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[[File:Gardening skill icon.png|left]]'''Gardening''' is a [[skill]] in ''[[The Sims 3]]''. The skill is augmented by the [[Green Thumb]] [[trait]], and the Super Green Thumb [[lifetime reward]]. It involves (as with gardening in real life and the previous Sims games) the planting, growing and harvesting of various plants that Sims can find within the game. Unlike the previous Sims games, ''The Sims 3'' gardening has been much expanded upon, introducing many real-life plants and several fictional species such as the '[[Life Fruit]]', 'Flame Fruit', and 'Plasma Fruit'.
[[File:Gardening skill icon.png|left]]'''Gardening''' is a [[skill]] in ''[[The Sims 3]]''. The skill is augmented by the [[Green Thumb]] [[trait]], and the Super Green Thumb [[lifetime reward]]. It involves (as with gardening in real life and the previous Sims games) the planting, growing and harvesting of various plants that Sims can find within the game. Unlike the previous Sims games, ''The Sims 3'' gardening has been much expanded upon, introducing many real-life plants and several fictional species such as the '[[Life Fruit]]', 'Flame Fruit', and 'Plasma Fruit'.


Some [[expansion pack]]s include more varieties of plant collections. Some of the plants can be used as ingredients for [[Nectar Making]] and [[Mixology]], with the key ingredients for Nectar Making being the grapes from [[Champs Les Sims]]. With ''[[Ambitions]]'', Sims can register as a [[Skill career|self-employed]] gardener.
Some [[expansion pack]]s include more varieties of plant collections. Some of the plants can be used as ingredients for [[Nectar Making]] and [[Mixology]], with the key ingredients for Nectar Making being the grapes from [[Champs Les Sims]]. With ''[[Ambitions]]'', Sims can register as a [[Skill career|self-employed]] gardener. Gardening can be profitable by selling the harvested produce from the inventory, [[supermarket]], or [[consignment store]].


== Statistics ==
== Statistics ==
Line 92: Line 92:
|-
|-
|[[File:Grapes.png]]
|[[File:Grapes.png]]
|Grapes
|Grape
|Common
|Common
|4
|4
Line 727: Line 727:
Harvested produce has a quality ranging from horrifying, putrid, foul, bad, normal, nice, very nice, great, excellent, outstanding, and perfect. Higher quality produce is worth more for selling and will have increased strength as fertilizer. The quality of the harvested produce roughly corresponds to the quality of the plants. Thus, an excellent apple tree will usually bear excellent apples, however there is a chance of harvesting higher quality produce.
Harvested produce has a quality ranging from horrifying, putrid, foul, bad, normal, nice, very nice, great, excellent, outstanding, and perfect. Higher quality produce is worth more for selling and will have increased strength as fertilizer. The quality of the harvested produce roughly corresponds to the quality of the plants. Thus, an excellent apple tree will usually bear excellent apples, however there is a chance of harvesting higher quality produce.


Produce can be used for the following:
Produce can be used as ingredients for [[Cooking (The Sims 3)|Cooking]], [[Nectar Making]], and [[Mixology]]. The food, nectar, and drink quality depends on how the quality of the used produce. Some produce can also be used as [[Fishing (The Sims 3)|fishing bait]].
*[[Cooking (The Sims 3)|Cooking]] ingredients
*[[Nectar Making]] ingredients
*[[Mixology]] ingredients
*[[Alchemy]] ingredients
*[[Science (skill)|Science]] samples
*[[Fishing (The Sims 3)|Fishing]] baits


== Fertilizer ==
== Fertilizer ==
Fertilizer is used to enhance the produce. The quality of the produce will increase as long as the fertilizer is applied.
Fertilizer can be used to increase the plant speed growth. Fertilizer does not affect the quality of the plant or produce. Most ingredients can be used to fertilize plants, as well as horse fertilizer from the horse stall. Below is the list of fertilizers, the time the effect lasts, and the grade.

{|class="wikitable sortable"
{|class="wikitable sortable" width=100%
!Image
!Fertilizer
!class="unsortable"|Fertilizer
!Grade
!Grade
!Time (Days)
!Time (Days)
!Relative Potency
!Relative Potency
|-
|-
|Reviving Sprinkle
|[[File:Life_Fruit.png]]
|40
|Lifefruit
|5
|200
|-
|Life Fruit
|25
|25
|6
|6
|150
|150
|-
|-
|Angelfish, Sea Sludge
|[[File:Sea_Sludge.png]]
|Sea Sludge{{Vgversion|TS3:LN}}
|25
|25
|4
|4
|100
|100
|-
|-
|Vampire Fish, Mummy Fish, Dragon Fish
|[[File:Angelfish.png]]
|Angelfish
|25
|4
|100
|-
|[[File:Vampire_Fish.png]]
|Vampirefish
|25
|25
|3
|3
|75
|75
|-
|-
|Glow Orbs
|[[File:Dragon_Fish.png]]
|Dragonfish{{Vgversion|TS3:WA}}
|25
|3
|75
|-
|[[File:Mummy_Fish.png]]
|Mummyfish{{Vgversion|TS3:WA}}
|25
|3
|75
|-
|[[File:Glow_Orbs.png]]
|Glow Orbs{{Vgversion|TS3:SN}}
|20
|20
|6
|6
|120
|120
|-
|-
|Vampire Fruit, Truffles, Shark, Ninja Starfish
|[[File:Truffles.png]]
|Truffles{{Vgversion|TS3:SN}}
|20
|20
|4
|4
|80
|80
|-
|-
|[[File:Ninja_Starfish.png]]
|Ninja Starfish{{Vgversion|TS3:ST}}
|20
|4
|80
|-
|[[File:Plasma_Fruit.png]]
|Plasma Fruit{{Vgversion|TS3:LN}}
|20
|4
|80
|-
|
[[File:Shark.png]]
|Shark
|20
|4
|80
|-
|[[File:Lobster.png]]
|Lobster
|Lobster
|20
|20
Line 811: Line 779:
|60
|60
|-
|-
|[[File:Garlic.png]]
|Garlic
|Garlic
|15
|15
Line 817: Line 784:
|90
|90
|-
|-
|Steak, Bell Pepper, Flame Fruit, Cherries, Spotlight Mushroom, Red Herring, Tragic Clownfish, Siamese Catfish, Piranha, Blowfish
|[[File:Spotlight_Mushrooms.png]]
|Spotlight Mushrooms{{Vgversion|TS3:SN}}
|15
|15
|4
|4
|60
|60
|-
|-
|Gralladina Fran Grapes, Cranerlet Nuala Grapes, Unicorn Fertilizer, Ghost Chili, Sewer Trilobite, Linckia Starfish
|[[File:Cherries.png]]
|Cherries{{Vgversion|TS3:WA}}
|15
|4
|60
|-
|[[File:Steak.png]]
|Steak
|15
|4
|60
|-
|[[File:Bell_Pepper.png]]
|Bell Pepper
|15
|4
|60
|-
|[[File:Flame_Fruit.png]]
|Flame Fruit
|15
|4
|60
|-
|[[File:Blowfish.png]]
|Blowfish
|15
|4
|60
|-
|[[File:Piranha.png]]
|Piranha
|15
|4
|60
|-
|[[File:Red_Herring.png]]
|Red Herring
|15
|4
|60
|-
|[[File:Siamese_Catfish.png]]
|Siamese Catfish
|15
|4
|60
|-
|[[File:Tragic_Clowfish.png]]
|Tragic Clownfish
|15
|4
|60
|-
|[[File:Ghost_Chili.png]]
|Ghost Chili{{Vgversion|TS3:SN}}
|15
|15
|3
|3
|45
|45
|-
|-
|Pomelo, Mycenas
|[[File:Linckia_Starfish.png]]
|Linckia Starfish{{Vgversion|TS3:ST}}
|15
|3
|45
|-
|[[File:Sewer_Trilobite.png]]
|Sewer Trilobite{{Vgversion|TS3:LN}}
|15
|3
|45
|-
|[[File:Gralladina_Fran_Grapes.png]]
|Gralladina Fran Grapes{{Vgversion|TS3:WA}}
|15
|3
|45
|-
|[[File:Cranerlet_Nuala_Grapes.png]]
|Cranerlet Nuala Grapes{{Vgversion|TS3:WA}}
|15
|3
|45
|-
|[[File:Unicorn Icon.png]]
|Unicorn Fertilizer{{Template:Vgversion|TS3:P}}
|15
|3
|45
|-
|[[File:Mycenas.png]]
|Mycenas{{Vgversion|TS3:SN}}
|12
|5
|60
|-
|[[File:Pomelo.png]]
|Pomelo{{Vgversion|TS3:WA}}
|12
|12
|5
|5
|60
|60
|-
|-
|Salmon, Black Goldfish, Swordfish
|[[File:Black_Goldfish.png]]
|Black Goldfish
|12
|12
|3
|3
|36
|36
|-
|-
|Red Toadstools
|[[File:Salmon.png]]
|Salmon
|12
|3
|36
|-
|[[File:Swordfish.png]]
|Swordfish
|12
|3
|36
|-
|[[File:Red_Toadstools.png]]
|Red Toadstools{{Vgversion|TS3:SN}}
|10
|10
|6
|6
|60
|60
|-
|-
|Watermelon, Pumpkin, Ginseng, Sweet Grass, Cinnamon, Basil, Lavender, Peppermint, Wonderpetal, Chamomile, Bumbleleaf, Greenleaf, Licorice, Buzzberry, Kona Bean, Midnight Bean, Cortado Bean, Red Berry Bean, Maui Bean
|[[File:Watermelon.png]]
|Watermelon
|10
|10
|5
|5
|50
|50
|-
|-
|Porcinis, Minnow, Jellyfish, Fairy Damsel
|[[File:Porcinis.png]]
|Porcinis{{Vgversion|TS3:SN}}
|10
|10
|4
|4
|40
|40
|-
|-
|Avornalino Grapes, Meloire Grapes, Horse Fertilizer, Wolfsbane, Tuna, Sea Bat Starfish
|[[File:Fairy_Damsel.png]]
|Fairy Damsel{{Vgversion|TS3:SN}}
|10
|4
|40
|-
|[[File:Jellyfish.png]]
|Jellyfish
|10
|4
|40
|-
|[[File:Minnow.png]]
|Minnow
|10
|4
|40
|-
|[[File:Wolfsbane_Flower.png]]
|Wolfsbane Flower{{Vgversion|TS3:SN}}
|10
|10
|3
|3
|30
|30
|-
|-
|Plum, Rainbow Trout
|[[File:Sea_Bat_Starfish.png]]
|Sea Bat Starfish{{Vgversion|TS3:ST}}
|10
|3
|30
|-
|[[File:Avornalino_Grapes.png]]
|Avornalino Grapes{{Vgversion|TS3:WA}}
|10
|3
|30
|-
|[[File:Meloire_Grapes.png]]
|Meloire Grapes{{Vgversion|TS3:WA}}
|10
|3
|30
|-
|[[File:Tuna.png]]
|Tuna
|10
|3
|30
|-
|[[File:Pferd.png]]
|Horse Fertilizer{{Template:Vgversion|TS3:P}}
|10
|3
|30
|-
|[[File:Plum.png]]
|Plum{{Vgversion|TS3:WA}}
|8
|8
|3
|3
|24
|24
|-
|-
|Pomegranate
|[[File:Rainbow_Trout.png]]
|Rainbow Trout
|8
|3
|24
|-
|[[File:Pomegranate.png]]
|Pomegranate{{Vgversion|TS3:WA}}
|7
|7
|3
|3
|21
|21
|-
|-
|Onion, Lime, Carrot, Banana, White Caps
|[[File:White_Caps.png]]
|White Caps{{Vgversion|TS3:SN}}
|5
|5
|6
|6
|30
|30
|-
|-
|[[File:Banana1.png]]
|Banana{{Vgversion|TS3:ST}}
|5
|6
|30
|-
|[[File:Carrot.png]]
|Carrots{{Vgversion|TS3:P}}
|5
|6
|30
|-
|[[File:Lime.png]]
|Lime
|5
|6
|30
|-
|[[File:Onion.png]]
|Onion
|5
|6
|30
|-
|[[File:Potato.png]]
|Potato
|Potato
|5
|5
Line 1,069: Line 844:
|25
|25
|-
|-
|Cheese, Burger Patty, Egg, Lettuce, Tomato, Apple
|[[File:Patty.png]]
|Burger Patty
|5
|5
|4
|4
|20
|20
|-
|-
|Grapes, Renoit Grapes, Cherimola Blan Grapes, Mandrake, Red Valerian, Anchovy, Goldfish, Alley Catfish, Crocodile, Crawfish, Frog, Doitsu Koi, Kawarimono Koi, Ochiba Koi, Tancho Koi, Snail, Kissing Gourami, Toad, Luminous Salamander
|[[File:Cheese.png]]
|Cheese
|5
|4
|20
|-
|[[File:Egg.png]]
|Egg
|5
|4
|20
|-
|[[File:Apple.png]]
|Apple
|5
|4
|20
|-
|[[File:Lettuce.png]]
|Lettuce
|5
|4
|20
|-
|[[File:Tomato.png]]
|Tomato
|5
|4
|20
|-
|[[File:Mandrake_Root.png]]
|Mandrake Root{{Vgversion|TS3:SN}}
|5
|3
|15
|-
|[[File:Red_Valerian_Root.png]]
|Red Valerian Root{{Vgversion|TS3:SN}}
|5
|3
|15
|-
|[[File:Toad.png]]
|Toad{{Vgversion|TS3:SN}}
|5
|3
|15
|-
|[[File:Luminous_Salamander.png]]
|Luminous Salamander{{Vgversion|TS3:SN}}
|5
|3
|15
|-
|[[File:Cherimola_Blan_Grapes.png]]
|Cherimola Blan Grapes{{Vgversion|TS3:WA}}
|5
|3
|15
|-
|[[File:Renoit_Grapes.png]]
|Renoit Grapes{{Vgversion|TS3:WA}}
|5
|3
|15
|-
|[[File:Crocodile.png]]
|Crocodile{{Vgversion|TS3:WA}}
|5
|3
|15
|-
|[[File:Crawfish.png]]
|Crawfish{{Vgversion|TS3:WA}}
|5
|3
|15
|-
|[[File:Frog.png]]
|Frogs{{Vgversion|TS3:WA}}
|5
|3
|15
|-
|[[File:Doitsu_Koi.png]]
|Doitsu Koi{{Vgversion|TS3:WA}}
|5
|3
|15
|-
|[[File:Kawarimono_Koi.png]]
|Kawarimono Koi{{Vgversion|TS3:WA}}
|5
|3
|15
|-
|[[File:Ochiba_Koi.png]]
|Ochiba Koi{{Vgversion|TS3:WA}}
|5
|3
|15
|-
|[[File:Tancho_Koi.png]]
|Tancho Koi{{Vgversion|TS3:WA}}
|5
|3
|15
|-
|[[File:Snails.png]]
|Snails{{Vgversion|TS3:WA}}
|5
|3
|15
|-
|[[File:Kissing_Gourami.png]]
|Kissing Gourami{{Vgversion|TS3:LN}}
|5
|3
|15
|-
|[[File:Grapes.png]]
|Grapes
|5
|3
|15
|-
|[[File:Alley_Catfish.png]]
|Alley Catfish
|5
|3
|15
|-
|[[File:Anchovy.png]]
|Anchovy
|5
|3
|15
|-
|[[File:Goldfish.png]]
|Goldfish
|5
|5
|3
|3
|15
|15
|-
|-
|[[File:Deathfish.png]]
|Deathfish
|Deathfish
| -200
| -200
Line 1,226: Line 860:
|}
|}


Depending on the quality of the fertilizer, the value and length can be modified. The fertilizer value will be multiplied according to the multipliers, and the length will be added with extra days. Furthermore, completing the '''Master Farmer''' skill challenge will benefit Sims by giving additional 2 days for any fertilizers.
The time is increased by 1 day for Great, Excellent, and Outstanding fertilizer, and 2 days for perfect fertilizer.


<center>
The quality of the fertilizer modifies its effectiveness. For qualities ranging from Horrifying (the lowest) to Very Nice inclusively, a multiplier is applied to the fertilizer's effectiveness or grade ranging from 0.6 to 1.2. This modifier increases by 0.1 with each successive level of quality the fertilizer gains. Starting from Very Nice up to Perfect, that is from 1.2 to 2.0, the modifier increases by increments of 0.2 with each improvement to the fertilizer's quality. The net result is that the worst possible quality (Horrifying) reduces the effectiveness of the fertilizer by 40%, a Normal quality fertilizer maintains it as it is (fertilizer x 1.0), and a Perfect fertilizer doubles the original efficiency (fertilizer x 2.0). The following table presents all the relevant data.
{|class="wikitable unsortable"

;Fertilizer modifiers based on its quality
|+Fertilizer modifiers based on its quality
{|class="wikitable sortable"
|-
!Fertilizer Quality
!Fertilizer Quality
!Multiplier
!Value Multiplier
!Extra Days
|-
|-
|Horrifying
|Horrifying
|0.6
|0.6
| -
|-
|-
|Putrid
|Putrid
|0.7
|0.7
| -
|-
|-
|Foul
|Foul
|0.8
|0.8
| -
|-
|-
|Bad
|Bad
|0.9
|0.9
| -
|-
|-
|Normal
|Normal
|1.0
|1.0
| -
|-
|-
|Nice
|Nice
|1.1
|1.1
| -
|-
|-
|Very Nice
|Very Nice
|1.2
|1.2
| -
|-
|-
|Great
|Great
|1.4
|1.4
| +1
|-
|-
|Excellent
|Excellent
|1.6
|1.6
| +1
|-
|-
|Outstanding
|Outstanding
|1.8
|1.8
| +1
|-
|-
|Perfect
|Perfect
|2.0
|2.0
| +2
|}
|}
</center>


== Tips ==
Furthermore, having the Master Farmer [[challenge]] completed gives an additional 2 days of fertilized time to any plant.

== Helpful tips ==
[[File:Ts3 sprinkler area.jpg|thumb|250px|Sprinkler area of effect.]]
[[File:Ts3 sprinkler area.jpg|thumb|250px|Sprinkler area of effect.]]
*Sims can use [[sprinkler]] to water plants in a 5x5 area. It can be turned on and run indefinitely. Sims can [[Handiness#Upgrades|upgrade]] the sprinkler with Auto-Water so it will run between 4 AM and 7 AM, but it has to be turned off first.
*'''Dead vs Barren'''
*The [[harvester]] can be used to harvest multiple plants at once.{{Vgversion|TS3:A}}
: Dead plants can occur after you neglect any plants under 'Wilting' condition for one day. After that, your Sim will have to dispose or revive them (Green Thumb trait is required for reviving). Barren plants have the same appearance as dead plants, but they cannot be revived. Each plant will become barren after it reaches its maximum amount of produce.
*Selling the produce in the [[supermarket]] is worth 10% higher than selling from inventory, and even more if sold in [[consignment store]].
: (Note: Money trees cannot be revived as they'll explode upon their death)
*Sims can plant indoors with the pot planters from ''Supernatural''.

*[[Unicorn]]s and [[Fairy|fairies]] can use their abilities to grow up the plants one level higher, up to their harvestable state.
*'''Sick of watering your plants?'''
*The following traits are suggested to help with Gardening:
:This helpful [[List_of_minor_Objects_in_The_Sims_3#SchuperSprinkler|sprinkler]] waters plants in a 5x5 area. Once turned on, it will run 24/7. It can be [[Upgrading|upgraded]] with Auto-Water so it will run between 4am and 7am, which is helpful as it starts an hour before the growth occurs, and ends an hour after.
**The [[Green Thumb]] trait increases the quality of plant produce when they plant a seed or harvest produce.

**The [[Loves the Outdoors]] trait will create a positive moodlet when Sim is outdoors.
*'''The best choice in traits for Gardening'''
**The [[Eco-friendly]] trait will create a positive moodlet when gardening.
:The '''[[Green Thumb]]''' trait increases the quality of plant produce and grants the "Talk To Plant" interaction, which fills the social motive of the Sim.
**The [[Gatherer]] trait increases the quality of produce harvested from seeds the Sim plants.
:The '''[[Loves the Outdoors]]''' trait will create a positive moodlet when a Sim possessing it is outdoors.
:The '''[[Eco-friendly]]''' trait will also create a positive moodlet when gardening.
:The '''[[Gatherer]]''' trait increases the quality of produce harvested from seeds the Sim plants.
*Search the neighborhood for better quality seeds to start with.
*Using high-quality fertilizer can shorten growth time to as few as 4 days from planting to harvesting.
*Plasma Fruit seed is the easiest unknown special seed to recognize, the seed has a red pulse on it.
*The [[Harvester]] tool in ''Ambitions'' speeds up the harvesting process.
*[[Unicorn]]'s ability to bless flora can make plants grow up one level higher, up until they are harvestable.
*The '''Collection Helper '''[[Lifetime Reward|lifetime reward]] can label seeds with a map tag in Map View. The map tag has a tomato on it.


==Notes==
==Notes==
*Plants will turn to dead state if they are neglected from wilting state. Sims with [[Green Thumb]] can revive plants with 70% chance of success, while failure attempt will destroy the plant.{{clarify}} Money trees cannot be revived as they'll explode upon their death.
*There is a glitch that prevents Sims from ordering omniplant seeds via mailbox normally after patch 1.17, this is because the Sim's action queue will be automatically dropped when they reach the mailbox. But there is a [[User blog:Wiryawan310/How to order Omniplant Seed if the glitch still there|method]] for the Sim to bypass the glitch and order the omniplant seed via mailbox normally.
*Plants will turn to barren state once they reach their maximum amount of produce. Barren plants cannot be revived.
*All plants are immune from meteor impact and they will not be destroyed even if the meteor falls near them, their produce will be destroyed but it can be replaced for [[Simoleon]]s.
*Fertilizers and weeds don't affect the plant quality. They only affect the growth time of the plant: fertilizer shortens the time, while the weed reduces the time.
*Replacing destroyed produce for [[Simoleon]]s is useless because the produce will have 0 simoleon value and can't be planted anymore.
*Plants are immune from [[meteor]] impact, but the produce will be destroyed.{{Vgversion|TS3:A}}
*Gardening skill is only used in [[Science#The Sims 3|Science]] career.
*Watch out for [[zombie]]s as they will eat the plants and set them to dead state. Keep the plants indoor to keep them away from zombies.{{Vgversion|TS3:SN}}
*There is a glitch with Gardening after installing [[The Sims 3: Supernatural]]. Sims will be unable to continue gardening because the Sim's action queue will be automatically dropped when doing any gardening option (watering plant, tend garden, etc.); after harvesting plants (most notably mushrooms) plants may remain in the state harvestable instead of going back to the mature/mycelium state without having any more produce, which results in them no longer producing any more produce and disrupting the gardening queue from any Sim trying to tend the garden, because he/she tries to harvest the bugged plant, which is impossible. Deleting the bugged plant via buy/build mode solves the problem. This bug only occurs if at least one Sim in your household was either moved there from a different neighborhood or has collectable items in his inventory, he/she gathered before the Supernatural patch.
*During and near [[winter]], plants will remain dormant until it's mid-spring. During the dormant period, Sims cannot tend the garden, but they can still harvest if the plants are already in harvest state.{{Vgversion|TS3:S}}
*There is a glitch with mushroom collector challenge, this challenge will be reset to 0 if you move your sim to another city.
*There is a glitch that prevents Sims from ordering Omni Plant seeds via mailbox normally after [[patch 1.17]] causing the Sim's action queue to be automatically dropped when they reach the mailbox. There is a [[User blog:Wiryawan310/How to order Omniplant Seed if the glitch still there|temporary workaround]] for the Sim to bypass the glitch and order the Omni Plant seed via mailbox normally.
*Weeds only increase the time plants need to grow from one stage to the next (around doubled), they don't reduce the quality of the plant or the produce. So if you have the space in your garden, doubling the number of plants will yield the same amount of produce/time but will save your Sim the time required to weed the plants by only harvesting instead of tending the garden.
*There is a glitch with Gardening after installing ''[[Supernatural]]''. Sims' action will be dropped shortly when they are interacting with the plants. The plants will remain in the harvestable state after Sims harvest them instead of going back to mature state, causing the plants to be stuck and unable to produce again. The bug is caused due to the new [[collection journal]] feature introduced in this pack. This bug only occurs to Sims who have had history in Collecting; newly-made Sims will not experience this bug. The bug is fixed in Twallan's Overwatch mod.


==External Link==
If the harvested produce is sold to a [[supermarket]], it sells at a 10% higher value than if sold via an inventory hole.
*[http://www.carls-sims-3-guide.com/skills/gardening/fertilizer.php Carl's Sims 3 Fertilizer Tests]



==External Link==
*For more on fertilizer's effects, see Carl's [http://www.carls-sims-3-guide.com/skills/gardening/fertilizer.php Sims 3 Fertilizer Tests]
{{Skills}}
{{Skills}}
[[Category:The Sims 3]]
[[Category:The Sims 3]]

Revision as of 14:23, 12 June 2013

Gardening

A Sim gardening.

For gardening in other games, see Gardening.

Gardening is a skill in The Sims 3. The skill is augmented by the Green Thumb trait, and the Super Green Thumb lifetime reward. It involves (as with gardening in real life and the previous Sims games) the planting, growing and harvesting of various plants that Sims can find within the game. Unlike the previous Sims games, The Sims 3 gardening has been much expanded upon, introducing many real-life plants and several fictional species such as the 'Life Fruit', 'Flame Fruit', and 'Plasma Fruit'.

Some expansion packs include more varieties of plant collections. Some of the plants can be used as ingredients for Nectar Making and Mixology, with the key ingredients for Nectar Making being the grapes from Champs Les Sims. With Ambitions, Sims can register as a self-employed gardener. Gardening can be profitable by selling the harvested produce from the inventory, supermarket, or consignment store.

Statistics

Number Planted, Unique Plants Planted, Items Harvested, Perfect Items Harvested, Unknown Seeds Planted, Best Harvestable, Money Earned, Largest Money Bag Harvested.

Challenges

Master Planter

A Master Planter must plant 19 types of plant that can be planted in the game. Once you have mastered the varieties you will be able to reduce weed growth significantly on future plants.

Botanical Boss

Botanical Bosses must harvest at least 75 Perfect fruits and vegetables. After so many Perfect harvastables, the plants of Botanical Bosses almost never die from neglect.

Master Farmer

Master Farmers have harvested at least 650 fruits and vegetables. The plants of Master Farmers remain watered and fertilized longer, meaning their gardens are more efficient.

Abilities

Level Ability
1 Plant Common seeds
2 Weed garden
3 Fertilize garden
5 Plant Uncommon seeds
6 Revive plants (with Green Thumb trait)
7 Plant Rare and Special seeds
8 Plant Cheese and Egg plants (via Skill Opportunities)
9 Plant Burger Patty and Steak plants (via Skill Opportunities)
10 Plant Omni Plant seeds (via Skill Opportunities)

Plants

Plants and seeds can be planted at home. Seeds can be found on the ground throughout the town or upon reaching level 1, while plants can be found from the supermarket, vegetable stand[Store], or harvesting from wild plants.

Image Plant Rarity Value (in §) Max Produce Fertilizer Nectar Value EP
Value Days
Tomato Common 3 20 5 4 - &BG
Apple Common 4 40 5 4 3 &BG
Grapes Common 4 15 5 3 3 &BG
Lettuce Common 3 15 5 4 - &BG
Onion Uncommon 7 25 5 6 - &BG
Potato Uncommon 7 15 5 5 - &BG
Watermelon Uncommon 9 10 10 5 7 &BG
Lime Uncommon 9 40 5 6 7 &BG
Bell Pepper Rare 12 15 15 4 - &BG
Garlic Rare 15 30 15 6 - &BG
Life Fruit Special 25 12 25 6 22 &BG
Death Flower Special 0 2 -200 4 - &BG
Money Tree Special Varies 10,000 - - - &BG
Flame Fruit Special 18 20 15 4 18 &BG
Egg Special 7 15 5 4 - &BG
Cheese Special 5 15 5 4 - &BG
Patty Special 16 15 5 4 - &BG
Steak Special 20 15 15 4 - &BG
Omni Plant Special Varies 25 - - - &BG
Renoit Grapes Common 4 30 5 3 5 &EP01
Cherimola Blan Grapes Common 4 30 5 3 5 &EP01
Pomegranate Uncommon 8 50 7 3 6 &EP01
Plum Uncommon 7 50 8 3 7 &EP01
Avornalino Grapes Uncommon 7 30 10 3 8 &EP01
Meloire Grapes Uncommon 8 30 10 3 10 &EP01
Pomelo Rare 15 50 12 5 12 &EP01
Cherries Rare 12 50 15 4 9 &EP01
Gralladina Fran Grapes Rare 10 30 15 3 12 &EP01
Cranerlet Nuala Grapes Rare 13 30 15 3 16 &EP01
Plasma Fruit Rare 20 2 20 4 18 &EP03
Carrot Uncommon 7 20 5 6 - &EP05
Banana Rare 7 50 5 6 0 &EP06
Mandrake Root Common 6 20 5 3 - &EP07
Porcinis Common 10 30 10 4 - &EP07
Red Toadstool Common 20 30 10 6 - &EP07
Red Valerian Root Common 6 20 5 3 - &EP07
White Caps Common 5 30 5 6 - &EP07
Wolfsbane Flower Common 13 20 10 3 - &EP07
Mycenas Uncommon 33 15 12 5 - &EP07
Spotlight Mushroom Uncommon 38 15 15 4 - &EP07
Ghost Chili Rare 22 15 15 3 - &EP07
Glow Orbs Rare 64 15 20 6 - &EP07
Truffles Rare 42 30 20 4 - &EP07
Pumpkin Uncommon 9 10 10 5 - &EP08
Cortado Bean Common 22 20 10 5 - &EP09
Kona Bean Common 9 20 10 5 - &EP09
Maui Bean Common 11 20 10 5 - &EP09
Midnight Bean Common 12 20 10 5 - &EP09
Red Berry Bean Common 50 20 10 5 - &EP09
Basil Common 15 15 10 5 - &EP09
Ginseng Common 13 15 10 5 - &EP09
Peppermint Common 12 15 10 5 - &EP09
Lavender Uncommon 17 15 10 5 - &EP09
Cinnamon Uncommon 16 15 10 5 - &EP09
Licorice Uncommon 13 15 10 4 - &EP09
Greenleaf Uncommon 19 15 10 5 - &EP09
Sweet Grass Uncommon 9 15 10 5 - &EP09
Wonderpetal Uncommon 12 15 10 5 - &EP09
Buzzberry Uncommon 18 15 10 5 - &EP09
Chamomile Rare 29 15 10 5 - &EP09
Bumbleleaf Rare 26 15 10 5 - &EP09
Forbidden Fruit Special 1 - &EP09
Lemon Common 4 15 4 &Store
Purple Eggplant Common 4 - &Store

Notes

  • The sale values of each plant depends on its quality. The higher the quality, the more valuable it will be, based on its base value:
    • Normal: 100%
    • Nice: 110%
    • Very Nice: 150%
    • Great: 200%
    • Excellent: 250%
    • Outstanding: 300%
    • Perfect: 400%
  • Max Produce is the maximum produce the plant can bear before being barren.
  • Nectar Value is the value of the produce when used as a single nectar ingredient.

Quality

Harvested produce has a quality ranging from horrifying, putrid, foul, bad, normal, nice, very nice, great, excellent, outstanding, and perfect. Higher quality produce is worth more for selling and will have increased strength as fertilizer. The quality of the harvested produce roughly corresponds to the quality of the plants. Thus, an excellent apple tree will usually bear excellent apples, however there is a chance of harvesting higher quality produce.

Produce can be used for the following:

Fertilizer

Fertilizer can be used to increase the plant speed growth. Fertilizer does not affect the quality of the plant or produce. Most ingredients can be used to fertilize plants, as well as horse fertilizer from the horse stall. Below is the list of fertilizers, the time the effect lasts, and the grade.

Fertilizer Grade Time (Days) Relative Potency
Reviving Sprinkle 40 5 200
Life Fruit 25 6 150
Angelfish, Sea Sludge 25 4 100
Vampire Fish, Mummy Fish, Dragon Fish 25 3 75
Glow Orbs 20 6 120
Vampire Fruit, Truffles, Shark, Ninja Starfish 20 4 80
Lobster 20 3 60
Garlic 15 6 90
Steak, Bell Pepper, Flame Fruit, Cherries, Spotlight Mushroom, Red Herring, Tragic Clownfish, Siamese Catfish, Piranha, Blowfish 15 4 60
Gralladina Fran Grapes, Cranerlet Nuala Grapes, Unicorn Fertilizer, Ghost Chili, Sewer Trilobite, Linckia Starfish 15 3 45
Pomelo, Mycenas 12 5 60
Salmon, Black Goldfish, Swordfish 12 3 36
Red Toadstools 10 6 60
Watermelon, Pumpkin, Ginseng, Sweet Grass, Cinnamon, Basil, Lavender, Peppermint, Wonderpetal, Chamomile, Bumbleleaf, Greenleaf, Licorice, Buzzberry, Kona Bean, Midnight Bean, Cortado Bean, Red Berry Bean, Maui Bean 10 5 50
Porcinis, Minnow, Jellyfish, Fairy Damsel 10 4 40
Avornalino Grapes, Meloire Grapes, Horse Fertilizer, Wolfsbane, Tuna, Sea Bat Starfish 10 3 30
Plum, Rainbow Trout 8 3 24
Pomegranate 7 3 21
Onion, Lime, Carrot, Banana, White Caps 5 6 30
Potato 5 5 25
Cheese, Burger Patty, Egg, Lettuce, Tomato, Apple 5 4 20
Grapes, Renoit Grapes, Cherimola Blan Grapes, Mandrake, Red Valerian, Anchovy, Goldfish, Alley Catfish, Crocodile, Crawfish, Frog, Doitsu Koi, Kawarimono Koi, Ochiba Koi, Tancho Koi, Snail, Kissing Gourami, Toad, Luminous Salamander 5 3 15
Deathfish -200 4 -800

Depending on the quality of the fertilizer, the value and length can be modified. The fertilizer value will be multiplied according to the multipliers, and the length will be added with extra days. Furthermore, completing the Master Farmer skill challenge will benefit Sims by giving additional 2 days for any fertilizers.

Fertilizer modifiers based on its quality
Fertilizer Quality Value Multiplier Extra Days
Horrifying 0.6 -
Putrid 0.7 -
Foul 0.8 -
Bad 0.9 -
Normal 1.0 -
Nice 1.1 -
Very Nice 1.2 -
Great 1.4 +1
Excellent 1.6 +1
Outstanding 1.8 +1
Perfect 2.0 +2

Tips

Sprinkler area of effect.
  • Sims can use sprinkler to water plants in a 5x5 area. It can be turned on and run indefinitely. Sims can upgrade the sprinkler with Auto-Water so it will run between 4 AM and 7 AM, but it has to be turned off first.
  • The harvester can be used to harvest multiple plants at once.[TS3:A]
  • Selling the produce in the supermarket is worth 10% higher than selling from inventory, and even more if sold in consignment store.
  • Sims can plant indoors with the pot planters from Supernatural.
  • Unicorns and fairies can use their abilities to grow up the plants one level higher, up to their harvestable state.
  • The following traits are suggested to help with Gardening:
    • The Green Thumb trait increases the quality of plant produce when they plant a seed or harvest produce.
    • The Loves the Outdoors trait will create a positive moodlet when Sim is outdoors.
    • The Eco-friendly trait will create a positive moodlet when gardening.
    • The Gatherer trait increases the quality of produce harvested from seeds the Sim plants.

Notes

  • Plants will turn to dead state if they are neglected from wilting state. Sims with Green Thumb can revive plants with 70% chance of success, while failure attempt will destroy the plant.[clarification needed] Money trees cannot be revived as they'll explode upon their death.
  • Plants will turn to barren state once they reach their maximum amount of produce. Barren plants cannot be revived.
  • Fertilizers and weeds don't affect the plant quality. They only affect the growth time of the plant: fertilizer shortens the time, while the weed reduces the time.
  • Plants are immune from meteor impact, but the produce will be destroyed.[TS3:A]
  • Watch out for zombies as they will eat the plants and set them to dead state. Keep the plants indoor to keep them away from zombies.[TS3:SN]
  • During and near winter, plants will remain dormant until it's mid-spring. During the dormant period, Sims cannot tend the garden, but they can still harvest if the plants are already in harvest state.[TS3:S]
  • There is a glitch that prevents Sims from ordering Omni Plant seeds via mailbox normally after patch 1.17 causing the Sim's action queue to be automatically dropped when they reach the mailbox. There is a temporary workaround for the Sim to bypass the glitch and order the Omni Plant seed via mailbox normally.
  • There is a glitch with Gardening after installing Supernatural. Sims' action will be dropped shortly when they are interacting with the plants. The plants will remain in the harvestable state after Sims harvest them instead of going back to mature state, causing the plants to be stuck and unable to produce again. The bug is caused due to the new collection journal feature introduced in this pack. This bug only occurs to Sims who have had history in Collecting; newly-made Sims will not experience this bug. The bug is fixed in Twallan's Overwatch mod.

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