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{{cleanup}}
{{Pagecover
{{Pagecover
|image=TS3_Supernatural_Witch_Spellcasting.jpg
|image=TS3_Supernatural_Witch_Spellcasting.jpg
|pagetype=Game mechanic
|pagetype=Game mechanic
|TSMM|TS2AL|TSM|TS3SN}}
|TSMM|TS2AL|TSM|TS3SN|TS4RG|TS4ROM}}
{{all
{{all
|name = Magic
|name = Magic
|image = [[File:Tsm-wizard-kills-witch-1-.jpg|235px]]
|image = [[File:Tsm-wizard-kills-witch-1-.jpg|235px]]
|caption = A magic attack in [[The Sims Medieval]].
|caption = A magic attack in ''[[The Sims Medieval]]''.
}}
}}
{{For|the secret sub-neighborhood in The Sims 2|Magic (neighborhood)}}
{{For|the secret sub-neighborhood in The Sims 2|Magic (neighborhood)}}
'''Magic''' and the paranormal is evident [[The Sims series]]. It can be seen in almost all games in some form, but most especially in ''[[The Sims: Makin' Magic]]'', ''[[The Sims 2: Apartment Life|The Sims 2: Apartment Life,]]'' ''[[The Sims Medieval]]'' and ''[[The Sims 3]]''.
'''Magic''' and the paranormal is evident in [[The Sims series]]. It can be seen in almost all games in some form, but most especially in ''[[The Sims: Makin' Magic]]'', ''[[The Sims 2: Apartment Life]]'', ''[[The Sims Medieval]]''''[[The Sims 3: Supernatural]]'' and ''[[The Sims 4: Realm of Magic]]''.

==The Sims==
{{Main|Magic (The Sims: Makin' Magic)}}
In ''[[The Sims: Livin' Large]]'', the [[voodoo doll]] can be used to torment other Sims.


==The Sims: Makin' Magic==
{{Main|Spells (The Sims: Makin' Magic)}}
Most [[Spells (The Sims: Makin' Magic)|spells]] and [[Magic charms|charms]] in ''Makin' Magic'' are meant to have positive or neutral results; all can backfire.
Most [[Spells (The Sims: Makin' Magic)|spells]] and [[Magic charms|charms]] in ''Makin' Magic'' are meant to have positive or neutral results; all can backfire.


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Making spells and charms requires [[magic ingredient]]s, which must be added to the proper object in the proper order. Adult spells require the '''Spellbound Wand Charger''', which is included in the [[Mystery Man]]'s box as well as being available in [[Buy mode]]. Adult charms require the '''EverAfter Crafter'''. Children use the '''MagiCo NeoMagical Newt''' to make spells and charms.
Making spells and charms requires [[magic ingredient]]s, which must be added to the proper object in the proper order. Adult spells require the '''Spellbound Wand Charger''', which is included in the [[Mystery Man]]'s box as well as being available in [[Buy mode]]. Adult charms require the '''EverAfter Crafter'''. Children use the '''MagiCo NeoMagical Newt''' to make spells and charms.


==The Sims 2: Apartment Life==
==The Sims 2==
{{Main|Spells (The Sims 2: Apartment Life)}}
{{Main|Spells (The Sims 2: Apartment Life)}}
Sims who have less than eight [[Personality|playful]] points can [[meditation|meditate]] to gain the power of [[teleportation]].
Magic can have positive or negative results. Spells in ''Apartment Life'' are divided into [[Spells (The Sims 2: Apartment Life)#"Good" spells|Good]], [[Spells (The Sims 2: Apartment Life)#"Neutral" spells|Neutral]], and [[Spells (The Sims 2: Apartment Life)#"Evil" spells|Evil]]. [[Magic reagent]]s are needed cast spells, but it is enough for a [[witch]]/warlock to have them in [[Inventory#the Sims 2|inventory]] when casting.


In ''[[The Sims 2: University|University]]'', Sims who have gone through a [[College (sub-neighborhood)|college]] education can work in the [[Paranormal]] career. Its associated [[career reward]] is the [[Resurrect-O-Nomitron]], which allows them to resurrect deceased Sims that they know of.
==The Sims Medieval==
[[File:Magical_staff.png|thumb|A Sim using a magical staff.]]
{{Main|Wizard#Spells}}
Spells can be learned through the correct alignment of runes and can be cast on other Sims. Most spells can be learned after gaining enough experience, though there are easter egg spells in the game.


In ''[[The Sims 2: Bon Voyage|Bon Voyage]]'', Sims visiting [[Twikkii Island]] can obtain a [[voodoo doll]], which can be used for the benefit (or detriment) of other Sims.
==The Sims 3==
In ''[[The Sims 3: Supernatural]]'', [[Witch#The Sims 3: Supernatural|witches]] return and are able to use their powers to do things that normal mortal Sims cannot.


True magic in the same fashion as ''The Sims: Makin' Magic'' was reintroduced in ''[[The Sims 2: Apartment Life|Apartment Life]]''. Magic can have positive or negative results. Spells are divided into [[Spells (The Sims 2: Apartment Life)#"Good" spells|Good]], [[Spells (The Sims 2: Apartment Life)#"Neutral" spells|Neutral]], and [[Spells (The Sims 2: Apartment Life)#"Evil" spells|Evil]]. [[Magic reagent]]s are needed to cast spells, but it is enough for a [[witch]]/warlock to have them in [[Inventory#The Sims 2|inventory]] when casting.
Even without ''Supernatural'', any Sim, regardless of life state, can use magic with [http://store.thesims3.com/productDetail.html?productId=OFB-SIM3:37838&categoryId=&scategoryId=13062&pcategoryId=&ppcategoryId=&gender=female&startAt=0 Lady Ravendancer Goth's Book o' Spells]. The Book o' Spells can be purchased from The Sims 3 Store for 500 Simpoints.


Witches/warlocks can also craft special items, such as lamps of different category variations and thrones. These come in "good" and "evil" variants, based on the witch/warlock's current alignment.
There are 5 spells to choose from, and Teens through Elders can learn from it.


==The Sims Medieval==
*'''Enchant'''- This spell can be used on Lady Ravendancer's Book o' Spells and other magic objects like Lord Vladimir's Magic Cauldron and Soothsayer's Crystal Ball'''.''' It makes those objects look like they are in use.
{{Main|Wizard#Spells}}
[[File:Magical staff.png|thumb|A Sim using a magical staff.]]


Spells can be learned through the correct alignment of runes and can be cast on other Sims. Most spells can be learned after gaining enough experience, though there are easter egg spells in the game.
*'''Mood Elevatus'''- This spell can be used in a room with 2 or more people in it to increase their [[Mood]].

==The Sims 3==
[[Mummy|Mummies]] can curse a Sim if they win a fight against them. This can be dangerous to the Sim if the curse is not treated in time.


True magic returns in ''[[The Sims 3: Supernatural|Supernatural]]''. [[Witch#The Sims 3: Supernatural|Witches]] are able to use their powers to do things that normal mortal Sims cannot. [[Fairy]] Sims can also use magic to perform Fairy Tricks and other stuff.
*'''Summon Anamale'''- This spell can be used in a room with 2 or more people in it to give them the "Cursed" Moodlet which makes Sims involuntarily act in strange ways.


Even without ''Supernatural'', any Sim, regardless of life state, can use magic with [[Spell book#The Sims 3|Lady Ravendancer Goth's Book o' Spells]]. The Book o' Spells can be purchased from [https://store.thesims3.com/productDetail.html?productId=OFB-SIM3:37838&categoryId=13144&section=UpSell The Sims 3 Store] for 500 Simpoints.
*'''Summon'''- This spell summons a random Sim from your town to you.


Another store item, the [[Voodoo doll#The_Sims_3|Malleable Mimic Voodoo Doll]], can be bound to specific Sims and used for their benefit or detriment according to the player's wishes.
*'''Summon Acquainted'''- This spell summons someone with "friend" or higher relationship to you.


Your Sim must review the spells in the Book o' Spells for them to work successfully more often. The spells lose power quickly so it might be a good idea to review them every day. If the spell does not work correctly, your Sim or the other Sims in the room could get the "Cursed" Moodlet.
==The Sims 4==
==The Sims 4==
In ''[[The Sims 4]]'', Sims can use a [[voodoo doll]] in order affect other Sims in a magical way in which can influence others to feel a certain [[emotion]]s.
Prior to ''[[The Sims 4: Realm of Magic|Realm of Magic]]'', magic in ''The Sims 4'' was limited. Sims can use [[voodoo doll]]s if they have a level 4 or higher [[mischief]] skill.
A [[wishing well]] is included in ''[[The Sims 4: Romantic Garden Stuff]]'', which can magically grant Sims' wishes. In ''[[Jungle Adventure]]'', Sims can be cursed in multiple ways and can transform into a skeleton. In [[The Sims 4: Paranormal Stuff|''The Sims 4: Paranormal Stuff'']], Sims can learn the [[medium]] skill to communicate and interact with ghosts as well as specters better, this can be done at a [[seance table]] or on the floor.[[File:Tumblr_005bcf04d6b255f1ed63af1d5007a8d2_c3f6dfcb_1280.jpg|thumb|274px|A sim using magic in ''The Sims 4: Realm of Magic'']]


True magic returns in ''Realm of Magic''. Sims can become [[spellcaster]]s (a new occult type) and can learn various spells, curses and potions. They are also able to bind [[familiar]]s to themselves, including [[dog]]s and [[cat]]s. Magic is split into four distinct styles: Practical, Mischief, Untamed and Alchemy.
==See also==
* [[Witch]]
* [[Wizard]]
* [[Magic ingredients]]
* [[Magic reagents]]


Magic can be used in a variety of ways. Magic can be used to boost a Sim's [[motive]]s (or decrease them). If ''[[The Sims 4: Get Famous|Get Famous]]'' is installed, spellcasters might affect their reputation if they use magic in public.
==References==


{{clr}}
<references />
{{Magic}}


{{stub}}
[[Category:Lore]]
[[Category:Lore]]
[[Category:Magic| ]]
[[Category:Magic| ]]

Latest revision as of 17:12, 27 June 2021

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Magic
Game mechanic · Featured in: The Sims: Makin' Magic The Sims 2: Apartment Life The Sims Medieval The Sims 3: Supernatural The Sims 4: Realm of Magic

Magic

A magic attack in The Sims Medieval.

For the secret sub-neighborhood in The Sims 2, see Magic (neighborhood).

Magic and the paranormal is evident in The Sims series. It can be seen in almost all games in some form, but most especially in The Sims: Makin' Magic, The Sims 2: Apartment Life, The Sims MedievalThe Sims 3: Supernatural and The Sims 4: Realm of Magic.

The Sims[edit | edit source]

In The Sims: Livin' Large, the voodoo doll can be used to torment other Sims.

Most spells and charms in Makin' Magic are meant to have positive or neutral results; all can backfire.

Magic can fail for many reasons:

  1. Many spells will backfire on the caster if the target also has magic.
  2. The caster's needs are low.
  3. Low Logic skill.
  4. Each charm has a condition that will cause it to backfire.

Making spells and charms requires magic ingredients, which must be added to the proper object in the proper order. Adult spells require the Spellbound Wand Charger, which is included in the Mystery Man's box as well as being available in Buy mode. Adult charms require the EverAfter Crafter. Children use the MagiCo NeoMagical Newt to make spells and charms.

The Sims 2[edit | edit source]

Sims who have less than eight playful points can meditate to gain the power of teleportation.

In University, Sims who have gone through a college education can work in the Paranormal career. Its associated career reward is the Resurrect-O-Nomitron, which allows them to resurrect deceased Sims that they know of.

In Bon Voyage, Sims visiting Twikkii Island can obtain a voodoo doll, which can be used for the benefit (or detriment) of other Sims.

True magic in the same fashion as The Sims: Makin' Magic was reintroduced in Apartment Life. Magic can have positive or negative results. Spells are divided into Good, Neutral, and Evil. Magic reagents are needed to cast spells, but it is enough for a witch/warlock to have them in inventory when casting.

Witches/warlocks can also craft special items, such as lamps of different category variations and thrones. These come in "good" and "evil" variants, based on the witch/warlock's current alignment.

The Sims Medieval[edit | edit source]

Main article: Wizard#Spells
A Sim using a magical staff.

Spells can be learned through the correct alignment of runes and can be cast on other Sims. Most spells can be learned after gaining enough experience, though there are easter egg spells in the game.

The Sims 3[edit | edit source]

Mummies can curse a Sim if they win a fight against them. This can be dangerous to the Sim if the curse is not treated in time.

True magic returns in Supernatural. Witches are able to use their powers to do things that normal mortal Sims cannot. Fairy Sims can also use magic to perform Fairy Tricks and other stuff.

Even without Supernatural, any Sim, regardless of life state, can use magic with Lady Ravendancer Goth's Book o' Spells. The Book o' Spells can be purchased from The Sims 3 Store for 500 Simpoints.

Another store item, the Malleable Mimic Voodoo Doll, can be bound to specific Sims and used for their benefit or detriment according to the player's wishes.

The Sims 4[edit | edit source]

Prior to Realm of Magic, magic in The Sims 4 was limited. Sims can use voodoo dolls if they have a level 4 or higher mischief skill.

A wishing well is included in The Sims 4: Romantic Garden Stuff, which can magically grant Sims' wishes. In Jungle Adventure, Sims can be cursed in multiple ways and can transform into a skeleton. In The Sims 4: Paranormal Stuff, Sims can learn the medium skill to communicate and interact with ghosts as well as specters better, this can be done at a seance table or on the floor.

A sim using magic in The Sims 4: Realm of Magic

True magic returns in Realm of Magic. Sims can become spellcasters (a new occult type) and can learn various spells, curses and potions. They are also able to bind familiars to themselves, including dogs and cats. Magic is split into four distinct styles: Practical, Mischief, Untamed and Alchemy.

Magic can be used in a variety of ways. Magic can be used to boost a Sim's motives (or decrease them). If Get Famous is installed, spellcasters might affect their reputation if they use magic in public.