Comparison between The Sims 2 and The Sims 3: Difference between revisions

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* [[Cinematic]]s
* [[Cinematic]]s
* [[Aspiration (The Sims 2)|Aspiration]]: Replaced with [[lifetime happiness]].
* [[Slacker]] career
* [[Slacker]] career
* [[Fears]]: Replaced with negative moodlets.
* [[Underwear]]: Underwear clothing style is part of [[pajamas]].
* [[Underwear]]: Underwear clothing style is part of [[pajamas]].
* [[Private school]]: Reappears as [[Boarding school]] in ''[[The Sims 3: Generations]]''.
* Visible retail stores: Reappears as [[market]]{{Vgversion|TS3:WA}}, [[consignment store]]{{Vgversion|TS3:A}}, and [[gallery shop]]{{Vgversion|TS3:ITF}}.
* [[Interests]]
* [[Interests]]
* [[Memories]]: Returns in ''[[The Sims 3: Generations]]''
* [[Alien]]s, [[alien abduction]], and [[pregnancy|alien pregnancy]]: Aliens and alien abduction return in ''[[The Sims 3: Seasons]]''.
* Flower beds that require watering and bushes that require trimming
* Flower beds that require watering and bushes that require trimming
* [[Environment]] and [[comfort]] needs: Replaced by [[moodlets]]
* The ability to create new neighborhoods. Replaced by [[Create-A-World]]
* [[Illness]]: Returns in ''[[The Sims 3: Seasons]]''
* [[Inheritance]]: Returns as a [[Lifetime Reward]]{{Vgversion|TS3:G}}
* Photo album: Screenshots are uploaded to [[TheSims3.com]] where stories are created.
* The need to buy clothes
* The need to buy clothes
* [[Cockroaches]]. Returns as a [[Bug collecting|collectibles]]
* Dreaming during sleep: Re-added in patch 1.5/1.6
* [[Body Shop]]
* [[Body Shop]]
* Crosswords in [[newspaper]]s
* Crosswords in [[newspaper]]s
* [[Zodiac|Astrological signs]]: Returns in ''[[The Sims 3: Late Night]]''
* The need to bathe babies and toddlers: Returns with the changing table premium content
* Shops (sims no longer buy food on commercial lots, and The Sims 3 does not have magazines and video games (as an item that can be bought and played on a computer). The ability to purchase clothing is reintroduced in ''[[The Sims 3: Into the Future]]'').
* The picture-in-picture window (also present in ''[[The Sims]]'').
* The picture-in-picture window (also present in ''[[The Sims]]'').


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* [[Mechanical]] skill: Replaced with [[Handiness]]
* [[Mechanical]] skill: Replaced with [[Handiness]]
* [[Cleaning]] skill
* [[Cleaning]] skill
[[Instrument skill|Guitar]], [[Painting]], and [[Writing]] in base game, and additional skills from [[expansion pack]]s and store including [[Sculpting]], Piano, Bass, Drums, Violin and Laser Rhythm-a-con skills.
* [[Creativity (skill)|Creativity]] skill: Replaced with several relevant skills; [[Instrument skill|Guitar]], [[Painting]], and [[Writing]] in base game, and additional skills from [[expansion pack]]s and store including [[Sculpting]], Piano, Bass, Drums, Violin and Laser Rhythm-a-con skills.
* [[Secret skills#Yoga|Yoga]] secret skill
* [[Secret skills#Yoga|Yoga]] secret skill
* [[Secret Skill#The Sims 2|Meditation]] secret skill: Returns in ''The Sims: World Adventures'' as an ability upon reaching level 5 of the [[Martial Arts]] skill.


===Lost NPCs===
===Lost NPCs===
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* [[Social Bunny]]
* [[Social Bunny]]
* [[Therapist]]
* [[Therapist]]
* [[Gardener]]
* [[Nanny]]: Replaced with [[babysitter]].
* Cashier: Reappears in [[market]]{{Vgversion|TS3:WA}} and [[consignment store]]{{Vgversion|TS3:A}}.
* [[Bartender]]: Replaced with Mixologist{{Vgversion|TS3:LN}}


===Lost objects===
===Lost objects===
These objects (with unique interactions) were found in ''The Sims 2'' base game but not ''The Sims 3'' base game:
These objects (with unique interactions) were found in ''The Sims 2'' base game but not ''The Sims 3'' base game:


* [[Aspiration reward (The Sims 2)|Aspiration rewards]]: Replaced with [[lifetime reward]]
* [[Career rewards]]
* [[Career rewards]]
* [[Piano]]: Returns in ''[[The Sims 3: Late Night]]''
* [[Magazine]]
* [[Pinball Machine]]s: Returns as premium content from the Store<ref>[http://store.thesims3.com/productDetail.html?productId=OFB-SIM3:43459 Pinball machine available at the Store.]</ref>
* [[Diving board]]: Returns in ''[[The Sims 3: Seasons]]''
* [[Hot tub]]: Returns in ''[[The Sims 3: Late Night]]''
* Retail objects (cash register, shelves): Returns in ''[[The Sims 3: World Adventures]]'' and later
* [[Magazine]]s
* [[Wedding arch]]: Returns in ''[[The Sims 3: Generations]]''
* Changing tables: Returns as premium content from the Store


===Changes in Animations===
===Changes in Animations===

Revision as of 21:49, 15 January 2018

Merge
This article or section is being considered for merging with Comparison between The Sims base games. See the discussion page for details.

The Sims 3 is based on The Sims original base game and The Sims 2 original base game, and therefore contains many of the same features.

Completely new features

These features in The Sims 3 base game have not existed in any game in The Sims series before:

  • Seamless neighborhood
    • Bicycles
    • Universal clock synchronized in all lots—in The Sims 2, time was frozen on the home lot as long as Sims visited community lots. To avoid exploitation of this, Sims weren't able to learn skills or sleep on community lots. In The Sims 3, Sims can do almost everything regardless of where they are.
    • Ability to visit other homes
    • Story progression - non-active households evolve during gameplay (can be turned on or off)
  • Create-A-Sim features:
    • Continuous body shapes (muscular/obese) and skin colors
    • Enhanced facial customization features
    • Completely customizable hair color, the possibility to have separate hair root, base, highlight, and tip colors
    • Independent footwear (was attached to legwear in The Sims 2)
    • Different voice types
  • Traits
  • Moodlets
  • Favorites
  • Create-A-Style
  • Ability to adjust lifespan
    • Ability to turn off aging (possible through cheats in The Sims 2)
    • All Sims, including townies and NPCs, age as the game progresses
  • Many new and more enhanced skills
  • Rabbit holes - elementary, opaque civic buildings
  • Opportunities
  • Enhanced job features
    • Job performance options
    • Dynamic performance criteria (skills, coworkers, assignments)
    • Raises
    • Branching careers
  • Ghost interaction and playable ghosts.

In The Sims 3 expansion packs

The Sims 2 expansion features in The Sims 3 base game

Many features introduced in The Sims 2 expansions appear in The Sims 3 base game, to some extent.

Objects

Lost features

These game features were found in The Sims 2 base game but not in The Sims 3.

Lost skills

Lost NPCs

NPCs that were in The Sims 2 base game, but not in The Sims 3.

Lost objects

These objects (with unique interactions) were found in The Sims 2 base game but not The Sims 3 base game:

Changes in Animations

See also

References