Secret Agent Career Levels
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Workplace: S.I.M.S.
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1) Agency Clerk
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Before <sim first name> can conduct international espionage and eliminate targets, he’s/she’s got to process some expense reports. And answer some phones. The occasional bagel run.... Exciting stuff!
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§17/hour
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S M T W T F S
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Hours: 7:00 AM - 3:00 PM
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Ideal Mood: Focused
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Promotion Tasks: None
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Daily Task: Browse Intelligence
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Bonus: None
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Pension: Unknown
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2) Intelligence Researcher
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His/her security clearance is pretty low, but <sim first name>'s still learning some cool secrets. Since he’s/she’s been analyzing intelligence, he’s/she’s learned the real speed limit, a code word that allows him/her to use any employees-only restroom, and the truth about the moon landing in the 30’s.
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§19/hour
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S M T W T F S
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Hours: 7:00 AM - 3:00 PM
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Ideal Mood: Focused
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Promotion Tasks: Reach Level 2 Logic Skill
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Daily Task: Browse Intelligence
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Bonus: §349; The Swiveler; Intelligence Research on the computer
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Pension: Unknown
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3) Agent Handler
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Run. Duck. JUDO CHOP THAT BAD GUY RIGHT NOW. <sim first name> loves giving orders. His/her agents will feel safe in his/her capable hands, and he/she can feel fulfilled being able to live his/her spy fantasies vicariously through their adventures.
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§21/hour
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S M T W T F S
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Hours: 8:00 AM - 4:00 PM
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Ideal Mood: Focused
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Promotion Tasks: Reach Level 2 Logic Skill Reach Level 2 Charisma Skill
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Daily Task: Friendly Interactions
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Bonus: §384; Reconnaissance Workstation; Tranquilizing Handshake interaction
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Pension: Unknown
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4) Field Agent
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According to movies, as a field agent <sim first name> should immediately expect to go undercover to infiltrate a religious cult, street racing ring, or beauty pageant. Until then he’ll/she’ll be interviewing a lot of tinfoil hat-wearers about the radio transmitters implanted in their teeth. Allegedly.
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§37/hour
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S M T W T F S
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Hours: 10:00 AM - 6:00 PM
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Ideal Mood: Focused
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Promotion Tasks: Reach Level 3 Logic Skill Reach Level 3 Charisma Skill
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Daily Task: Browse Intelligence
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Bonus: §422
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Pension: Unknown
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5) Lead Detective
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Running major cases is just like running any mid-size organization. It’s all about managing personnel, budgets, and the bottom line. The big difference is that if <sim first name> fails, the world blows up. Other than that, it’s pretty much the same.
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§47/hour
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S M T W T F S
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Hours: 10:00 AM - 7:00 PM
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Ideal Mood: Focused
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Promotion Tasks: Reach Level 5 Logic Skill Reach Level 5 Charisma Skill
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Daily Task: Friendly Interactions
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Bonus: §599; Nerves of Steel Desk Lamp; Investigate on the computer
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Pension: Unknown
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6) Government Agent
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<sim first name> feels a deep sense of patriotism serving the greater good. He’s/she’s protecting his/her countrymen from harm, performing a vital public service. Once these feelings wear off, he/she can head back into the private sector and actually make some money.
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§52/hour
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S M T W T F S
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Hours: 10:00 AM - 7:00 PM
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Ideal Mood: Focused
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Promotion Tasks: Reach Level 5 Logic Skill Reach Level 5 Charisma Skill
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Daily Task: Browse Intelligence
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Bonus: §851; Tactical Map
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Pension: Unknown
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7) Secret Agent
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In the world of a spy, every stranger is a potential assassin. Every situation is a potential ambush. Fueled with adrenaline, <sim first name> lives fast and lives dangerously. He/she also wears a lot of cool disguises.
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§87/hour
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S M T W T F S
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Hours: 2:00 PM - 10:00 PM
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Ideal Mood: Focused
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Promotion Tasks: Reach Level 6 Logic Skill Reach Level 6 Charisma Skill
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Daily Task: Browse Intelligence
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Bonus: §936; Unlocked Hidden Bookcase Door; New Clothes
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Pension: Unknown
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