Comparison between The Sims 2 and The Sims 3: Difference between revisions

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imported>The Black Scorpion
(→‎Lost features: updated a few things)
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* Visible retail stores - replaced by "[[rabbit hole]]s". Retail stores reappeared in [[The Sims 3: World Adventures]] and subsequent expansion packs.
* Visible retail stores - replaced by "[[rabbit hole]]s". Retail stores reappeared in [[The Sims 3: World Adventures]] and subsequent expansion packs.
* [[Interests]] - only favourites now
* [[Interests]] - only favourites now
* [[Memories]] (although moodlets act as temporary memories)
* [[Memories]] (although moodlets act as temporary memories) Will return in [[The Sims 3: Generations]]
* [[Alien]]s, [[alien abduction]], [[pregnancy|alien pregnancy]]. In CAS there is a green skin tone that can be adjusted to the yellowish green that the Aliens from TS2 had. This along with changing the shape and color of the eyes, nose and ears allows the user to create a sim that looks very close to an alien.
* [[Alien]]s, [[alien abduction]], [[pregnancy|alien pregnancy]]. In CAS there is a green skin tone that can be adjusted to the yellowish green that the Aliens from TS2 had. This along with changing the shape and color of the eyes, nose and ears allows the user to create a sim that looks very close to an alien.
* [[Environment]] and [[comfort]] needs (replaced by [[moodlets]])
* [[Environment]] and [[comfort]] needs (replaced by [[moodlets]])
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* Specialised [[weight machine]]s - the game now has only one combined weight machine.
* Specialised [[weight machine]]s - the game now has only one combined weight machine.
* [[Magazine]]s to change interests - though there are non-interactive "decor" magazines.
* [[Magazine]]s to change interests - though there are non-interactive "decor" magazines.
* [[Wedding arch]]
* [[Wedding arch|Wedding arch ]](returns in The Sims 3: Generations)


===Changes in Animations===
===Changes in Animations===

Revision as of 15:36, 5 April 2011


The Sims 3 is based on The Sims original base game and The Sims 2 original base game, and therefore contains many of the same features.

Completely new features

These features in The Sims 3 base game have not existed in any game in The Sims series before:

  • Seamless neighborhood
    • Bicycles
    • Time passes on all lots on the same time - in The Sims 2 it was frozen on the home lot as long as Sims visited community lots. To avoid exploitation of this, Sims could not learn skills, or sleep, on community lots. In The Sims 3, Sims can do almost everything regardless of where they are.
    • Ability to visit other homes
    • Story progression - non-active households evolve during gameplay (can turn on or off)
    • Variable lifespan
  • Create-A-Sim features:
  • Traits
  • Moodlets
  • Favorites (food, color and music)
  • Create-A-Style
  • Ability to adjust lifespan
    • Ability to turn off aging (possible through cheats in The Sims 2)
  • New skills: guitar, painting and writing
  • "Rabbit holes" - elementary, opaque civic buildings
    • Skill classes at rabbit holes
    • Community Events at rabbit holes, such as plays, concerts, games and spa treatment (Bon Voyage had on-screen massage and saunas, though conceptually different)
  • Opportunities
  • Enhanced job features
    • Job performance options
    • Dynamic performance criteria (skills, co-workers, assignments)
    • Raises
    • Branching careers
  • New music and TV channels
  • Ghost interaction

In The Sims 3 expansion packs

The Sims 2 expansion features in The Sims 3 base game

Many features introduced in The Sims 2 expansions appear in The Sims 3 base game, to some extent.

Objects

Lost features

These game features were found in The Sims 2 base game but not in The Sims 3.

Lost skills

Lost NPCs

NPCs that were in The Sims 2 base game, but not in The Sims 3.

Lost objects

These objects (with unique interactions) were found in The Sims 2 base game but not The Sims 3 base game:

Changes in Animations

See also