Sims use various machines to trap or ward off ghosts, similar to the Ghostbusters film franchise.
Ghosts and lesser spirits will randomly appear in occupied houses around neighbourhoods such as Twinbrook. It is possible that these ghosts will constitute a new category of NPC or Townie. [1]
Ghosthunters must deal with several different types of investigations and paranormal activity in order to advance.
Lesser spirits are the least powerful of all paranormal activity. Lesser spirits resemble wispy Halloween ghosts. They come in many colors, which represent their personality. Certain personalities are more valuable then others. For example, white spirits (who have a friendly personality) aren't worth much to researchers while orange spirits (who are wrathful) are worth more.
Spirit colours and types:
White - Friendly
Teal - Kind
Yellow - Frightened
Blue - Lost
Green - Jealous
Orange - Wrathful
Red - Evil
Poltergeists
Poltergeists possess random objects, causing them to move and fly around. Poltergeists are not very powerful, but they are stronger than lesser spirits.
Ghosts
Ghosts are the most powerful of all paranormal activity. They are very hard to capture, but ghosthunters may alternatively attempt to be friend a ghost and convince them to move on.
Occasionally, ghosthunters may encounter ghosts from past civilizations. These ghosts are worth more money when sold to the science lab.
Types of Investigations
Spirit Invasions
Spirit Invasions are the most basic of hauntings. Lesser spirits are much less powerful than full bodied ghosts, and are visible at all times. Ghosthunters need only use the ghost vacuum to remove the lesser spirits. If the spirit manages to escape the ghost vacuum, they will scare any non-brave sim.
Paranormal Investigation
Occasionally, a ghosthunter will be asked to investigate a random rabbit hole. The ghosthunter need only enter the venue and stay for a few hours to complete this investigation.
Poltergeist Haunting
During a poltergeist haunting, the ghosthunter must exorcise furniture that is being possessed by poltergeists.
Ghostly Presence
During this investigation, ghosthunters must find and remove a full bodied ghost. To find the ghost, the ghosthunter must scan rooms of the house with the Spook-O-Meter (similar to the Ghostbuster's PKE Meter). After the ghost has been located, the ghosthunter can attempt to capture it. Alternatively, the ghosthunter may be friend the ghost and convince them to pass on.
Angry Ghost Invasion
The most dangerous of all Investigations. The haunted area is infested with several angry ghosts who cannot be reasoned with. The ghosthunter must capture all the ghosts.
Notes
Paranormal Proficere (Latin) is a new Lifetime wish that can be fulfilled by reaching level 10 of the Ghost Hunter career. [2]
Promotion Levels
Level
Name
Description
Work Time
Compensation
Performance Factors
Perks (cumulative)
1
Tarot Card Reader
At this level, don't be surprised if other sims don't take your "profession" seriously. Ghost Hunting is a strict discipline that blurs the line between science and sci-fi. Good work and professionalism will go a long way towards building respect for your expertise.
Days Off M T W T F S S
Hours 5pm - 3am
Pay §280/week/hour
Promotional Bonus N/A
Pension §§
Skills Investigation, Spirits, Logic.
Other N/A
N/A
2
Ectoplasm Cleaner
Although telling fortunes might be more fun than cleaning steaming hot canisters of ectoplasm, when it comes to dealing with all things supernatural, there is a fine line between the scams of amateurs and scientifically educated hunters of the undead. You've just taken a step in the right direction.
Days Off M T W T F S S
Hours 5pm - 3am
Pay §344/week/hour
Promotional Bonus N/A
Pension §§
Skills Investigation, Spirits, Logic
Other Mood
N/A
3
Spooky Noise Silence
Late night creaking in the attic, clattering pots and pans, and whistling winds have been setting members of the community on edge. Can you dispense of the supernatural specters causing this raucousness, or at least convince people the noises are all in their heads?
Days Off M T W T F S S
Hours 5PM - 3AM
Pay §400/week/hour
Promotional Bonus N/A
Pension §§
Skills Investigation, Spirits, Logic
Other Mood
N/A
4
Spirit Sweeper
Townspeople have been clamoring to hear your name howling in the wind late at night. It seems the apparitions that trouble this town have been taking notice of your work! Whether they're beginning to fear your spirit busting abilities (or perhaps luring you into a trap) is unknown, you must continue your work regardless. The people of town need you!
Days Off M T W T F S S
Hours 5pm to 3am
Pay §520/week/hour
Promotional Bonus N/A
Pension §§
Skills Investigation, Spirits, Logic
Other Mood
N/A
5
Seance Holder
Spirit Detection Technology has come a long way in the last few years and as an official Seance Holder you've been certified to use a Spook-O-Meter. With this new tool, unruly spirits and ghosts don't stand a chance at hiding from your. Whip it out when you mean business.
Days Off M T W T F S S
Hours 5pm - 3am
Pay §640/week/hour
Promotional Bonus N/A
Pension §§
Skills Investigation, Spirits, Logic
Other Mood
Unlocks the Spook-o-Meteor
6
Ghost Grabber
Thanks to the professional paranormal services you've delivered to this town, members of the community now look to you with respect rather than chuckles and laughter. Your work is even starting to turn some of the staunchest skeptics of ethereal deliverance! Go forth and keep up the good work Ghost Grabber.
Days Off M T W T F S S
Hours 5pm - 3am
Pay §840/Week/hour
Promotional Bonus N/A
Pension §§
Skills Investigation, Spirits, Logic
Other Mood
Landgraab Industries Ghost Hunting Uniform Mark II.