Comparison between The Sims 2 and The Sims 3: Difference between revisions

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* [[Fears]] - much because of the coward and brave Sim [[trait]]s, and negative moodlets
* [[Fears]] - much because of the coward and brave Sim [[trait]]s, and negative moodlets
* [[Underwear]] styles - though underwear can be used as the [[pajamas]] style or added in custom content
* [[Underwear]] styles - though underwear can be used as the [[pajamas]] style or added in custom content
* [[Private school]], there is only one School which is public. return as boarding schools in [[The Sims 3: Generations]]
* [[Private school]], TS3 has only one public school. [[Boarding school]]s appear in [[The Sims 3: Generations]]
* Visible retail stores - replaced by "[[rabbit hole]]s". Retail stores reappeared in [[The Sims 3: World Adventures]] and subsequent expansion packs.
* Visible retail stores - replaced by "[[rabbit hole]]s". Retail stores reappeared in [[The Sims 3: World Adventures]] and subsequent expansion packs.
* [[Interests]] - only favourites now
* [[Interests]] - only favourites now
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* Make Out (Has been toned down, possibly for ratings)
* Make Out (Has been toned down, possibly for ratings)
* Getting in and out of a [[vehicle]] (Sims now spawn in and out of vehicles).
* Getting in and out of a [[vehicle]] (Sims now spawn in and out of vehicles).



==See also==
==See also==

Revision as of 02:21, 3 June 2011


The Sims 3 is based on The Sims original base game and The Sims 2 original base game, and therefore contains many of the same features.

Completely new features

These features in The Sims 3 base game have not existed in any game in The Sims series before:

  • Seamless neighborhood
    • Bicycles
    • Time passes on all lots on the same time - in The Sims 2 it was frozen on the home lot as long as Sims visited community lots. To avoid exploitation of this, Sims could not learn skills, or sleep, on community lots. In The Sims 3, Sims can do almost everything regardless of where they are.
    • Ability to visit other homes
    • Story progression - non-active households evolve during gameplay (can turn on or off)
    • Variable lifespan
  • Create-A-Sim features:
  • Traits.
  • Moodlets
  • Favorites (food, color and music)
  • Create-A-Style
  • Ability to adjust lifespan
    • Ability to turn off aging (possible through cheats in The Sims 2)
  • New skills: guitar, painting and writing.
  • "Rabbit holes" - elementary, opaque civic buildings
    • Skill classes at rabbit holes
    • Community Events at rabbit holes, such as plays, concerts, games and spa treatment (Bon Voyage had on-screen massage and saunas, though conceptually different)
  • Opportunities
  • Enhanced job features
    • Job performance options
    • Dynamic performance criteria (skills, co-workers, assignments)
    • Raises
    • Branching careers
  • New music and TV channels
  • Ghost interaction

In The Sims 3 expansion packs

The Sims 2 expansion features in The Sims 3 base game

Many features introduced in The Sims 2 expansions appear in The Sims 3 base game, to some extent.

Objects

Lost features

These game features were found in The Sims 2 base game but not in The Sims 3.

Lost skills

Lost NPCs

NPCs that were in The Sims 2 base game, but not in The Sims 3.

Lost objects

These objects (with unique interactions) were found in The Sims 2 base game but not The Sims 3 base game:

Changes in Animations


See also