Comparison between The Sims 2 and The Sims 3: Difference between revisions

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===In The Sims 3 expansion packs===
===In The Sims 3 expansion packs===
* Basement tool ([[Basement]]s were made by using [[foundation]]s in ''The Sims 2'') {{Vgversion|TS3:WA}} {also available in patch V1.5}
* Basement tool ([[Basement]]s were made by using [[foundation]]s in ''The Sims 2'') {{Vgversion|TS3:WA}}
* Being able to sing songs from other countries {{Vgversion|TS3:WA}}
* Being able to sing songs from other countries {{Vgversion|TS3:WA}}
* New [[skill]]s: ([[Martial arts]]{{Vgversion|TS3:WA}}, [[Nectar making]]{{Vgversion|TS3:WA}} [[photography]]{{Vgversion|TS3:WA}}, [[inventing]]{{Vgversion|The Sims 3: Ambitions|}} and [[sculpting]]{{Vgversion|The Sims 3: Ambitions|}} Piano, Bass, Drumset "Late Night Expansion")
* New [[skill]]s: ([[Martial arts]]{{Vgversion|TS3:WA}}, [[Nectar making]]{{Vgversion|TS3:WA}} [[photography]]{{Vgversion|TS3:WA}}, [[inventing]]{{Vgversion|The Sims 3: Ambitions|}} and [[sculpting]]{{Vgversion|The Sims 3: Ambitions|}} Piano, Bass, Drumset "Late Night Expansion")

Revision as of 15:13, 20 January 2012

The Sims 3 is based on The Sims original base game and The Sims 2 original base game, and therefore contains many of the same features.

Completely new features

These features in The Sims 3 base game have not existed in any game in The Sims series before:

  • Seamless neighborhood
    • Bicycles
    • Time passes on all lots on the same time - in The Sims 2 it was frozen on the home lot as long as Sims visited community lots. To avoid exploitation of this, Sims could not learn skills, or sleep, on community lots. In The Sims 3, Sims can do almost everything regardless of where they are.
    • Ability to visit other homes
    • Story progression - non-active households evolve during gameplay (can turn on or off)
    • Variable lifespan
  • Create-A-Sim features:
  • Traits.
  • Moodlets
  • Favorites (food, color and music)
  • Create-A-Style
  • Ability to adjust lifespan
    • Ability to turn off aging (possible through cheats in The Sims 2)
  • New skills: guitar, painting and writing.
  • "Rabbit holes" - elementary, opaque civic buildings
    • Skill classes at rabbit holes
    • Community Events at rabbit holes, such as plays, concerts, games and spa treatment (Bon Voyage had on-screen massage and saunas, though conceptually different)
    • Maintaining controls over Sims at school or workplace
  • Opportunities
  • Enhanced job features
    • Job performance options
    • Dynamic performance criteria (skills, co-workers, assignments)
    • Raises
    • Branching careers
  • New music and TV channels
  • Ghost interaction and playable Ghosts.

In The Sims 3 expansion packs


The Sims 2 expansion features in The Sims 3 base game

Many features introduced in The Sims 2 expansions appear in The Sims 3 base game, to some extent.

Objects

Lost features

These game features were found in The Sims 2 base game but not in The Sims 3.

Lost skills

Lost NPCs

NPCs that were in The Sims 2 base game, but not in The Sims 3.

Lost objects

These objects (with unique interactions) were found in The Sims 2 base game but not The Sims 3 base game:

Changes in Animations

See also

References