Comparison between The Sims 2 and The Sims 3: Difference between revisions

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===Lost skills===
===Lost skills===
* [[Mechanical]] skill - replaced by [[Handiness]]
* [[Mechanical]] skill - replaced by [[Handiness]]
* [[Cleaning]] skill - much because of the neat and slob Sim [[trait]]s, and the "Fast cleaner" lifetime happiness award
* [[Cleaning]] skill - ''TS3'' has neat and slob Sim [[trait]]s, and the "Fast cleaner" lifetime happiness award
* [[creativity (skill)|Creativity]] skill - replaced by several other skills: [[Guitar skill|Guitar]], [[Painting]] and [[Writing]] in TS3 base game, and [[Inventing]], [[Sculpting]], [[Piano]], [[Bass]] and [[Drums]] skills in expansion packs.
* [[creativity (skill)|Creativity]] skill - replaced by several other skills: [[Guitar skill|Guitar]], [[Painting]] and [[Writing]] in TS3 base game, and [[Inventing]], [[Sculpting]], [[Piano]], [[Bass]] and [[Drums]] skills in expansion packs.
* [[Yoga]]
* [[Yoga]]
* [[Meditation]] - re-added in [[The Sims 3: World Adventures]] as a special ability that a sim will recieve upon reaching level 5 of the [[Martial Arts]] skill.
* [[Meditation]] - re-added in [[The Sims 3: World Adventures]] as a [[self-interaction]] that a sim will receive upon reaching level 5 of the [[Martial Arts]] skill, to advance Martial Arts skill even more.


===Lost NPCs===
===Lost NPCs===

Revision as of 01:30, 18 June 2011


The Sims 3 is based on The Sims original base game and The Sims 2 original base game, and therefore contains many of the same features.

Completely new features

These features in The Sims 3 base game have not existed in any game in The Sims series before:

  • Seamless neighborhood
    • Bicycles
    • Time passes on all lots on the same time - in The Sims 2 it was frozen on the home lot as long as Sims visited community lots. To avoid exploitation of this, Sims could not learn skills, or sleep, on community lots. In The Sims 3, Sims can do almost everything regardless of where they are.
    • Ability to visit other homes
    • Story progression - non-active households evolve during gameplay (can turn on or off)
    • Variable lifespan
  • Create-A-Sim features:
  • Traits.
  • Moodlets
  • Favorites (food, color and music)
  • Create-A-Style
  • Ability to adjust lifespan
    • Ability to turn off aging (possible through cheats in The Sims 2)
  • New skills: guitar, painting and writing.
  • "Rabbit holes" - elementary, opaque civic buildings
    • Skill classes at rabbit holes
    • Community Events at rabbit holes, such as plays, concerts, games and spa treatment (Bon Voyage had on-screen massage and saunas, though conceptually different)
  • Opportunities
  • Enhanced job features
    • Job performance options
    • Dynamic performance criteria (skills, co-workers, assignments)
    • Raises
    • Branching careers
  • New music and TV channels
  • Ghost interaction

In The Sims 3 expansion packs

The Sims 2 expansion features in The Sims 3 base game

Many features introduced in The Sims 2 expansions appear in The Sims 3 base game, to some extent.

Objects

Lost features

These game features were found in The Sims 2 base game but not in The Sims 3.

Lost skills

Lost NPCs

NPCs that were in The Sims 2 base game, but not in The Sims 3.

Lost objects

These objects (with unique interactions) were found in The Sims 2 base game but not The Sims 3 base game:

Changes in Animations


See also