Architecture: Difference between revisions
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===Tips=== |
===Tips=== |
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[[File:Draftingtables.jpg|250px|thumb|Drafting tables.]] |
[[File:Draftingtables.jpg|250px|thumb|Drafting tables.]] |
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Some things can |
Some things can affect the outcome. |
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Here is a list of traits that |
Here is a list of traits that affect the outcome: |
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*Technophobe: hates electric devices |
*Technophobe: hates electric devices |
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*Artistic: Likes objects with high Look-At score |
*Artistic: Likes objects with high Look-At score |
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*Virtuoso: Bonus for guitars and stereos |
*Virtuoso: Bonus for guitars and stereos |
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*Workaholic: Likes desks and computers |
*Workaholic: Likes desks and computers |
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All other traits don't seem to |
All other traits don't seem to affect the result.<br /> |
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Additionally the result is affected by:<br /> |
Additionally the result is affected by:<br /> |
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*Sim's job level |
*Sim's job level |
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*If dirty or broken objects are used |
*If dirty or broken objects are used |
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*Discussing the renovation with the client |
*Discussing the renovation with the client |
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*An "environment score" (this is rather complicated and looks at room size, |
*An "environment score" (this is rather complicated and looks at room size, whether or not the rooms are lit, decoration, missing flooring and wall covering, etc.) |
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*If objects and surfaces are reachable |
*If objects and surfaces are reachable |
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*Doing measurements |
*Doing measurements |
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===Dissatisfaction and refusal to let you finish the work=== |
===Dissatisfaction and refusal to let you finish the work=== |
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Sometimes the |
Sometimes the customer will complain about living in squalor and refuse to let the architect finish the work until they "give them enough to live with." This is often due to deletion of necessary items such as beds, bathrooms, kitchens etc. |
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It can also be due to a pre-existing problem. For example, there may be a situation where there are more people living in the house than there are beds. This can happen when the family expands due to Story Progression, or when a toddler grows into a child and can no longer sleep in a crib. |
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When this happens, the architect will have to rectify the problem even if they were not contracted to do so, and did nothing to reduce the number of bed available. |
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{{Careers}} |
{{Careers}} |
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[[Category:Careers]] |
[[Category:Careers]] |
Revision as of 00:10, 19 July 2010
Architecture is a career track for The Sims 2: FreeTime and a profession in The Sims 3: Ambitions.
The Sims 2
Architecture is a career track for The Sims 2: FreeTime. The career reward is SIM series Drafting Table.
Adult Promotion Levels
Teen/Elder Promotion Levels
The Sims 3
The Architectural Designer career was introduced in The Sims 3: Ambitions expansion pack. It is much more interactive than The Sims 2 version. Players will get requests from other sims in their neighbourhood to actually make over rooms using the new Renovation Mode.
"Architectural design is a powerful creative career path and one that can greatly impact your town. Sims throughout the neighborhood will call your architectural designer sim to do a huge assortment of design jobs, which may include the addition of a man cave, a book nook, a kitchen redesign, or an entire home makeover. It's also really cool how client jobs are driven by the clients themselves--and not some random cycle. Expecting parents will request a new baby room, sims with new roommates will ask for a new room for their "bro," and sims who love to paint will ask for an art studio. It's really powerful to see how your sim can impact the neighborhood around them."
Architects get work opportunities based on the story progression feature, so that if a pair of Sims in the neighborhood have had a baby they may request a nursery, or a sim with the Bookworm trait may request a reading room [1]. Architects will be able to do both exterior and interior renovations, and even full home makeovers [2]. Each job presents the architect with a strict budget. Client Sims review the architect's work, and they can give bonuses for good jobs. Architects can overspend on their budget in the hopes that a bonus will cover the additional costs. [3]
Promotion Levels
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Level | Name | Description | Work Time | Compensation | Performance Factors | Perks (cumulative) | |||||||
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1 | Fabric Fetcher |
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Portfolio to store work
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2 | Pattern Spotter |
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3 | Placement Planner |
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Use portfolio to convince Sims to let you renovate
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4 | Feng Shui Fiend |
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5 | Decor Debutant |
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Take measures to earn bonus
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6 | Furniture Fashionista |
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7 | Regent of Rugs |
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8 | Aesthetic Architect |
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Discuss renovation to learn client traits
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9 | Sultan of Style |
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10 | Dictator of Design |
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Tips
Some things can affect the outcome.
Here is a list of traits that affect the outcome:
- Technophobe: hates electric devices
- Artistic: Likes objects with high Look-At score
- Bookworm: Likes bookshelves
- Can't stand Art: Hates every object with "look at" interaction
- Computer Whiz: Likes all computers except cheap ones
- Couch Potato: Likes all comfy objects
- Easily Impressed: Gives randomly a higher score
- Evil: Gives bonus points for every windowless room
- Frugal: Extra points for unused cash
- Hates Outdoors: Same as Evil
- Loves Outdoors: Extra score for every Window
- Natural Cook: Extra score for non-cheap food-preparation objects and appliances
- Party animal: Extra score for non-cheap stereos and party-objects
- Snob: Penalty for unused cash
- Virtuoso: Bonus for guitars and stereos
- Workaholic: Likes desks and computers
All other traits don't seem to affect the result.
Additionally the result is affected by:
- Sim's job level
- If dirty or broken objects are used
- Discussing the renovation with the client
- An "environment score" (this is rather complicated and looks at room size, whether or not the rooms are lit, decoration, missing flooring and wall covering, etc.)
- If objects and surfaces are reachable
- Doing measurements
- Using homemade objects
- Extra score for plants and rugs
- Fulfill all requirements
Dissatisfaction and refusal to let you finish the work
Sometimes the customer will complain about living in squalor and refuse to let the architect finish the work until they "give them enough to live with." This is often due to deletion of necessary items such as beds, bathrooms, kitchens etc.
It can also be due to a pre-existing problem. For example, there may be a situation where there are more people living in the house than there are beds. This can happen when the family expands due to Story Progression, or when a toddler grows into a child and can no longer sleep in a crib.
When this happens, the architect will have to rectify the problem even if they were not contracted to do so, and did nothing to reduce the number of bed available.
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