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==Usage in The Sims series==
==Usage in The Sims series==
[[The Sims series|''The Sims'' series]] utilizes a new, in-house, game engine for each base game, with expansion packs and stuff packs being built on the same engine for that specific game. For example, ''[[The Sims 2]]'' introduced a 3D engine with visual and technical advances over [[The Sims|its predecessor]] while its sequel, ''[[The Sims 3]]'' brought in a newer version of the engine that incorporated further visual enhancements with a fully fledged texture streaming solution to accommodate the open world.
[[The Sims series|''The Sims'' series]] utilizes a new, in-house game engine for each base game, with expansion packs and stuff packs being built on the same engine for that specific game. For example, ''[[The Sims 2]]'' introduced a 3D engine with visual and technical advances over [[The Sims|its predecessor]], while its sequel, ''[[The Sims 3]]'', brought in a newer version of the engine that incorporated further visual enhancements with a fully fledged texture streaming solution to accommodate the open world.


Spin-off titles utilize a modified version of the newest available engine. An example of this is how ''[[The Sims Stories]]'' uses a modified version of the engine from ''[[The Sims 2]]'' by decreasing the system requirements in order to make the game "laptop friendly". ''[[The Sims Medieval]]'' utilizes a modified version of the game engine from ''[[The Sims 3]]'' with rendering enhancements.
Spin-off titles utilize a modified version of the newest available engine. An example of this is how ''[[The Sims Stories]]'' uses a modified version of the engine from ''[[The Sims 2]]'' by decreasing the system requirements in order to make the game "laptop friendly". ''[[The Sims Medieval]]'' utilizes a modified version of the game engine from ''[[The Sims 3]]'' with rendering enhancements.


Console titles used different engines, until ''[[The Sims 3 (console)|The Sims 3 for console]]'' due to hardware differences. ''[[The Sims (console)|The Sims for console]]'' used a 3D rendering engine unlike [[The Sims|its PC counterpart]] but limited gameplay to one floor per lot and implemented the [[object limiter]]. ''[[The Sims: Bustin' Out]]'' used an engine which featured visual enhancements on the original console engine as well as rendered load screens. ''[[The Urbz: Sims in the City]]'' up to ''[[The Sims 2: Castaway]]'' utilized a 3D engine which was incrementally updated with each game, ''[[The Sims 2 (console)|The Sims 2 for console]]'' adding a "direct control" system allowing for third-person control over Sims as opposed to the traditional "point and click" system. ''[[The Sims 3 (console)|The Sims 3 for console]]'' uses a "watered-down" version of [[The Sims 3|the PC version's engine]] with the object limiter applied and the texture streaming solution omitted due to the console's RAM limitations but allows for multiple floors to be constructed and used on a lot.
Console titles used different engines, until ''[[The Sims 3 (console)|The Sims 3 for console]]'' due to hardware differences. ''[[The Sims (console)|The Sims for console]]'' used a 3D rendering engine unlike [[The Sims|its PC counterpart]] but limited gameplay to one floor per lot and implemented the [[object limiter]]. ''[[The Sims: Bustin' Out]]'' used an engine which featured visual enhancements on the original console engine as well as rendered load screens. ''[[The Urbz: Sims in the City]]'' up to ''[[The Sims 2: Castaway]]'' utilized a 3D engine which was incrementally updated with each game, ''[[The Sims 2 (console)|The Sims 2 for console]]'' adding a "direct control" system allowing for third-person control over Sims as opposed to the traditional "point and click" system. ''[[The Sims 3 (console)|The Sims 3 for console]]'' uses a "watered-down" version of [[The Sims 3|the PC version's engine]] with the object limiter applied and the texture streaming solution omitted due to the console's RAM limitations but allows for multiple floors to be constructed and used on a lot. ''[[The Sims 4 (console)|The Sims 4 for console]]'' uses the same engine as its PC counterpart and the game itself is virtually identical to the PC, baring being slightly behind in updates and new expansion packs and support for controllers.


== Engines ==
== Engines ==
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===SmartSim===
===SmartSim===
*''[[The Sims 4]]''<ref>[http://simsvip.com/2013/08/22/the-sims-4-qa-wryan-vaughan/ Q&A with developer Ryan Vaughn] at SimsVIP</ref>
*''[[The Sims 4]]''<ref>[http://simsvip.com/2013/08/22/the-sims-4-qa-wryan-vaughan/ Q&A with developer Ryan Vaughn] at SimsVIP</ref>
**''[[The Sims 4: Outdoor Retreat]]''
**''[[The Sims 4: Get To Work]]''
**''[[The Sims 4: Luxury Party Stuff]]''
**''[[The Sims 4: Perfect Patio Stuff]]''
**''[[The Sims 4: Spa Day]]''
**''[[The Sims 4: Cool Kitchen Stuff]]''
**''[[The Sims 4: Spooky Stuff]]''
**''[[The Sims 4: Get Together]]''
**''[[The Sims 4: Movie Hangout Stuff]]''
**''[[The Sims 4: Romantic Garden Stuff]]''
**''[[The Sims 4: Dine Out]]''
**''[[The Sims 4: Kids Room Stuff]]''
**''[[The Sims 4: Backyard Stuff]]''
**''[[The Sims 4: City Living]]''
**''[[The Sims 4: Vintage Glamour Stuff]]''
**''[[The Sims 4: Vampires]]''
**''[[The Sims 4: Bowling Night Stuff]]''
**''[[The Sims 4: Parenthood]]''
**''[[The Sims 4: Fitness Stuff]]''
**''[[The Sims 4: Toddler Stuff]]''
**''[[The Sims 4: Cats & Dogs]]''
**''[[The Sims 4: Laundry Day Stuff]]''
**''[[The Sims 4: Jungle Adventure]]''
**''[[The Sims 4: My First Pet Stuff]]''
**''[[The Sims 4: Seasons]]''
**''[[The Sims 4: Get Famous]] ''
**''[[The Sims 4: StrangerVille]] ''
**''[[The Sims 4: Island Living]] ''
**''[[The Sims 4: Moschino Stuff]] ''
**''[[The Sims 4: Realm of Magic]] ''
**''[[The Sims 4: Discover University]]''
**''[[The Sims 4: Tiny Living Stuff]] ''
**''[[The Sims 4: Eco Lifestyle]] ''
**''[[The Sims 4: Nifty Knitting Stuff]] ''
**''[[The Sims 4: Journey to Batuu]]''
**''[[The Sims 4: Snowy Escape]]''
**''[[The Sims 4: Paranormal Stuff]]''


==References==
==References==

Latest revision as of 11:36, 7 April 2021

A game engine is a piece of software used to power and control a game. An engine is tasked with various different game-related mechanics such as graphics rendering, physics, sounds, scripting, animations, AI and resource management.

Usage in The Sims series[edit | edit source]

The Sims series utilizes a new, in-house game engine for each base game, with expansion packs and stuff packs being built on the same engine for that specific game. For example, The Sims 2 introduced a 3D engine with visual and technical advances over its predecessor, while its sequel, The Sims 3, brought in a newer version of the engine that incorporated further visual enhancements with a fully fledged texture streaming solution to accommodate the open world.

Spin-off titles utilize a modified version of the newest available engine. An example of this is how The Sims Stories uses a modified version of the engine from The Sims 2 by decreasing the system requirements in order to make the game "laptop friendly". The Sims Medieval utilizes a modified version of the game engine from The Sims 3 with rendering enhancements.

Console titles used different engines, until The Sims 3 for console due to hardware differences. The Sims for console used a 3D rendering engine unlike its PC counterpart but limited gameplay to one floor per lot and implemented the object limiter. The Sims: Bustin' Out used an engine which featured visual enhancements on the original console engine as well as rendered load screens. The Urbz: Sims in the City up to The Sims 2: Castaway utilized a 3D engine which was incrementally updated with each game, The Sims 2 for console adding a "direct control" system allowing for third-person control over Sims as opposed to the traditional "point and click" system. The Sims 3 for console uses a "watered-down" version of the PC version's engine with the object limiter applied and the texture streaming solution omitted due to the console's RAM limitations but allows for multiple floors to be constructed and used on a lot. The Sims 4 for console uses the same engine as its PC counterpart and the game itself is virtually identical to the PC, baring being slightly behind in updates and new expansion packs and support for controllers.

Engines[edit | edit source]

The Sims Engine[edit | edit source]

This is the first engine used by the series. It uses a variation of 2D and 3D graphics, with Sim models being of a high polygon count while objects are pre-rendered.

This engine is used by these games:

The Sims 2 Engine[edit | edit source]

This is the second engine used by the series. It replaces the isometric view of the original game with a full 3D rendering system. The newer engine also allows for easy distribution of mods and custom content, thanks to the .package file support.

This engine is used by these games:

The Sims 3 Engine[edit | edit source]

This is the third engine used by the series. As well as numerous visual improvements such as texture quality, shader quality and lighting, the engine features improved animations and a texture streaming solution to allow for an open neighborhood without frequent loading screens.

This engine is used by these games:

SmartSim[edit | edit source]

References[edit | edit source]

 
There is a page on Wikipedia dedicated to this real-world topic. Click here to view this article's associated Wikipedia page.