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Revision as of 21:36, 15 March 2013

Gardening

A Sim gardening.

For gardening in other games, see Gardening.

Gardening is a skill in The Sims 3. The skill is augmented by the Green Thumb trait, and the Super Green Thumb lifetime reward. It involves (as with gardening in real life and the previous Sims games) the planting, growing and harvesting of various plants that Sims can find within the game. Unlike the previous Sims games, The Sims 3 gardening has been much expanded upon, introducing many real-life plants and several fictional species such as the 'Life Fruit', 'Flame Fruit', and 'Plasma Fruit'.

Some expansion packs include more varieties of plant collections. Some of the plants can be used as ingredients for Nectar Making and Mixology, with the key ingredients for Nectar Making being the grapes from Champs Les Sims. With Ambitions, Sims can register as a self-employed gardener.

Statistics

Number Planted, Unique Plants Planted, Items Harvested, Perfect Items Harvested, Unknown Seeds Planted, Best Harvestable, Money Earned, Largest Money Bag Harvested.

Challenges

Master Planter

A Master Planter must plant 19 types of plant that can be planted in the game. Once you have mastered the varieties you will be able to reduce weed growth significantly on future plants.

Botanical Boss

Botanical Bosses must harvest at least 75 Perfect fruits and vegetables. After so many Perfect harvastables, the plants of Botanical Bosses almost never die from neglect.

Master Farmer

Master Farmers have harvested at least 650 fruits and vegetables. The plants of Master Farmers remain watered and fertilized longer, meaning their gardens are more efficient.

Abilities

Level Ability
1 Plant Common seeds
2 Weed garden
3 Fertilize garden
5 Plant Uncommon seeds
6 Revive plants (with Green Thumb trait)
7 Plant Rare and Special seeds
8 Plant Cheese and Egg plants (via Skill Opportunities)
9 Plant Burger Patty and Steak plants (via Skill Opportunities)
10 Plant Omni Plant seeds (via Skill Opportunities)

Plants

Plants and seeds can be planted at home. Seeds can be found on the ground throughout the town or upon reaching level 1, while plants can be found from the supermarket, vegetable stand[Store], or harvesting from wild plants.

Image Plant Rarity Value (in §) Max Produce Fertilizer Nectar Value EP
Value Days
Tomato Common 3 20 5 4 - &BG
Apple Common 4 40 5 4 3 &BG
Grape Common 4 15 5 3 3 &BG
Lettuce Common 3 15 5 4 - &BG
Onion Uncommon 7 25 5 6 - &BG
Potato Uncommon 7 15 5 5 - &BG
Watermelon Uncommon 9 10 10 5 7 &BG
Lime Uncommon 9 40 5 6 7 &BG
Bell Pepper Rare 12 15 15 4 - &BG
Garlic Rare 15 30 15 6 - &BG
Life Fruit Special 25 12 25 6 22 &BG
Death Flower Special 0 2 -200 4 - &BG
Money Tree Special Varies 10,000 - - - &BG
Flame Fruit Special 18 20 15 4 18 &BG
Egg Special 7 15 5 4 - &BG
Cheese Special 5 15 5 4 - &BG
Patty Special 16 15 5 4 - &BG
Steak Special 20 15 15 4 - &BG
Omni Plant Special Varies 25 - - - &BG
Renoit Grapes Common 4 30 5 3 5 &EP01
Cherimola Blan Grapes Common 4 30 5 3 5 &EP01
Pomegranate Uncommon 8 50 7 3 6 &EP01
Plum Uncommon 7 50 8 3 7 &EP01
Avornalino Grapes Uncommon 7 30 10 3 8 &EP01
Meloire Grapes Uncommon 8 30 10 3 10 &EP01
Pomelo Rare 15 50 12 5 12 &EP01
Cherries Rare 12 50 15 4 9 &EP01
Gralladina Fran Grapes Rare 10 30 15 3 12 &EP01
Cranerlet Nuala Grapes Rare 13 30 15 3 16 &EP01
Plasma Fruit Rare 20 2 20 4 18 &EP03
Carrot Uncommon 7 20 5 6 - &EP05
Banana Rare 7 50 5 6 0 &EP06
Mandrake Root Common 6 20 5 3 - &EP07
Porcinis Common 10 30 10 4 - &EP07
Red Toadstool Common 20 30 10 6 - &EP07
Red Valerian Root Common 6 20 5 3 - &EP07
White Caps Common 5 30 5 6 - &EP07
Wolfsbane Flower Common 13 20 10 3 - &EP07
Mycenas Uncommon 33 15 12 5 - &EP07
Spotlight Mushroom Uncommon 38 15 15 4 - &EP07
Ghost Chili Rare 22 15 15 3 - &EP07
Glow Orbs Rare 64 15 20 6 - &EP07
Truffles Rare 42 30 20 4 - &EP07
Pumpkin Uncommon 9 10 10 5 - &EP08
Basil Common 15 15 10 5 - &EP09
Midnight Bean Common 12 20 10 5 - &EP09
Ginseng Common 13 15 10 5 - &EP09
Kona Bean Common 9 20 10 5 - &EP09
Maui Bean Common 11 20 10 5 - &EP09
Peppermint Common §12 15 10 5 - &EP09
Lavender Uncommon 17 15 10 5 - &EP09
Cinnamon Uncommon 16 15 10 5 - &EP09
Cortado Bean Uncommon 22 20 10 5 - &EP09
Licorice Uncommon 13 15 10 4 - &EP09
Greenleaf Uncommon 19 15 10 5 - &EP09
Red Berry Bean Uncommon 50 20 10 5 - &EP09
Sweet Grass Uncommon 9 15 10 5 - &EP09
Wonderpetal Uncommon 12 15 10 5 - &EP09
Buzzberry Uncommon 18 15 10 5 - &EP09
Chamomile Rare 29 15 10 5 - &EP09
Bumbleleaf Rare 26 15 10 5 - &EP09
Forbidden Fruit Special 1 - &EP09
Lemon Common 4 15 4 &Store
Purple Eggplant Common 4 - &Store

Notes

  • The sale values of each plant depends on its quality. The higher the quality, the more valuable it will be, based on its base value:
    • Normal: 100%
    • Nice: 110%
    • Very Nice: 150%
    • Great: 200%
    • Excellent: 250%
    • Outstanding: 300%
    • Perfect: 400%
  • Max Produce is the maximum produce the plant can bear before being barren.
  • Nectar Value is the value of the produce when used as a single nectar ingredient.

Quality

Harvested produce has a quality ranging from horrifying, putrid, foul, bad, normal, nice, very nice, great, excellent, outstanding, and perfect. Higher quality produce is worth more for selling and will have increased strength as fertilizer. The quality of the harvested produce roughly corresponds to the quality of the plants. Thus, an excellent apple tree will usually bear excellent apples, however there is a chance of harvesting higher quality produce.

Produce can be used as ingredients for Cooking, Nectar Making, and Mixology. The food, nectar, and drink quality depends on how the quality of the used produce. Some produce can also be used as fishing bait.

Fertilizer

Fertilizer is used to enhance the produce. The quality of the produce will increase as long as the fertilizer is applied.

Image Fertilizer Grade Time (Days) Relative Potency
Lifefruit 25 6 150
Sea Sludge[TS3:LN] 25 4 100
Angelfish 25 4 100
Vampirefish 25 3 75
Dragonfish[TS3:WA] 25 3 75
Mummyfish[TS3:WA] 25 3 75
Glow Orbs[TS3:SN] 20 6 120
Truffles[TS3:SN] 20 4 80
Ninja Starfish[TS3:ST] 20 4 80
Plasma Fruit[TS3:LN] 20 4 80

Shark 20 4 80
Lobster 20 3 60
Garlic 15 6 90
Spotlight Mushrooms[TS3:SN] 15 4 60
Cherries[TS3:WA] 15 4 60
Steak 15 4 60
Bell Pepper 15 4 60
Flame Fruit 15 4 60
Blowfish 15 4 60
Piranha 15 4 60
Red Herring 15 4 60
Siamese Catfish 15 4 60
Tragic Clownfish 15 4 60
Ghost Chili[TS3:SN] 15 3 45
Linckia Starfish[TS3:ST] 15 3 45
Sewer Trilobite[TS3:LN] 15 3 45
Gralladina Fran Grapes[TS3:WA] 15 3 45
Cranerlet Nuala Grapes[TS3:WA] 15 3 45
Unicorn Fertilizer 15 3 45
Mycenas[TS3:SN] 12 5 60
Pomelo[TS3:WA] 12 5 60
Black Goldfish 12 3 36
Salmon 12 3 36
Swordfish 12 3 36
Red Toadstools[TS3:SN] 10 6 60
Watermelon 10 5 50
Porcinis[TS3:SN] 10 4 40
Fairy Damsel[TS3:SN] 10 4 40
Jellyfish 10 4 40
Minnow 10 4 40
Wolfsbane Flower[TS3:SN] 10 3 30
Sea Bat Starfish[TS3:ST] 10 3 30
Avornalino Grapes[TS3:WA] 10 3 30
Meloire Grapes[TS3:WA] 10 3 30
Tuna 10 3 30
Horse Fertilizer 10 3 30
Plum[TS3:WA] 8 3 24
Rainbow Trout 8 3 24
Pomegranate[TS3:WA] 7 3 21
White Caps[TS3:SN] 5 6 30
Banana[TS3:ST] 5 6 30
Carrots[TS3:P] 5 6 30
Lime 5 6 30
Onion 5 6 30
Potato 5 5 25
Burger Patty 5 4 20
Cheese 5 4 20
Egg 5 4 20
Apple 5 4 20
Lettuce 5 4 20
Tomato 5 4 20
Mandrake Root[TS3:SN] 5 3 15
Red Valerian Root[TS3:SN] 5 3 15
Toad[TS3:SN] 5 3 15
Luminous Salamander[TS3:SN] 5 3 15
Cherimola Blan Grapes[TS3:WA] 5 3 15
Renoit Grapes[TS3:WA] 5 3 15
Crocodile[TS3:WA] 5 3 15
Crawfish[TS3:WA] 5 3 15
Frogs[TS3:WA] 5 3 15
Doitsu Koi[TS3:WA] 5 3 15
Kawarimono Koi[TS3:WA] 5 3 15
Ochiba Koi[TS3:WA] 5 3 15
Tancho Koi[TS3:WA] 5 3 15
Snails[TS3:WA] 5 3 15
Kissing Gourami[TS3:LN] 5 3 15
Grapes 5 3 15
Alley Catfish 5 3 15
Anchovy 5 3 15
Goldfish 5 3 15
Deathfish -200 4 -800

The time is increased by 1 day for Great, Excellent, and Outstanding fertilizer, and 2 days for perfect fertilizer.

The quality of the fertilizer modifies its effectiveness. For qualities ranging from Horrifying (the lowest) to Very Nice inclusively, a multiplier is applied to the fertilizer's effectiveness or grade ranging from 0.6 to 1.2. This modifier increases by 0.1 with each successive level of quality the fertilizer gains. Starting from Very Nice up to Perfect, that is from 1.2 to 2.0, the modifier increases by increments of 0.2 with each improvement to the fertilizer's quality. The net result is that the worst possible quality (Horrifying) reduces the effectiveness of the fertilizer by 40%, a Normal quality fertilizer maintains it as it is (fertilizer x 1.0), and a Perfect fertilizer doubles the original efficiency (fertilizer x 2.0). The following table presents all the relevant data.

Fertilizer modifiers based on its quality
Fertilizer Quality Multiplier
Horrifying 0.6
Putrid 0.7
Foul 0.8
Bad 0.9
Normal 1.0
Nice 1.1
Very Nice 1.2
Great 1.4
Excellent 1.6
Outstanding 1.8
Perfect 2.0

Furthermore, having the Master Farmer challenge completed gives an additional 2 days of fertilized time to any plant.

Helpful tips

Sprinkler area of effect.
  • Dead vs Barren
Dead plants can occur after you neglect any plants under 'Wilting' condition for one day. After that, your Sim will have to dispose or revive them (Green Thumb trait is required for reviving). Barren plants have the same appearance as dead plants, but they cannot be revived. Each plant will become barren after it reaches its maximum amount of produce.
(Note: Money trees cannot be revived as they'll explode upon their death)
  • Sick of watering your plants?
This helpful sprinkler waters plants in a 5x5 area. Once turned on, it will run 24/7. It can be upgraded with Auto-Water so it will run between 4am and 7am, which is helpful as it starts an hour before the growth occurs, and ends an hour after.
  • The best choice in traits for Gardening
The Green Thumb trait increases the quality of plant produce and grants the "Talk To Plant" interaction, which fills the social motive of the Sim.
The Loves the Outdoors trait will create a positive moodlet when a Sim possessing it is outdoors.
The Eco-friendly trait will also create a positive moodlet when gardening.
The Gatherer trait increases the quality of produce harvested from seeds the Sim plants.
  • Search the neighborhood for better quality seeds to start with.
  • Using high-quality fertilizer can shorten growth time to as few as 4 days from planting to harvesting.
  • Plasma Fruit seed is the easiest unknown special seed to recognize, the seed has a red pulse on it.
  • The Harvester tool in Ambitions speeds up the harvesting process.
  • Unicorn's ability to bless flora can make plants grow up one level higher, up until they are harvestable.


Notes

  • There is a glitch that prevents Sims from ordering omniplant seeds via mailbox normally after patch 1.17, this is because the Sim's action queue will be automatically dropped when they reach the mailbox. But there is a method for the Sim to bypass the glitch and order the omniplant seed via mailbox normally.
  • All plants are immune from meteor impact and they will not be destroyed even if the meteor falls near them, their produce will be destroyed but it can be replaced for Simoleons.
  • Replacing destroyed produce for Simoleons is useless because the produce will have 0 simoleon value and can't be planted anymore.
  • Gardening skill is only used in Science career.
  • There is a glitch with Gardening after installing The Sims 3: Supernatural. Sims will be unable to continue gardening because the Sim's action queue will be automatically dropped when doing any gardening option (watering plant, tend garden, etc.); after harvesting plants (most notably mushrooms) plants may remain in the state harvestable instead of going back to the mature/mycelium state without having any more produce, which results in them no longer producing any more produce and disrupting the gardening queue from any Sim trying to tend the garden, because he/she tries to harvest the bugged plant, which is impossible. Deleting the bugged plant via buy/build mode solves the problem. This bug only occurs if at least one Sim in your household was either moved there from a different neighborhood or has collectable items in his inventory, he/she gathered before the Supernatural patch.
  • There is a glitch with mushroom collector challenge, this challenge will be reset to 0 if you move your sim to another city.
  • Weeds only increase the time plants need to grow from one stage to the next (around doubled), they don't reduce the quality of the plant or the produce. So if you have the space in your garden, doubling the number of plants will yield the same amount of produce/time but will save your Sim the time required to weed the plants by only harvesting instead of tending the garden.

If the harvested produce is sold to a supermarket, it sells at a 10% higher value than if sold via an inventory hole.


External Link