Motive
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Motives, or needs, are the basic physical and mental requirements or desires of Sims and pets in The Sims, The Sims 2, The Sims 3, The Sims 4, and The Sims Social games. In The Sims 2 and The Sims 3, Sims in different life states may have different motives, and some motives will drop faster or slower depending on a Sim's life stage.
Motives list
Basic motives
- Hunger/Thirst (Replaces hunger for vampires in TS3/TS4)
- Comfort (Moodlets in TS3 and TS4)
- Social
- Hygiene
- Fun
- Room/Environment (Moodlets in TS3 and TS4)
- Energy
- Bladder
- Sunlight exposure (Hidden motive for vampires in TS3 that is shown with moodlets, such as fatigue)
In The Sims Social and The Sims FreePlay, fulfilling motives/needs will make the Sim inspired, and inspired Sims will earn more simoleons. In FreePlay, giving a Sim a cupcake will instantly fill the Sim's motives.
Moodlet-Motive Chart
Note: These numbers below are approximate as there are no numerical indication for motives.
The Sims 3
Motive | Resulting Moodlets
(Deficit) |
% Full | Resulting Moodlets
(Surplus) |
% Full |
---|---|---|---|---|
Hunger | Hungry
Very Hungry Starving |
20 %
10% 5% |
No Moodlet | |
Bladder | Has to Pee
Really Has to Pee |
10 %
2% |
No Moodlet | |
Energy | Sleepy
Tired Exhausted |
10 %
5% 0% |
Well Rested | 100 % |
Social | Lonely
Desolate |
10 %
0% |
No Moodlet | |
Hygiene | Grungy
Stinky |
15 %
7% |
Squeaky Clean | 90% |
Fun | Strained
Stressed Out |
33 %
15% |
Entertained
Having a Blast |
60 %
80% |
The Sims 4
Motive | Resulting Moodlets
(Deficit) |
% Full |
---|---|---|
Hunger | Hungry/Famished
Ravenous |
|
Bladder | Has to Pee
Really Has to Pee |
|
Energy | Tired
Exhausted |
|
Social | Lonely/Very Lonely
Desolate/Abandoned |
|
Hygiene | Grungy/Grubby
Filthy |
|
Fun | Needs Amusement
Desperate for Fun |
Servo motives
- Power (Replaces energy)
- Social
- Fun
- Environment
PlantSim motives
The Sims 2: Seasons
- Water
- Love (Replaces social)
- Sunlight
The Sims 3: University Life
- Water (Replaces hygiene)
- Energy
- Social
- Fun
Pet motives
All large pets in The Sims: Unleashed, The Sims 2: Pets, The Sims 3: Pets and The Sims 4: Cats & Dogs share these motives:
Other pet motives are:
- Social[TS:U][TS2:P][TS3:P]
- Comfort[TS:U][TS2:P]
- Hygiene[TS:U][TS2:P]
- Fun (cats and dogs, not horses)[TS:U][TS2:P][TS3:P]
- Scratch (cats)[TS2:P][TS3:P]
- Chew (dogs)[TS2:P]
- Destruction (dogs)[TS3:P]
- Exercise (horses)[TS3:P]
- Thirst (adult horses)[TS3:P]
- Bowel[TS4:C&D]
- Play[TS4:C&D]
- Affection[TS4:C&D]
Small pets have no visible needs, but will die if not fed for too long.[TS:U][TS2:P][TS3:P]
SimBot motives
- Scrap Reserves (Replaces hunger)
- Waste Buildup (Replaces bladder)
- Charge (Replaces energy)
- Human Interaction (Replaces social)
- Trivial Entertainment (Replaces fun)
Plumbot motives
- Battery Power (Replaces energy)
- Maintenance
- Social
- Fun
Cut motives
Urgencies and motive failures
A Sim will react to low motives through urgencies. When a need becomes too low, a Sim will have a thought bubble with the image of that need over their head and will make a motion, such as holding themselves if they need to use the bathroom, or by clutching their stomach and pointing at their mouths when hungry.
Sleeping Sims with low needs often have nightmares about the low motives. Sims with low needs tend to wave at the player and complain, and will not learn any new skills until their mood improves. They will also refuse to do several actions. Visiting Sims whose needs fall too low will leave in order to fulfill them.
If a motive is not fulfilled and is fully depleted, motive failure will occur. This will have major consequences to the Sim. In The Sims: Livin' Large, if most of the family members are in a bad mood and the Tragic Clown painting is on the lot, the Tragic Clown may pay a visit.
Below are the list of motive failures and their effects.
- Hunger failure: The Sim dies of starvation.
- Bladder failure: The Sim wets themselves, creating a puddle of water and a subsequent hygiene failure.
- Energy failure: The Sim passes out on the ground. If this motive failure happens while swimming, the Sim will drown.
- Fun failure: No special effects aside from a significantly decreased mood.
- Social failure: The Social Bunny appears to fulfill the motive.[TS2] In all games, Sims will suffer from a significantly decreased mood.
- Hygiene failure: Green whiff clouds will begin to emanate from the Sim.[TS2]{{vgversion|TS3}[TS4]
- Comfort failure: No special effects aside from a significantly decreased mood.
- Environment failure: No special effects aside from a significantly decreased mood. In The Sims, Sims will not complain about this motive being low.
- Power failure:[TS2:OFB] If Servos run out of power, they will automatically attempt to recharge, even if they are located indoors or if it's nighttime. If the Servo isn't allowed to recharge, they may run amok and cause chaos, often electrocuting other Sims in the process.
- Sunlight/Water failure:[TS2:S][TS3:S] If PlantSims do not receive adequate sunlight or water, they may run outside and pass out.
Gallery
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Motives as they appear in The Sims
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Motives as they appear in The Sims 2
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Motives as they appear in The Sims 3
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Motives as they appear in The Sims 4
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Motives in The Sims Social.
References
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