Trait (The Sims 3)

This is an old revision of this page, as edited by imported>Nikel23 at 09:12, 19 February 2013 (→‎Learning traits). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
This article is/was a featured article. The Sims 3


Trait (The Sims 3)

A Sim demonstrates the "Absent-Minded" Trait via posturing in the Create a Sim mode when the Trait is selected.

See also: Trait (The Sims Medieval), Trait (The Sims Social), and Pet Trait

Traits are the building blocks of a personality assigned to Sims in The Sims 3, replacing the previous system of personality points. The traits feature reappears in The Sims Medieval; this time, traits are adapted to the Medieval period. Traits effectively determine a Sim's behaviors, abilities, and their wishes, including their Lifetime Wishes. There are 63 traits in the base game. Three were added with World Adventures, six with Ambitions, one with Fast Lane Stuff, two with Late Night, two with Generations, four with Pets, three with Showtime, six with Supernatural, and two with Seasons, adding up to a total of 109 traits and 24 hidden traits.

Each trait is separated into one of four categories based on mental, physical, social, or lifestyle aspects of Sims' lives. For example, social traits may include Dislikes Children or Friendly, while lifestyle traits would consist of Technophobe or Daredevil. Traits are used to allow Sims a greater complexity in their daily routines over the points system. The more traits a Sim has, the more complex they will be, as a Sim with more personality traits will exhibit a wider range of behaviors than a Sim with only one.

Sims can attain traits in multiple ways. Ordinarily the player will assign a maximum of five traits to a young adult or older Sim in the Create a Sim screen under the "Personality" section. Traits can also be inherited via genetics from either parent, with babies and toddlers having two traits. If the toddler grows up well, the player will be able to choose a third trait for when the Sim becomes a child, and likewise a fourth when the Sim becomes a teen and finally a fifth trait when the Sim becomes a young adult. Furthermore, the Lifetime Reward "Midlife Crisis" allows the player to re-choose a Sim's traits.

There are limitations on the traits a Sim can have. Foremost, two traits may not contradict each other, such as the Good and Evil traits, or the Can't Stand Art and Artistic traits. Such traits are inherently built around opposing behaviors and intrinsically preclude the occurrence of the other. In addition, Sims may be unable to obtain traits based on their age; one example being that babies are unable to have the Charismatic trait or that only teens and older sims can have the Hopeless Romantic trait.

Traits also grant Sims different abilities or specific actions which only Sims having those traits can do. Insane Sims are able to use the command "Talk to Self" to boost their own social motive, while vegetarian Sims are able to cook vegetarian alternatives to meals containing meat (though in Showtime, all Sims are able to cook these meals, regardless of traits). Some traits can grant Sims special moodlets, with loner Sims enjoying their solitude or hydrophobic Sims fearing swimming in the pool. Other traits allow Sims a greater affinity for certain tasks, such as angler Sims being more adept at fishing while genius Sims tend to learn more quickly. In this respect, the customization that players give to Sims via the trait system can make the game more or less challenging while offering a greater deal of specific variety which the more simplified point system found in the game's predecessors lacked.

Features comparable to traits in previous games in the series are Zodiac signs and interests.

Learning traits

See also: List of trait conflicts

As Sims socialize with others, they may reveal their traits from certain interactions. For example, asking a Sim's career will reveal if they have Workaholic or Ambitious traits, or flirting a Sim will reveal Flirty or Unflirty trait. Learning traits can be beneficial to Sims. If the Sim has the same trait as the other Sim, they will get a compatibility trait as well as a relationship boost. On the other hand, if they have any conflicting traits, they will get a negative relationship.

Learning traits is very important for Architectural Designer profession. Learning a client's traits is important in order to satisfy their desired objects, such as placing bars for Party Animal clients, which will boost the scores. Aside from socializing, Sims can easily learn other Sims' traits from several methods:

  • Perceptive trait has 35% chance of learning a trait while socializing[TS3:A]
  • Completing the Personable Charisma skill challenge will allow Sims to learn traits easier
  • Observant lifetime reward allows Sims to instantly learn 3 random traits of a Sim
  • Sims who work in Journalism career can interview Sims, which will let them learn all their traits
  • Vampires can read Sims' minds and learn their traits[TS3:LN]
  • Genies can ensorcel Sims outside the household to freely control them. Sometimes, the household members will randomly learn the ensorcelled Sim's traits[TS3:ST]
  • Aliens can scan Sims and learn their traits[TS3:S]

Hidden traits

See also: Hidden trait

Hidden traits are traits in The Sims 3 that cannot be seen in-game except when a Sim performs a related action autonomously or an unlocked interaction is available.

Hidden traits become available to Sims in specific careers, life states, or to babies with an NPC for a parent. The child might then get the appropriate hidden trait

List of traits

List of Traits Mental Physical Social Lifestyle Hidden
 

The Sims 3

  Absent-Minded
  Artistic
  Bookworm
  Can't Stand Art
  Computer Whiz
  Excitable
  Genius
  Green Thumb
  Handy
  Insane
  Natural Cook
  Neurotic
  Virtuoso
  Gadget Geek[1]
  Megalomaniac[1]

  Athletic
  Brave
  Clumsy
  Couch Potato
  Coward
  Heavy Sleeper
  Hydrophobic
  Light Sleeper
  Lucky
  Neat
  Never Nude
  Slob
  Unlucky
  Hyperactive[1]
  Loves Water[1]
  Procrastinator[1]

  Charismatic
  Commitment Issues
 Dislikes Children
  Easily Impressed
  Flirty
  Friendly
  Good Sense of Humor
  Great Kisser
  Grumpy
  Hopeless Romantic
  Inappropriate
  Loner
  Loser
  Mean Spirited
  Mooch
  No Sense of Humor
  Party Animal
  Schmoozer
  Snob
  Unflirty
  Conversationalist[2]
  Easily Bored[2]
  Shy[2]
  Vain[2]
  Outgoing[3]
  Witty[3]
  Cultured[1]
  Flip Flopper[1]
  People Pleaser[1]

  Ambitious
  Angler
  Childish
  Daredevil
  Evil
  Family-Oriented
  Frugal
  Good
  Hates the Outdoors
  Hot-Headed
  Kleptomaniac
  Loves the Outdoors
  Over-Emotional
  Perfectionist
  Technophobe
  Vegetarian
  Vehicle Enthusiast[4]
  Workaholic
  Easy Going[1]
  Paranoid[1]

  Burglar
  Can Apprehend Burglar
  Can Salute
  Immune to Fire
  Makes No Messes
  Pizza Appreciator
  Pyromaniac
  Rocker

 

World Adventures

  Photographer's Eye

  Disciplined

  Adventurous

  Asian Culture
  Egyptian Culture
  French Culture
  Mummy

 

Ambitions

  Eccentric
  Perceptive
  Savvy Sculptor

  Born Salesperson
  Dramatic

  Eco-Friendly

  SimBot
  PrivateEye

 

Late Night

  Shy
  Star Quality

  Vampire

 

Generations

  Nurturing

  Rebellious

  Imaginary Friend

 

Pets

  Animal Lover
  Cat Person
  Dog Person
  Equestrian
  Fur Allergy[5]

 

Showtime

  Diva
  Natural Born Performer
  Social Butterfly

  Genie
  World Peace
  World Misery

 

Supernatural

  Gatherer

  Brooding
  Proper
  Supernatural Fan
  Supernatural Skeptic

  Night Owl

  Fairy
  Ghost
  Lyanthropy Human
  Lyanthropy Werewolf
  Witch

Seasons

  Loves the Cold
  Loves the Heat

109 traits
+ 24 hidden traits
21 traits 19 traits 39 traits 30 traits 24 traits

Removed traits

Below are the traits that were removed before the game was released, possibly because they would have caused a higher ESRB rating, or were too similar to certain traits.

Boring

Merged with No Sense of Humor.

Conversationalist

Merged with Charismatic.

Crybaby

Merged with Loser and Over-Emotional.

Dreamer

Scrapped for Ambitious.

Easily Bored

Merged with Childish.

Gloomy

Merged with Grumpy.

Good at Massages

Merged with Flirty.

Greedy

Scrapped for Frugal.

Materialistic

Merged with Snob.

Quick Recovery

Merged with Athletic.

Rude

Merged with Inappropriate.

Stubborn

Merged with Hot-Headed.

Sweet Talker

Merged with Flirty.

Vain

Merged with Snob.

Worrywart

Merged with Neurotic.

Shy[6]

Merged with Loner.

Wanton

Scrapped due to game ratings.

Stupid

Exists only in the game strings; Merged with Absent-Minded

Notes

External links

Featured Article
This article is a Featured Article. Its layout and content is an example of excellence on The Sims Wiki.

Dates featured: March 2011.

nl:Eigenschap