Science Career (The Sims 3)

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Science is a career track in The Sims 3.

Work place: Landgraab Industries Science Facility, Soil and Water Research Facility

How to apply: Directly at work place, Newspaper, Computer

Performance options:

Level Name Description Work Time Compensation Performance Factors Perks
(cumulative)
1 Test Subject It's all for the good of science, at least that's what Test Subjects should constantly repeat to themselves. A little shock there, a potentially revolutionary serum there... it's all in a day's test tube. Try to stay in good spirits, because a bad mood skews the data.
Days Off
M T W T F S S
Hours
9AM to 2:30PM
Pay
§44/hour
Promotional Bonus
N/A
Pension
§
Skills
Gardening
Other
Mood


2 Lab Tech Your commitment to the less than glamoorous side of science has garnered you a position as a Lab Tech. It's time to earn that lab coat and broaden your horizons. Beware of flammable materials, radioactive mutagens, and self-aware robotics as you progress deeper into the workings of the laboratory
Days Off
M T W T F S S
Hours
9AM to 2:30PM
Pay
§53/hour
Promotional Bonus
§528
Pension
§
Skills
Gardening
Other
Mood


3 Useless Contraption Manipulator Not all departments of the science lab are profitable, or productive for that matter. Nevertheless, for every hundred duds and worthless whiz-bangs there's a hit that rocks the science community to its beaker encrusted core. You better improve your skills with a wrench, because you'll be up to your eyes with useless contraptions.
Days Off
M T W T F S S
Hours
9AM to 2:30PM
Pay
§63/hour
Promotional Bonus
$636
Pension
§
Skills
Gardening, Handiness
Other
Mood


4 Fertilizer Analyst You probably don't want to know what that smell is. Fertilizer Analysts need to be ready for some hands-on time with some stinky stuff, because the best harvests come from great, horifically smelly fertilizers. Head outside to spend time in the garden... and don't forget to shower afterwards.
Days Off
M T W T F S S
Hours
9AM to 2:00PM
Pay
§$97/hour
Promotional Bonus
$756
Pension
§
Skills
Gardening, Handiness
Other
Mood


5 Carnivorous Plant Tender The pursuit of science is not always one of safety. The Carnivorous Plant Tender is very much in harm's way, but that's no excuse for sloppy data collection and analysis. Stay on the plants' good sides, and continue developing your scientific skills. Hopefully a more appetizing position will open up... idealy before you become too appetising yourself!
Days Off
M T W T F S S
Hours
8AM to 2:00PM
Pay
§$117/hour
Promotional Bonus
$1,164
Pension
§
Skills
Gardening, Handiness
Other
Mood


6 Aquatic Ecosystem Tweaker No body of water shall be safe from the latex glove of science! Aquatic Ecosystem Tweakers add and remove fish from various habitats to test evolutionary traits of fish, survivability, and naturally refresh ecosystems as needed. Grab your rod and reel and go fishing... for great discovery!
Days Off
M T W T F S S
Hours
9AM to 2:00PM
Pay
§$140/hour
Promotional Bonus
$1,404
Pension
§
Skills
Gardening, Handiness, Fishing
Other
Mood


7 Genetic Resequencer It's time to step in line as a Genetic Resequenser. Clients pay top Simoleon to discover new genes to bottle and sell to customers. It's a lucrative industry, filled with discovery, intrigue, and fashionable genes.
Days Off
M T W T F S S
Hours
9AM to 1:30PM
Pay
§$208/hour
Promotional Bonus
$1,884
Pension
§
Skills
Gardening, Handiness, Fishing
Other
Mood
Recieved a Death Flower in my sims inventory plus an extra $21/hour raise for good work and effort.


8 Top Secret Researcher The Government has been closely following your career since your days as a Test Subject. They want you to head up their new program as a Top Secret Researcher. It's all very hush-hush, need to know. That sort of thing. All Simanity will benefit from this research... or so they claim.
Days Off
M T W T F S S
Hours
9AM to 1:30PM
Pay
§$273/hour
Promotional Bonus
§2,832
Pension
§
Skills
Gardening, Handiness, Fishing
Other
Mood
$28/hour raise for hard work and effort


9 Creature-Robot Crossbreeder The government is happy, and when they're happy it means new toys for the laboratory. You've been tasked to create a new species, specifically one that combines the best features of living organisms and... robots. Sharks or sea bass. It makes no difference. Just don't forget the lasers.
Days Off
M T W T F S S
Hours
9AM to 1:30PM
Pay
§$316/hour
Promotional Bonus
§3,276
Pension
§???
Skills
Gardening, Handiness, Fishing
Other
Mood


10 Mad Scientist Without peer, [sim name] is in charge.

Nobody really takes you as a sane individual, so the title Mad Scientist is apt. Tucked in the deepest, most secretive recesses of the laboratory, you've been tasked to create, destroy, restructure and innovate as you see fit. As the laboratory's best, you will define the future course of science for good... or evil.

Days Off
M T W T F S S
Hours
8AM to 1:30PM
Pay
§481/hour
Promotional Bonus
Pension
§
Skills
Gardening, Handiness, Fishing
Other
Mood
Perform Experiment



Experiments

After a Sim has attained the Mad Scientist (Science level 10) job, that Sim will be able to use the Perform Experiment On action on many items around the house and on community lots. Note that this perk is kept after the Sim retires/quits. The Sim can also Undo Science Experiment on those objects (if the experiment didn't delete or damage the object).


This action can have one of several outcomes:

Description Value Effect
Success! Your experiment has imbued this object with a positive effect on anyone who walks by! +9, ideal A specific positive Moodlet is applied to any Sim that later moves within range (3 squares?) of the object. The Moodlet expires as soon as the Sim leaves range. See table below for possible effects.
Success! Your experiment has imbued this object with a positive effect on anyone who uses it! +8, great A specific positive Moodlet is applied to any Sim that uses the object. The Moodlet expires after a set amount of time. See table below for possible effects.
Success! Your experiment has resulted in a giant boost to this object's aesthetic appeal! +7, nice Increases how decorated the room is. For example, applying this to my toilet changed the room's value from Decorated +10 to Beautifully Decorated +40.
Success! Who needs a repair technician when you've got science? That object is definitely better than it was before... +1, ok Applies an upgrade to the object, masking any current upgrade on that object. For example, make Unbreakable (but masked Improve Speakers or Boost Channels upgrade) or Improved Graphics (masked that the object was already Unbreakable). Using Undo Science Experiment will return the object's previous upgrade (if any).
Enjoy your newly sonorific object! -1, annoying The object makes a sound when used. No Moodlet, just annoying.
Enjoy your new sonorific object! Too bad you can't control when it is going to make noise. -2, annoying The object makes a sound at random times. No Moodlet, just annoying.
Oh no! Your experiment has gone awry! Hopefully the noise that thing makes randomly isn't too annoying... -3, annoying The object makes a more annoying sound at random times. No Moodlet, just annoying.
Well, that didn't work. Get that thing fixed and try again. You can't split an atom without breaking a few eggs. -4, annoying Breaks the object, requiring it to be repaired. Note that you can't use Undo Science Experiment to repair it. You can use Perform Experiment On on broken objects though.
Oh no! Your experiment has gone awry! Anyone who uses this object is in for a nasty surprise! -5, bad A specific negative Moodlet is applied to any Sim that uses the object. The Moodlet expires after a set amount of time. See table below for possible effects.
Oh no! Your experiment has gone awry! Anyone who walks by this object is in for a nasty surprise! -6, bad A specific negative Moodlet is applied to any Sim that later moves within range (3 squares?) of the object. The Moodlet expires as soon as the Sim leaves range. See table below for possible effects.
Oops! Hopefully no one was too attached to that object. Ah, the dangers of science... -7, unrecoverable The object is deleted.
Ack! Call the fire department! Avoiding the shame of a failed experiment isn't worth burning down the whole house! -9, dangerous The object is set on fire.


Possible Moodlet Effects:

Moodlet MoodChange RangedPossible? Duration(if not ranged)
Winner! +25 confirmed 2h
New Stuff! +20 confirmed 2h
Inspired +15 confirmed 2h
Oddly Powerful +15 confirmed 2h
Attractive +10 confirmed 2h
Fascinated +10 confirmed 2h
New Car Smell +10 confirmed 1h
Tranquil +10 confirmed 2h
Beautiful Vista 0 confirmed 1h
Disgusted -5 confirmed 15m
Tastes Like Fridge -10 confirmed 30m
Buzz Crashed -10 confirmed 30m
Upset -15 confirmed 15m
Offended -15 confirmed 20m
Horrified -35 confirmed 15m