Zombie: Difference between revisions

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*Zombies do not try to attack children
*Zombies do not try to attack children
===Gameplay===
===Gameplay===
Zombies are randomly spawned from the population every Full Moon of the lunar cycle. "Zombification' appears as a moodlet called "Zombified" and will occur for 48 sim-hours with a -30 drop to mood.
Zombies are randomly spawned from the population every Full Moon of the lunar cycle. "Zombification' appears as a moodlet called "Zombified" and will occur for 48 Sim-hours with a -30 drop to mood.


During this time, the sim to sim interaction options available to zombie will simply be labelled as "Arghhhh" with a or "Braiiins". Argh will perform an interaction that often leads to a drop in relationship points, while brains leads to an option that forces an attack which the target sim will percieve as "Zombie Attack". The zombie will be successful if they lunge at the sim, grab them in a hug, and bite them. The target will push the zombie off and cough repeatedly then fall into a dying animation in which they are sucked below the ground, and rise again as a zombie. It will fail when the target sim begins to scream to the point where the zombie holds their head and ceases the attack.
During this time, the Sim to Sim interaction options available to zombie will simply be labelled as "Arghhhh" with a or "Braiiins". Argh will perform an interaction that often leads to a drop in relationship points, while brains leads to an option that forces an attack which the target Sim will percieve as "Zombie Attack". The zombie will be successful if they lunge at the Sim, grab them in a hug, and bite them. The target will push the zombie off and cough repeatedly then fall into a dying animation in which they are sucked below the ground, and rise again as a zombie. It will fail when the target Sim begins to scream to the point where the zombie holds their head and ceases the attack.


Vampires can not become zombies unless randomly done so by the game at the Full Moon. They can be bitten, and will cough like a normal sim, but will not turn.
Vampires can not become zombies unless randomly done so by the game at the Full Moon. They can be bitten, and will cough like a normal Sim, but will not turn into a zombie.


<!-- This was composed after game testing with zombies! I apologize in advance if this was not OK to add! Werewolves, fairies, and witches have yet to be tested! I will test them and add to the wiki, keep up the good work guys :D! (I have an account here: sushiseru. Notify me if I did something wrong!) -->


===References===
===References===

Revision as of 11:44, 8 September 2012

The Sims: Livin' Large The Sims 2: University The Sims 2: FreeTime The Sims 2: Apartment Life The Sims 3: Supernatural


Zombie

The walking dead.

A Zombie is a life state that players can turn their Sims into. This creature is available in The Sims: Livin' Large, and expansion packs of The Sims 2.

The Sims

In The Sims, if a Sim dies, a loved one can plead to the Grim Reaper and engage in a rock-paper-scissors game for the life of the Sim. If the Sim loses, but the Grim Reaper is in a good mood, he'll bring back the deceased Sim as a zombie. Zombie Sims retain all of their skill points, but lose all their personality points, as well as gaining a green tint to their skin. Other than that, zombies are like normal Sims in every way. Therefore, drinking the yellow potion from the chemistry set will give a zombie Sim a "perfect" personality, with 10 in each trait.

If Unleashed is installed, Miss Lucille will bring a zombie Sim back to life for 200 simoleons, but this will not restore the Sim's personality.

The Sims 2

Zombies are only available in The Sims 2: University, The Sims 2: FreeTime and The Sims 2: Apartment Life. In University, Zombies are made through use of the Paranormal career reward. Sims who died can be brought back through the use of the Resurrect-O-Nomitron. If a Sim bids between §998 and §4127 when using the Resurrect-O-Nomitron, a dead Sim will come back to life as a zombie. In Freetime, if a genie resurrect wish fails, the Sim will return as a zombie. In Apartment Life, one of the evil witch spells is to bring a dead Sim back as a zombie.

The Sim in question will return with a blue skintone, distorted facial features, have a set personality and lose most of their skill points. However, a zombie's personality can still be altered with another resurrection, the Encourage interaction, or potions if Apartment Life is installed. The new zombie Sim will have a lowered daily and lifetime relationship score towards the Sim who brought them back as a zombie.

Zombies cannot walk, skip, or run - they move with a zombie "shamble." (but they can walk up and down stairs normally) Zombies are only able to age if they are teens. They can get scholarships and go away to college, when they return they will stop aging therefore, they do not die of old age. A Sim may react in a disgusted way when a zombie enters a room, and zombie Sims will occasionally think about brains, which is a reference to the common belief that zombies eat brains. While it is possible for Sims to enter relationships with zombies, both male and female zombies are sterile. That being said, if a pregnant Sim is resurrected as a zombie, they will carry that child to term, though the child will be normal, possessing none of the zombie qualities. A zombie's hygiene level will decay more quickly than that of a regular Sim.

Beware when deciding to make a zombie, as once the Sim has become undead, they cannot be cured without the use of a hack such as the InSimenator or a program such as SimPE.

Unlike in horror films, zombies cannot eat human flesh (or brains) or turn other Sims into zombies, though mods do exist which add such interactions. However, they can use the Resurrect-O-Nomitron, and can therefore bring deceased Sims back as zombies, just as living Sims can.

The Sims 3

Under Development
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Zombie
File:Ts3sn-render3.png
A group of zombies in The Sims 3: Supernatural.

EA's promotional material for The Sims 3: Supernatural indicates that zombies will return in that expansion. The promo page for the expansion pack states that Sims can change into a zombie by drinking a potion and can revert back to their normal state at will by drinking another potion. In the promotional material, a zombie is shown biting a normal Sim.

Features[1]

  • Zombie Sims can try to attack Sims
  • They tend to go slower than normal Sims
  • A Sim can be a zombie by drinking a potion or having another zombie Sim to bite
  • There are other ways to have Sims to become zombies in a town
  • There is a cure to transform a zombie Sim to a normal Sim
  • You can also transform Sims to become permanent zombie Sims
  • Zombies can not woohoo
  • Zombies will try to destroy your garden
  • Zombies do not try to attack children

Gameplay

Zombies are randomly spawned from the population every Full Moon of the lunar cycle. "Zombification' appears as a moodlet called "Zombified" and will occur for 48 Sim-hours with a -30 drop to mood.

During this time, the Sim to Sim interaction options available to zombie will simply be labelled as "Arghhhh" with a or "Braiiins". Argh will perform an interaction that often leads to a drop in relationship points, while brains leads to an option that forces an attack which the target Sim will percieve as "Zombie Attack". The zombie will be successful if they lunge at the Sim, grab them in a hug, and bite them. The target will push the zombie off and cough repeatedly then fall into a dying animation in which they are sucked below the ground, and rise again as a zombie. It will fail when the target Sim begins to scream to the point where the zombie holds their head and ceases the attack.

Vampires can not become zombies unless randomly done so by the game at the Full Moon. They can be bitten, and will cough like a normal Sim, but will not turn into a zombie.


References

Gallery

pl:Zombie es:Zombie fr:Zombie