Comparison between The Sims 2 and The Sims 3: Difference between revisions

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{{merge|Comparison between The Sims base games}}
[[The Sims 3]] is based on [[The Sims]] original game and [[The Sims 2]] original game, and contains most features of these.
''[[The Sims 3]]'' is based on ''[[The Sims]]'' original base game and ''[[The Sims 2]]'' original base game, and therefore contains many of the same features.
 
==SimsCompletely 2 expansionnew features in The Sims 3==
These features in The Sims 3 base game have not existed in any game in [[The Sims series]] before:
* [[Young adult]]s ([[University]])
 
* [[Mobile phone]]s (University)
* Seamless neighborhood
* Guitar (University)
** [[Bicycle]]s
* [[Private cars]] ([[Nightlife]])
** Universal clock synchronized in all lots—in ''The Sims 2'', time was frozen on the home lot as long as Sims visited community lots. To avoid exploitation of this, Sims weren't able to learn skills or sleep on community lots. In ''The Sims 3'', Sims can do almost everything regardless of where they are.
* [[Personal inventory]] (Nightlife)
** Ability to visit other homes
* [[Gardening]] ([[Seasons]])
** [[Story progression]] - non-active households evolve during gameplay (can be turned on or off)
* [[Fishing]] (Seasons)
* [[Create-A-Sim]] features:
* Storing and eating [[leftovers]] (Seasons)
** Continuous [[body shapes]] (muscular/obese) and skin colors
* [[Jewelry]] ([[Bon Voyage]])
** Enhanced facial customization features
* [[Ceilings]] ([[Apartment Life]])
** Completely customizable hair color, the possibility to have separate hair root, base, highlight, and tip colors
* [[Toothbrushing]] (Apartment Life)
** Independent [[footwear]] (was attached to legwear in ''The Sims 2'')
* [[Playground]] structures (Apartment Life)
** Different voice types
* [[Trait (The Sims 3)|Traits]]
* [[Moodlets]]
* [[Favorites]]
* [[Create A Style|Create-A-Style]]
* Ability to adjust [[lifespan]]
** Ability to turn off aging (possible through cheats in ''The Sims 2'')
** All Sims, including townies and NPCs, age as the game progresses
* Many new and more enhanced [[skill]]s
** [[Upgrade|Upgrading]] ability
** [[Cooking (The Sims 3)#Recipes|Recipes]]
** [[Bookstore#Sheet music|Sheet music]]
** [[Skill book]]s at different levels for all skills
** Unique books and new literary genres
** Different workout abilities
** Skill achievements
* [[Rabbit hole]]s - elementary, opaque civic buildings
** [[Skill class]]es at rabbit holes
** [[Community event]]s at rabbit holes and community lots
** Maintaining controls over Sims at school or workplace
* [[Opportunity|Opportunities]]
* Enhanced [[job]] features
** Job performance options
** Dynamic performance criteria (skills, coworkers, assignments)
** [[Career#Pay raises|Raises]]
** Branching careers
* [[Ghost]] interaction and playable ghosts.
 
===In The Sims 3 expansion packs===
* Basement tool ([[basement]]s were made by using [[foundation]]s and as part of feature in ''The Sims 2: Nightlife''){{Vgversion|TS3:WA}}
* [[Laundry]]{{Vgversion|TS3:A}}
* [[Tattoo]]{{Vgversion|TS3:A}}
* [[Fountain]] tool{{Vgversion|TS3:LN}}
* Breast and muscle definition slider{{Vgversion|TS3:LN}}
* Body hair{{vgversion|TS3:G}}
* Controllable [[pet]]s (possible through cheats in ''The Sims 2: Pets''){{vgversion|TS3:P}}
 
==The Sims 2 expansion features in The Sims 3 base game==
Many features introduced in ''The Sims 2'' expansions appear in ''The Sims 3'' base game, to some extent.
 
* [[Young adult]]{{Vgversion|TS2:U}}: Part of the regular life state now.
* Treadmill{{Vgversion|TS2:U}}
* [[Inventory]]{{Vgversion|TS2:NL}}: Each Sim has personal inventory and a family inventory.
* [[Cemetery|Cemeteries]]{{Vgversion|TS2:NL}}
* [[Gardening]]{{Vgversion|TS2:S}}
* [[Fishing]]{{Vgversion|TS2:S}}
* [[Leftover]]{{Vgversion|TS2:S}}
* [[Journalism]] and [[Music (career)|Music]] careers{{Vgversion|TS2:S}}
* [[Jewelry]]{{Vgversion|TS2:BV}}
* [[Walking]] between lots{{Vgversion|TS2:BV}}
* [[Beach]]es{{Vgversion|TS2:BV}}: Ability for Sims to swim in the open sea reappears in [[The Sims 3/Patch 42|patch 1.42]], equivalent to ''[[The Sims 3: Seasons]]''.
* [[Bug collecting]]{{Vgversion|TS2:S}}{{Vgversion|TS2:FT}}
* [[Hiking and jogging|Jogging]]{{Vgversion|TS2FT}}: Now in the open environment, instead of off-screen.
* [[Toothbrushing]]{{Vgversion|TS2:AL}}
 
===Objects===
* [[Mobile phone]]s{{Vgversion|TS2:U}}: Each Sim that is a child and older now has a mobile phone fixed in their inventory.
* [[Guitar]]{{Vgversion|TS2:U}}: As many games and expansions featured a fixed electric guitar, ''The Sims 3'' has a portable acoustic guitar with a designated [[guitar skill]].
* [[Car|Ownable cars]]{{Vgversion|TS2:NL}}
* Roof objects{{Vgversion|TS2:S}}
* Activity table{{Vgversion|TS2:FT}}: [[Toddler]]s no longer gain skill from using it.
* [[Jungle gym]]{{Vgversion|TS2:AL}}
* [[Ceiling]]{{Vgversion|TS2:AL}}
 
==Lost features==
These game features were found in ''The Sims 2'' base game but not in ''The Sims 3''.
 
* [[CleaningCinematic]] skills
* [[Aspiration (The Sims 2)|Aspiration]]: Replaced with [[lifetime happiness]].
* [[Creativity]] skill - replaced by [[Guitar skill]], [[Painting]] and [[Writing]]
* [[Slacker]] career
* [[Aspiration]] (replaced by [[lifetime happiness]])
* [[Aspiration rewards]] (replaced by [[lifetime happiness rewards]])
* [[Slacker]] skill
* [[Fears]]
* [[Underwear]]: stylesUnderwear -clothing thoughstyle underwearis canpart be used as theof [[pajamas]] style.
* [[Private school]]: Reappears as [[Boarding school]] in ''[[The Sims 3: Generations]]''.
* Visible retail stores: Reappears as [[market]]{{Vgversion|TS3:WA}}, [[consignment store]]{{Vgversion|TS3:A}}, and [[gallery shop]]{{Vgversion|TS3:ITF}}.
* Visible retail stores
* [[Yoga]]
* [[Meditation]]
* [[Interests]]
* [[Memories]]: Returns in ''[[The Sims 3: Generations]]''
* [[Alien]]s
* [[Alien]]s, [[alien abduction]], and [[pregnancy|alien pregnancy]]: Returns in ''[[The Sims 3: Seasons]]''.
* Flower beds that require watering and bushes that require trimming
* [[Environment]] and [[comfort]] needs: Replaced by [[moodlets]]
* The ability to create new neighborhoods. Replaced by [[Create-A-World]]
* [[Illness]]: Returns in ''[[The Sims 3: Seasons]]''
* [[Inheritance]]: Returns as a [[Lifetime Reward]]{{Vgversion|TS3:G}}
* Photo album: Screenshots are uploaded to [[TheSims3.com]] where stories are created.
* The need to buy clothes
* [[Cockroaches]]. They return as a [[Bug collecting|collectible]].
* Dreaming during sleep: Re-added in patch 1.5/1.6
* [[Body Shop]]
* Crosswords in [[newspaper]]s
* [[Zodiac|Astrological signs]]: Returns in ''[[The Sims 3: Late Night]]'' and [[The Sims 3/Patch 17|patch 17]].
* Shops (Sims no longer need to buy food on commercial lots, and The Sims 3 does not have magazines and video games as an item that can be bought and used. The ability to purchase clothing is reintroduced in ''[[The Sims 3: Into the Future]]'').
* The picture-in-picture window (also present in ''[[The Sims]]'').
 
===Lost skills===
* [[Mechanical]] skill: Replaced with [[Handiness]]
* [[Cleaning]] skill
* [[Creativity (skill)|Creativity]] skill: Replaced with several relevant skills; [[Instrument skill|Guitar]], [[Painting]], and [[Writing]] in base game, and additional skills from [[expansion pack]]s and store including [[Sculpting]], Piano, Bass, Drums, Violin and Laser Rhythm-a-con skills.
* [[Secret skills#Yoga|Yoga]] secret skill
* [[Secret Skill#The Sims 2|Meditation]] secret skill: Returns in ''The Sims: World Adventures'' as an ability upon reaching level 5 of the [[Martial Arts]] skill.
 
===Lost NPCs===
[[NPC]]s that were in ''The Sims 2'' base game, but not in ''The Sims 3''.
* [[Exterminator]]
* [[Headmaster]]
* [[Hula Zombies]]
* [[Social Bunny]]
* [[Therapist]]
* [[Gardener]]
* [[Nanny]]: Replaced with [[babysitter]].
* Cashier: Reappears in [[market]]{{Vgversion|TS3:WA}} and [[consignment store]]{{Vgversion|TS3:A}}.
* [[Bartender]]: Replaced with Mixologist{{Vgversion|TS3:LN}}
 
===Lost objects===
These objects (with unique interactions) were found in ''The Sims 2'' base game but not ''The Sims 3'' base game:
 
* [[Aspiration reward (The Sims 2)|Aspiration rewards]]: Replaced with [[lifetime reward]]
* [[Piano]] - replaced by Guitar
* [[Piano]]: Returns in ''[[The Sims 3: Late Night]]''
* [[Springboard]] (though [[pool]]s still exist)
* [[Pinball Machine]]s: Returns as premium content from the Store<ref>[http://store.thesims3.com/productDetail.html?productId=OFB-SIM3:43459 Pinball machine available at the Store.]</ref>
* [[Hot tub]]
* [[Diving board]]: Returns in ''[[The Sims 3: Seasons]]''
* Retail objects (cash register, shelves etc)
* [[Hot tub]]: Returns in ''[[The Sims 3: Late Night]]''
* Retail objects (cash register, shelves): Returns in ''[[The Sims 3: World Adventures]]'' and later
* [[Magazine]]s
* [[Wedding arch]]: Returns in ''[[The Sims 3: Generations]]''
* [[Changing table]]s: Returns as premium content from the Store
 
===Changes in Animations===
* [[Pregnancy]]
* [[Birthday]] parties / aging up
* [[Death]]
* [[Marriage]]
* Making out: has been toned down
* Getting in and out of a [[vehicle]]
 
==See also==
* [[ComparisonsComparison between The Sims 2base and The Sims 3games]]
* [[Comparison between The Sims and The Sims 2]]
* [[Comparison between The Sims 3 and The Sims Medieval]]
* [[Comparison between The Sims 2: Bon Voyage and The Sims 3: World Adventures]]
* [[Comparison between The Sims 2: Open for Business and The Sims 3: Ambitions]]
* [[Comparison between The Sims 2: Nightlife and The Sims 3: Late Night]]
* [[Comparison between The Sims 2: Pets and The Sims 3: Pets]]
* [[Comparison between The Sims 2: Seasons and The Sims 3: Seasons]]
* [[Comparison between The Sims 2: University and The Sims 3: University Life]]
* [[Comparison between The Sims 3 and The Sims 4]]
 
==References==
<references />
[[Category:Game comparisons]]