Science (career)
- Not to be confused with Natural Science or Science (hobby).
The Science career track is one of the ten basic Career Tracks for The Sims, The Sims 2 and The Sims 3.
The Sims
A Mad Scientist will eventually change careers and become a Criminal Mastermind in the Life of Crime career track. This is the only case in which a Sim will be moved from the top of one career track to the top of another.
The Sims 2
In The Sims 2, the career reward object is the SimSanto Inc. Biotech Station.
Adult Promotion Levels
Teen/Elder Promotion Levels
The Sims 3
Science is a career track in The Sims 3.
Work place: Science lab
How to apply: Directly at work place, Newspaper, Computer
Performance options:
Promotion Levels
Level | Name | Description | Work Time | Compensation | Performance Factors | Perks (cumulative) | |||||||
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1 | Test Subject | It's all for the good of science, at least that's what Test Subjects should constantly repeat to themselves. A little shock here, a potentially revolutionary serum there... it's all in a day's test tube. Try to stay in good spirits, because a bad mood skews the data. |
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2 | Lab Tech | Your commitment to the less than glamoorous side of science has garnered you a position as a Lab Tech. It's time to earn that lab coat and broaden your horizons. Beware of flammable materials, radioactive mutagens, and self-aware robotics as you progress deeper into the workings of the laboratory |
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3 | Useless Contraption Manipulator | Not all departments of the science lab are profitable, or productive for that matter. Nevertheless, for every hundred duds and worthless whiz-bangs there's a hit that rocks the science community to its beaker encrusted core. You better improve your skills with a wrench, because you'll be up to your eyes with useless contraptions. |
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4 | Fertilizer Analyst | You probably don't want to know what that smell is. Fertilizer Analysts need to be ready for some hands-on time with some stinky stuff, because the best harvests come from great, horifically smelly fertilizers. Head outside to spend time in the garden... and don't forget to shower afterwards. |
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5 | Carnivorous Plant Tender | The pursuit of science is not always one of safety. The Carnivorous Plant Tender is very much in harm's way, but that's no excuse for sloppy data collection and analysis. Stay on the plants' good sides, and continue developing your scientific skills. Hopefully a more appetizing position will open up... idealy before you become too appetising yourself! |
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6 | Aquatic Ecosystem Tweaker | No body of water shall be safe from the latex glove of science! Aquatic Ecosystem Tweakers add and remove fish from various habitats to test evolutionary traits of fish, survivability, and naturally refresh ecosystems as needed. Grab your rod and reel and go fishing... for great discovery! |
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7 | Genetic Resequencer | It's time to step in line as a Genetic Resequenser. Clients pay top Simoleon to discover new genes to bottle and sell to customers. It's a lucrative industry, filled with discovery, intrigue, and fashionable genes. |
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Received a Death Flower in my Sims inventory.
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8 | Top Secret Researcher | The Government has been closely following your career since your days as a Test Subject. They want you to head up their new program as a Top Secret Researcher. It's all very hush-hush, need to know. That sort of thing. All Simanity will benefit from this research... or so they claim. |
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9 | Creature-Robot Crossbreeder | The government is happy, and when they're happy it means new toys for the laboratory. You've been tasked to create a new species, specifically one that combines the best features of living organisms and... robots. Sharks or sea bass. It makes no difference. Just don't forget the lasers. |
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10 | Mad Scientist | Without peer, [Sim name] is in charge.
Nobody really takes you as a sane individual, so the title Mad Scientist is apt. Tucked in the deepest, most secretive recesses of the laboratory, you've been tasked to create, destroy, restructure and innovate as you see fit. As the laboratory's best, you will define the future course of science for good... or evil. |
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Perform Experiment
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Opportunities
This section describes features that are only available in The Sims 3.
Fix It!
- Your partner from the Science Facility recently broke the all-important what's-it being touted by the lab as the thingamajig of the next decade (or so). You're known as a whiz with the wrench, so your partner hopes you can salvage the gizmo before the boss finds out. Go to the Science Facility to fix the device, and you'll improve your relationship with your co-workers and earn a cash bonus.
One Shall Fall
- Dr. Inquitous has devised another nefarious plot to destroy the town! Nobody should be able to use science for the wrong reasons... except you! Quickly go to the Outstanding Citizen Warehouse Corp. to match wits with him and stop his scientific scheming before it's too late. City Hall will reward you handsomely for your services!
- Global Science Fair
- The Global Science Fair has stopped in town - it's time for you to compete and show off your stuff! Such incredible revelations have emerged from this; such as the discovery of the world's flatness, patents for life-extending elixirs, and even theories about ghosts! Tune up your handiness, gardening, and fishing skills, and get to the school in the right mood and you just might win a cash prize and more!
- Unknown
- Your boss broke his shower and needs you to fix it!- Cash reward, Improved job status
Experiments
This section describes features that are only available in The Sims 3.
After a Sim has attained the Mad Scientist (Science level 10) job, that Sim will be able to use the "Perform Experiment On. . ." action on many items around the house and on community lots. Note that this perk is kept after the Sim retires/quits. The Sim can also "Undo Science Experiment" on those objects (if the experiment didn't delete or damage the object).
This action can have one of several outcomes:
Description | Value | Effect |
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Success! Your experiment has imbued this object with a positive effect on anyone who walks by! | +9, ideal | A specific positive Moodlet is applied to any Sim that later moves within range (3 squares?) of the object. The Moodlet expires as soon as the Sim leaves range. See table below for possible effects. |
Success! Your experiment has imbued this object with a positive effect on anyone who uses it! | +8, great | A specific positive Moodlet is applied to any Sim that uses the object. The Moodlet expires after a set amount of time. See table below for possible effects. |
Success! Your experiment has resulted in a giant boost to this object's aesthetic appeal! | +7, nice | Increases how decorated the room is. For example, applying this to my toilet changed the room's value from Decorated +10 to Beautifully Decorated +40. |
Success! Who needs a repair technician when you've got science? That object is definitely better than it was before... | +1, ok | Applies an upgrade to the object, masking any current upgrade on that object. For example, make Unbreakable (but masked Improve Speakers or Boost Channels upgrade) or Improved Graphics (masked that the object was already Unbreakable). Using Undo Science Experiment will return the object's previous upgrade (if any). |
Enjoy your newly sonorific object! | -1, annoying | The object makes a sound when used. No Moodlet, just annoying. |
Enjoy your new sonorific object! Too bad you can't control when it is going to make noise. | -2, annoying | The object makes a sound at random times. No Moodlet, just annoying. |
Oh no! Your experiment has gone awry! Hopefully the noise that thing makes while people use it isn't too annoying... | -3, annoying | The object makes a more annoying sound when used. No Moodlet, just annoying. |
Oh no! Your experiment has gone awry! Hopefully the noise that thing makes randomly isn't too annoying... | -4, annoying | The object makes a more annoying sound at random times. No Moodlet, just annoying. |
Well, that didn't work. Get that thing fixed and try again. You can't split an atom without breaking a few eggs. | -5, annoying | Breaks the object, requiring it to be repaired. Note that you can't use Undo Science Experiment to repair it. You can use Perform Experiment On on broken objects though. |
Oh no! Your experiment has gone awry! Anyone who uses this object is in for a nasty surprise! | -6, bad | A specific negative Moodlet is applied to any Sim that uses the object. The Moodlet expires after a set amount of time. See table below for possible effects. |
Oh no! Your experiment has gone awry! Anyone who walks by this object is in for a nasty surprise! | -7, bad | A specific negative Moodlet is applied to any Sim that later moves within range (3 squares?) of the object. The Moodlet expires as soon as the Sim leaves range. See table below for possible effects. |
Oops! Hopefully no one was too attached to that object. Ah, the dangers of science... | -8, unrecoverable | The object is deleted, without refund. |
Ack! Call the fire department! Avoiding the shame of a failed experiment isn't worth burning down the whole house! | -9, dangerous | The object is set on fire. |
Observed Moodlet Effects
Moodlet | Mood Change |
Ranged Possible? |
Duration (if not ranged) |
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Winner! | +25 | confirmed | 2h |
New Stuff! | +20 | confirmed | 2h |
Cheered Up | +15 | confirmed | 2h |
Inspired | +15 | confirmed | 2h |
Oddly Powerful | +15 | confirmed | 2h |
Attractive | +10 | confirmed | 2h |
Fascinated | +10 | confirmed | 2h |
New Car Smell | +10 | confirmed | 1h |
Tranquil | +10 | confirmed | 2h |
Beautiful Vista | 0 | confirmed | 1h |
Disgusted | -5 | confirmed | 15m |
Tastes Like Fridge | -10 | confirmed | 30m |
Buzz Crashed | -10 | confirmed | 30m |
Upset | -15 | confirmed | 15m |
Offended | -15 | confirmed | 20m |
Itchy | -15 | confirmed | 1h |
Horrified | -35 | confirmed | 15m |
Trivia
- The last part of text for the Creature-Robot Crossbreeder description is a reference to a scene from Austin Powers, where Dr. Evil complains about not being able to have a tank of sharks with lasers on their heads. Number 2 offers him a mutated sea bass instead, hence the description: "Sharks or sea bass. It makes no difference. Just don't forget the lasers".
The Sims 2 (Console)
Please improve this article if you can.
Science is a career track available in The Sims 2 (Console).
1. Lab Cleaner 11am - 5pm §217 1 Cook & 1 Clean to get promoted
2. Potion Tester 4pm - 8pm §322 1 Cook, 1 Logic & 3 Clean to get promoted
3. Pyro 9am - 3pm 2 Cook, 1 Logic, 5 Clean & 1 Friend to get promoted
4. Virus Breeder 9am - 3pm §525 3 Cook, 2 Logic, 6 Clean & 2 Friends to get promoted
5. Chemist 10am - 5pm §650 4 Cook, 4 Logic, 6 Clean & 3 Friends to get promoted
6. Vivisectionist 10am - 7pm §756 5 Cook, 5 Logic, 7 Clean & 3 Friends to get promoted
7. Gene Splicer 8am - 1pm §896 6 Cook, 8 Logic, 7 Clean & 3 Friends to get promoted
8. Robotechnician 8am - 1pm §1,036 6 Cook, 8 Logic, 8 Clean & 5 Friends to get promoted
9. Space Time-Tinkerer 10am - 2pm §1,522 9 Cook, 10 Logic, 10 Clean & 8 Friends to get promoted
10. Deathray Inventor 10am - 2pm §2,333
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