Science Career (The Sims 3): Difference between revisions

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|level=3
|level=3
|name=Useless Contraption Manipulator
|name=Useless Contraption Manipulator
|description=Not all departments of the science lab are profitable, or productive for that matter. Nevertheless, for every hundred duds and worthless whiz-bangs there's a hit that rocks the science community to its beaker encrusted core. You better improve your skills with a wrench, because you'll be up to your eyes with useless contraptions.
|description=Not all departments of the science lab are profitable, or productive for that matter. Nevertheless, for every hundred duds and worthless whiz-bangs there's a hit that rocks the science community to its beaker encrusted core. You better improve your skills with a wrench, because you'll be up to your eyes with useless contraptions.
('''NOTE''': Completing the 1st Science opportunity "Hazardous Gizmos" also gives your sim another $7 an hour permanent raise up to $70 per hour.)
|daysoff= M T W T F <span style="background-color:#00FF00;">S</span> <span style="background-color:#00FF00;">S</span>
|daysoff= M T W T F <span style="background-color:#00FF00;">S</span> <span style="background-color:#00FF00;">S</span>
|hours= 9AM to 2:30PM
|hours= 9AM to 2:30PM
|pay=63-$70
|pay=63
|bonus=$728
|bonus=$636
|pension=
|pension=
|skills= [[Gardening]], [[Handiness]]
|skills= [[Gardening]], [[Handiness]]

Revision as of 22:53, 14 June 2009

Science is a career track in The Sims 3.

Work place: Landgraab Industries Science Facility, Soil and Water Research Facility

How to apply: Directly at work place, Newspaper, Computer

Performance options:

Level Name Description Work Time Compensation Performance Factors Perks
(cumulative)
1 Test Subject It's all for the good of science, at least that's what Test Subjects should constantly repeat to themselves. A little shock there, a potentially revolutionary serum there... it's all in a day's test tube. Try to stay in good spirits, because a bad mood skews the data.
Days Off
M T W T F S S
Hours
9AM to 2:30PM
Pay
§44/hour
Promotional Bonus
N/A
Pension
§
Skills
Gardening
Other
Mood


2 Lab Tech Your commitment to the less than glamoorous side of science has garnered you a position as a Lab Tech. It's time to earn that lab coat and broaden your horizons. Beware of flammable materials, radioactive mutagens, and self-aware robotics as you progress deeper into the workings of the laboratory
Days Off
M T W T F S S
Hours
9AM to 2:30PM
Pay
§53/hour
Promotional Bonus
§528
Pension
§
Skills
Gardening
Other
Mood


3 Useless Contraption Manipulator Not all departments of the science lab are profitable, or productive for that matter. Nevertheless, for every hundred duds and worthless whiz-bangs there's a hit that rocks the science community to its beaker encrusted core. You better improve your skills with a wrench, because you'll be up to your eyes with useless contraptions.
Days Off
M T W T F S S
Hours
9AM to 2:30PM
Pay
§63/hour
Promotional Bonus
$636
Pension
§
Skills
Gardening, Handiness
Other
Mood


4 Fertilizer Analyst
Days Off
M T W T F S S
Hours
8AM to 2:00PM
Pay
§106/hour
Promotional Bonus
Pension
§
Skills
Gardening, Handiness
Other
Mood


5 Carnivorous Plant Tender
Days Off
M T W T F S S
Hours
8AM to 2:00PM
Pay
§129/hour
Promotional Bonus
Pension
§
Skills
Gardening, Handiness
Other
Mood


6 Aquatic Ecosystem Tweaker
Days Off
M T W T F S S
Hours
8AM to 2:00PM
Pay
§149/hour
Promotional Bonus
Pension
§
Skills
Gardening, Handiness, Fishing
Other
Mood


7 Genetic Resequencer
Days Off
M T W T F S S
Hours
8AM to 1:30PM
Pay
§196/hour
Promotional Bonus
Pension
§
Skills
Gardening, Handiness, Fishing
Other
Mood


8 Top Secret Researcher
Days Off
M T W T F S S
Hours
8AM to 1:30PM
Pay
§261/hour
Promotional Bonus
§2412
Pension
§
Skills
Gardening, Handiness, Fishing
Other
Mood


9 Creature-Robot Crossbreader
Days Off
M T W T F S S
Hours
8AM to 1:30PM
Pay
§306/hour
Promotional Bonus
§3396
Pension
§
Skills
Gardening, Handiness, Fishing
Other
Mood


10 Mad Scientist Without peer, [sim name] is in charge.

Nobody really takes you as a sane individual, so the title Mad Scientist is apt. Tucked in the deepest, most secretive recesses of the laboratory, you've been tasked to create, destroy, restructure and innovate as you see fit. As the laboratory's best, you will define the future course of science for good... or evil.

Days Off
M T W T F S S
Hours
8AM to 1:30PM
Pay
§481/hour
Promotional Bonus
Pension
§
Skills
Gardening, Handiness, Fishing
Other
Mood
Perform Experiment