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{{Pagecover
<noinclude>{{all
|image=Simbot and sim.jpg
|name = Bought SimBots
|pagetype=A [[life state]]
|image = [[Image:Male_Female_Simbots.jpg|230px]]
|subtitle=[[File:TS4 star trophy icon.png|25px|Featured Article|link=The Sims Wiki:Featured article|left]] The Sims Wiki's [[The Sims Wiki:Featured article|Featured Article]] for August 2015.
|caption = Male (left) and female (right) '''bought''' SimBots.
|TS3A|gen=TS3
|TS3C}}
{{All
|name = SimBot
|image = [[File:RobotTakesFlight.JPG|235px]]
|caption= A SimBot blasting off.
}}
}}
{{Distinguish|Servo|Plumbot}}
{{all
[[File:Trait simbot.png|50px|left]]'''SimBots''' are a [[life state]] introduced to ''The Sims 3'' in ''[[The Sims 3: Ambitions]]'' and [[The Sims 3: Pets (console)|''The Sims 3: Pets'' for console]]. They harken back to [[Servo]]s, however they differ in many important aspects. In the game code, they are identified as "FrankenSims" and "Frankensteins".
|name = Invented SimBots
|image = [[File:Invented_simbots.png|230px]]
|caption = Male (left) and female (right) '''invented''' SimBots.
}}
{{See also|Servo}}

'''SimBots''' are a [[life state]] introduced to ''The Sims 3'' in ''[[The Sims 3: Ambitions]]''. They harken back to [[Servo]]s, however they differ in many important aspects. In the game code, they are identified as "Frankensteins".

__TOC__

These playable creatures have two eyes instead of the single camera-like eye of Servos, and they have a more robotic, less streamlined appearance. This is consistent with the belief that ''The Sims 3'' is set 50 years before ''The Sims 2'' and 25 years before ''The Sims'', and has led to speculation that SimBots are prototypes for Servos. (''The Sims 2'' Servos clearly appear as golden statues in the [[science lab]]s, so it appears that they are a long-term goal.) SimBots can be male or female.

</noinclude>===Methods for Obtaining a SimBot===
{{all
|name = SimBot
|image = [[Image:AmbitionsScreenshot3.png|240px]]
|caption = An inventor and SimBot in ''The Sims 3: Ambitions''.
}}
There are two primary methods for gaining a SimBot:

*'''My Best Friend lifetime reward'''
:If a Sim earns 40,000 lifetime reward points, they can then summon a new SimBot who will automatically have best friend relationship status with the summoning Sim. This method is useful if the player does not want to spend the huge amount of time it takes to invent it. These bought SimBots have a rusty appearance. The gender of a SimBot summoned using this method is random, and there are reports that these SimBots do not live as long as invented ones. {{confirm}}

*'''Invention'''
:SimBots can be built using the [[Inventing]] skill, after reaching level 10 and completing an [[opportunity]] chain.

At some point after reaching level 10, the inventor will receive an opportunity to build their first SimBot. This requires the following materials:
{|class="wikitable heading-blue"
!Item
!Where to get it
|-
|1 unit of Palladium

(ore or smelted)
|Found on the ground in your base neighborhood. Can be Mined using a [[Miner]]
|-
|10 [[Life Fruit]]s
|Harvested with the [[Gardening (The Sims 3)|gardening]] skill.
|-
|1 Heart-Shaped Cut Pink Diamond
|
*Raw Pink Diamonds are extraordinarily unusual gems found in your base neighborhood or from Mining with the Miner invention and the Heart shaped cut is from finding 10 different types of gems.
*Pink Diamonds already cut can also sometimes be bought at the [[Consignment store]].
*Pink Diamonds are strangely common from breaking Space Rocks on a [[Board Breaker]].
|-
|100 units of [[scrap]].
|Find it at the [[Junkyard]] or buy it at the [[Scraptastic™ Workbench]] for §550. Can be Mined using a [[Miner]]
|}
SimBots take a very long time to construct, although they can be constructed in a single day by a dedicated inventor. There is no option to select the gender of this initial SimBot. After the opportunity is complete, the inventor can continue to build more SimBots (as long as they have the required materials), and may choose the gender of additional SimBots when beginning the construction.

Invented SimBots are classed as the inventor's children in the [[family tree]] with a single parent. Any children of the inventor will become the SimBot's half-siblings. Invented SimBots have nicer chassis than the ones bought for lifetime reward points.<noinclude>


These playable creatures have two eyes instead of the single camera-like eye of Servos, and they have a more robotic, less streamlined appearance. This is consistent with the belief that ''The Sims 3'' is set 50 years before ''The Sims 2'' and 25 years before ''The Sims'', and has led to speculation that SimBots are prototypes for Servos. Servos from ''The Sims 2'' appear as golden statues in the [[science lab]]s, so it appears that they are a long-term goal. SimBots can be male or female.
===Simology===
SimBots have most of the same needs as human Sims, except for Hygiene. However, their needs are named differently.


==Simology==
{|class="wikitable heading-blue" style="float:left;"
{| class="plaintable heading-blue" style="float:left;"
!Sim
!Sim
!SimBot
!SimBot
Line 82: Line 38:
|Trivial Entertainment
|Trivial Entertainment
|}
|}
SimBots have most of the same needs as human Sims, except for hygiene. However, their needs are named differently and have a gray color.


Unlike the Servos of ''[[The Sims 2]]'', SimBots possess no ability to shut down to conserve power, or use solar power to recharge, and may sleep in a bed as any other Sim does. Sleeping SimBots emit ones and zeros instead of Z symbols as a reference to binary code. Other Sims, and even other SimBots<ref name="carlsguide">[http://www.carls-sims-3-forum.com/index.php/topic,1206.0.html Thread "Simbots - The Way to Live" at Carl's Sims 3 Guide]</ref>, may react to SimBots with revulsion or fear, in the same way as they might react to [[Ghost]]s and [[Mummy|Mummies]], although some (perhaps Brave Sims{{Confirm}}) may cheer instead. Male and female SimBots differ in the structures of their heads and torsos. Additionally, the piece which connects the torso and pelvis is longer and narrower on female SimBots.
Unlike the Servos of ''[[The Sims 2]]'', SimBots possess no ability to shut down to conserve power, or use solar power to recharge, and may sleep in a bed as any other Sim does. Sleeping SimBots emit ones and zeros instead of Z symbols as a reference to binary code. Other Sims, and even other SimBots,<ref name="carlsguide">[http://www.carls-sims-3-forum.com/index.php/topic,1206.0.html Thread "Simbots - The Way to Live" at Carl's Sims 3 Guide]</ref> will react to SimBots with revulsion if the SimBot is close enough to the said Sim, in the same way as they might react to [[ghost]]s and [[Mummy|mummies]], although those with traits such as [[Party Animal]] or [[Brave]] will cheer instead. This will make them interrupt what they were doing and cancel the whole action queue, and they won't be able to get back to what they were doing by themselves: this is not limited to the first meeting with the SimBot: any time a SimBot leaves the Sim and return to the range of the Sim, this reaction is triggered.


[[Image:Male Female Simbots.jpg|thumb|Bought SimBots|200px]]
While SimBots can eat food, they prefer scrap, and a single piece will completely restore their hunger and provide the Great Meal moodlet. SimBots also receive a variety of unique interactions, such as Show Off Features, Discuss Oil Brands, Insult Puny Human Brain, etc. They can also converse with inanimate machines such as food processors to regain their social need. Not having a Hygiene need, they don't need to shower, and will short out if they do. They can spin their arms like helicopter blades to smash objects for scrap metal, although they can be fined for doing such on public property, except in [[junkyard]]s. They can also [[WooHoo]], but cannot have children from interaction with Sims or other SimBots.<ref>A mod exists which allows a SimBot to have the "Try for Baby" interaction with a normal Sim.</ref> They can "reproduce" by inventing new SimBots, but this requires them to go through the extended process of getting this ability. Like all summoned Mummies, SimBots are classed as [[Elder]]s by the game. SimBots come online with automatic ranks in both the Handiness and Inventing skills.
Male and female SimBots differ in the structures of their heads and torsos. Additionally, the piece which connects the torso and pelvis is longer and narrower on female SimBots.


While SimBots can eat food, they prefer scrap, and a single piece will completely restore their hunger and provide the Great Meal moodlet. SimBots also receive a variety of unique interactions, such as Show Off Features, Discuss Oil Brands, Insult Puny Human Brain, etc. They can also converse with inanimate machines such as food processors to regain their social need. Not having a Hygiene need, they don't need to shower, and will short out if they do. They can spin their arms like helicopter blades to smash objects for scrap metal, although they can be fined for doing such on public property, except in [[junkyard]]s. If they keep destroying objects after getting fined, they'll temporarily have to go to jail. They can also [[WooHoo]], but cannot have children from interaction with Sims or other SimBots.<ref>A mod exists which allows a SimBot to have the "Try for Baby" interaction with a normal Sim.</ref> They can "reproduce" by inventing new SimBots, but this requires them to go through the extended process of getting this ability. They also get a special SimBot only special moodlet from Inventing. Like all summoned Mummies, SimBots are classed as [[elder]]s by the game. SimBots come online with automatic ranks in both the Handiness and Inventing skills.
All SimBots are created with the [[Hydrophobic]] [[trait]]. If a SimBot gets wet, for example by forcing them to shower or swim, they will shut down and get a "Short Out" moodlet which lasts for four hours (it has also been reported that a SimBot may short out for no apparent reason). During this time, other Sims can repair the SimBot, or can choose to Reprogram them, which allows a reselection of their traits. There seems to be no lasting damage from shorting out a SimBot, so it can be useful for redesigning the personality of a newly created SimBot. Other ways you can reset the traits are using the Mid-life Crisis [[Lifetime reward|reward]],although it has been reported<ref name="carlsguide">[http://www.carls-sims-3-forum.com/index.php/topic,1206.0.html Thread "Simbots - The Way to Live" at Carl's Sims 3 Guide]</ref> that reprogramming a SimBot will reset its relationships, or doing the following cheat:


{{Tip|Instead of calling a [[repairman]] or having a Sim repair the SimBot, the player can use the [[testingcheatsenabled]] cheat to remove the "Short Out" moodlet. This can be done by pressing Shift+Ctrl+C, then entering that code, then pressing the moodlet and using Ctrl-click to get rid of it. A Sim who has a [[Moodlet Manager]] can use it on the SimBot to achieve the same outcome.}}
<p style="text-align:center">''Press 'ctrl shft c' and type "testingcheatsenabled true"''</p>


All SimBots are created with the [[Hydrophobic]] [[Trait (The Sims 3)|trait]]. If a SimBot gets wet, for example by forcing them to shower or swim, they will shut down and get a "Short Out" moodlet which lasts for four hours (it has also been reported that a SimBot may short out for no apparent reason). During this time, other Sims can repair the SimBot, or can choose to Reprogram them, which allows a reselection of their traits, including the ability to remove all of their traits. There seems to be no lasting damage from shorting out a SimBot, so it can be useful for redesigning the personality of a newly created SimBot, as the only other opportunity to select traits without using [[testingcheatsenabled|cheats]] is the Mid-life Crisis [[Lifetime reward|reward]]. It has been reported<ref name="carlsguide" /> that reprogramming a SimBot will reset its relationships.
<p style="text-align:center">''Make SimBot your active sim''</p>


[[File:Invented simbots.png|thumb|Invented SimBots|200px]]
<p style="text-align:center">''Shift click on the SimBot''</p>
Even though SimBots are hydrophobic, they have no problem mopping up puddles of water or being sprayed by a sprinkler. However they will short circuit if commanded to play with the sprinkler. Exploring dive wells or being caught in a steam trap will also cause them to short circuit, albeit not every time. Even though they do not like swimming it is still possible to drown a SimBot.


In addition, SimBots will generally have the [[Brave]] trait, though it appears that some do not. However, it is noted that almost all (if not all) invented SimBots will have the Brave trait.
<p style="text-align:center">''Select 'modify traits for active sim'''</p>

This cheat does not only have to be done while SimBot is shorted out, you can do it whenever!

Even though SimBots are Hydrophobic, they have no problem mopping up puddles of water, exploring dive pools, being caught in a steam trap or being sprayed by a sprinkler. However, they will short circuit if commanded to play with the sprinkler.

In addition, SimBots will generally have the [[Brave]] trait, though it appears that some do not.

<blockquote class="note">Instead of calling a [[repairman]] or having a Sim repair the SimBot, the player can use the [[testingcheatsenabled]] cheat to remove the "Short Out" moodlet. This can be done by pressing Shift+Ctrl+C, then entering that code, then pressing the moodlet and using Ctrl-click to get rid of it.</blockquote>


[[File:Meteor-simBot.png|thumb|SimBot Killed by a Meteor|150px]]
SimBots cannot be singed or set on fire, allowing them to safely detonate objects without any negative effects even if they are directly caught in the explosion. SimBots are not only immune to the negative effects of electrocution, but will actually get the Energized moodlet and have their Charge need completely restored. This is most reliably reproduced by having a SimBot attempt to repair or upgrade an electrical object on top of a puddle, such as one created by turning a gardening sprinkler on indoors; but it can also occur during failed repairs or upgrades, from getting caught in an electrical trap, or other ways in which a Sim may be electrocuted.
SimBots cannot be singed or set on fire, allowing them to safely detonate objects without any negative effects even if they are directly caught in the explosion. SimBots are not only immune to the negative effects of electrocution, but will actually get the Energized moodlet and have their Charge need completely restored. This is most reliably reproduced by having a SimBot attempt to repair or upgrade an electrical object on top of a puddle, such as one created by turning a gardening sprinkler on indoors; but it can also occur during failed repairs or upgrades, from getting caught in an electrical trap, or other ways in which a Sim may be electrocuted.


Making a SimBot sleep in the [[Sarcophagus|Cursed Sarcophagus of the Kings]] for an extended period of time will replace one of the SimBot's traits with the [[Evil]] trait. They do not gain a [[Good]] trait from sleeping in the Blessed Sarcophagus of the Kings. SimBots and mummies can fight, and since SimBots are stronger than mummies, the SimBot should win.{{confirm}}&nbsp; It is currently not possible to create a SimBot-Mummy hybrid, although SimBot Ghosts are possible.
Making a SimBot sleep in the [[Sarcophagus|Cursed Sarcophagus of the Kings]] for an extended period of time will replace one of the SimBot's traits with the [[Evil]] trait. They do not gain the [[Good]] trait from sleeping in the Blessed Sarcophagus of the Kings. It is currently impossible to create a SimBot-Mummy hybrid, although SimBot ghosts are possible. SimBots can die of old age, and can also drown, starve or be killed by a meteor{{Vgversion|TS3:A}}.


Since they do not have malleable skin and (technically) do not wear clothes, SimBots are unable to receive tattoos or makeovers.
Since they do not have malleable skin and (technically) do not wear clothes, SimBots are unable to receive tattoos or makeovers. They do not receive the "Completely at Ease" moodlet when opting for spa packages, though they do retain an "Energized" moodlet of the same magnitude, but not the duration.


SimBots have jets in their feet allowing them to hover from place to place. They use this mode of travel as a substitute for running, and also use it when going between nearby lots.
SimBots have jets in their feet allowing them to hover from place to place. They use this mode of travel as a substitute for running, and also use it when going between nearby lots.

{{clr}}
{{clr}}


===Recoloring SimBots===
==Recoloring SimBots==
[[Image:Color Servo.jpg|200px|thumb|Iron Man colored Male SimBot.]]
{{all

|name = Sim Bot
|image = [[Image:Color Servo.jpg|240px]]
|caption = Iron Man coloured Male Sim Bot.
}}
SimBots initialize in a small variety of colors, often with rusty textures.
SimBots initialize in a small variety of colors, often with rusty textures.


On the 28th of April [[TheSims3.com]] ran a promotion for ''The Sims 3: Ambitions'', using a [[Wikipedia:YouTube|YouTube]] video featuring a Sim Bot recolored in the [[Wikipedia:Iron Man|Iron Man]] suit colors. This suggested that Sim Bots might be recolorable in either [[Create a Style]] or [[Create a Sim]]. One hands on preview states that Sim Bots cannot be recolored.<ref>[http://www.sims3cri.com/en/game-info/ep-tools/431-nuovi-dettagli-su-ambitions-dalle-anteprime-olandesi.html New details about Ambitions from the Dutch previews]</ref> This is confirmed as partly true, as using [[mod]]s, it is possible to bring a SimBot into dresser mode and recolor them.
On the 28th of April [[TheSims3.com]] ran a promotion for ''The Sims 3: Ambitions'', using a [[Wikipedia:YouTube|YouTube]] video featuring a SimBot recolored in the [[Wikipedia:Iron Man|Iron Man]] suit colors. This suggested that SimBots might be recolorable in either [[Create a Style]] or [[Create a Sim]]. One hands on preview states that SimBots cannot be recolored.<ref>[http://www.sims3cri.com/en/game-info/ep-tools/431-nuovi-dettagli-su-ambitions-dalle-anteprime-olandesi.html New details about Ambitions from the Dutch previews]</ref> This is confirmed as partly true, as using [[mod]]s, it is possible to bring a SimBot into dresser mode and recolor them.

Incidentally, it is also possible to give a normal Sim a recolorable SimBot body in Create-A-Sim Mode through usage of the unlockOutfits cheat. However, doing this has no affect on the Sim's abilities or behavior.


Incidentally, it is also possible to give a normal Sim a recolorable SimBot body in Create-A-Sim mode through usage of the unlockOutfits cheat. However, doing this has no effect on the Sim's abilities or behavior.


{{clr}}
{{clr}}


===Gallery===
==See also==
* [[Game guide:Methods for obtaining a SimBot|Methods for obtaining a SimBot]]
<gallery widths="150">

==Trivia==
* [[Inventing]] from ''[[The Sims 3: Ambitions]]'' is also featured on [[The Sims 3: Pets (Console)]],<ref>http://www.youtube.com/watch?v=y0uuo0WkU68&feature=player_embedded</ref> This makes SimBot the new creature in [[The Sims 3: Pets (Console)]].<ref>http://www.youtube.com/watch?v=1MFJCgC6jnw&feature=feedu</ref>
* SimBots cannot be made in [[Bridgeport]] except by using a game [https://www.modthesims.info/download.php?t=437402 mod] due to a technical problem in the world data.
* A male SimBot slightly resembles the title character from [[Wikipedia: The Iron Giant|The Iron Giant]].
* When a SimBot dies, it gets its own [[Gravestone|tombstone]], which has a picture of a SimBot's hand holding up an hourglass.
* With ''[[The Sims 3: Seasons]]'' installed, if the SimBot is outside during rainy weather, it will short circuit.
* A SimBot will emit ones and zeros instead of Z's when it sleeps.
* SimBots cannot use the [[Change appearance|Change Appearance]] interaction on a mirror.
* If ''[[The Sims 3: Pets]]'' is installed, SimBots are unable to ride a [[horse]], regardless of their [[Riding]] skill Level.
* If ''[[The Sims 3: Supernatural]]'' is installed, Sims can obtain a [[Alchemy|Bottled SimBot Converter]] to turn another Sim into a SimBot. Additionally, SimBots can be turned into regular Sims by using a potent cure elixir.
** Sims converted into SimBots using an elixir will automatically have their Handiness and Inventing skills improved to level 8 and 4, respectively. They retain these skill levels even when a different life state elixir is used.
** SimBots created using Bottled SimBot Converter have the Immune to Fire hidden trait. This trait is retained if a different life state elixir is used afterwards.
* If ''[[The Sims 3: Into the Future]]'' is installed, SimBots are still able to travel to the [[Oasis Landing|future]] just like human Sims, and can develop relations with [[Plumbot]]s.
* Plumbots can be viewed as the future, and thus more advanced, version of SimBots.
* In ''[[The Sims Medieval]]'', the [[Golem]]s seen in the [[Ticktop]] annexation quest bear some resemblance to SimBots.

==Gallery==
<tabber>
Screenshots=
<gallery>
Sim Bot.JPG|A white and gold SimBot used in EA promotional material.
Sim Bot.JPG|A white and gold SimBot used in EA promotional material.
White SimBot.jpg|A white and gold SimBot used in EA promotional material.
White SimBot.jpg|A white and gold SimBot used in EA promotional material.
simbot and sim.jpg|An inventor with two SimBots.
SimBot Jetting.jpg|A SimBot jetting between lots.
SimBot Jetting.jpg|A SimBot jetting between lots.
SimBot-Ghost.jpg|A female SimBot Ghost.
SimBot-Ghost.jpg|A female SimBot Ghost.
Simbot_Sim.jpg|An ordinary Sim can get a SimBot outfit, which is re-colourable, by using the cheat unlockOutfits on, then click on the option 'plan outfit' using a dresser.
SimBotFuture1.JPG|SimBot talking to a [[Plumbot]].
SimBotFuture2.JPG|SimBot and a Plumbot
SimBotFuture3.JPG|SimBot next to a [[Time portal]].
</gallery>
</gallery>
|-|
Videos=
<gallery>
The Sims 3 Ambitions SimBot Abilities and How to Find Them
</gallery>
</tabber>


==References==
==References==
<references/>
<references />
{{Sim Life states}}

{{Life states}}
{{Feat art|August 2015}}

[[es:SimBot]]
[[es:SimBot]]
[[fr:SimBot]]
[[fr:SimBot]]
[[ru:Симбот]]
</noinclude>
[[pl:SimBot]]
[[Category:Ambitions]]
[[Category:Ambitions]]
[[Category:Life States]]
[[Category:Life states]]
[[Category:Inventions]]
[[Category:Inventions]]
[[Category:Elders]]

Latest revision as of 16:58, 27 June 2021

SimBot
A life state · Featured in: The Sims 3: Ambitions

Featured Article
Featured Article
The Sims Wiki's Featured Article for August 2015.

SimBot

A SimBot blasting off.

Not to be confused with Servo or Plumbot.

SimBots are a life state introduced to The Sims 3 in The Sims 3: Ambitions and The Sims 3: Pets for console. They harken back to Servos, however they differ in many important aspects. In the game code, they are identified as "FrankenSims" and "Frankensteins".

These playable creatures have two eyes instead of the single camera-like eye of Servos, and they have a more robotic, less streamlined appearance. This is consistent with the belief that The Sims 3 is set 50 years before The Sims 2 and 25 years before The Sims, and has led to speculation that SimBots are prototypes for Servos. Servos from The Sims 2 appear as golden statues in the science labs, so it appears that they are a long-term goal. SimBots can be male or female.

Simology[edit | edit source]

Sim SimBot
Hunger Scrap Reserves
Bladder Waste Buildup
Energy Charge
Social Human Interaction[1]
Hygiene Not available
Fun Trivial Entertainment

SimBots have most of the same needs as human Sims, except for hygiene. However, their needs are named differently and have a gray color.

Unlike the Servos of The Sims 2, SimBots possess no ability to shut down to conserve power, or use solar power to recharge, and may sleep in a bed as any other Sim does. Sleeping SimBots emit ones and zeros instead of Z symbols as a reference to binary code. Other Sims, and even other SimBots,[2] will react to SimBots with revulsion if the SimBot is close enough to the said Sim, in the same way as they might react to ghosts and mummies, although those with traits such as Party Animal or Brave will cheer instead. This will make them interrupt what they were doing and cancel the whole action queue, and they won't be able to get back to what they were doing by themselves: this is not limited to the first meeting with the SimBot: any time a SimBot leaves the Sim and return to the range of the Sim, this reaction is triggered.

Bought SimBots

Male and female SimBots differ in the structures of their heads and torsos. Additionally, the piece which connects the torso and pelvis is longer and narrower on female SimBots.

While SimBots can eat food, they prefer scrap, and a single piece will completely restore their hunger and provide the Great Meal moodlet. SimBots also receive a variety of unique interactions, such as Show Off Features, Discuss Oil Brands, Insult Puny Human Brain, etc. They can also converse with inanimate machines such as food processors to regain their social need. Not having a Hygiene need, they don't need to shower, and will short out if they do. They can spin their arms like helicopter blades to smash objects for scrap metal, although they can be fined for doing such on public property, except in junkyards. If they keep destroying objects after getting fined, they'll temporarily have to go to jail. They can also WooHoo, but cannot have children from interaction with Sims or other SimBots.[3] They can "reproduce" by inventing new SimBots, but this requires them to go through the extended process of getting this ability. They also get a special SimBot only special moodlet from Inventing. Like all summoned Mummies, SimBots are classed as elders by the game. SimBots come online with automatic ranks in both the Handiness and Inventing skills.

Tip
Instead of calling a repairman or having a Sim repair the SimBot, the player can use the testingcheatsenabled cheat to remove the "Short Out" moodlet. This can be done by pressing Shift+Ctrl+C, then entering that code, then pressing the moodlet and using Ctrl-click to get rid of it. A Sim who has a Moodlet Manager can use it on the SimBot to achieve the same outcome.

All SimBots are created with the Hydrophobic trait. If a SimBot gets wet, for example by forcing them to shower or swim, they will shut down and get a "Short Out" moodlet which lasts for four hours (it has also been reported that a SimBot may short out for no apparent reason). During this time, other Sims can repair the SimBot, or can choose to Reprogram them, which allows a reselection of their traits, including the ability to remove all of their traits. There seems to be no lasting damage from shorting out a SimBot, so it can be useful for redesigning the personality of a newly created SimBot, as the only other opportunity to select traits without using cheats is the Mid-life Crisis reward. It has been reported[2] that reprogramming a SimBot will reset its relationships.

Invented SimBots

Even though SimBots are hydrophobic, they have no problem mopping up puddles of water or being sprayed by a sprinkler. However they will short circuit if commanded to play with the sprinkler. Exploring dive wells or being caught in a steam trap will also cause them to short circuit, albeit not every time. Even though they do not like swimming it is still possible to drown a SimBot.

In addition, SimBots will generally have the Brave trait, though it appears that some do not. However, it is noted that almost all (if not all) invented SimBots will have the Brave trait.

SimBot Killed by a Meteor

SimBots cannot be singed or set on fire, allowing them to safely detonate objects without any negative effects even if they are directly caught in the explosion. SimBots are not only immune to the negative effects of electrocution, but will actually get the Energized moodlet and have their Charge need completely restored. This is most reliably reproduced by having a SimBot attempt to repair or upgrade an electrical object on top of a puddle, such as one created by turning a gardening sprinkler on indoors; but it can also occur during failed repairs or upgrades, from getting caught in an electrical trap, or other ways in which a Sim may be electrocuted.

Making a SimBot sleep in the Cursed Sarcophagus of the Kings for an extended period of time will replace one of the SimBot's traits with the Evil trait. They do not gain the Good trait from sleeping in the Blessed Sarcophagus of the Kings. It is currently impossible to create a SimBot-Mummy hybrid, although SimBot ghosts are possible. SimBots can die of old age, and can also drown, starve or be killed by a meteor[TS3:A].

Since they do not have malleable skin and (technically) do not wear clothes, SimBots are unable to receive tattoos or makeovers. They do not receive the "Completely at Ease" moodlet when opting for spa packages, though they do retain an "Energized" moodlet of the same magnitude, but not the duration.

SimBots have jets in their feet allowing them to hover from place to place. They use this mode of travel as a substitute for running, and also use it when going between nearby lots.

Recoloring SimBots[edit | edit source]

Iron Man colored Male SimBot.

SimBots initialize in a small variety of colors, often with rusty textures.

On the 28th of April TheSims3.com ran a promotion for The Sims 3: Ambitions, using a YouTube video featuring a SimBot recolored in the Iron Man suit colors. This suggested that SimBots might be recolorable in either Create a Style or Create a Sim. One hands on preview states that SimBots cannot be recolored.[4] This is confirmed as partly true, as using mods, it is possible to bring a SimBot into dresser mode and recolor them.

Incidentally, it is also possible to give a normal Sim a recolorable SimBot body in Create-A-Sim mode through usage of the unlockOutfits cheat. However, doing this has no effect on the Sim's abilities or behavior.

See also[edit | edit source]

Trivia[edit | edit source]

  • Inventing from The Sims 3: Ambitions is also featured on The Sims 3: Pets (Console),[5] This makes SimBot the new creature in The Sims 3: Pets (Console).[6]
  • SimBots cannot be made in Bridgeport except by using a game mod due to a technical problem in the world data.
  • A male SimBot slightly resembles the title character from The Iron Giant.
  • When a SimBot dies, it gets its own tombstone, which has a picture of a SimBot's hand holding up an hourglass.
  • With The Sims 3: Seasons installed, if the SimBot is outside during rainy weather, it will short circuit.
  • A SimBot will emit ones and zeros instead of Z's when it sleeps.
  • SimBots cannot use the Change Appearance interaction on a mirror.
  • If The Sims 3: Pets is installed, SimBots are unable to ride a horse, regardless of their Riding skill Level.
  • If The Sims 3: Supernatural is installed, Sims can obtain a Bottled SimBot Converter to turn another Sim into a SimBot. Additionally, SimBots can be turned into regular Sims by using a potent cure elixir.
    • Sims converted into SimBots using an elixir will automatically have their Handiness and Inventing skills improved to level 8 and 4, respectively. They retain these skill levels even when a different life state elixir is used.
    • SimBots created using Bottled SimBot Converter have the Immune to Fire hidden trait. This trait is retained if a different life state elixir is used afterwards.
  • If The Sims 3: Into the Future is installed, SimBots are still able to travel to the future just like human Sims, and can develop relations with Plumbots.
  • Plumbots can be viewed as the future, and thus more advanced, version of SimBots.
  • In The Sims Medieval, the Golems seen in the Ticktop annexation quest bear some resemblance to SimBots.

Gallery[edit | edit source]

References[edit | edit source]

  1. Does not need to be human, can be from talking to small appliances or other SimBots.
  2. 2.0 2.1 Thread "Simbots - The Way to Live" at Carl's Sims 3 Guide
  3. A mod exists which allows a SimBot to have the "Try for Baby" interaction with a normal Sim.
  4. New details about Ambitions from the Dutch previews
  5. http://www.youtube.com/watch?v=y0uuo0WkU68&feature=player_embedded
  6. http://www.youtube.com/watch?v=1MFJCgC6jnw&feature=feedu
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