Architecture: Difference between revisions
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{{Era|TS2FT|TS3A}} |
{{Era|TS2FT|TS3A|TS4DHD}} |
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'''Architecture''' is a [[career track]] |
'''Architecture''' is a [[career track]] in ''[[The Sims 2: FreeTime]]'' and ''[[The Sims 2: Pets (console)]]'', and a [[profession]] in ''[[The Sims 3: Ambitions]]'' and ''[[The Sims 4: Dream Home Decorator]]''. |
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==The Sims 2: FreeTime== |
==The Sims 2: FreeTime== |
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⚫ | |||
Architecture is a [[career track]] for ''The Sims 2: FreeTime''. The [[career reward]] is [[Career rewards#SIM series Drafting Table|SIM series Drafting Table]]. [[Luis Aspir]] is the only pre-made Sim who works in Architecture career, and is already retired. In ''[[Apartment Life]]'', the possible [[Social class| |
'''Architecture''' is a [[career track]] for ''The Sims 2: FreeTime''. The [[career reward]] is [[Career rewards#SIM series Drafting Table|SIM series Drafting Table]]. [[Luis Aspir]] is the only pre-made Sim who works in Architecture career, and is already retired. In ''[[Apartment Life]]'', the possible [[Social class|social group townies]] that may work in this career are [[Gearhead]]s and [[Social class#Jocks|Jocks]]. College majors associated with this career are Mathematics and Art. |
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===Adult Promotion Levels=== |
===Adult Promotion Levels=== |
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|Bonus: §204 |
|Bonus: §204 |
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===Trivia=== |
===Trivia=== |
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*When using [[Package editor#SimPE|SimPE]] to change a Sim's career, the Architecture career will be labeled as Construction. |
* When using [[Package editor#SimPE|SimPE]] to change a Sim's career, the Architecture career will be labeled as Construction. |
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==The Sims 2: Pets (console)== |
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'''Construction''' is one of the careers available in ''[[The Sims 2: Pets (console)]]''.<ref>[https://issuu.com/thomasvaughan5/docs/the_sims_2_pets_prima_official_egui The Sims 2 Pets Prima Guide]</ref> |
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{{CareerTableStart1}} |
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|1 || Ditch Technician |
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| |
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|§168 || 09:00 - 15:00 [[Image:09001500.png]] |
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|none |
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|0 |
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|- |
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|2 || Cleanup Crew |
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| |
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|§252 || 09:00 - 17:00 [[Image:09001700.png]] |
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|Mechanical: 1 |
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|0 |
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|- |
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|3 || Roofer |
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| |
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|§350 || 08:00 - 16:00 [[Image:08001600.png]] |
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| |
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Body: 1 |
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Mechanical: 2 |
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|0 |
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|- |
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|4 || Mason |
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| |
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|§448 || 09:00 - 16:00 [[Image:09001600.png]] |
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| |
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Body: 2 |
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Mechanical: 2 |
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|1 |
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|- |
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|5 || Electrician |
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| |
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|§560 || 09:00 - 16:00 [[Image:09001600.png]] |
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| |
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Body: 3 |
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Creativity: 1 |
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Mechanical: 3 |
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|3 |
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|- |
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|6 || Assistant Site Foreman |
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| |
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|§728 || 15:00 - 23:00 [[Image:15002300.png]] |
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| |
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Body: 3 |
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Creativity: 1 |
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Mechanical: 4 |
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|4 |
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|- |
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|7 || Site Foreman |
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| |
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|§924 || 09:00 - 15:00 [[Image:09001500.png]] |
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| |
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Body: 5 |
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Creativity: 2 |
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Mechanical: 5 |
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|5 |
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|- |
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|8 || Contractor |
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| |
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|§1,400 || 09:00 - 14:00 [[Image:09001400.png]] |
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| |
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Body: 6 |
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Creativity: 2 |
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Mechanical: 7 |
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|6 |
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|- |
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|9 || Architect |
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| |
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|§1,665 || 14:00 - 20:00 [[Image:14002000.png]] |
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| |
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Body: 7 |
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Creativity: 3 |
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Mechanical: 8 |
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|7 |
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|- |
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|10 || Developer |
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| |
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|§2,100 || 17:00 - 23:00 [[Image:17002300.png]] |
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| |
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Body: 8 |
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Creativity: 3 |
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Mechanical: 10 |
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|8 |
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|} |
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==The Sims 3: Ambitions== |
==The Sims 3: Ambitions== |
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[[File:Architectural Designer career icon.png|left]] |
[[File:Architectural Designer career icon.png|left]] |
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The |
The '''architectural designer''' career was introduced in ''The Sims 3: Ambitions'' [[expansion pack]]. It is much more interactive than ''The Sims 2'' version. Players will get requests from other Sims in their neighborhood to make over rooms using the new [[Renovation Mode]]. The Architectural Designer career is more like an interior decorator. |
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<blockquote>"Architectural design is a powerful creative career path and one that can greatly impact your town. Sims throughout the neighborhood will call your architectural designer sim to do a huge assortment of design jobs, which may include the addition of a man cave, a book nook, a kitchen redesign, or an entire home makeover. It's also really cool how client jobs are driven by the clients themselves--and not some random cycle. Expecting parents will request a new baby room, Sims with new roommates will ask for a new room for their "bro," and Sims who love to paint will ask for an art studio. It's really powerful to see how your sim can impact the neighborhood around them."</blockquote> |
<blockquote>"Architectural design is a powerful creative career path and one that can greatly impact your town. Sims throughout the neighborhood will call your architectural designer sim to do a huge assortment of design jobs, which may include the addition of a man cave, a book nook, a kitchen redesign, or an entire home makeover. It's also really cool how client jobs are driven by the clients themselves--and not some random cycle. Expecting parents will request a new baby room, Sims with new roommates will ask for a new room for their "bro," and Sims who love to paint will ask for an art studio. It's really powerful to see how your sim can impact the neighborhood around them."</blockquote> |
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|pay = 272 |
|pay = 272 |
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|bonus = N/A |
|bonus = N/A |
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|pension = |
|pension = |
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|skills = Painting |
|skills = Painting |
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|opf = Remodeling, Painting, Reviews |
|opf = Remodeling, Painting, Reviews |
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|pay = 336 |
|pay = 336 |
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|bonus = None |
|bonus = None |
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|pension = |
|pension = |
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|skills = Painting |
|skills = Painting |
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|opf = Remodeling, Painting, Reviews |
|opf = Remodeling, Painting, Reviews |
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|perks = |
|perks = |
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}} |
}} |
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{{ProfessionLevel3 |
{{ProfessionLevel3 |
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|pay = 584 |
|pay = 584 |
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|bonus = § |
|bonus = § |
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|pension = |
|pension = |
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|skills = Painting |
|skills = Painting |
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|opf = Remodeling, Painting, Reviews |
|opf = Remodeling, Painting, Reviews |
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|pay = 800 |
|pay = 800 |
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|bonus = § |
|bonus = § |
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|pension = |
|pension = |
||
|skills = Painting |
|skills = Painting |
||
|opf = Remodeling, Painting, Reviews |
|opf = Remodeling, Painting, Reviews |
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|perks = |
|perks = |
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}} |
}} |
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{{ProfessionLevel3 |
{{ProfessionLevel3 |
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|skills = Painting |
|skills = Painting |
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|opf = Remodeling, Painting, Reviews |
|opf = Remodeling, Painting, Reviews |
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|perks = |
|perks = |
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}} |
}} |
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{{ProfessionLevel3 |
{{ProfessionLevel3 |
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|pay = 1,520 |
|pay = 1,520 |
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|bonus = § |
|bonus = § |
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|pension = |
|pension = |
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|skills = Painting |
|skills = Painting |
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|opf = Painting, Reviews, Remodeling |
|opf = Painting, Reviews, Remodeling |
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|skills = Painting |
|skills = Painting |
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|opf = Remodeling, Painting, Reviews |
|opf = Remodeling, Painting, Reviews |
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|perks = |
|perks = |
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}} |
}} |
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{{TableEnd}} |
{{TableEnd}} |
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==Career Rewards== |
===Career Rewards=== |
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*Architectural Designer's Honor Trophy: Complete 5 Jobs |
* Architectural Designer's Honor Trophy: Complete 5 Jobs |
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*Architectural Designer's Valor Trophy: Complete 25 Jobs |
* Architectural Designer's Valor Trophy: Complete 25 Jobs |
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*Architectural Designer's Medal: Complete 50 Jobs |
* Architectural Designer's Medal: Complete 50 Jobs |
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*Architectural Designer's Key to the Town: Reach Level 10 |
* Architectural Designer's Key to the Town: Reach Level 10 |
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*Empirical Building Model: Complete 15 Jobs at Level 10 |
* Empirical Building Model: Complete 15 Jobs at Level 10 |
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===Tips=== |
===Tips=== |
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⚫ | |||
Some things can affect the outcome. |
Some things can affect the outcome. |
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* Homemade paintings can significantly raise the decor score. |
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Here is a list of traits that affect the outcome: |
Here is a list of traits that affect the outcome: |
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*Artistic: Likes objects with high Look-At score |
* Artistic: Likes objects with high Look-At score |
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*Bookworm: Likes bookshelves |
* Bookworm: Likes bookshelves |
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*Can't stand Art: Hates every object with " |
* Can't stand Art: Hates every object with "View" interaction |
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*Computer Whiz: Likes all computers except cheap ones |
* Computer Whiz: Likes all computers except cheap ones |
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*Couch Potato: Likes all comfy objects |
* Couch Potato: Likes all comfy objects |
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*Easily Impressed: Gives a higher score randomly |
* Easily Impressed: Gives a higher score randomly |
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*Evil: Gives bonus points for every windowless room |
* Evil: Gives bonus points for every windowless room |
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*Frugal: Extra points for unused cash |
* Frugal: Extra points for unused cash |
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*Hates Outdoors: Same as Evil |
* Hates Outdoors: Same as Evil |
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*Loves Outdoors: Extra score for every Window |
* Loves Outdoors: Extra score for every Window |
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*Natural Cook: Extra score for expensive food-preparation objects and appliances |
* Natural Cook: Extra score for expensive food-preparation objects and appliances |
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*Party animal: Extra score for expensive stereos and party-objects |
* Party animal: Extra score for expensive stereos and party-objects |
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*Snob: Penalty for unused cash, extra score for every mirror |
* Snob: Penalty for unused cash, extra score for every mirror |
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*Technophobe: hates electric devices |
* Technophobe: hates electric devices |
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*Virtuoso: Bonus for guitars and stereos |
* Virtuoso: Bonus for guitars and stereos |
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*Workaholic: Likes desks and computers |
* Workaholic: Likes desks and computers |
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All other traits don't seem to affect the result.<br /> |
All other traits don't seem to affect the result.<br /> |
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Additionally the result is affected by: |
Additionally the result is affected by: |
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*Sim's job level |
* Sim's job level |
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*If dirty or broken objects are used |
* If dirty or broken objects are used |
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*Discussing the renovation with the client |
* Discussing the renovation with the client |
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*An "environment score" (this is rather complicated and looks at room size, whether or not the rooms are lit, decoration, missing flooring and wall covering, etc.) |
* An "environment score" (this is rather complicated and looks at room size, whether or not the rooms are lit, decoration, missing flooring and wall covering, etc.) |
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*If objects and surfaces are reachable |
* If objects and surfaces are reachable |
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*Doing measurements |
* Doing measurements |
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*Using homemade objects |
* Using homemade objects |
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*Extra score for plants and rugs |
* Extra score for plants and rugs |
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*Fulfill all requirements |
* Fulfill all requirements |
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It also has been noticed that reaching a certain level in the Architecture career (about 8-9) results in the lowering of Buy/Build items without even the Handiness skill. |
It also has been noticed that reaching a certain level in the Architecture career (about 8-9) results in the lowering of Buy/Build items without even the Handiness skill. |
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===Dissatisfaction and refusal to finish renovation=== |
===Dissatisfaction and refusal to finish renovation=== |
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Sometimes the customer will complain about living in squalor and refuse to let the architect finish the work until they "give them enough to live with." This is often due to deletion of necessary items such as beds, bathrooms, kitchens, lights, etc. |
Sometimes the customer will complain about living in squalor and refuse to let the architect finish the work until they "give them enough to live with." This is often due to deletion of necessary items such as beds, bathrooms, kitchens, lights, etc.; they also do not accept alternatives introduced in expansions such as sonic showers{{Vgversion|TS3:ITF}} and food synthesizers{{Vgversion|TS3:ITF}}. |
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It can also be due to a pre-existing problem. For example, there may be a situation where there are more people living in the house than there are beds. This can happen when the family expands due to Story Progression, or when a toddler grows into a child and can no longer sleep in a crib. |
It can also be due to a pre-existing problem. For example, there may be a situation where there are more people living in the house than there are beds. This can happen when the family expands due to Story Progression, or when a toddler grows into a child and can no longer sleep in a crib. |
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When this happens, the architect will have to rectify the problem even if they were not contracted to do so, and did nothing to reduce the number of beds available. |
When this happens, the architect will have to rectify the problem even if they were not contracted to do so, and did nothing to reduce the number of beds available. |
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==The Sims 4: Dream Home Decorator== |
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[[File:TS4 Career Interior Decorator.png|50px|left]] ''The Sims 4: Dream Home Decorator'' includes an '''interior decorator''' career, where Sims visit clients' [[Residential lot|homes]] (or [[community lot]]s, depending on their career level) and renovate them based on the clients' preferences. |
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{{Expand}} |
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==References== |
==References== |
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[[Category:FreeTime]] |
[[Category:FreeTime]] |
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[[Category:Ambitions]] |
[[Category:Ambitions]] |
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[[Category:Dream Home Decorator]] |
Latest revision as of 19:44, 27 June 2021
Architecture is a career track in The Sims 2: FreeTime and The Sims 2: Pets (console), and a profession in The Sims 3: Ambitions and The Sims 4: Dream Home Decorator.
The Sims 2: FreeTime[edit | edit source]
Architecture is a career track for The Sims 2: FreeTime. The career reward is SIM series Drafting Table. Luis Aspir is the only pre-made Sim who works in Architecture career, and is already retired. In Apartment Life, the possible social group townies that may work in this career are Gearheads and Jocks. College majors associated with this career are Mathematics and Art.
Adult Promotion Levels[edit | edit source]
Teen/Elder Promotion Levels[edit | edit source]
Trivia[edit | edit source]
- When using SimPE to change a Sim's career, the Architecture career will be labeled as Construction.
The Sims 2: Pets (console)[edit | edit source]
Construction is one of the careers available in The Sims 2: Pets (console).[1]
The Sims 3: Ambitions[edit | edit source]
The architectural designer career was introduced in The Sims 3: Ambitions expansion pack. It is much more interactive than The Sims 2 version. Players will get requests from other Sims in their neighborhood to make over rooms using the new Renovation Mode. The Architectural Designer career is more like an interior decorator.
"Architectural design is a powerful creative career path and one that can greatly impact your town. Sims throughout the neighborhood will call your architectural designer sim to do a huge assortment of design jobs, which may include the addition of a man cave, a book nook, a kitchen redesign, or an entire home makeover. It's also really cool how client jobs are driven by the clients themselves--and not some random cycle. Expecting parents will request a new baby room, Sims with new roommates will ask for a new room for their "bro," and Sims who love to paint will ask for an art studio. It's really powerful to see how your sim can impact the neighborhood around them."
Architects get work opportunities based on the story progression feature, so that if a pair of Sims in the neighborhood have had a baby they may request a nursery, or a sim with the Bookworm trait may request a reading room.[2] Architects will be able to do both exterior and interior renovations, and even full home makeovers. Each job presents the architect with a strict budget. Client Sims review the architect's work, and they can give bonuses for good jobs. Architects can overspend on their budget in the hopes that a bonus will cover the additional costs.
Promotion Levels[edit | edit source]
Career Rewards[edit | edit source]
- Architectural Designer's Honor Trophy: Complete 5 Jobs
- Architectural Designer's Valor Trophy: Complete 25 Jobs
- Architectural Designer's Medal: Complete 50 Jobs
- Architectural Designer's Key to the Town: Reach Level 10
- Empirical Building Model: Complete 15 Jobs at Level 10
Tips[edit | edit source]
Some things can affect the outcome.
- Homemade paintings can significantly raise the decor score.
Here is a list of traits that affect the outcome:
- Artistic: Likes objects with high Look-At score
- Bookworm: Likes bookshelves
- Can't stand Art: Hates every object with "View" interaction
- Computer Whiz: Likes all computers except cheap ones
- Couch Potato: Likes all comfy objects
- Easily Impressed: Gives a higher score randomly
- Evil: Gives bonus points for every windowless room
- Frugal: Extra points for unused cash
- Hates Outdoors: Same as Evil
- Loves Outdoors: Extra score for every Window
- Natural Cook: Extra score for expensive food-preparation objects and appliances
- Party animal: Extra score for expensive stereos and party-objects
- Snob: Penalty for unused cash, extra score for every mirror
- Technophobe: hates electric devices
- Virtuoso: Bonus for guitars and stereos
- Workaholic: Likes desks and computers
All other traits don't seem to affect the result.
Additionally the result is affected by:
- Sim's job level
- If dirty or broken objects are used
- Discussing the renovation with the client
- An "environment score" (this is rather complicated and looks at room size, whether or not the rooms are lit, decoration, missing flooring and wall covering, etc.)
- If objects and surfaces are reachable
- Doing measurements
- Using homemade objects
- Extra score for plants and rugs
- Fulfill all requirements
It also has been noticed that reaching a certain level in the Architecture career (about 8-9) results in the lowering of Buy/Build items without even the Handiness skill.
Dissatisfaction and refusal to finish renovation[edit | edit source]
Sometimes the customer will complain about living in squalor and refuse to let the architect finish the work until they "give them enough to live with." This is often due to deletion of necessary items such as beds, bathrooms, kitchens, lights, etc.; they also do not accept alternatives introduced in expansions such as sonic showers[TS3:ITF] and food synthesizers[TS3:ITF].
It can also be due to a pre-existing problem. For example, there may be a situation where there are more people living in the house than there are beds. This can happen when the family expands due to Story Progression, or when a toddler grows into a child and can no longer sleep in a crib.
When this happens, the architect will have to rectify the problem even if they were not contracted to do so, and did nothing to reduce the number of beds available.
The Sims 4: Dream Home Decorator[edit | edit source]
The Sims 4: Dream Home Decorator includes an interior decorator career, where Sims visit clients' homes (or community lots, depending on their career level) and renovate them based on the clients' preferences.
- This section is in need of additional information. You can help The Sims Wiki by expanding this section.
References[edit | edit source]
|