Secret agent: Difference between revisions
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== |
===Sims in the Secret Agent Career=== |
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* [[Bella Goth]] |
* [[Bella Goth]] - Intelligence Researcher |
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* [[Geoffrey Landgraab]] |
* [[Geoffrey Landgraab]] - Lead Detective |
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* [[Bjorn Bjergsen]] |
* [[Bjorn Bjergsen]] - Agent Handler |
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{{Careers}} |
{{Careers}} |
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[[nl:Geheim agent]] |
[[nl:Geheim agent]] |
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[[Category:The Sims 4]] |
[[Category:The Sims 4]] |
Revision as of 10:15, 27 June 2017
Live life unnoticed as a covert operative. From infiltrating enemy headquarters to the art of interrogation, the more you learn, the less you'll be known.
Secret Agent is a career track in The Sims 4.
Ideal Mood: Focused
Daily Task: Browse Intelligence (on a computer through Web... > Browse the Intelligence Database)
Career Branches: Diamond Agent and Villain
Promotion Levels
Secret Agent Career Levels | ||||
---|---|---|---|---|
1) Agency Clerk | ||||
Before <Sim Name> can conduct international espionage and eliminate targets, he's/she's got to process some expense reports. And answer some phones. The occasional bagel run.... Exciting stuff! | §17/hour | No Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 7:00 - 15:00 | ||||
Performance Factors | ||||
None | ||||
Perks: None | ||||
2) Intelligence Researcher | ||||
His/her security clearance is pretty low, but <Sim name>'s still learning some cool secrets. Since he’s/she’s been analyzing intelligence, he’s/she’s learned the real speed limit, a code word that allows him/her to use any employees-only restroom, and the truth about the moon landing in the 30’s. | §19/hour | §349 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 7:00 - 15:00 | ||||
Performance Factors | ||||
Programming: 2 | ||||
Perks: The Swiveler, Intelligence Research action on computers | ||||
3) Agent Handler | ||||
Run. Duck. JUDO CHOP THAT BAD GUY RIGHT NOW. <Sim name> loves giving orders. His/her agents will feel safe in his/her capable hands, and he/she can feel fulfilled being able to live his/her spy fantasies vicariously through their adventures. | §21/hour | §384 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 8:00 - 16:00 | ||||
Performance Factors | ||||
Charisma: 2 | ||||
Make 3 Friends | ||||
Perks: Reconnaissance Workstation, Tranquilizing Handshake interaction | ||||
4) Field Agent | ||||
According to movies, as a field agent <Sim name> should immediately expect to go undercover to infiltrate a religious cult, street racing ring, or beauty pageant. Until then he’ll/she’ll be interviewing a lot of tinfoil hat-wearers about the radio transmitters implanted in their teeth. Allegedly. | §37/hour | §422 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 10:00 - 18:00 | ||||
Performance Factors | ||||
Fitness: 3 | ||||
Research Intelligence for 2 hours | ||||
Perks: None | ||||
5) Lead Detective | ||||
Running major cases is just like running any mid-size organization. It’s all about managing personnel, budgets, and the bottom line. The big difference is that if <Sim name> fails, the world blows up. Other than that, it’s pretty much the same. | §47/hour | §599 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 10:00 - 19:00 | ||||
Performance Factors | ||||
Friendly interactions, Logic: 5, Charisma: 5 | ||||
Perks: Nerves of Steel Desk Lamp, Investigate on the Computer | ||||
6) Government Agent | ||||
<Sim name> feels a deep sense of patriotism serving the greater good. He’s/she’s protecting his/her countrymen from harm, performing a vital public service. Once these feelings wear off, he/she can head back into the private sector and actually make some money. | §52/hour | §851 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 10:00 - 19:00 | ||||
Performance Factors | ||||
None | ||||
Perks: Tactical Map | ||||
7) Secret Agent | ||||
In the world of a spy, every stranger is a potential assassin. Every situation is a potential ambush. Fueled with adrenaline, <Sim name> lives fast and lives dangerously. He/she also wears a lot of cool disguises. | §87/hour | §936 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 10:00 - 19:00 | ||||
Performance Factors | ||||
Logic: 6, Charisma: 6 | ||||
Perks: Tactical Map |
Diamond Agent Branch
Secret Agent Career Levels | ||||
---|---|---|---|---|
8) Spy Captain | ||||
You've risen through the ranks and have unparalled clearance. As a Diamond Agent, every mission is critical–and no misstep forgiven.
These young agents today, they don't even understand how tough it was in the old days. Why, when <Sim name> assassinated his/her first target, he/she had to bury the body himself/herself. With his/her hands! Kids today, they've got it too easy. |
§173/hour | §1,039 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 14:00 - 22:00 | ||||
Performance Factors | ||||
Logic: 8, Charisma: 7 | ||||
Perks: Spy Satellite | ||||
9) Shadow Agent | ||||
The day that <Sim name> made Shadow Agent, they took away his/her thumbprints and driver's license. He's/she's a ghost, a specter, a silent entity slipping through motion-detecting security systems and floating through embassies. And sometimes doing a little light paperwork. | §208/hour | §2,078 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 14:00 - 23:00 | ||||
Performance Factors | ||||
Logic: 10, Charisma: 8 | ||||
Perks: Information Database | ||||
10) Double Diamond Agent | ||||
Besides getting to wear a ton of incredible formalwear and sip drinks with perilously attractive strangers, <Sim name> also gets to gamble at foreign casinos with agency money. Being an international superspy is exactly as amazing as it sounds. | §284/hour | §3,741 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 9:00 - 12:00 | ||||
Performance Factors | ||||
None | ||||
Perks: New CAS Parts |
Villain Branch
(This is the only Career Branch that has 11 Levels).
Secret Agent Career Levels | ||||
---|---|---|---|---|
8) Double Agent | ||||
Your superior intelligence and training are too great to waste on doing good. So why not be the best among the world's worst?
After hitting a ceiling with the Good Guys, <Sim name>'s trying his/her hand at some Evil. Hey, that's where the real money is! If it works out, he/she may switch over to Evil full time... |
§191/hour | §1,039 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 14:00 - 22:00 | ||||
Performance Factors | ||||
Logic: 8, Mischief: 2 | ||||
Perks: Evil Am Eye Swiveler | ||||
9) [Redacted] | ||||
Working for [redacted]. <Sim name> does a lot of [redacted] and [redacted]. Sometimes he/she has to [redacted], but [redacted]. Soon he'll/she'll [redacted] his/her medication for poison [redacted] before [redacted] spinning class and [redacted] steel drums. | §278/hour | §2,286 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 6:00 - 13:00 | ||||
Performance Factors | ||||
Logic: 10, Mischief: 4 | ||||
Perks: None | ||||
10) Supreme Villain | ||||
As a villain, <Sim name> is pretty super! You might even say he's/she's a... "Supreme" Villain. But that doesn't mean every day is just stroking hairless cats and coining catchphrases. There's a surprising amount of paperwork involved! Paperwork and torture. Some days it's more paperwork, some day's it's more torture. Just depends. | §479/hour | §3,886 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 14:00 - 20:00 | ||||
Performance Factors | ||||
Logic: 10, Mischief: 6 | ||||
Perks: Commemorative Freeze Ray | ||||
11) Triple Agent | ||||
After serving Good, then Evil, <Sim name> has decided to return to the Good side, to help crime-fighters get into the minds of the truly deranged. But is he/she helping, or leading them into a trap? Can his/her true allegiance ever be known...? | §515/hour | §5,743 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 14:00 - 19:00 | ||||
Performance Factors | ||||
None | ||||
Perks: Our Founder Statue |
Sims in the Secret Agent Career
- Bella Goth - Intelligence Researcher
- Geoffrey Landgraab - Lead Detective
- Bjorn Bjergsen - Agent Handler
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