Description: "You've risen through the ranks and have unparalled [''sic''] clearance. As a Diamond Agent, every mission is critical- -and no misstep forgiven."
Latest revision as of 20:17, 8 February 2019
The secret agent career is one of the career tracks from The Sims 4 base game. After being promoted from level seven, Sims will be able to choose one of the two career paths: diamond agent or villain.
Description: "Live life unnoticed as a covert operative. From infiltrating enemy headquarters to the art of interrogation, the more you learn, the less you’ll be known."
Secret Agent Career Levels
Workplace: S.I.M.S.
1) Agency Clerk
Before <sim first name> can conduct international espionage and eliminate targets, he’s/she’s got to process some expense reports. And answer some phones. The occasional bagel run.... Exciting stuff!
§17/hour
S MTWTF S
Hours: 7:00 AM - 3:00 PM
Ideal Mood: Focused
Promotion Tasks: None
Daily Task: Browse Intelligence
Bonus: None
Pension: Unknown
2) Intelligence Researcher
His/her security clearance is pretty low, but <sim first name>'s still learning some cool secrets. Since he’s/she’s been analyzing intelligence, he’s/she’s learned the real speed limit, a code word that allows him/her to use any employees-only restroom, and the truth about the moon landing in the 30’s.
§19/hour
S MTWTF S
Hours: 7:00 AM - 3:00 PM
Ideal Mood: Focused
Promotion Tasks: Reach Level 2 Logic Skill
Daily Task: Browse Intelligence
Bonus: §349; The Swiveler; Intelligence Research on the computer
Pension: Unknown
3) Agent Handler
Run. Duck. JUDO CHOP THAT BAD GUY RIGHT NOW. <sim first name> loves giving orders. His/her agents will feel safe in his/her capable hands, and he/she can feel fulfilled being able to live his/her spy fantasies vicariously through their adventures.
According to movies, as a field agent <sim first name> should immediately expect to go undercover to infiltrate a religious cult, street racing ring, or beauty pageant. Until then he’ll/she’ll be interviewing a lot of tinfoil hat-wearers about the radio transmitters implanted in their teeth. Allegedly.
Running major cases is just like running any mid-size organization. It’s all about managing personnel, budgets, and the bottom line. The big difference is that if <sim first name> fails, the world blows up. Other than that, it’s pretty much the same.
Bonus: §599; Nerves of Steel Desk Lamp; Investigate on the computer
Pension: Unknown
6) Government Agent
<sim first name> feels a deep sense of patriotism serving the greater good. He’s/she’s protecting his/her countrymen from harm, performing a vital public service. Once these feelings wear off, he/she can head back into the private sector and actually make some money.
In the world of a spy, every stranger is a potential assassin. Every situation is a potential ambush. Fueled with adrenaline, <sim first name> lives fast and lives dangerously. He/she also wears a lot of cool disguises.
Description: "You've risen through the ranks and have unparalled [sic] clearance. As a Diamond Agent, every mission is critical- -and no misstep forgiven."
Secret Agent Career Levels - Diamond Agent Branch
Workplace: S.I.M.S.
8) Spy Captain
These young agents today, they don’t even understand how tough it was in the old days. Why, when <sim first name> assassinated his/her first target, he/she had to bury the body himself/herself. With his/her hands! Kids today, they’ve got it too easy.
The day that <sim first name> made Shadow Agent, they took away his/her thumbprints and driver’s license. He’s/she’s a ghost, a specter, a silent entity slipping through motion-detecting security systems and floating through embassies. And sometimes doing a little light paperwork.
§208/hour
S M TW T F S
Hours: 2:00 PM - 11:00 PM
Ideal Mood: Focused
Promotion Tasks: Max Logic Skill to Level 10 Reach Level 8 Charisma Skill
Daily Task: Romance Interactions
Bonus: §2,078; Information Database
Pension: Unknown
10) Double Diamond Agent
Besides getting to wear a ton of incredible formalwear and sip drinks with perilously attractive strangers, <sim first name> also gets to gamble at foreign casinos with agency money. Being an international superspy is exactly as amazing as it sounds.
§284/hour
S M T W T F S
Hours: 9:00 AM - 12:00 AM
Ideal Mood: Focused
Promotion Tasks: None
Daily Task: Romance Interactions
Bonus: §3,741; New Clothes; unlocks "The InvisiRoom" styled room
The villain branch of the secret agent career is the only career branch that has levels up to 11.
Description: "Your superior intelligence and training are too great to waste on doing good. So why not be the best among the world’s worst?"
Secret Agent Career Levels - Villain Branch
Workplace: S.I.M.S.
8) Double Agent
After hitting a ceiling with the Good Guys, <sim first name>’s trying his/her hand at some Evil. Hey, that’s where the real money is! If it works out, he/she may switch over to Evil full time....
Working for [redacted], <sim first name> does a lot of [redacted] and [redacted]. Sometimes he/she has to [redacted], but [redacted]. Soon he’ll/she’ll [redacted] his medication for poison [redacted] before [redacted] spinning class and [redacted] steel drums.
§278/hour
S M T W TF S
Hours: 6:00 AM - 1:00 PM
Ideal Mood: Focused
Promotion Tasks: Max Logic Skill to Level 10 Reach Level 4 Mischief Skill
Daily Task: Mischief Interactions
Bonus: §2,286
Pension: Unknown
10) Supreme Villain
As a villain, <sim first name> is pretty super! You might even say he’s/she’s a..."Supreme" Villain. But that doesn’t mean every day is just stroking hairless cats and coining catchphrases. There’s a surprising amount of paperwork involved! Paperwork and torture. Some days it’s more paperwork, some days it’s more torture. Just depends.
§479/hour
S M TW T F S
Hours: 2:00 PM - 8:00 PM
Ideal Mood: Focused
Promotion Tasks: Max Logic Skill to Level 10 Reach Level 6 Mischief Skill
Daily Task: Mischief Interactions
Bonus: §3,886; Commemorative Freeze Ray
Pension: Unknown
11) Triple Agent
After serving Good, then Evil, <sim first name> has decided to return to the Good side, to help crime-fighters get into the minds of the truly deranged. But is he/she really helping, or leading them into a trap? Can his/her true allegiance ever be known...?
§515/hour
SMTW T F S
Hours: 2:00 PM - 7:00 PM
Ideal Mood: Focused
Promotion Tasks: None
Daily Task: Mischief Interactions
Bonus: §5,743; Our Founder Statue; New Clothes; unlocks "Heart of Darkness" styled room