It also has been noticed that reaching a certain level in the Architecture career (about 8-9) results in the lowering of Buy/Build items without even the Handiness skill.
===Dissatisfaction and refusal to finish renovation===
===Dissatisfaction and refusal to finish renovation===
Not exactly the most glorious job in the world, but someone needs to mix the cement. This entry level job requires no real skills other than a little attention to detail and the desire to keep going to a job where you mix cement all day long.
S M T W Th F S
08:00 - 15:00
§155
N/A
None
None
2
Brick Layer
You've moved off the factory floor and onto lots where actual homes are being built! Doing your small part to help erect structures both residential and commercial, laying bricks and spreading that goop to make them stick together is only a bit tougher than mixing cement. Learn enough about bricks, though, and you might just get to supervise other people doing it.
S M T W T F S
08:00 to 15:00
§176
§352
Mechanical 1
0
3
Foreman
Finally in charge of more than just yourself, you've made foreman of the construction team! You initiative has been noticed. Now put a little logic behind that mechanical knowledge of yours and someone might actually mistake you for an architect.
S M T W T F S
08:00 to 15:00
§284
§568
Mechanical: 1
0
4
Head of Construction Company
You've mastered cement, bricks, and various steel bars. You've led small teams into construction emergencies and made them work. Now you've got the ultimate high-level view of building buildings as the head of the construction company. Show some good leadership skills and work on your creativity and those lofty architects might suddenly take an interest in you.
S M T W T F S
10:00 to 17:00
§415
§830
Mechanical: 2
Logic: 1
1
5
Architect's Apprentice
Construction is for chumps. You've made it inside the walls of the architecture firm, standing beside (or more often, behind) your mentor, who is going to teach you everything you need to know about how to design beautiful, beautiful buildings. Oh, and can you get him some coffee?
S M T W T F S
09:00 to 16:00
§525
§1,050
Mechanical: 2
Logic: 1
Creativity: 1
3
6
Draftsman
You've finally got your own desk and own drafting table, tilted at the perfect angle, with straightedges and writing implements galore. Now's your opportunity to show that you can take an abstract building design, and through a series of straight lines, turn it into a blueprint. Keep building all the skills that got you here and you'll be a certified architect in no time!
S M T W T F S
09:00 to 16:00
§615
§1,230
Mechanical: 3
Logic: 3
Creativity: 2
4
7
Architect
You've made it. The firm has given you all the necessary credentials to be an architect anyplace in the world, and you're well on your way to getting your first building built. A little extra creativity is just what the architectural world needs right now.
S M T W T F S
09:00 to 16:00
§985
§1,970
Mechanical: 4
Logic: 4
Creativity: 4
6
8
Architectural Partner
Wow. You made partner. The firm is now partially under your guiding hand, and a little bit of business knowledge will go a long way. Work on making good logical decisions and don't forget your construction roots. It's not just about making buildings. It's about making them great.
S M T W T F S
10:00 to 17:00
§1,123
§2,246
Mechanical: 5
Logic: 6
Creativity: 5
6
9
Master Architect
You're a living legend, and when people pass by the houses and offices you've designed, they know they're in the presence of greatness. Keep reaching for the sky with more and more creative ventures and the world will be your oyster shaped opera house.
S M T W T F S
10:00 to 16:00
§1,970
§3,940
Mechanical: 5
Logic: 7
Creativity: 7
8
10
City Planner
An entire city is at your disposal and the decisions you make affect thousands of Sims. Where should the hospital go? What style of houses best fit this residential district? We need more parks! The questions and demands of the populace fall to you, dear city planner. Answer them. Meet them. This is what you were meant to do.
Not exactly the most glorious job in the world, but someone needs to mix the cement. This entry level job requires no real skills other than a little attention to detail and the desire to keep going to a job where you mix cement all day long.
S M T W T F S
15:00 - 18:00
§56
N/A
None
None
2
Brick Layer
You've moved off the factory floor and onto lots where actual homes are being built! Doing your small part to help erect structures both residential and commercial, laying bricks and spreading that goop to make them stick together is only a bit tougher than mixing cement. Learn enough about bricks, though, and you might just get to supervise other people doing it.
S M T W T F S
15:00 - 18:00
§76
§152
Mechanical: 1
3
Foreman
Finally in charge of more than just yourself, you've made foreman of the construction team! Your initiative has been notices. Now put some logic behind that mechanical knowledge of yours and someone might actually mistake you for an architect.
S M T W T F S
15:00 - 18:00
§102
§204
Mechanical: 1
Logic: 1
Creativity: 1
The Sims 3
The Architectural Designer career was introduced in The Sims 3: Ambitionsexpansion pack. It is much more interactive than The Sims 2 version. Players will get requests from other sims in their neighbourhood to actually make over rooms using the new Renovation Mode.
"Architectural design is a powerful creative career path and one that can greatly impact your town. Sims throughout the neighborhood will call your architectural designer sim to do a huge assortment of design jobs, which may include the addition of a man cave, a book nook, a kitchen redesign, or an entire home makeover. It's also really cool how client jobs are driven by the clients themselves--and not some random cycle. Expecting parents will request a new baby room, sims with new roommates will ask for a new room for their "bro," and sims who love to paint will ask for an art studio. It's really powerful to see how your sim can impact the neighborhood around them."
Architects get work opportunities based on the story progression feature, so that if a pair of Sims in the neighborhood have had a baby they may request a nursery, or a sim with the Bookworm trait may request a reading room [1]. Architects will be able to do both exterior and interior renovations, and even full home makeovers [2]. Each job presents the architect with a strict budget. Client Sims review the architect's work, and they can give bonuses for good jobs. Architects can overspend on their budget in the hopes that a bonus will cover the additional costs. [3]
Promotion Levels
Missing information
This article is missing information about Promotion levels. You can help The Sims Wiki by adding it.
Level
Name
Description
Work Time
Compensation
Performance Factors
Perks (cumulative)
1
Fabric Fetcher
Days Off S M T W Th F S
Hours 08:00 - 18:00
Stipend §272/week
Promotional Bonus
Pension §
Skills Painting
Responsibilities
Portfolio to store work
2
Pattern Spotter
Days Off S M T W Th F S
Hours 08:00 - 18:00
Stipend §336/week
Promotional Bonus
Pension §
Skills Painting
Responsibilities
3
Placement Planner
Days Off S M T W Th F S
Hours 08:00 - 18:00
Stipend §400/week
Promotional Bonus
Pension §
Skills Painting
Responsibilities
Use portfolio to convince Sims to renovate
4
Feng Shui Fiend
Days Off S M T W Th F S
Hours 08:00 - 18:00
Stipend §560/week
Promotional Bonus
Pension §
Skills Painting
Responsibilities
5
Decor Debutant
Days Off
Hours
Stipend §584/week
Promotional Bonus
Pension §
Skills
Responsibilities
Take measures to earn bonus
6
Furniture Fashionista
Days Off
Hours
Stipend §800/week
Promotional Bonus
Pension §
Skills
Responsibilities
7
Regent of Rugs
Days Off
Hours
Stipend §1120/week
Promotional Bonus
Pension §
Skills
Responsibilities
8
Aesthetic Architect
Days Off
Hours
Stipend §1,440/week
Promotional Bonus
Pension §
Skills
Responsibilities
Discuss renovation to learn client traits
9
Sultan of Style
Days Off
Hours
Stipend §1,520/week
Promotional Bonus
Pension §
Skills
Responsibilities
10
Dictator of Design
Days Off
Hours
Stipend §2,480/week
Promotional Bonus
Pension §
Skills
Responsibilities
Tips
Some things can affect the outcome.
Here is a list of traits that affect the outcome:
Technophobe: hates electric devices
Artistic: Likes objects with high Look-At score
Bookworm: Likes bookshelves
Can't stand Art: Hates every object with "look at" interaction
Computer Whiz: Likes all computers except cheap ones
Couch Potato: Likes all comfy objects
Easily Impressed: Gives a higher score randomly
Evil: Gives bonus points for every windowless room
Frugal: Extra points for unused cash
Hates Outdoors: Same as Evil
Loves Outdoors: Extra score for every Window
Natural Cook: Extra score for non-cheap food-preparation objects and appliances
Party animal: Extra score for non-cheap stereos and party-objects
Snob: Penalty for unused cash, extra score for every mirror
Virtuoso: Bonus for guitars and stereos
Workaholic: Likes desks and computers
All other traits don't seem to affect the result.
Additionally the result is affected by:
Sim's job level
If dirty or broken objects are used
Discussing the renovation with the client
An "environment score" (this is rather complicated and looks at room size, whether or not the rooms are lit, decoration, missing flooring and wall covering, etc.)
If objects and surfaces are reachable
Doing measurements
Using homemade objects
Extra score for plants and rugs
Fulfill all requirements
It also has been noticed that reaching a certain level in the Architecture career (about 8-9) results in the lowering of Buy/Build items without even the Handiness skill.
Dissatisfaction and refusal to finish renovation
Sometimes the customer will complain about living in squalor and refuse to let the architect finish the work until they "give them enough to live with." This is often due to deletion of necessary items such as beds, bathrooms, kitchens etc.
It can also be due to a pre-existing problem. For example, there may be a situation where there are more people living in the house than there are beds. This can happen when the family expands due to Story Progression, or when a toddler grows into a child and can no longer sleep in a crib.
When this happens, the architect will have to rectify the problem even if they were not contracted to do so, and did nothing to reduce the number of beds available.