Architecture: Difference between revisions
imported>Nikel23 m (→The Sims 2) |
m (3 revisions imported) |
||
(49 intermediate revisions by 26 users not shown) | |||
Line 1: | Line 1: | ||
{{Era|TS2FT|TS3A|TS4DHD}} |
|||
'''Architecture''' is a [[career track]] for ''[[The Sims 2]]: [[FreeTime]]'' and a profession in ''[[The Sims 3: Ambitions]]''. {{clrl}} |
|||
'''Architecture''' is a [[career track]] in ''[[The Sims 2: FreeTime]]'' and ''[[The Sims 2: Pets (console)]]'', and a [[profession]] in ''[[The Sims 3: Ambitions]]'' and ''[[The Sims 4: Dream Home Decorator]]''. |
|||
== |
==The Sims 2: FreeTime== |
||
[[File:Draftingtables.jpg|250px|thumb|Drafting tables.]] |
|||
[[File:Architecture career.png|left]] Architecture is a [[career track]] for ''[[The Sims 2]]: [[FreeTime]]''. The [[career reward]] is [[Career_rewards#SIM series Drafting Table|SIM series Drafting Table]]. [[Luis Aspir]] is the only pre-made Sim who works in Architecture career, and is already retired. In ''[[Apartment Life]]'', the possible [[Social class|Social Group Townies]] to work in this career are Gearheads and Jocks. |
|||
'''Architecture''' is a [[career track]] for ''The Sims 2: FreeTime''. The [[career reward]] is [[Career rewards#SIM series Drafting Table|SIM series Drafting Table]]. [[Luis Aspir]] is the only pre-made Sim who works in Architecture career, and is already retired. In ''[[Apartment Life]]'', the possible [[Social class|social group townies]] that may work in this career are [[Gearhead]]s and [[Social class#Jocks|Jocks]]. College majors associated with this career are Mathematics and Art. |
|||
===Adult Promotion Levels=== |
===Adult Promotion Levels=== |
||
Line 19: | Line 21: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
||
|- |
|- |
||
|§155 |
|§155/day |
||
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 0 |
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 0 |
||
|- |
|- |
||
Line 28: | Line 30: | ||
|rowspan="5" valign="top"|You've moved off the factory floor and onto lots where actual homes are being built! Doing your small part to help erect structures both residential and commercial, laying bricks and spreading that goop to make them stick together is only a bit tougher than mixing cement. Learn enough about bricks, though, and you might just get to supervise other people doing it. |
|rowspan="5" valign="top"|You've moved off the factory floor and onto lots where actual homes are being built! Doing your small part to help erect structures both residential and commercial, laying bricks and spreading that goop to make them stick together is only a bit tougher than mixing cement. Learn enough about bricks, though, and you might just get to supervise other people doing it. |
||
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F S |
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F S |
||
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] |
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0 |
||
|- |
|- |
||
|rowspan="2"|08:00 - 15:00<br />[[File:08001500.png]] |
|rowspan="2"|08:00 - 15:00<br />[[File:08001500.png]] |
||
Line 35: | Line 37: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
||
|- |
|- |
||
|§176 |
|§176/day |
||
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 0 |
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 0 |
||
|- |
|- |
||
Line 51: | Line 53: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
||
|- |
|- |
||
|§248 |
|§248/day |
||
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 0 |
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 0 |
||
|- |
|- |
||
Line 67: | Line 69: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
||
|- |
|- |
||
|§415 |
|§415/day |
||
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 1 |
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 1 |
||
|- |
|- |
||
Line 83: | Line 85: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1 |
||
|- |
|- |
||
|§525 |
|§525/day |
||
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 3 |
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 3 |
||
|- |
|- |
||
Line 99: | Line 101: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 2 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 2 |
||
|- |
|- |
||
|§615 |
|§615/day |
||
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 4 |
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 4 |
||
|- |
|- |
||
Line 115: | Line 117: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 4 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 4 |
||
|- |
|- |
||
|§985 |
|§985/day |
||
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 6 |
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 6 |
||
|- |
|- |
||
Line 131: | Line 133: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 5 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 5 |
||
|- |
|- |
||
|§1,123 |
|§1,123/day |
||
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 6 |
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 6 |
||
|- |
|- |
||
Line 147: | Line 149: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 7 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 7 |
||
|- |
|- |
||
|§1,970 |
|§1,970/day |
||
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 8 |
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 8 |
||
|- |
|- |
||
Line 163: | Line 165: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 9 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 9 |
||
|- |
|- |
||
|§2,300 |
|§2,300/day |
||
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 11 |
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 11 |
||
|- |
|- |
||
Line 184: | Line 186: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
||
|- |
|- |
||
|§56 |
|§56/day |
||
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 0 |
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 0 |
||
|- |
|- |
||
Line 200: | Line 202: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
||
|- |
|- |
||
|§76 |
|§76/day |
||
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 0 |
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 0 |
||
|- |
|- |
||
Line 216: | Line 218: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1 |
||
|- |
|- |
||
|§102 |
|§102/day |
||
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 0 |
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 0 |
||
|- |
|- |
||
Line 222: | Line 224: | ||
|} |
|} |
||
==The Sims 3== |
|||
===Trivia=== |
|||
* When using [[Package editor#SimPE|SimPE]] to change a Sim's career, the Architecture career will be labeled as Construction. |
|||
==The Sims 2: Pets (console)== |
|||
'''Construction''' is one of the careers available in ''[[The Sims 2: Pets (console)]]''.<ref>[https://issuu.com/thomasvaughan5/docs/the_sims_2_pets_prima_official_egui The Sims 2 Pets Prima Guide]</ref> |
|||
{{CareerTableStart1}} |
|||
|- |
|||
|1 || Ditch Technician |
|||
| |
|||
|§168 || 09:00 - 15:00 [[Image:09001500.png]] |
|||
|none |
|||
|0 |
|||
|- |
|||
|2 || Cleanup Crew |
|||
| |
|||
|§252 || 09:00 - 17:00 [[Image:09001700.png]] |
|||
|Mechanical: 1 |
|||
|0 |
|||
|- |
|||
|3 || Roofer |
|||
| |
|||
|§350 || 08:00 - 16:00 [[Image:08001600.png]] |
|||
| |
|||
Body: 1 |
|||
Mechanical: 2 |
|||
|0 |
|||
|- |
|||
|4 || Mason |
|||
| |
|||
|§448 || 09:00 - 16:00 [[Image:09001600.png]] |
|||
| |
|||
Body: 2 |
|||
Mechanical: 2 |
|||
|1 |
|||
|- |
|||
|5 || Electrician |
|||
| |
|||
|§560 || 09:00 - 16:00 [[Image:09001600.png]] |
|||
| |
|||
Body: 3 |
|||
Creativity: 1 |
|||
Mechanical: 3 |
|||
|3 |
|||
|- |
|||
|6 || Assistant Site Foreman |
|||
| |
|||
|§728 || 15:00 - 23:00 [[Image:15002300.png]] |
|||
| |
|||
Body: 3 |
|||
Creativity: 1 |
|||
Mechanical: 4 |
|||
|4 |
|||
|- |
|||
|7 || Site Foreman |
|||
| |
|||
|§924 || 09:00 - 15:00 [[Image:09001500.png]] |
|||
| |
|||
Body: 5 |
|||
Creativity: 2 |
|||
Mechanical: 5 |
|||
|5 |
|||
|- |
|||
|8 || Contractor |
|||
| |
|||
|§1,400 || 09:00 - 14:00 [[Image:09001400.png]] |
|||
| |
|||
Body: 6 |
|||
Creativity: 2 |
|||
Mechanical: 7 |
|||
|6 |
|||
|- |
|||
|9 || Architect |
|||
| |
|||
|§1,665 || 14:00 - 20:00 [[Image:14002000.png]] |
|||
| |
|||
Body: 7 |
|||
Creativity: 3 |
|||
Mechanical: 8 |
|||
|7 |
|||
|- |
|||
|10 || Developer |
|||
| |
|||
|§2,100 || 17:00 - 23:00 [[Image:17002300.png]] |
|||
| |
|||
Body: 8 |
|||
Creativity: 3 |
|||
Mechanical: 10 |
|||
|8 |
|||
|} |
|||
==The Sims 3: Ambitions== |
|||
[[File:Mar30 blog architect.jpg|thumb|Female Sim with measuring tape]] |
[[File:Mar30 blog architect.jpg|thumb|Female Sim with measuring tape]] |
||
[[File: |
[[File:Architectural Designer career icon.png|left]] |
||
The |
The '''architectural designer''' career was introduced in ''The Sims 3: Ambitions'' [[expansion pack]]. It is much more interactive than ''The Sims 2'' version. Players will get requests from other Sims in their neighborhood to make over rooms using the new [[Renovation Mode]]. The Architectural Designer career is more like an interior decorator. |
||
<blockquote>"Architectural design is a powerful creative career path and one that can greatly impact your town. Sims throughout the neighborhood will call your architectural designer sim to do a huge assortment of design jobs, which may include the addition of a man cave, a book nook, a kitchen redesign, or an entire home makeover. It's also really cool how client jobs are driven by the clients themselves--and not some random cycle. Expecting parents will request a new baby room, |
<blockquote>"Architectural design is a powerful creative career path and one that can greatly impact your town. Sims throughout the neighborhood will call your architectural designer sim to do a huge assortment of design jobs, which may include the addition of a man cave, a book nook, a kitchen redesign, or an entire home makeover. It's also really cool how client jobs are driven by the clients themselves--and not some random cycle. Expecting parents will request a new baby room, Sims with new roommates will ask for a new room for their "bro," and Sims who love to paint will ask for an art studio. It's really powerful to see how your sim can impact the neighborhood around them."</blockquote> |
||
[[File:ArchitectInterface.jpg|thumb|The Renovation Mode interface used by Architects]] |
[[File:ArchitectInterface.jpg|thumb|The Renovation Mode interface used by Architects]] |
||
Architects get work opportunities based on the [[story progression]] feature, so that if a pair of Sims in the [[neighborhood]] have had a [[baby]] they may request a nursery, or a sim with the Bookworm [[trait]] may request a reading room |
Architects get work opportunities based on the [[story progression]] feature, so that if a pair of Sims in the [[neighborhood]] have had a [[baby]] they may request a nursery, or a sim with the Bookworm [[Trait (The Sims 3)|trait]] may request a reading room.<ref>[http://uk.gamespot.com/pc/strategy/thesims3ambitions/news.html?sid=6257284&mode=previews&page=2 Gamespot review]</ref> Architects will be able to do both exterior and interior renovations, and even full home makeovers. Each job presents the architect with a strict budget. Client Sims review the architect's work, and they can give bonuses for good jobs. Architects can overspend on their budget in the hopes that a bonus will cover the additional costs. |
||
{{clrr}} |
{{clrr}} |
||
===Promotion Levels=== |
===Promotion Levels=== |
||
{{Missing-info|Promotion levels}} |
|||
{{CareerTableStart3}} |
{{CareerTableStart3}} |
||
{{ProfessionLevel3 |
{{ProfessionLevel3 |
||
Line 242: | Line 335: | ||
|name = Fabric Fetcher |
|name = Fabric Fetcher |
||
|description = During work hours, find some jobs around town and get to work. The budgets might be small at the bottom, but every great Architectural Designer had to start somewhere. |
|description = During work hours, find some jobs around town and get to work. The budgets might be small at the bottom, but every great Architectural Designer had to start somewhere. |
||
|daysoff = |
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span> |
||
|hours = |
|hours = 8 AM to 6 PM [[Image:08001800.png]] |
||
|pay = 272 |
|pay = 272 |
||
|bonus = N/A |
|bonus = N/A |
||
|pension = |
|pension = |
||
|skills = Painting |
|skills = Painting |
||
|opf = Remodeling, Painting, Reviews |
|opf = Remodeling, Painting, Reviews |
||
Line 255: | Line 348: | ||
|name = Pattern Spotter |
|name = Pattern Spotter |
||
|description = You've learned to get most the paint onto the wall and not all over yourself. It's time to move up to some slightly larger jobs with bigger budgets. Start getting to know your clients and catering to their tastes and you will get much better ratings. |
|description = You've learned to get most the paint onto the wall and not all over yourself. It's time to move up to some slightly larger jobs with bigger budgets. Start getting to know your clients and catering to their tastes and you will get much better ratings. |
||
|daysoff = |
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span> |
||
|hours = |
|hours = 8 AM to 6 PM [[Image:08001800.png]] |
||
|pay = 336 |
|pay = 336 |
||
|bonus = None |
|bonus = None |
||
|pension = |
|pension = |
||
|skills = Painting |
|skills = Painting |
||
|opf = Remodeling, Painting, Reviews |
|opf = Remodeling, Painting, Reviews |
||
|perks = |
|perks = |
||
}} |
}} |
||
{{ProfessionLevel3 |
{{ProfessionLevel3 |
||
Line 268: | Line 361: | ||
|name = Placement Planner |
|name = Placement Planner |
||
|description = Your career is off to a decent start with a few good projects behind you. It's time to get together a portfolio to showcase pictures of your work. Maybe you could use it to convince neighborhood Sims that they need your expertise for their next remodel. |
|description = Your career is off to a decent start with a few good projects behind you. It's time to get together a portfolio to showcase pictures of your work. Maybe you could use it to convince neighborhood Sims that they need your expertise for their next remodel. |
||
|daysoff = |
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span> |
||
|hours = |
|hours = 8 AM to 6 PM [[Image:08001800.png]] |
||
|pay = 400 |
|pay = 400 |
||
|bonus = None |
|bonus = None |
||
Line 281: | Line 374: | ||
|name = Feng Shui Fiend |
|name = Feng Shui Fiend |
||
|description = You are starting to show some confidence and your clients have noticed. When the budget gets tight, look for some old furniture that is begging to be sold -- clients won't miss that old painting, and surely they don't like that aged rug anyway. You are the architectural designer. Your opinion is law. |
|description = You are starting to show some confidence and your clients have noticed. When the budget gets tight, look for some old furniture that is begging to be sold -- clients won't miss that old painting, and surely they don't like that aged rug anyway. You are the architectural designer. Your opinion is law. |
||
|daysoff = |
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span> |
||
|hours = |
|hours = 8 AM to 6 PM [[Image:08001800.png]] |
||
|pay = 560 |
|pay = 560 |
||
|bonus = § |
|bonus = § |
||
|pension = |
|||
|skills = Painting |
|skills = Painting |
||
|opf = Remodeling, Painting, Reviews |
|opf = Remodeling, Painting, Reviews |
||
Line 290: | Line 384: | ||
{{ProfessionLevel3 |
{{ProfessionLevel3 |
||
|level = 5 |
|level = 5 |
||
|name = |
|name = Décor Debutant |
||
|description = Word is getting around about your exquisite taste, and the local press has taken notice of your recent work. The public eye is upon you. Get out there and prove that you are the best designer around. |
|||
|description = |
|||
|daysoff = |
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span> |
||
|hours = |
|hours = 8 AM to 6 PM [[Image:08001800.png]] |
||
|pay = 584 |
|pay = 584 |
||
|bonus = § |
|bonus = § |
||
|pension = |
|pension = |
||
|skills = Painting |
|skills = Painting |
||
|opf = Remodeling, Painting, Reviews |
|opf = Remodeling, Painting, Reviews |
||
|perks = Take |
|perks = Take measurements to earn bonus points on score}} |
||
}} |
|||
{{ProfessionLevel3 |
{{ProfessionLevel3 |
||
|level = 6 |
|level = 6 |
||
|name = Furniture Fashionista |
|name = Furniture Fashionista |
||
|description = Now that you are starting to get bigger jobs - and bigger paychecks - clients are expecting more from your work. Think about who you are as a designer and how to best express that in a way that will satisfy your clients' tastes and needs. This isn't just about getting pages in your portfolio! It's about crafting interiors Sims the world over will recognize and adore. |
|description = Now that you are starting to get bigger jobs - and bigger paychecks - clients are expecting more from your work. Think about who you are as a designer and how to best express that in a way that will satisfy your clients' tastes and needs. This isn't just about getting pages in your portfolio! It's about crafting interiors Sims the world over will recognize and adore. |
||
|daysoff = |
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span> |
||
|hours = |
|hours = 8 AM to 6 PM [[Image:08001800.png]] |
||
|pay = 800 |
|pay = 800 |
||
|bonus = § |
|bonus = § |
||
|pension = |
|pension = |
||
|skills = Painting |
|skills = Painting |
||
|opf = Remodeling, Painting, Reviews |
|opf = Remodeling, Painting, Reviews |
||
|perks = |
|perks = |
||
}} |
}} |
||
{{ProfessionLevel3 |
{{ProfessionLevel3 |
||
Line 318: | Line 411: | ||
|description = Sims are exposed to your work all around town and recognize your haute style! It's time to show them that you aren't a one trick pony who stumbled upon two or three patterns that just happened to go together. Hypnotize the populace with your brilliant color combinations and stylish patterned creations! |
|description = Sims are exposed to your work all around town and recognize your haute style! It's time to show them that you aren't a one trick pony who stumbled upon two or three patterns that just happened to go together. Hypnotize the populace with your brilliant color combinations and stylish patterned creations! |
||
|name = Regent of Rugs |
|name = Regent of Rugs |
||
|daysoff = |
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span> |
||
|hours = |
|hours = 8 AM to 6 PM [[Image:08001800.png]] |
||
|pay = 1120 |
|pay = 1120 |
||
|bonus = § |
|bonus = § |
||
Line 325: | Line 418: | ||
|skills = Painting |
|skills = Painting |
||
|opf = Remodeling, Painting, Reviews |
|opf = Remodeling, Painting, Reviews |
||
|perks = |
|perks = |
||
}} |
}} |
||
{{ProfessionLevel3 |
{{ProfessionLevel3 |
||
Line 331: | Line 424: | ||
|name = Aesthetic Architect |
|name = Aesthetic Architect |
||
|description = Architectural designers enrich lives by refashioning the spaces where Sims live and work. you have made many of your neighbors very happy through your expert use of secondary and analogous colors. Your swank designs are known world wide after being featured in the architectural design digests. Fame and fortune are yours, with greater success beckoning on the horizon. |
|description = Architectural designers enrich lives by refashioning the spaces where Sims live and work. you have made many of your neighbors very happy through your expert use of secondary and analogous colors. Your swank designs are known world wide after being featured in the architectural design digests. Fame and fortune are yours, with greater success beckoning on the horizon. |
||
|daysoff = |
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span> |
||
|hours = |
|hours = 8 AM to 6 PM [[Image:08001800.png]] |
||
|pay = 1,440 |
|pay = 1,440 |
||
|bonus = § |
|bonus = § |
||
Line 344: | Line 437: | ||
|name = Sultan of Style |
|name = Sultan of Style |
||
|description = They worship you at furniture stores. Slabs of granite are being flown from all over the world in hopes you might select them for one of your projects. Customers are begging you to find time to talk about their upholstery needs. Keep up your dazzling designs! Hard work and sensational color combinations will help make sure that you aren't becoming yesterday's fad. |
|description = They worship you at furniture stores. Slabs of granite are being flown from all over the world in hopes you might select them for one of your projects. Customers are begging you to find time to talk about their upholstery needs. Keep up your dazzling designs! Hard work and sensational color combinations will help make sure that you aren't becoming yesterday's fad. |
||
|daysoff = |
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span> |
||
|hours = |
|hours = 8 AM to 6 PM [[Image:08001800.png]] |
||
|pay = 1,520 |
|pay = 1,520 |
||
|bonus = § |
|bonus = § |
||
|pension = |
|pension = |
||
|skills = Painting |
|skills = Painting |
||
|opf = Painting, Reviews, Remodeling |
|opf = Painting, Reviews, Remodeling |
||
Line 357: | Line 450: | ||
|description = You are a household name. Talk show hosts beg you to come and dazzle audiences with your insight on swank style. Sims everywhere dream of having you redesign their home in order to diversify their disinteresting lives. Now that the world is hanging on your every brushstroke, and contemplating your every color combination, create something exceptionally memorable for all the world to admire! |
|description = You are a household name. Talk show hosts beg you to come and dazzle audiences with your insight on swank style. Sims everywhere dream of having you redesign their home in order to diversify their disinteresting lives. Now that the world is hanging on your every brushstroke, and contemplating your every color combination, create something exceptionally memorable for all the world to admire! |
||
|name = Dictator of Design |
|name = Dictator of Design |
||
|daysoff = |
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span> |
||
|hours = |
|hours = 8 AM to 6 PM [[Image:08001800.png]] |
||
|pay = 2,480 |
|pay = 2,480 |
||
|bonus = § |
|bonus = § |
||
Line 364: | Line 457: | ||
|skills = Painting |
|skills = Painting |
||
|opf = Remodeling, Painting, Reviews |
|opf = Remodeling, Painting, Reviews |
||
|perks = |
|perks = |
||
}} |
}} |
||
{{TableEnd}} |
{{TableEnd}} |
||
== |
===Career Rewards=== |
||
*Architectural Designer's Honor Trophy: Complete 5 Jobs |
* Architectural Designer's Honor Trophy: Complete 5 Jobs |
||
*Architectural Designer's Valor Trophy: Complete 25 Jobs |
* Architectural Designer's Valor Trophy: Complete 25 Jobs |
||
*Architectural Designer's Medal: Complete 50 Jobs |
* Architectural Designer's Medal: Complete 50 Jobs |
||
*Architectural Designer's Key to the Town: Reach Level 10 |
* Architectural Designer's Key to the Town: Reach Level 10 |
||
*Empirical Building Model: Complete 15 Jobs at Level 10 |
* Empirical Building Model: Complete 15 Jobs at Level 10 |
||
=== |
===Tips=== |
||
[[File:Draftingtables.jpg|250px|thumb|Drafting tables.]] |
|||
Some things can affect the outcome. |
Some things can affect the outcome. |
||
* Homemade paintings can significantly raise the decor score. |
|||
Here is a list of traits that affect the outcome: |
Here is a list of traits that affect the outcome: |
||
*Artistic: Likes objects with high Look-At score |
* Artistic: Likes objects with high Look-At score |
||
*Bookworm: Likes bookshelves |
* Bookworm: Likes bookshelves |
||
*Can't stand Art: Hates every object with " |
* Can't stand Art: Hates every object with "View" interaction |
||
*Computer Whiz: Likes all computers except cheap ones |
* Computer Whiz: Likes all computers except cheap ones |
||
*Couch Potato: Likes all comfy objects |
* Couch Potato: Likes all comfy objects |
||
*Easily Impressed: Gives a higher score randomly |
* Easily Impressed: Gives a higher score randomly |
||
*Evil: Gives bonus points for every windowless room |
* Evil: Gives bonus points for every windowless room |
||
*Frugal: Extra points for unused cash |
* Frugal: Extra points for unused cash |
||
*Hates Outdoors: Same as Evil |
* Hates Outdoors: Same as Evil |
||
*Loves Outdoors: Extra score for every Window |
* Loves Outdoors: Extra score for every Window |
||
*Natural Cook: Extra score for |
* Natural Cook: Extra score for expensive food-preparation objects and appliances |
||
*Party animal: Extra score for |
* Party animal: Extra score for expensive stereos and party-objects |
||
*Snob: Penalty for unused cash, extra score for every mirror |
* Snob: Penalty for unused cash, extra score for every mirror |
||
*Technophobe: hates electric devices |
* Technophobe: hates electric devices |
||
*Virtuoso: Bonus for guitars and stereos |
* Virtuoso: Bonus for guitars and stereos |
||
*Workaholic: Likes desks and computers |
* Workaholic: Likes desks and computers |
||
All other traits don't seem to affect the result.<br /> |
All other traits don't seem to affect the result.<br /> |
||
Additionally the result is affected by: |
Additionally the result is affected by: |
||
*Sim's job level |
* Sim's job level |
||
*If dirty or broken objects are used |
* If dirty or broken objects are used |
||
*Discussing the renovation with the client |
* Discussing the renovation with the client |
||
*An "environment score" (this is rather complicated and looks at room size, whether or not the rooms are lit, decoration, missing flooring and wall covering, etc.) |
* An "environment score" (this is rather complicated and looks at room size, whether or not the rooms are lit, decoration, missing flooring and wall covering, etc.) |
||
*If objects and surfaces are reachable |
* If objects and surfaces are reachable |
||
*Doing measurements |
* Doing measurements |
||
*Using homemade objects |
* Using homemade objects |
||
*Extra score for plants and rugs |
* Extra score for plants and rugs |
||
*Fulfill all requirements |
* Fulfill all requirements |
||
It also has been noticed that reaching a certain level in the Architecture career (about 8-9) results in the lowering of Buy/Build items without even the Handiness skill. |
It also has been noticed that reaching a certain level in the Architecture career (about 8-9) results in the lowering of Buy/Build items without even the Handiness skill. |
||
=== |
===Dissatisfaction and refusal to finish renovation=== |
||
Sometimes the customer will complain about living in squalor and refuse to let the architect finish the work until they "give them enough to live with." This is often due to deletion of necessary items such as beds, bathrooms, kitchens, lights, etc. |
Sometimes the customer will complain about living in squalor and refuse to let the architect finish the work until they "give them enough to live with." This is often due to deletion of necessary items such as beds, bathrooms, kitchens, lights, etc.; they also do not accept alternatives introduced in expansions such as sonic showers{{Vgversion|TS3:ITF}} and food synthesizers{{Vgversion|TS3:ITF}}. |
||
It can also be due to a pre-existing problem. For example, there may be a situation where there are more people living in the house than there are beds. This can happen when the family expands due to Story Progression, or when a toddler grows into a child and can no longer sleep in a crib. |
It can also be due to a pre-existing problem. For example, there may be a situation where there are more people living in the house than there are beds. This can happen when the family expands due to Story Progression, or when a toddler grows into a child and can no longer sleep in a crib. |
||
When this happens, the architect will have to rectify the problem even if they were not contracted to do so, and did nothing to reduce the number of beds available. |
When this happens, the architect will have to rectify the problem even if they were not contracted to do so, and did nothing to reduce the number of beds available. |
||
==The Sims 4: Dream Home Decorator== |
|||
[[File:TS4 Career Interior Decorator.png|50px|left]] ''The Sims 4: Dream Home Decorator'' includes an '''interior decorator''' career, where Sims visit clients' [[Residential lot|homes]] (or [[community lot]]s, depending on their career level) and renovate them based on the clients' preferences. |
|||
{{Expand}} |
|||
==References== |
==References== |
||
Line 423: | Line 519: | ||
[[es:arquitectura]] |
[[es:arquitectura]] |
||
[[Category: |
[[Category:Professions]] |
||
[[Category:FreeTime]] |
[[Category:FreeTime]] |
||
[[Category: |
[[Category:Ambitions]] |
||
[[Category:Dream Home Decorator]] |
Latest revision as of 19:44, 27 June 2021
Architecture is a career track in The Sims 2: FreeTime and The Sims 2: Pets (console), and a profession in The Sims 3: Ambitions and The Sims 4: Dream Home Decorator.
The Sims 2: FreeTime[edit | edit source]
Architecture is a career track for The Sims 2: FreeTime. The career reward is SIM series Drafting Table. Luis Aspir is the only pre-made Sim who works in Architecture career, and is already retired. In Apartment Life, the possible social group townies that may work in this career are Gearheads and Jocks. College majors associated with this career are Mathematics and Art.
Adult Promotion Levels[edit | edit source]
Teen/Elder Promotion Levels[edit | edit source]
Trivia[edit | edit source]
- When using SimPE to change a Sim's career, the Architecture career will be labeled as Construction.
The Sims 2: Pets (console)[edit | edit source]
Construction is one of the careers available in The Sims 2: Pets (console).[1]
The Sims 3: Ambitions[edit | edit source]
The architectural designer career was introduced in The Sims 3: Ambitions expansion pack. It is much more interactive than The Sims 2 version. Players will get requests from other Sims in their neighborhood to make over rooms using the new Renovation Mode. The Architectural Designer career is more like an interior decorator.
"Architectural design is a powerful creative career path and one that can greatly impact your town. Sims throughout the neighborhood will call your architectural designer sim to do a huge assortment of design jobs, which may include the addition of a man cave, a book nook, a kitchen redesign, or an entire home makeover. It's also really cool how client jobs are driven by the clients themselves--and not some random cycle. Expecting parents will request a new baby room, Sims with new roommates will ask for a new room for their "bro," and Sims who love to paint will ask for an art studio. It's really powerful to see how your sim can impact the neighborhood around them."
Architects get work opportunities based on the story progression feature, so that if a pair of Sims in the neighborhood have had a baby they may request a nursery, or a sim with the Bookworm trait may request a reading room.[2] Architects will be able to do both exterior and interior renovations, and even full home makeovers. Each job presents the architect with a strict budget. Client Sims review the architect's work, and they can give bonuses for good jobs. Architects can overspend on their budget in the hopes that a bonus will cover the additional costs.
Promotion Levels[edit | edit source]
Career Rewards[edit | edit source]
- Architectural Designer's Honor Trophy: Complete 5 Jobs
- Architectural Designer's Valor Trophy: Complete 25 Jobs
- Architectural Designer's Medal: Complete 50 Jobs
- Architectural Designer's Key to the Town: Reach Level 10
- Empirical Building Model: Complete 15 Jobs at Level 10
Tips[edit | edit source]
Some things can affect the outcome.
- Homemade paintings can significantly raise the decor score.
Here is a list of traits that affect the outcome:
- Artistic: Likes objects with high Look-At score
- Bookworm: Likes bookshelves
- Can't stand Art: Hates every object with "View" interaction
- Computer Whiz: Likes all computers except cheap ones
- Couch Potato: Likes all comfy objects
- Easily Impressed: Gives a higher score randomly
- Evil: Gives bonus points for every windowless room
- Frugal: Extra points for unused cash
- Hates Outdoors: Same as Evil
- Loves Outdoors: Extra score for every Window
- Natural Cook: Extra score for expensive food-preparation objects and appliances
- Party animal: Extra score for expensive stereos and party-objects
- Snob: Penalty for unused cash, extra score for every mirror
- Technophobe: hates electric devices
- Virtuoso: Bonus for guitars and stereos
- Workaholic: Likes desks and computers
All other traits don't seem to affect the result.
Additionally the result is affected by:
- Sim's job level
- If dirty or broken objects are used
- Discussing the renovation with the client
- An "environment score" (this is rather complicated and looks at room size, whether or not the rooms are lit, decoration, missing flooring and wall covering, etc.)
- If objects and surfaces are reachable
- Doing measurements
- Using homemade objects
- Extra score for plants and rugs
- Fulfill all requirements
It also has been noticed that reaching a certain level in the Architecture career (about 8-9) results in the lowering of Buy/Build items without even the Handiness skill.
Dissatisfaction and refusal to finish renovation[edit | edit source]
Sometimes the customer will complain about living in squalor and refuse to let the architect finish the work until they "give them enough to live with." This is often due to deletion of necessary items such as beds, bathrooms, kitchens, lights, etc.; they also do not accept alternatives introduced in expansions such as sonic showers[TS3:ITF] and food synthesizers[TS3:ITF].
It can also be due to a pre-existing problem. For example, there may be a situation where there are more people living in the house than there are beds. This can happen when the family expands due to Story Progression, or when a toddler grows into a child and can no longer sleep in a crib.
When this happens, the architect will have to rectify the problem even if they were not contracted to do so, and did nothing to reduce the number of beds available.
The Sims 4: Dream Home Decorator[edit | edit source]
The Sims 4: Dream Home Decorator includes an interior decorator career, where Sims visit clients' homes (or community lots, depending on their career level) and renovate them based on the clients' preferences.
- This section is in need of additional information. You can help The Sims Wiki by expanding this section.
References[edit | edit source]
|