Bigfoot" surname.
*[[Butler|<span style="color:#008A59">Butler</span>]]
*[[Butler|<span style="color:#008A59">Butler</span>]]
*<span style="color:#008A59">Cash Register Clerk</span>
*<span style="color:#008A59">Cash Register Clerk</span>
*<span style="color:#008A59">Cafeteria Chef</span>
**The one which is spawned with [[Stove|ShinyTyme Cooktop]] in University subhoods.
*<span style="color:#008A59">Chef/Cook</span>
*<span style="color:#008A59">Chef/Cook</span>
:*Not to be confused with a <span style="color:#F00000">''Food Stand Chef''</span>, who is an NPC.
**Not to be confused with a <span style="color:#F00000">''Food Stand Chef''</span>, who is an NPC.
*<span style="color:#008A59">Chinese Delivery Person</span>
*<span style="color:#008A59">Chinese/Pizza/Grocery Delivery Person</span>
**Do not confuse with the carpool/taxi drivers who are not safe. These are the ones who get out of the vehicle to deliver stuff.
*[[Coach|<span style="color:#008A59">Coach</span>]]
*[[Coach|<span style="color:#008A59">Coach</span>]]
*<span style="color:#008A59">Delivery Person</span>
*<span style="color:#008A59">Dining Podium Host</span>
*<span style="color:#008A59">Dining Podium Host</span>
*<span style="color:#008A59">DJ</span>
*<span style="color:#008A59">DJ</span>
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*<span style="color:#008A59">Hobby Instructor</span>
*<span style="color:#008A59">Hobby Instructor</span>
*<span style="color:#008A59">Housekeeper</span>
*<span style="color:#008A59">Housekeeper</span>
**This is for the housekeeper that spawns at [[hotel]]s.
*[[Landlord|<span style="color:#008A59">Landlord</span>]]
*[[Landlord|<span style="color:#008A59">Landlord</span>]]
*[[Maid|<span style="color:#008A59">Maid</span>]]
*[[Maid|<span style="color:#008A59">Maid</span>]]
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*[[Newspaper deliverer|<span style="color:#008A59">Newspaper Delivery Person</span>]]
*[[Newspaper deliverer|<span style="color:#008A59">Newspaper Delivery Person</span>]]
*<span style="color:#008A59">Obedience/Pet Trainer</span>
*<span style="color:#008A59">Obedience/Pet Trainer</span>
*<span style="color:#008A59">Pizza Delivery Person</span>
*<span style="color:#008A59">Police Officer</span>
*<span style="color:#008A59">Police Officer</span>
*[[Repairman|<span style="color:#008A59">Repairman</span>]]
*<span style="color:#008A59">Reporter</span>
*<span style="color:#008A59">Reporter</span>
**These are NPCs that may come to owned business lots, browse the shop, and review it. They can't be distinguished from townies, unless they are seen taking notes. Otherwise known in real life as "Secret/Mystery Shoppers".

**These are NPCs that may come to owned business lots, browse the shop, and review it. They can't be distinguished from townies, unless they are seen taking notes.
*<span style="color:#008A59">Server/Waiter</span>
*<span style="color:#008A59">Server/Waiter</span>
*[[Social class|<span style="color:#008A59">Social class townies</span>]]
*[[Social class|<span style="color:#008A59">Social class townies</span>]]
Line 148: Line 156:
** This includes townies that are [[employee|employed]] in an owned business.
** This includes townies that are [[employee|employed]] in an owned business.
*<span style="color:#008A59">Tourists</span>
*<span style="color:#008A59">Tourists</span>
:*These are townies that you will see/meet at a Vacation Destination dressed in tourism clothes. Any children coming with them will not wear tourism clothes, such as [[Pong King]].
**These are townies that you will see/meet at a Vacation Destination dressed in tourism clothes. Any children coming with them will not wear tourism clothes, such as [[Pong King]].
*<span style="color:#008A59">Vacation Destinations Locals</span>
*<span style="color:#008A59">Vacation Destinations Locals</span>
:* These are townies you would normally see/meet during a vacation in a Vacation Destination and will be dressed according to the theme of the vacation. They will be wearing clothes that represent the area, such as [[Jace Fuchs]] wears lumberjack clothes.
** These are townies you would normally see/meet during a vacation in a Vacation Destination and will be dressed according to the theme of the vacation. They will be wearing clothes that represent the area, such as [[Jace Fuchs]] wears lumberjack clothes.

== What happens if you add them ==
[[File:FamillyOfNPCs.png|thumb|Ninja, Grim Reaper, Hula Zombie, Skunk, Leader Wolf and three invisible NPCs in a portrait.]]
Most unplayable NPCs cannot be added even through the use of the [[testing cheats]], although it is possible to use mods and hacked objects to add them. When added to a family, these NPCs can be invited over by other families and may even appear on community lots.

The following is a list of NPCs and their behaviors when they are made playable. It should be noted that adding an unplayable NPC ''will cause corruption'' and should not be attempted. The following results were obtained when playing the game with the game files set as read-only.


* Grim Reaper, Therapist, ideal plantsim, Genie, Spectral Assistant
===Note:===
** Disappears immediately upon spawning and/or reloading the lot, although they will appear in the family portrait.
These three lists are still '''incomplete''' and more will be added to them in the future.
[[File:FacelessGirl.png|thumb|A faceless female]]
* Remote Control Car, Bird, Robot.
** Disappears immediately unless they are currently in use, in which case they still cannot be controlled and will throw errors. They do not have thumbnails or profile pictures and will appear in the family portrait as a faceless woman with long black hair in a brown shirt and grey jeans.
[[File:HulaProfile.png|thumb|Hula Zombie's profile picture will be much larger than it should be, the same applies to the therapist]]
* Hula Zombie
** Performs a hula dance and slowly fades away. Cannot be controlled, but will appear in the family portrait like normal.
* Social Bunny
** Disappears immediately unless it has been spawned for a Sim, in which case it can be controlled like a normal Sim. When selected, it will become invisible, and will reappear when the Sim that it belongs to is selected again.
* Ninja
** Will continuously teleport around.
* Leader of the pack
** Will eventually forcefully leave the lot, but will reappear upon reloading and stay on the lot for some time. Their eyes will only glow when they are on the lot where they are made playable.
[[File:SkunkAndWolf.png|thumb|Skunk ordered to play with Leader of the Pack]]
*Stinky Skunk
**Pets and Sims can only perform the usual skunk-related interactions. Skunks can perform cat interactions on Sims and pets (e.g. ask a Sim for a hug).
[[File:PenguinFamilly.png|thumb|Penguin in a family]]
* Penguin
** Hard to control. When told to move to a location, its animation will freeze and it will "slide" to its destination. Most actions cannot be cancelled and the penguin will disappear after a period of time. Penguins do not have a thumbnail and will use the faceless female Sim body in the family portrait. When visiting another lot or when invited to another house, it will behave like normal.
[[File:GWCatPlayable.png|thumb|Deformed Good Witch Cat with attached gamepad]]
*Rod Humble
** Rod Humble will leave his present near the front door of the lot and then leave, even when invited over. He will still leave the present even if the household had already received it.
* Mrs. CrumpleBottom
** Cannot be controlled and will continue to behave like normal Mrs. CrumpleBottom.
[[File:GWCatPortait.png|thumb|Good Witch Cat (left) in a family portrait.]]
* Good Witch Cat
** Will be deformed to resemble a Sim. Sim and pets can only perform cat-related interactions on it, while the cat can perform normal Sim interactions. Any interactions made on the cat will result in an error, and any interactions performed by the cat will randomly throw errors. Any items the cat picks up will become permanently stuck on it. The Sim's thumbnail appears normally, but the cat will appear deformed in the family portrait.


==See also==
==See also==
*[http://simswiki.info/wiki.php?title=Playing_NPCs_and_Adding_them_to_Households Article about which NPCs are safe to play as and which are not], which this game guide was based on.
*[http://simswiki.info/wiki.php?title=Playing_NPCs_and_Adding_them_to_Households Article about which NPCs are safe to play as and which are not], which this game guide was based on.
*[http://www.modthesims.info/showthread.php?t=349317 ModTheSims - NPCs that are safe to marry]
*[https://www.modthesims.info/showthread.php?t=349317 ModTheSims - NPCs that are safe to marry]
*[[Game guide:Avoiding corruption]], for more tips on protecting your game
*[[Game guide:Avoiding corruption]], for more tips on protecting your game.
[[Category:The Sims 2 game guides]]
[[Category:The Sims 2 game guides]]

Latest revision as of 14:21, 29 June 2021

Non-playable characters

Various NPCs performing particular jobs

This article describes features that are only available in The Sims 2.

You may know some of the townies and non-playable characters (NPCs) available in the Sims 2, but playing with some of them is considered to be dangerous and a threat to the game (the neighborhood itself and the game as a whole, including installation files), though, some are just considered to be annoying and others are actually safe to play and add to households.

The dangers of certain NPCs[edit | edit source]

Dangerous NPCs are objects or characters that, if played with and have anything changed about them, may threaten the safety of your entire game. They should never be played with and/or added to a household. The following list consists of NPCs that are considered to be dangerous. Each NPC is listed below with the reason to why they are NOT safe and are dangerous when interacted with in any other way than what the game intends to. You may also want to consult the article on avoiding corruption first, for more details about how interactions with certain NPCs will affect your neighborhood and your Sims 2 game installation files. Interacting with these NPCs:

1. By using the options allowed by the game in normal game play without cheating, AND
2. By setting your objects.package files to read-only status,

Are considered safer and should not affect the integrity of your game.

A general rule of thumb to know whether an NPC is dangerous or not, is by not playing with those without a "proper name" i.e., Wise Old Man is not a proper name, whereas Brandi LeTourneau is a proper name. There are some exceptions, such as Rod Humble, who has a "proper" name yet is not a "safe" NPC. Read the following list carefully to make sure which NPCs are safe and which aren't.

Another rule of thumb; if cheats are the only way to make a certain NPC selectable, you're best leaving them alone. There are a few types of NPCs that can't be made playable without cheats but are safe to do so, as listed below.

NPCs who are considered dangerous[edit | edit source]

NPCs that are not safe to play as and/or to add to your household because they are objects in your game's objects.package file: Messing with these may result in having to reinstall the entire game.

NPCs that are not safe to play as and/or to add to your household because they have incomplete user data: This will eventually corrupt your neighborhood and make it unplayable.

  • Big Boss (NPC)
    • ​The Big Boss was a scenario similar to the Headmaster Scenario that EA abandoned before the game's release.
      • This does not apply to the Big Boss NPCs that the game generates to respond to phone calls when a Sim calls in sick. The Big Bosses listed below have playable character data and names like regular Sims. They may also occasionally show up on community lots. This refers to the Big Boss NPC that was originally going to be used in the Big Boss scenario.
  • Break Dancers
  • Carpool Drivers
    • Such as for a Taxi, School Bus, Carpool, Ambulance, Pilot, etc. These people have real names such as David Thompson, but they are identifiable by their brown uniform.
  • Fire Dancers
  • Food Stand Chefs
  • Food Table Judges
  • Human Statues
  • Neutral Witches
    • This does not apply to any playable Sims who became neutral witches through gameplay or cheats. This refers to the Neutral Witch NPCs such as Amanda Owens.
  • Ninjas
  • Repo-men
  • Social Bunnies
  • Social Workers
    • In the event she's spawned through the Gypsy Matchmaker as a blind date, delete her with the move-objects cheat, just in case. Do not interact with the Social Worker or attempt to set any flags on her using SimBlender (or similar), for example, Crush or Married/Joined. This applies to all of the unsafe NPCs that visit lots.
  • Tour Guides
  • Unsavory Charlatan
  • Wise Old Man

NPCs that are believed not safe to play as and/or add to your household:

NPCs who are considered safe[edit | edit source]

NPCs that possess annoying hard-coded behavior but are safe to play as and/or add to your household. These glitches may be fixed using Cyjon's Debugger.

These NPCs usually have normal names (i.e. Gordon King, BJ Ryan, Marie Mazza, etc.) - and the rule of thumb at the beginning of the page notes that characters with normal names are considered safe. Be aware that not all NPCs with "normal" names are safe to play as.

  • Bartender
    • Safe, but their plumb-bobs may be in the wrong place.
  • Big Bosses
    • Safe, but their plumb-bobs may be in the wrong place.
      • Not to be confused with Big Boss (NPC), which is an object as listed above. These Sims are generated to respond to phone calls when a Sim calls in sick. They have Big Boss character data stored in their files, but they have normal names and playable character data, and can be interacted with like regular Sims. In addition to responding to phone calls, they may occasionally show up on community lots, but may be difficult to distinguish from regular townies as they do not have a fixed uniform.
  • Burglar
    • Safe, but may continue with sneaking behavior.
  • Evil Mascot (Cow)
    • Safe, but may sometimes wear the cow costume even after being given different clothing.
  • Cheerleader
    • Safe but will continue cheering frequently.
  • Mr. Big/The Diva
    • Safe, but will continue to primp frequently.
  • Exterminator
    • Safe, but their plumb-bobs may be in the wrong place.
  • Grand Vampire/Vampiress
  • Gypsy Matchmaker
    • Safe but will continue with spit-polish behavior.
  • Headmaster
    • Safe, but their plumb-bobs may be in the wrong place.
  • Mascot (Llama)
    • Safe, but may continue to wear the llama costume in certain circumstances even when changed out of it.
  • Nanny
    • Safe but will continue with insane behavior.
  • Professor
    • Believed safe but Drama Professors will continue with flirty behavior.
  • Repairman
    • Safe, but their plumb-bobs may be in the wrong place.
  • Slob
    • Safe, but will continue to burp and fart frequently.
  • Streaker

NPCs that are safe to play as and/or add to your household:

These NPCs will also have a "normal name".

  • Animal Control Officer
  • Barista
  • Bigfoot
    • This is for the Bigfoot character seen from your forest vacation's secret lot. Not to be confused with Bigfoot Bigfoot (NPC), which is an object as listed above. Safe Bigfoots will have a real name as their first name, followed by the "Bigfoot" surname.
  • Butler
  • Cash Register Clerk
  • Cafeteria Chef
  • Chef/Cook
    • Not to be confused with a Food Stand Chef, who is an NPC.
  • Chinese/Pizza/Grocery Delivery Person
    • Do not confuse with the carpool/taxi drivers who are not safe. These are the ones who get out of the vehicle to deliver stuff.
  • Coach
  • Dining Podium Host
  • DJ
  • Dormie
  • Downtownie
  • Firefighter
  • Gardener
  • High Witches/Warlocks
  • Hobby Instructor
  • Housekeeper
    • This is for the housekeeper that spawns at hotels.
  • Landlord
  • Maid
  • Mail Carrier
  • Masseuse
  • Newspaper Delivery Person
  • Obedience/Pet Trainer
  • Police Officer
  • Reporter
    • These are NPCs that may come to owned business lots, browse the shop, and review it. They can't be distinguished from townies, unless they are seen taking notes. Otherwise known in real life as "Secret/Mystery Shoppers".
  • Server/Waiter
  • Social class townies
    • These are townies that will move in to apartments and are dressed in clothes relative to their social class.
  • Townie
    • This includes townies that are employed in an owned business.
  • Tourists
    • These are townies that you will see/meet at a Vacation Destination dressed in tourism clothes. Any children coming with them will not wear tourism clothes, such as Pong King.
  • Vacation Destinations Locals
    • These are townies you would normally see/meet during a vacation in a Vacation Destination and will be dressed according to the theme of the vacation. They will be wearing clothes that represent the area, such as Jace Fuchs wears lumberjack clothes.

What happens if you add them[edit | edit source]

File:FamillyOfNPCs.png
Ninja, Grim Reaper, Hula Zombie, Skunk, Leader Wolf and three invisible NPCs in a portrait.

Most unplayable NPCs cannot be added even through the use of the testing cheats, although it is possible to use mods and hacked objects to add them. When added to a family, these NPCs can be invited over by other families and may even appear on community lots.

The following is a list of NPCs and their behaviors when they are made playable. It should be noted that adding an unplayable NPC will cause corruption and should not be attempted. The following results were obtained when playing the game with the game files set as read-only.

  • Grim Reaper, Therapist, ideal plantsim, Genie, Spectral Assistant
    • Disappears immediately upon spawning and/or reloading the lot, although they will appear in the family portrait.
File:FacelessGirl.png
A faceless female
  • Remote Control Car, Bird, Robot.
    • Disappears immediately unless they are currently in use, in which case they still cannot be controlled and will throw errors. They do not have thumbnails or profile pictures and will appear in the family portrait as a faceless woman with long black hair in a brown shirt and grey jeans.
File:HulaProfile.png
Hula Zombie's profile picture will be much larger than it should be, the same applies to the therapist
  • Hula Zombie
    • Performs a hula dance and slowly fades away. Cannot be controlled, but will appear in the family portrait like normal.
  • Social Bunny
    • Disappears immediately unless it has been spawned for a Sim, in which case it can be controlled like a normal Sim. When selected, it will become invisible, and will reappear when the Sim that it belongs to is selected again.
  • Ninja
    • Will continuously teleport around.
  • Leader of the pack
    • Will eventually forcefully leave the lot, but will reappear upon reloading and stay on the lot for some time. Their eyes will only glow when they are on the lot where they are made playable.
File:SkunkAndWolf.png
Skunk ordered to play with Leader of the Pack
  • Stinky Skunk
    • Pets and Sims can only perform the usual skunk-related interactions. Skunks can perform cat interactions on Sims and pets (e.g. ask a Sim for a hug).
File:PenguinFamilly.png
Penguin in a family
  • Penguin
    • Hard to control. When told to move to a location, its animation will freeze and it will "slide" to its destination. Most actions cannot be cancelled and the penguin will disappear after a period of time. Penguins do not have a thumbnail and will use the faceless female Sim body in the family portrait. When visiting another lot or when invited to another house, it will behave like normal.
File:GWCatPlayable.png
Deformed Good Witch Cat with attached gamepad
  • Rod Humble
    • Rod Humble will leave his present near the front door of the lot and then leave, even when invited over. He will still leave the present even if the household had already received it.
  • Mrs. CrumpleBottom
    • Cannot be controlled and will continue to behave like normal Mrs. CrumpleBottom.
File:GWCatPortait.png
Good Witch Cat (left) in a family portrait.
  • Good Witch Cat
    • Will be deformed to resemble a Sim. Sim and pets can only perform cat-related interactions on it, while the cat can perform normal Sim interactions. Any interactions made on the cat will result in an error, and any interactions performed by the cat will randomly throw errors. Any items the cat picks up will become permanently stuck on it. The Sim's thumbnail appears normally, but the cat will appear deformed in the family portrait.

See also[edit | edit source]