Architecture: Difference between revisions
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1. Fabric Fetcher - $272 - Portfolio to store work<br />2. Pattern Spotter - $336<br />3. Placement Planner - $400 - Use portfolio to convince Sims to let you renovate<br />4. Feng Shui Fiend - $560<br />5. Decor Debutant - $584 - Take measures to earn bonus<br />6. Furniture Fashionista - $800<br />7. Regent of Rugs - $1120<br />8. Aestic Architect - $1,440 - Discuss renovation to learn client traits<br />9. Sultan of Style - $1,520<br />10. Dictator of Design - $2,480 |
1. Fabric Fetcher - $272 - Portfolio to store work<br />2. Pattern Spotter - $336<br />3. Placement Planner - $400 - Use portfolio to convince Sims to let you renovate<br />4. Feng Shui Fiend - $560<br />5. Decor Debutant - $584 - Take measures to earn bonus<br />6. Furniture Fashionista - $800<br />7. Regent of Rugs - $1120<br />8. Aestic Architect - $1,440 - Discuss renovation to learn client traits<br />9. Sultan of Style - $1,520<br />10. Dictator of Design - $2,480 |
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===Tips=== |
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===List of traits that give bonuses=== |
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Some things can effect the outcome. |
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Here is a list of traits that effect the outcome: |
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* Artistic (Include paintings) |
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*Technophobe: hates electric devices |
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* Snob (If budget spent) |
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*Artistic: Likes objects with high Look-At score |
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* Frugal (If a lot of the budget left) |
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*Bookworm: Likes bookshelves |
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* Loves the Outdoors (Lots of windows) |
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*Can't stand Art: Hates every object with "look at" interaction |
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* Evil (If few windows, no negativity) |
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*Computer Whiz: Likes all computers except cheap ones |
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* Hates the Outdoors (No windows) |
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*Couch Potato: Likes all comfy objects |
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*Easily Impressed: Gives randomly a higher score |
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*Evil: Gives bonus points for every windowless room |
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*Frugal: Extra points for unused cash |
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*Hates Outdoors: Same as Evil |
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*Loves Outdoors: Extra score for every Window |
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*Natural Cook: Extra score for non-cheap food-preparation objects and appliances |
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*Party animal: Extra score for non-cheap stereos and party-objects |
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*Snob: Penalty for unused cash |
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*Virtuoso: Bonus for guitars and stereos |
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*Workaholic: Likes desks and computers |
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All other traits don't seem to effect the result as far as I see.<br /> |
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Additionally the result is affected by:<br /> |
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*Your job level |
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*If you place dirty or broken objects |
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*If you have discussed the renovation with the client |
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*An "environment score" (this is rather complicated and looks at room size, if the rooms are lit, decoration, missing flooring and wall covering, etc.) |
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*If objects and surfaces are reachable |
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*If you have done measurements |
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*If you are using homemade objects |
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*Extra score for plants and rugs |
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*And of course if you fulfill the requirements |
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{{Careers}} |
{{Careers}} |
Revision as of 20:50, 5 June 2010
Architecture is a career track for The Sims 2: FreeTime and The Sims 3: Ambitions.
The Sims 2
Architecture is a career track for The Sims 2: FreeTime. The career reward is SIM series Drafting Table.
Adult Promotion Levels
Teen/Elder Promotion Levels
The Sims 3
The Architecture career of The Sims 3, introduced in the expansion pack for The Sims 3, Ambitions, is much more dynamic than the Sims 2 version. Players will get requests from other sims in their neighbourhood to actually make over rooms using the new Renovation Mode.
"Architectural design is a powerful creative career path and one that can greatly impact your town. Sims throughout the neighborhood will call your architectural designer sim to do a huge assortment of design jobs, which may include the addition of a man cave, a book nook, a kitchen redesign, or an entire home makeover. It's also really cool how client jobs are driven by the clients themselves--and not some random cycle. Expecting parents will request a new baby room, sims with new roommates will ask for a new room for their "bro," and sims who love to paint will ask for an art studio. It's really powerful to see how your sim can impact the neighborhood around them."
Architects get work opportunities based on the Story progression feature, so that if a pair of Sims in the neighborhood have had a baby they may request a nursery, or a sim with the Bookworm trait may request a reading room [1]. Architects will be able to do both exterior and interior renovations, and even full home makeovers [2]. Each job presents the architect with a strict budget. Client Sims review the architect's work, and they can give bonuses for good jobs. Architects can overspend on their
budget in the hopes that a bonus will cover the additional costs. [3]
Promotion Levels
1. Fabric Fetcher - $272 - Portfolio to store work
2. Pattern Spotter - $336
3. Placement Planner - $400 - Use portfolio to convince Sims to let you renovate
4. Feng Shui Fiend - $560
5. Decor Debutant - $584 - Take measures to earn bonus
6. Furniture Fashionista - $800
7. Regent of Rugs - $1120
8. Aestic Architect - $1,440 - Discuss renovation to learn client traits
9. Sultan of Style - $1,520
10. Dictator of Design - $2,480
Tips
Some things can effect the outcome.
Here is a list of traits that effect the outcome:
- Technophobe: hates electric devices
- Artistic: Likes objects with high Look-At score
- Bookworm: Likes bookshelves
- Can't stand Art: Hates every object with "look at" interaction
- Computer Whiz: Likes all computers except cheap ones
- Couch Potato: Likes all comfy objects
- Easily Impressed: Gives randomly a higher score
- Evil: Gives bonus points for every windowless room
- Frugal: Extra points for unused cash
- Hates Outdoors: Same as Evil
- Loves Outdoors: Extra score for every Window
- Natural Cook: Extra score for non-cheap food-preparation objects and appliances
- Party animal: Extra score for non-cheap stereos and party-objects
- Snob: Penalty for unused cash
- Virtuoso: Bonus for guitars and stereos
- Workaholic: Likes desks and computers
All other traits don't seem to effect the result as far as I see.
Additionally the result is affected by:
- Your job level
- If you place dirty or broken objects
- If you have discussed the renovation with the client
- An "environment score" (this is rather complicated and looks at room size, if the rooms are lit, decoration, missing flooring and wall covering, etc.)
- If objects and surfaces are reachable
- If you have done measurements
- If you are using homemade objects
- Extra score for plants and rugs
- And of course if you fulfill the requirements
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