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[[File:Door-icon.png|left]]A '''door''' is an [[build mode|architectural object]] in [[The Sims (series)|''The Sims'' series]] that allow Sims to pass through [[wall]]s. All doors open automatically when a Sim approaches, and will close shortly after the Sim has gone through.<ref group="n">In ''[[The Sims 2]]'', a known glitch causes doors to get stuck open after use. This can be annoying, but is easily fixed by deleting the door and replacing it. If an object such as a ceiling light occupies the space a door opens through, it may act to keep the door from closing; moving the object may allow the door to close.</ref> Certain doors come with [[window]]s that allow light to pass through.
[[File:Door-icon.png|left]]A '''door''' is an [[build mode|architectural object]] in [[The Sims (series)|The Sims]] games.

Doors must be placed on [[wall]]s, as their function is to allow Sims to pass through walls. All doors are automatic; they open as a Sim approaches and close shortly after the Sim has gone through.<ref>There is a glitch with both ''[[The Sims 2: Open for Business|Open for Business]]'' and ''[[The Sims 2: Bon Voyage|Bon Voyage]]'': sometimes after using a door it will stay open, and never close. This can be annoying, but easily fixed by deleting the door with [[Moveobjects]] on and replacing it. It may also be due to the type of lot and or door type, and object that's adjacent to it (when an apartment door has a telephone hanged next to it in the unit, which with it causes the door to stay open</ref><ref>If an object such as a ceiling light occupies the space a door opens through, it may act to keep the door from closing. Moving the object may allow the door to close.</ref> [[File:TS2Doors.png|thumb|Doors in ''[[The Sims 2]]'' from various expansion packs]] Certain doors come with windows that allow light to pass through.


==Locking, accessibility and restrictions==
==Locking, accessibility and restrictions==
[[File:TS2Doors.png|thumb|Doors in ''[[The Sims 2]]'' from various expansion packs.]]
===Privacy===
===Privacy===
In all games doors will lock automatically behind a Sim or Pet when carrying out actions that grant them "privacy", such as using a [[toilet]], [[Bathtub|bathing]] or [[Woohoo|woohooing]]. Other Sims will not be able to enter until the Sim has completed or cancelled the action.
Doors, like walls, provide a privacy barrier that Sims cannot see through, even if the door has a window. This allows Sims to perform actions that come with an expectation of privacy, such as using a [[toilet]], [[Bathtub|bathing]], or [[WooHoo|WooHooing]], behind a door. From ''The Sims 2'' onwards, other Sims will not be able to enter until the Sim has completed or cancelled the action, unless they have a romantic relationship with the other Sim. A known glitch causes this privacy locking setting to occasionally be ignored, allowing anyone to pass through the door and walk in on Sims.{{vgversion|TS2}}


=== Locking ===
=== Locking ===
''[[The Sims]]'' does not include the ability for the player to lock doors, though lockable doors are available as [[custom content]].
''[[The Sims]]'' does not include the ability for the player to lock doors, though lockable doors are available as [[custom content]].


The ability to lock doors is first introduced in ''[[The Sims 2: Open for Business]]''<ref>This includes [[Custom content|custom]] doors but does not include the '''Myne Door''' from ''[[The Sims 2: University]]'', as it features its own unique locking method.</ref> and in ''[[The Sims 3: World Adventures]]''. Doors can be set so that only household Sims, household and employees, or only humans are allowed access. They can also be locked to prohibit all Sims, excluding service [[NPC]]s. ''[[The Sims 3: University Life]]'' expands the feature so that individual Sims can be granted access or prohibited from using a specific door. <ref>[http://simsvip.com/game-guides/sims-3-university-life/ The Sims 3 University Life Game Guide] at SimsVIP.</ref>
The ability to lock doors is first introduced in ''[[The Sims 2: Open for Business]]''<ref group="n">This includes [[Custom content|custom]] doors but does not include the '''Myne Door''' from ''[[The Sims 2: University]]'', as it features its own unique locking method.</ref> and in ''[[The Sims 3: World Adventures]]''. Doors can be set so that only members of the current household, household members and [[employee]]s, or just the currently selected Sim are allowed access. They can also be locked to prohibit all Sims, excluding service [[NPC]]s, from passing through. In ''[[The Sims 2: Pets]]'', [[pet]]s can be denied entry through a door, and in ''[[The Sims 2: Apartment Life]]'', apartment neighbors can be denied entry into an [[apartment]] unit. ''[[The Sims 3: University Life]]'' expands the feature so that individual Sims can be granted access or prohibited from using a specific door.<ref>[http://simsvip.com/game-guides/sims-3-university-life/ The Sims 3 University Life Game Guide] at SimsVIP.</ref>


In [[The Sims 4]], the ability to lock door returns in [[The_Sims 4/Patch 21|patch 21]]. For each door, player can lock door for selected Sims. If a door is locked for at least one Sim, player can alter the lock list and allow access for specific sims.
In ''[[The Sims 4]]'', the ability to lock door returns in [[The Sims 4/Patch 21|patch 21]]. Like ''The Sims 3'', players can restrict doors for individual Sims.


During certain circumstances, the locking might be rendered useless. This happens particularly to prominent events like [[burglar]]y or the arrival of [[social worker]] due to child neglection.
While door locking settings are usually honored, in some circumstances they may be completely ignored, such as a [[burglar]]y, a [[repo-man]] visit, or a confiscation made by the [[social worker]].


===Doors and pets===
===Doors and pets===
Doors in ''[[The Sims: Unleashed]]'', ''[[The Sims 2: Pets]]'', ''[[The Sims 3: Pets]]'', and ''[[The Sims 4: Cats & Dogs]]'' are [[pet]]-sensitive; they open for pets just as they do for Sims. In ''Unleashed'', the only way to keep pets out of a room is to use modified doors. In ''The Sims 2: Pets'', ''The Sims 3: Pets'' and ''The Sims 4: Cats & Dogs'', each individual door can be set so that pets either can or cannot use it.
Doors in ''[[The Sims: Unleashed]]'', ''[[The Sims 2: Pets]]'', ''[[The Sims 3: Pets]]'', and ''[[The Sims 4: Cats & Dogs]]'' are [[pet]]-sensitive—they open for pets just as they do for Sims. In ''Unleashed'', the only way to keep pets out of a room is to use modified doors. In ''The Sims 2: Pets'', ''The Sims 3: Pets'' and ''The Sims 4: Cats & Dogs'', door locking settings were expanded to allow players to allow or restrict access to individual doors to pets.


=== Other restrictions ===
=== Other restrictions ===
In ''[[The Sims 3: Ambitions]]'', a [[firefighter]] Sim on duty may be required to rescue a trapped Sim in a locked room or through a series of rooms, having to chop down the doors with an axe in order to gain access.


==Front doors==
In ''[[The Sims 3: Ambitions]]'', a [[firefighter]] Sim on duty may be required to rescue a trapped sim in a locked room or through a series of rooms, having to chop down the doors with an axe in order to gain access
In ''The Sims'' and ''The Sims 2'', the front door is determined automatically by the game. The front door is typically the door located closest to the [[mailbox]] with floor tiles on both sides of the door.<ref>https://www.modthesims.info/showthread.php?p=5469274#post5469274</ref> This has been known to cause problems with houses that have garages, as [[#Garage doors|garage doors]] may be selected as the front door. From ''The Sims 3'' onwards, front doors on residential lots can be manually selected by the player. The front door is the door visitors to the lot will ring the doorbell{{vgversion|TS}}{{vgversion|TS2}}{{vgversion|TS3}} or knock{{vgversion|TS4}} at, and it is typically where service NPCs will enter the house via.

==Other behavior==
In ''The Sims 2'', it's said that unless the lot is an apartment lot, the door with both an indoor tile and outdoor is determined as the front door If: it is next to the letter box, OR the one that's closest to the outdoor rubbish bin, or the public phone booth.<ref>https://www.modthesims.info/showthread.php?p=5469274#post5469274</ref> It could also be believe that a door that is place last outside and at the lowest floor is chosen as the front door. This prone to be troublesome and inconvenient for lots that have garage doors. In ''The Sims 3'' and later games, doors on residential lots can be selected by the player to act as front ones. Visitors, delivery, service and Sims from the [[welcome wagon|welcoming wagon]] will gather around waiting by after one of whom ring the doorbell of the front door. Sims won't be able to greet invited Sims until they reach the front door (but only If the lot in question includes one).{{Vgversion|TS2}}


==Types==
==Types==
Doors typically use two 1x1 grid space, each on the either side of the wall, and are by one story high, though certain ones may be bigger. In ''[[The Sims 4]]'', doors with a single entrance take up and share two tiles as they're centered between the two squares. Also in The Sims 4, walls are varies in height so a door may only fit higher walls. ''[[The Sims 2: University]]'' introduced a multi-story door that is two levels high, as opposed to just one.
Most doors take up one tile on each side of the wall and occupy only one storey, although some doors take up two tiles and span multiple stories. In ''The Sims 4'', single doors are centered between two squares, and as such, take up two tiles.


Certain doors have special features to them or differ in the look but may or may not serve the same behavior.
Most doors function similarly to each other, and only differ in their cosmetic appearances. However, there are some doors that function differently.


=== Celebrity-only doors===
=== Celebrity-only doors===
The '''Zeddy-Lock Celebrity Security Door''' in ''[[The Sims: Superstar]]'' only allow Sims with 3 stars of [[Fame]] to pass. Sims who do not meet this requirement will experience route failure if they are directed to go into a space that can only be accessed through this door. The door is particularly useful for protecting [[award]]s from being stolen by the [[Obsessed Fan]], who can normally break into houses to steal them but is unable to bypass this door.
The '''Zeddy-Lock Celebrity Security Door''' in ''[[The Sims: Superstar]]'' only allows Sims with at least three [[Fame (career)|fame]] stars to pass. This allows for the creation of rooms that only celebrity Sims can enter, and can be used to protect [[award]]s from being stolen by the [[Obsessed Fan]]. {{confirm|''[[The Sims 4: Get Famous]]'' includes the '''Starlet's Repose Door''' which also enforces a three-star restriction. The door and a dressing room will appear on the [[Plumbob Pictures]] studio lot when a Sim shoots a film there.}} ''Get Famous'' also includes three VIP doors that players can use to select the fame requirement needed for access. When set with a restriction, a [[bouncer]] will be generated to control Sims' access through the door.

''[[The Sims 3: Late Night]]'' does not feature celebrity-only doors in the same manner as ''Superstar'' and ''Get Famous'', but [[Barrier_rope#The_Sims_3:_Late_Night|barrier ropes]] can be used to restrict entry through any door it is placed in front of on [[community lot]]s.


{{confirm|''[[The Sims 4: Get Famous]]'' includes the '''Starlet's Repose Door''' which similarly only allows a 3-star celebrity access through the door.The door and a dressing room will appear on the [[Plumbob Pictures]] studio lot when an actor Sim shoots a film.}} The expansion also adds three VIP Exclusivity Door. Player can select fame requirement for access, which may create a [[bouncer]] to guard the door.
=== Garage doors ===
=== Garage doors ===
{{Vgversion2|TS2:NL}}
{{expand}}
Garage doors must be placed between a [[driveway]] and a driveway extension piece, and will open whenever a [[car]] passes through it. Sims can also pass through garage doors like any other door, although they cannot lock garage doors to restrict access.


===Dorm room doors===
===Dorm room doors{{Anchor|Myne Door}}===
{{Vgversion2|TS2:U}}
{{Vgversion2|TS2:U}}

{{split|Too long for a door type. Include Sims and item of the room, which are not directly related. Duplicate with the one in Dorm page.}}
{{split|Too long for a door type. Include Sims and item of the room, which are not directly related. Duplicate with the one in Dorm page.}}
The '''Myne Door''' in ''[[The Sims 2: University]]'' allows Sims to claim the door in order to secure the room beyond for themselves. These doors are present in all premade [[dormitory]] lots and are typically built there to designated individual dorm rooms. When building or modifying a dormitory, each Myne Door must be placed so the picture area faces outward, and there should only be one door leading into a dorm room. This means that multiple-occupancy rooms are not possible, nor are "suites" in which two dorm rooms share a bathroom.
The '''Myne Door''' is used to designate individual dorm rooms, and are found in all premade [[dormitory]] lots by default. Sims can use the doors to claim ownership of the dorm rooms behind it. When building or modifying a dormitory, each Myne Door must be placed so the picture frame faces outward, and the Myne Door should be the only way in and out of the rooms behind it. This means that multiple-occupancy rooms are not possible, nor are "suites" in which two dorm rooms share a bathroom.


When a Sim claims the door their headshot will appear on the door and only that Sim will be able to modify access permissions for other Sims. The Myne Door allows a Sim to claim ownership of a dorm room. When a Sim claims the door their headshot will appear on the door and only that Sim will be able to modify access permissions for other Sims. This picture will not change if the Sim's appearance is changed, but the player can update the picture of a playable Sim by having that Sim unclaim and reclaim the room. Dormies that move into the dorm also claim rooms; players are given a slight head-start (about an hour of game time) to claim the rooms they want the playable Sims to have. A Dormie's door will be locked if the Dormie is asleep or out of the dorm, but will be unlocked at other times. If the Dormie is asleep, the door will display a thought bubble showing a bed; if the Dormie is away, it will show a chalkboard. If the Dormie is in the room and the door is locked, the player may tell a playable Sim to knock on the door. If the Dormie's lifetime [[relationship]] with the knocking Sim is at least 20, the door will be unlocked, the contents of the room will become visible, and the player will be able to direct the Sim to enter the room. NPC residents can also knock on the door, in order to attract the claiming Sim's attention.{{confirm}} Playable Sims will not lock or unlock their doors unless directed to by the player. A playable Sim told to lock or unlock his or her door will stand in front of it and hang or remove a standard "no entry" sign. Dormies will not do this; the signs on their doors will simply appear or disappear depending on whether the door is locked or unlocked. If a door is locked because its occupant is out of the dorm, it will unlock when that Sim returns to the dorm lot.
When a Sim claims the door their headshot will appear on the door and only that Sim will be able to modify access permissions for other Sims. The headshot will not change if the Sim's appearance is modified, but the player can update the picture of a playable Sim by having that Sim unclaim and reclaim the room. Dormies that move into the dorm also claim rooms; players are given a slight head-start (about an hour of game time) to claim the rooms they want the playable Sims to have. A playable Sim told to lock or unlock his or her door will hang or remove a standard "no entry" sign, which will allow or prevent other Sims from entering their dorm room. Dormies may also lock their doors, and playable Sims must knock in order to gain entrance.

To maximize frame rate, rooms claimed by Dormies appear empty unless a playable Sim walks into them. This also creates a "What's going on in there!?" effect, which adds realism. However, it also means that Sims in a Dormie's room cannot be interacted with unless a playable Sim enters the room. A playable Sim can enter a Dormie's unlocked room, but cannot use "Call Over" to ask the Dormie to come out of it. The contents of these rooms, and any Sims that are in them, become visible if the player enters Buy or Build modes, or accesses a Sim's [[inventory]].

Since Dormies' rooms appear empty, Sims in them are not animated unless a playable Sim is in the room. When a non-controllable Sim enters a Dormie's room, he or she will fade out and become invisible. Entering Buy mode will show that these Sims are simply standing where they were when they became invisible, even in rooms where the door is locked and the room's thought bubble indicates that the occupant is sleeping. This means that any items that are in Dormies' rooms will not actually be used unless a playable Sim is in the room.

If a Dormie is moved into a playable household, either on or off campus, their room will become unclaimed, and a Dormie that is not currently associated with a room will eventually claim it.


The door can be used on normal [[residential lot]]s outside of the [[College (sub-neighborhood)|college]] neighborhood to claim "ownership" of a room. [[Child]]ren cannot lock these doors, likely because they lack the needed door locking animation for the interaction to work.


===Door of Life And Death===
===Door of Life And Death===
{{main|Door of Life And Death}}
{{main|Door of Life And Death}}
The '''Door of Life And Death''' allows the player to summon the [[Grim Reaper]]. Sims can use it to ask the Reaper to reincarnate a deceased Sim, become impregnated with the genes of another Sim, or challenge the Reaper in a guitar duel to become immune to death. There is a slight chance that Sims will be dragged under the doormat by a pit monster and subsequently killed when attempting to summon the Reaper.
The Door of Life And Death is an item on The Sims 3 Store. Placing it on any building allows the player to summon the Grim Reaper. Various of interesting of interactions can be performed, in which gives the Sim using it remarkable advantages:
* Reincarnating a deceased Sim into a newborn sim or pet.
* Requesting to impregnate Sim in a special way, allowing even male Sims to undergo the pregnancy.
* Challenge the [[Grim Reaper]] in a guitar duel to earn an immunity reward from death.


=== Single-sex doors ===
=== Single-sex doors ===
Every game in the series features doors with male and female variations, and do not allow Sims of the opposite [[Gender|sex]] to go through. These doors can be used to construct single-sex bathrooms on [[community lot]]s. Service NPCs can bypass these doors regardless of their gender.
Doors with male and female variations were first introduced in ''[[The Sims: Hot Date]]'', and were reintroduced in every game after. These doors prevent Sims of the opposite [[Gender|sex]] from passing through, and are primarily used to construct single-sex bathrooms on [[community lot]]s. Service NPCs will ignore these gender restrictions, although [[employee]]s on an owned business, along with members of the owner's household, may not be able to.


===Other doors===
===Other doors===
In ''[[The Sims 2: Apartment Life]]'' and ''[[The Sims 3: Supernatural]]'' feature a bookcase that also functions as a hidden door. They must be manually operated or opened in order for Sims to bypass the door.
''[[The Sims 2: Apartment Life]]'' and ''[[The Sims 3: Supernatural]]'' feature a bookcase that also functions as a hidden door. Players must manually direct Sims to use the bookcase in order to pass through it; Sims will not autonomously use it when told to route to a location behind the door.


''[[The Sims 3: World Adventures]]'' introduces a hidden door that blends in with a wall and will only appear when used or when triggered by another object. Certain locked or hidden doors in tombs may require a certain puzzle to be solved in order to make rooms behind the entrance accessible for the exploring Sim.
''[[The Sims 3: World Adventures]]'' introduces a hidden door that blends in with the wall and will only appear when used or when triggered by another object. Certain locked or hidden doors in tombs may require a certain puzzle to be solved in order to make rooms behind the entrance accessible for the exploring Sim.


''[[The Sims 4: My First Pet Stuff]]'' introduces two pet doors. The smaller door is ideal for small dogs and cats while the larger door allows pets and toddlers to pass through.
''[[The Sims 4: Cats & Dogs]]'' and ''[[The Sims 4: My First Pet Stuff]]'' introduce pet doors. The smaller doors are ideal for small dogs and cats while the larger doors allow larger pets and toddlers to pass through.

==Notes==
<references group="n" />


==References==
==References==
{{Reflist}}
<references />[[Category:Architecture]]
[[Category:Architecture]]
[[Category:Objects]]
[[Category:Objects available in build mode]]
[[Category:Objects available in build mode]]
[[Category:Objects that appear in all games]]
[[Category:Objects that appear in all games]]
[[Category:Objects]]

Latest revision as of 19:04, 7 January 2021

Door

A door from The Sims 2: Mansion & Garden Stuff.

A door is an architectural object in The Sims series that allow Sims to pass through walls. All doors open automatically when a Sim approaches, and will close shortly after the Sim has gone through.[n 1] Certain doors come with windows that allow light to pass through.

Locking, accessibility and restrictions[edit | edit source]

Doors in The Sims 2 from various expansion packs.

Privacy[edit | edit source]

Doors, like walls, provide a privacy barrier that Sims cannot see through, even if the door has a window. This allows Sims to perform actions that come with an expectation of privacy, such as using a toilet, bathing, or WooHooing, behind a door. From The Sims 2 onwards, other Sims will not be able to enter until the Sim has completed or cancelled the action, unless they have a romantic relationship with the other Sim. A known glitch causes this privacy locking setting to occasionally be ignored, allowing anyone to pass through the door and walk in on Sims.[TS2]

Locking[edit | edit source]

The Sims does not include the ability for the player to lock doors, though lockable doors are available as custom content.

The ability to lock doors is first introduced in The Sims 2: Open for Business[n 2] and in The Sims 3: World Adventures. Doors can be set so that only members of the current household, household members and employees, or just the currently selected Sim are allowed access. They can also be locked to prohibit all Sims, excluding service NPCs, from passing through. In The Sims 2: Pets, pets can be denied entry through a door, and in The Sims 2: Apartment Life, apartment neighbors can be denied entry into an apartment unit. The Sims 3: University Life expands the feature so that individual Sims can be granted access or prohibited from using a specific door.[1]

In The Sims 4, the ability to lock door returns in patch 21. Like The Sims 3, players can restrict doors for individual Sims.

While door locking settings are usually honored, in some circumstances they may be completely ignored, such as a burglary, a repo-man visit, or a confiscation made by the social worker.

Doors and pets[edit | edit source]

Doors in The Sims: Unleashed, The Sims 2: Pets, The Sims 3: Pets, and The Sims 4: Cats & Dogs are pet-sensitive—they open for pets just as they do for Sims. In Unleashed, the only way to keep pets out of a room is to use modified doors. In The Sims 2: Pets, The Sims 3: Pets and The Sims 4: Cats & Dogs, door locking settings were expanded to allow players to allow or restrict access to individual doors to pets.

Other restrictions[edit | edit source]

In The Sims 3: Ambitions, a firefighter Sim on duty may be required to rescue a trapped Sim in a locked room or through a series of rooms, having to chop down the doors with an axe in order to gain access.

Front doors[edit | edit source]

In The Sims and The Sims 2, the front door is determined automatically by the game. The front door is typically the door located closest to the mailbox with floor tiles on both sides of the door.[2] This has been known to cause problems with houses that have garages, as garage doors may be selected as the front door. From The Sims 3 onwards, front doors on residential lots can be manually selected by the player. The front door is the door visitors to the lot will ring the doorbell[TS][TS2][TS3] or knock[TS4] at, and it is typically where service NPCs will enter the house via.

Types[edit | edit source]

Most doors take up one tile on each side of the wall and occupy only one storey, although some doors take up two tiles and span multiple stories. In The Sims 4, single doors are centered between two squares, and as such, take up two tiles.

Most doors function similarly to each other, and only differ in their cosmetic appearances. However, there are some doors that function differently.

Celebrity-only doors[edit | edit source]

The Zeddy-Lock Celebrity Security Door in The Sims: Superstar only allows Sims with at least three fame stars to pass. This allows for the creation of rooms that only celebrity Sims can enter, and can be used to protect awards from being stolen by the Obsessed Fan. The Sims 4: Get Famous includes the Starlet's Repose Door which also enforces a three-star restriction. The door and a dressing room will appear on the Plumbob Pictures studio lot when a Sim shoots a film there.[confirmation needed] Get Famous also includes three VIP doors that players can use to select the fame requirement needed for access. When set with a restriction, a bouncer will be generated to control Sims' access through the door.

The Sims 3: Late Night does not feature celebrity-only doors in the same manner as Superstar and Get Famous, but barrier ropes can be used to restrict entry through any door it is placed in front of on community lots.

Garage doors[edit | edit source]

This section describes features that are only available in The Sims 2: Nightlife.

Garage doors must be placed between a driveway and a driveway extension piece, and will open whenever a car passes through it. Sims can also pass through garage doors like any other door, although they cannot lock garage doors to restrict access.

Dorm room doors[edit | edit source]

This section describes features that are only available in The Sims 2: University.

Split
It has been suggested that this article be split into one or more articles because of Too long for a door type. Include Sims and item of the room, which are not directly related. Duplicate with the one in Dorm page..
For details and discussion, see the talk page.

The Myne Door is used to designate individual dorm rooms, and are found in all premade dormitory lots by default. Sims can use the doors to claim ownership of the dorm rooms behind it. When building or modifying a dormitory, each Myne Door must be placed so the picture frame faces outward, and the Myne Door should be the only way in and out of the rooms behind it. This means that multiple-occupancy rooms are not possible, nor are "suites" in which two dorm rooms share a bathroom.

When a Sim claims the door their headshot will appear on the door and only that Sim will be able to modify access permissions for other Sims. The headshot will not change if the Sim's appearance is modified, but the player can update the picture of a playable Sim by having that Sim unclaim and reclaim the room. Dormies that move into the dorm also claim rooms; players are given a slight head-start (about an hour of game time) to claim the rooms they want the playable Sims to have. A playable Sim told to lock or unlock his or her door will hang or remove a standard "no entry" sign, which will allow or prevent other Sims from entering their dorm room. Dormies may also lock their doors, and playable Sims must knock in order to gain entrance.

The door can be used on normal residential lots outside of the college neighborhood to claim "ownership" of a room. Children cannot lock these doors, likely because they lack the needed door locking animation for the interaction to work.

Door of Life And Death[edit | edit source]

The Door of Life And Death allows the player to summon the Grim Reaper. Sims can use it to ask the Reaper to reincarnate a deceased Sim, become impregnated with the genes of another Sim, or challenge the Reaper in a guitar duel to become immune to death. There is a slight chance that Sims will be dragged under the doormat by a pit monster and subsequently killed when attempting to summon the Reaper.

Single-sex doors[edit | edit source]

Doors with male and female variations were first introduced in The Sims: Hot Date, and were reintroduced in every game after. These doors prevent Sims of the opposite sex from passing through, and are primarily used to construct single-sex bathrooms on community lots. Service NPCs will ignore these gender restrictions, although employees on an owned business, along with members of the owner's household, may not be able to.

Other doors[edit | edit source]

The Sims 2: Apartment Life and The Sims 3: Supernatural feature a bookcase that also functions as a hidden door. Players must manually direct Sims to use the bookcase in order to pass through it; Sims will not autonomously use it when told to route to a location behind the door.

The Sims 3: World Adventures introduces a hidden door that blends in with the wall and will only appear when used or when triggered by another object. Certain locked or hidden doors in tombs may require a certain puzzle to be solved in order to make rooms behind the entrance accessible for the exploring Sim.

The Sims 4: Cats & Dogs and The Sims 4: My First Pet Stuff introduce pet doors. The smaller doors are ideal for small dogs and cats while the larger doors allow larger pets and toddlers to pass through.

Notes[edit | edit source]

  1. In The Sims 2, a known glitch causes doors to get stuck open after use. This can be annoying, but is easily fixed by deleting the door and replacing it. If an object such as a ceiling light occupies the space a door opens through, it may act to keep the door from closing; moving the object may allow the door to close.
  2. This includes custom doors but does not include the Myne Door from The Sims 2: University, as it features its own unique locking method.

References[edit | edit source]