Secret agent

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The Sims 4


Secret Agent is a career track in The Sims 4.

Live life unnoticed as a covert operative. From infiltrating enemy headquarters to the art of interrogation, the more you learn, the less you'll be known.

Ideal Mood: Focused

Daily Task: Browse Intelligence (on a computer through Web... > Browse the Intelligence Database)

Career Branches: Diamond Agent and Villain

Promotion Levels

Secret Agent Career Levels
1) Agency Clerk
Before <Sim Name> can conduct international espionage and eliminate targets, he's got to process some expense reports. And answer some phones. The occasional bagel run.... Exciting stuff! §17/hour No Bonus
S M T W T F S Pension unknown
Hours: 7:00 - 15:00

Performance Factors
None
Perks: None
2) Intelligence Researcher
His/her security clearance is pretty low, but <Sim name>'s still learning some cool secrets. Since he’s/she’s been analyzing intelligence, he’s/she’s learned the real speed limit, a code word that allows him/her to use any employees-only restroom, and the truth about the moon landing in the 30’s. §19/hour §349 Bonus
S M T W T F S Pension unknown
Hours: 7:00 - 15:00

Performance Factors
Programming: 2
Perks: The Swiveler, Intelligence Research action on computers
3) Agent Handler
Run. Duck. JUDO CHOP THAT BAD GUY RIGHT NOW. <Sim name> loves giving orders. His/her agents will feel safe in his/her capable hands, and he/she can feel fulfilled being able to live his/her spy fantasies vicariously through their adventures. §21/hour §384 Bonus
S M T W T F S Pension unknown
Hours: 8:00 - 16:00

Performance Factors
Charisma: 2
Make 3 Friends
Perks: Reconnaissance Workstation, Tranquilizing Handshake interaction
4) Field Agent
According to movies, as a field agent <Sim name> should immediately expect to go undercover to infiltrate a religious cult, street racing ring, or beauty pageant. Until then he’ll/she’ll be interviewing a lot of tinfoil hat-wearers about the radio transmitters implanted in their teeth. Allegedly. §37/hour §422 Bonus
S M T W T F S Pension unknown
Hours: 10:00 - 18:00

Performance Factors
Fitness: 3
Research Intelligence for 2 hours
Perks: None
5) Lead Detective
Running major cases is just like running any mid-size organization. It’s all about managing personnel, budgets, and the bottom line. The big difference is that if <Sim name> fails, the world blows up. Other than that, it’s pretty much the same. §47/hour §599 Bonus
S M T W T F S Pension unknown
Hours: 10:00 - 19:00

Performance Factors
Friendly interactions, Logic: 5, Charisma: 5
Perks: Nerves of Steel Desk Lamp, Investigate on the Computer
6) Government Agent
<Sim name> feels a deep sense of patriotism serving the greater good. He’s/she’s protecting his/her countrymen from harm, performing a vital public service. Once these feelings wear off, he/she can head back into the private sector and actually make some money. §52/hour §851 Bonus
S M T W T F S Pension unknown
Hours: 10:00 - 19:00

Performance Factors
None
Perks: Tactical Map
7) Secret Agent
In the world of a spy, every stranger is a potential assassin. Every situation is a potential ambush. Fueled with adrenaline, <Sim name> lives fast and lives dangerously. He/she also wears a lot of cool disguises. §87/hour §936 Bonus
S M T W T F S Pension unknown
Hours: 10:00 - 19:00

Performance Factors
Logic: 6, Charisma: 6
Perks: Tactical Map

Premade Secret Agents