Comparison between The Sims 2 and The Sims 3

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The Sims 3 is based on The Sims original base game and The Sims 2 original base game, and therefore contains many of the same features.

Completely new features

These features in The Sims 3 base game have not existed in any game in The Sims series before:

  • Seamless neighborhood
    • Bicycles
    • Time passes on all lots on the same time - in The Sims 2 it was frozen on the home lot as long as Sims visited community lots. To avoid exploitation of this, Sims could not learn skills, or sleep, on community lots. In The Sims 3, Sims can do almost everything regardless of where they are.
    • Ability to visit other homes
    • Story progression - non-active households evolve during gameplay (can turn on or off)
    • Variable lifespan
  • Create-A-Sim features:
  • Traits.
  • Moodlets
  • Favorites (food, color and music)
  • Create-A-Style
  • Ability to adjust lifespan
    • Ability to turn off aging (possible through cheats in The Sims 2)
  • New skills: guitar, painting and writing.
  • "Rabbit holes" - elementary, opaque civic buildings
    • Skill classes at rabbit holes
    • Community Events at rabbit holes, such as plays, concerts, games and spa treatment (Bon Voyage had on-screen massage and saunas, though conceptually different)
  • Opportunities
  • Enhanced job features
    • Job performance options
    • Dynamic performance criteria (skills, co-workers, assignments)
    • Raises
    • Branching careers
  • New music and TV channels
  • Ghost interaction

In The Sims 3 expansion packs

The Sims 2 expansion features in The Sims 3 base game

Many features introduced in The Sims 2 expansions appear in The Sims 3 base game, to some extent.

  • Young adults (University): This life stage was for college years. Now it is a regular life stage. Also in Life Stories.
  • Mobile phones (University): Each Sim that is a child and older now has a mobile phone fixed in their inventory. Sims 2 Life Stories as well.
  • Treadmill (University)S2LS
  • Libraries and Gyms (University, Open For Business and Free Time): Player Sims in The Sims 2 cannot normally build skills on community lots (see above). Students in University can do this, because their semester clock always ticks down. In Open For Business, Sims can run a venue with bookshelves and gym machines for townie Sims. Hobby lots in Free Time allows this exploit.
  • Personal inventory (Nightlife) - now limited to vehicles and portable objects
  • Cemeteries All sims 2 games were private cemeteries.
  • Gardening (Seasons) - expanded
  • Fishing (Seasons) - expanded
  • Storing and eating leftovers Any sims 2 game.
  • Journalism and Music careers (Seasons)
  • Jewelry (Bon Voyage) - though many kinds of jewelry (such as face piercings) are left out without the addition of custom content
  • Walking between lots (Bon Voyage)
  • Beaches (Bon Voyage), no beach swimming, though
  • Bug catching (Free Time): See collecting.And Seasons as well
  • Jogging (Free Time): Now in the open environment, instead of off-screen.
  • Toothbrushing (Apartment Life): As it was featured in The Sims base game.
  • Influence - combined with Charisma skill

Objects

Lost features

These game features were found in The Sims 2 base game but not in The Sims 3.

Lost skills

Lost NPCs

NPCs that were in The Sims 2 base game, but not in The Sims 3.

Lost objects

These objects (with unique interactions) were found in The Sims 2 base game but not The Sims 3 base game:

Changes in Animations

See also