Secret agent
Secret Agent is a career track in The Sims 4.
Live life unnoticed as a covert operative. From infiltrating enemy headquarters to the art of interrogation, the more you learn, the less you'll be known.
Ideal Mood: Focused
Daily Task: Browse Intelligence (on a computer through Web... > Browse the Intelligence Database)
Career Branches: Diamond Agent and Villain
Promotion Levels
Secret Agent Career Levels | ||||
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1) Agency Clerk | ||||
Before <Sim Name> can conduct international espionage and eliminate targets, he's got to process some expense reports. And answer some phones. The occasional bagel run.... Exciting stuff! | §17/hour | No Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 7:00 - 15:00 | ||||
Performance Factors | ||||
None | ||||
Perks: None | ||||
2) Intelligence Researcher | ||||
His/her security clearance is pretty low, but <Sim name>'s still learning some cool secrets. Since he’s/she’s been analyzing intelligence, he’s/she’s learned the real speed limit, a code word that allows him/her to use any employees-only restroom, and the truth about the moon landing in the 30’s. | §19/hour | §349 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 7:00 - 15:00 | ||||
Performance Factors | ||||
Programming: 2 | ||||
Perks: The Swiveler, Intelligence Research action on computers | ||||
3) Agent Handler | ||||
Run. Duck. JUDO CHOP THAT BAD GUY RIGHT NOW. <Sim name> loves giving orders. His/her agents will feel safe in his/her capable hands, and he/she can feel fulfilled being able to live his/her spy fantasies vicariously through their adventures. | §21/hour | §384 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 8:00 - 16:00 | ||||
Performance Factors | ||||
Charisma: 2 | ||||
Make 3 Friends | ||||
Perks: Reconnaissance Workstation, Tranquilizing Handshake interaction | ||||
4) Field Agent | ||||
According to movies, as a field agent <Sim name> should immediately expect to go undercover to infiltrate a religious cult, street racing ring, or beauty pageant. Until then he’ll/she’ll be interviewing a lot of tinfoil hat-wearers about the radio transmitters implanted in their teeth. Allegedly. | §37/hour | §422 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 10:00 - 18:00 | ||||
Performance Factors | ||||
Fitness: 3 | ||||
Research Intelligence for 2 hours | ||||
Perks: None | ||||
5) Lead Detective | ||||
Running major cases is just like running any mid-size organization. It’s all about managing personnel, budgets, and the bottom line. The big difference is that if <Sim name> fails, the world blows up. Other than that, it’s pretty much the same. | §47/hour | §599 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 10:00 - 19:00 | ||||
Performance Factors | ||||
Friendly interactions, Logic: 5, Charisma: 5 | ||||
Perks: Nerves of Steel Desk Lamp, Investigate on the Computer | ||||
6) Government Agent | ||||
<Sim name> feels a deep sense of patriotism serving the greater good. He’s/she’s protecting his/her countrymen from harm, performing a vital public service. Once these feelings wear off, he/she can head back into the private sector and actually make some money. | §52/hour | §851 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 10:00 - 19:00 | ||||
Performance Factors | ||||
None | ||||
Perks: Tactical Map | ||||
7) Secret Agent | ||||
In the world of a spy, every stranger is a potential assassin. Every situation is a potential ambush. Fueled with adrenaline, <Sim name> lives fast and lives dangerously. He/she also wears a lot of cool disguises. | §87/hour | §936 Bonus | ||
S M T W T F S | Pension unknown | |||
Hours: 10:00 - 19:00 | ||||
Performance Factors | ||||
Logic: 6, Charisma: 6 | ||||
Perks: Tactical Map |
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