imported>Jerry1014 |
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!colspan="4"|1) Mailroom Technician |
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!colspan="4"|1) Mailroom Technician |
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|rowspan="4" valign="top"|While sorting the mail, a letter falls out of an envelope and lands on the ground. It says that Landgraab Enterprises is about to buy Wrightway Toys. <Sim> could act quickly and take the investment opportunity herself/himself, or arrange a meeting with her/his boss to pitch the stock purchase proposal to the company. |
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|rowspan="4" valign="top"|In your mailroom, you accidently come across a very interesting business opportunity. Will you invest yourself or tell your boss? |
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|rowspan="2" valign="top"|''Invest'' |
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|rowspan="2" valign="top"|''Invest'' |
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|'''Success:'''<br/> [[File:Earned_Money.png|20px|link=Simoleon]] +§1000 |
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|'''Success:'''<br/> [[File:Earned_Money.png|20px|link=Simoleon]] +§1000 |
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!colspan="4"|3) Field Sales Representative |
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!colspan="4"|3) Field Sales Representative |
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|rowspan="4" valign="top"|A memo is sent from the main office to all Field Sales Reps. informs <Sim> that a new Junior Executive position has been created and will be filled at the end of the day by the Field Sales Rep. with the largest sales contract. This could be a great time for <Sim> to try out her/his new plan to incorporate cellular telemarketing into her/his sales, but then again, Door to Door is tried and true. |
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|rowspan="4" valign="top"|''The in-game text for this chance card has not been added yet. You can help improve this page by [{{fullurl:{{FULLPAGENAME}}|action=edit}} adding it].'' |
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|rowspan="2" valign="top"|''Telemarketing'' |
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|rowspan="2" valign="top"|''Telemarketing'' |
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|'''Success:'''<br/> [[File:Got_a_Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Junior Executive |
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|'''Success:'''<br/> [[File:Got_a_Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Junior Executive |
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!colspan="4"|6) Senior Manager |
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!colspan="4"|6) Senior Manager |
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|rowspan="4" valign="top"|<Sim>'s warehouses are reporting a huge overstock of Llarry the Talking Llama. <Sim>, on the advice on her/his sales team, acquired the rights from AlpacaSoft to be SimCity's distributor of the overstuffed talking toy, as the fuzzy llama was projected to be all the rage; but actual sales haven't even come close to expected figures. An opportunity arises to license the toys as the athletic mascot of the SimCity Llamas, but at this point <Sim> wonders if she shouldn't just donate the stupid toys to the SimCity Children's Home and cut her/his losses. |
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|rowspan="4" valign="top"|''You bought too many Llama toys. Will you license them as a Mascot or take your losses and donate them to a foster home?'' |
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|rowspan="2" valign="top"|''License'' |
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|rowspan="2" valign="top"|''License'' |
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|'''Success:'''<br/> [[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to President<br/> |
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|'''Success:'''<br/> [[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to President<br/> |
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!colspan="4"|7) Vice President |
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!colspan="4"|7) Vice President |
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|rowspan="4" valign="top"|Having just purchased two thousand shares in MoneyWell Computers on a tip from her/his broker, <Sim> heads to the corporate water cooler and overhears a conversation about the computer company: apparently, the military is about to award MoneyWell a lucrative contract to provide all of the military's computers for the next ten years, but if MoneyWell fails to get the contract they will be forced to declare bankruptcy and close their doors. <Sim>'s broker assured her/him that her new stock was a sure thing, but now it sounds a bit risky. |
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|rowspan="4" valign="top"|''You bought 2000 Gulip PC shares and heard that the army is considering a lucrative deal with them. However, if this won't happen, Gulip will be bankrupt. Will you hold your shares or sell them?'' |
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|rowspan="2" valign="top"|''Hold Shares'' |
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|rowspan="2" valign="top"|''Hold Shares'' |
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|'''Success:'''<br/> [[File:Earned_Money.png|20px|link=Simoleon]] +§7000 |
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|'''Success:'''<br/> [[File:Earned_Money.png|20px|link=Simoleon]] +§7000 |
- Not to be confused with Business.
Business is a career available in The Sims, The Sims 2, and The Sims 3, as well as many console versions of the game. It is one of the basic careers that appear in most games.
The Sims
Business Career Levels
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1) Mailroom Clerk
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Minimum wage, but you're on the ground floor of one of SimCity's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push the cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs.
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0
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0
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0
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0
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0
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0
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09:00 - 15:00
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0
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§120/day
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2) Executive Assistant
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Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. If you work on your mechanical skill, you might be able to repair that infernal copy machine the next time it breaks. Now THAT would make your boss notice you.
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0
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0
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0
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0
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0
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0
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09:00 - 16:00
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0
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§180/day
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3) Field Sales Representative
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Before you move up in the company, you'll have to earn your dues putting in a long day on the road. Meet your quotas (charisma can make a good sales pitch great) and make good contacts and you'll be ripe for a promotion to an office with wheels.
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0
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2
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0
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0
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0
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0
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09:00 - 16:00
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0
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§250/day
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4) Junior Executive
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Now you have your own grunt to boot around, a personal cubicle, and a nice salary - but it's still a long walk down the hall to the washrooms. Good relationships with people to whom you've proven your superior logic skill will definitely get you noticed.
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0
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2
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2
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0
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0
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0
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09:00 - 16:00
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1
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§320/day
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5) Executive
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You have your own Junior Executive, and an actual office with a door that closes. Problem is, the Executive level at your company is heavily populated. Well-rounded skills and a good work attitude will help you stand out from the crowd and impress the higher ups.
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0
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2
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2
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0
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2
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0
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09:00 - 16:00
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3
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§400/day
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6) Senior Manager
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Salary hops up, as you are now overseeing several franchise offices. There are a lot of executives under your command, so charisma and logic help in settling disputes and keeping the various teams running smoothly. Your golf game needs to be good if you expect to close deals, so a little more work in the body department might not be a bad idea.
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0
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2
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3
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0
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3
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2
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09:00 - 16:00
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6
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§520/day
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7) Vice President
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The corner office is yours. Pay takes another leap. However, competition is rougher on this floor. Keep sharpening those skills and keep making lots of friends. You never know when you'll need them.
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0
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2
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4
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2
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4
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2
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09:00 - 17:00
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8
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§660/day
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8) President
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The company sends a town car to pick you up in the morning. You get the top floor suite and a hefty paycheck. Your creative juices are flowing and you're feeling smart and powerful. But there's a downside as well. More stress, and some of the neighbors might resent your success (Nothing a barbecue at your place wouldn't fix. And who knows, you might meet someone new...)
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0
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2
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5
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2
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6
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3
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09:00 - 17:00
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10
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§800/day
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9) CEO
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Top of the heap at your company. But can a powerful, well-to-do exec balance the responsibilities of the office with mate, children and friends? Social responsibilities are peaking - it might be time to move up to a bigger house, to better entertain bigwigs.
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0
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2
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6
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2
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7
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5
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09:00 - 16:00
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12
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§950/day
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10) Business Tycoon
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You're a corporate raider and mogul, heading a world wide conglomerate. But now that you're a famous local figure, guess what? You'll be expected to give money to charities to maintain your standing with your fellow Sims. Still, it does feel good to glow in the bask of success.
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0
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2
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8
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2
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9
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6
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09:00 - 15:00
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14
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§1,200/day
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A Business Tycoon will eventually change careers and become an All-Star in the Pro Athlete career track.
The Sims 2
The Career reward object is the Execuputter. It is unlocked when a Sim reaches Executive (career level 5), and raises Fun and Charisma. If The Sims 2: Apartment Life is installed, Techs and Socialites are likely to be employed in this career.
Adult Promotion Levels
Business Career Levels
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1) Mailroom Technician
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Minimum wage, but you're on the ground floor of one of SimCity's mega-corps.
Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push that cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs.
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S M T W T F S
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0
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09:00 - 15:00
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0
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0
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§168/day
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0
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No bonus
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2) Executive Assistant
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Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. Start developing your speaking skills now: you might be able to impress the Boss with a creative new business proposal.
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S M T W T F S
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1
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09:00 - 16:00
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0
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0
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§252/day
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0
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Bonus: §504
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3) Field Sales Representative
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Before you move up in the company, you'll have to earn your dues putting in a long day on the road. Meet your quotas (charisma can make a good sales pitch great) and make good contacts, and you'll be ripe for a promotion to an office without wheels.
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S M T W T F S
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2
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09:00 - 16:00
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0
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0
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§350/day
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0
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Bonus: §700
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4) Junior Executive
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Now you have your own grunt to boot around, a personal cubicle, and a nice salary - but it's still a long walk down that hall to the washrooms. Good relationships with people to whom you've proven your superior logic skill will definitely get you noticed.
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S M T W T F S
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2
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09:00 - 16:00
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1
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0
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§448/day
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1
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Bonus: §896
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5) Executive
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You have your own Junior Executive and an actual office, with a door that closes. Problem is, the Executive level at your company is heavily populated. Well-rounded skills and a good work attitude will help you stand out from the crowd and impress the higher ups.
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S M T W T F S
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4
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09:00 - 15:00
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1
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2
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§560/day
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3
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Bonus: §1,120
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6) Senior Manager
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Salary hops up, as you are now overseeing several franchise offices. There are a lot of executives under your command, so charisma and logic help in settling disputes and keeping the various teams running smoothly. Your golf game needs to improve if you expect to close any deals from now on, so a little more work in the creative department would not be a bad idea.
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S M T W T F S
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4
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08:00 - 17:00
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3
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3
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§728/day
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4
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Bonus: §1,456
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7) Vice President
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The corner office is yours. Pay takes another leap. However, competition is rougher on this floor. Keep sharpening those skills and make lots of friends. You never know when you'll need them.
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S M T W T F S
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5
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08:00 - 16:00
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3
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4
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§924/day
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5
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Bonus: §1,848
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8) President
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The company sends a limo to pick you up in the morning. You get the top floor suite and a hefty paycheck. Your creative juices are flowing, and you're feeling smart and powerful. But there's a downside as well. More stress, and some of your neighbors may resent your success. (Nothing a barbecue at your place wouldn't fix. And who knows, you might meet someone new...)
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S M T W T F S
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5
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08:00 - 16:00
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4
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6
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§1,400/day
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6
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Bonus: §2,800
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9) CEO
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Top of the heap at your company. But can a powerful, well-to-do exec balance the responsibilities of the office with the needs of mate, children, and friends? Social responsibilities are peaking--it might be time to move up to a bigger house, to better entertain bigwigs.
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S M T W T F S
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6
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09:00 - 16:00
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6
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7
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§1,665/day
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7
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Bonus: §3,330
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10) Business Tycoon
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You're a corporate raider and mogul, heading a worldwide conglomerate. But now that you're a famous local figure, guess what? You'll be expected to give money to charities to maintain your standing with your fellow Sims. Still, doesn't it feel good to bask in the glow of success?
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S M T W T F S
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8
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10:00 - 16:00
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7
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9
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§2,100/day
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8
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Bonus: §4,200
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Business Career Levels
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1) Gofer
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The obtainer of coffee - glamorous, no, but at least it gets you out of the office and into the "fresh" city air much of the time. Not to be confused with the small furry semi-aquatic woodland creature, an office gofer is one who goes for things at the request of pretty much anyone who isn't a gofer themselves. Keep up the fetching and you might find yourself going for one of those openings in the mailroom.
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S M T W T F S
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0
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15:00 - 18:00
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0
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0
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§52/day
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0
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No bonus
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2) Mailroom Technician
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Minimum wage, but you're on the ground floor of one of SimCity's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push that cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs.
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S M T W T F S
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0
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15:00 - 18:00
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0
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1
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§76/day
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2
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Bonus: §152
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3) Executive Assistant
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Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. Start developing your speaking skills now: you might be able to impress the Boss with a creative new business proposal.
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S M T W T F S
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1
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15:00 - 19:00
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1
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1
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§98/day
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3
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Bonus: §196
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Adult Chance Cards
- For more information on Chance Cards in The Sims 2, see Chance card.
Business Chance Cards
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1) Mailroom Technician
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While sorting the mail, a letter falls out of an envelope and lands on the ground. It says that Landgraab Enterprises is about to buy Wrightway Toys. <Sim> could act quickly and take the investment opportunity herself/himself, or arrange a meeting with her/his boss to pitch the stock purchase proposal to the company.
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Invest
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Success: +§1000
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15% chance
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Failure: -§200
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84% chance
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Tell Boss
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Success: Promoted to Executive Assistant
+1
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84% chance
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Failure: Get Fired
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15% chance
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2) Executive Assistant
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On his lunch break, <Sim> notices a new antiques store called London Charms opening across the road from her/his office. It occurs to <Sim> that a joint business venture between her/his corporation and a smaller privately owned store might be just what her/his company's looking for, but s/he also notices some trinkets that might be far more valuable than they look. S/He could take her/his lunch hour to shop, or deliver a proposal to her/his boss.
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Shop
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Success: +§750
+1
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15% chance
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Failure: -§45
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84% chance
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Tell Boss
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Success: +1
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84% chance
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Failure: Demoted to Mailroom Technician
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15% chance
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3) Field Sales Representative
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A memo is sent from the main office to all Field Sales Reps. informs <Sim> that a new Junior Executive position has been created and will be filled at the end of the day by the Field Sales Rep. with the largest sales contract. This could be a great time for <Sim> to try out her/his new plan to incorporate cellular telemarketing into her/his sales, but then again, Door to Door is tried and true.
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Telemarketing
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Success: Promoted to Junior Executive
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15% chance
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Failure: Lose all points
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84% chance
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Door to Door
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Success: Promoted to Junior Executive
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84% chance
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Failure: Lose all points
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15% chance
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4) Junior Executive
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The current grist for the office rumor mill seems to be that <Sim>'s boss is up for a promotion and has been asked to hand pick his replacement. Seems like a sure fire way to get in good with the boss would be to take him out to his favorite restaurant, but <Sim> also knows that his kids have been desperate to get the new Robotic Ants from Wrightway Toys.
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Have Dinner
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Success: Promoted to Executive
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85% chance
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Failure: Get Fired
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14% chance
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Buy Ants
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Success: Promoted to Executive
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14% chance
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Failure: -1
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85% chance
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5) Executive
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<Sim> is playing in the CEO's annual golf tournament at the SimCity Country Club. This prestigious event has been known to make or break many a Sim's career. <Sim>'s foursome includes the President of the company, and s/he's spent a good part of the day discussing with the President his overwhelming desire to win this year's tournament. Unbelievably, coming in to the eighteenth hole, <Sim> and the president are tied for first place, and <Sim>'s not sure what her/his best career move is.
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Play to Win
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Success: Promoted to Vice President +2 +2
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85% chance
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Failure: Demoted to Junior Executive
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14% chance
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Throw Game
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Success: +§5000
+2
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14% chance
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Failure: -2
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85% chance
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6) Senior Manager
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<Sim>'s warehouses are reporting a huge overstock of Llarry the Talking Llama. <Sim>, on the advice on her/his sales team, acquired the rights from AlpacaSoft to be SimCity's distributor of the overstuffed talking toy, as the fuzzy llama was projected to be all the rage; but actual sales haven't even come close to expected figures. An opportunity arises to license the toys as the athletic mascot of the SimCity Llamas, but at this point <Sim> wonders if she shouldn't just donate the stupid toys to the SimCity Children's Home and cut her/his losses.
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License
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Success: Promoted to President
+3
+3
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15% chance
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Failure: -2
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84% chance
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Donate
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Success: +§2000
+1
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84% chance
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Failure: Demoted to Executive
-1
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15% chance
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7) Vice President
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Having just purchased two thousand shares in MoneyWell Computers on a tip from her/his broker, <Sim> heads to the corporate water cooler and overhears a conversation about the computer company: apparently, the military is about to award MoneyWell a lucrative contract to provide all of the military's computers for the next ten years, but if MoneyWell fails to get the contract they will be forced to declare bankruptcy and close their doors. <Sim>'s broker assured her/him that her new stock was a sure thing, but now it sounds a bit risky.
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Hold Shares
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Success: +§7000
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15% chance
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Failure: -§4000
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84% chance
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Sell Shares
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Success: +§5000
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84% chance
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Failure: No penalty
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15% chance
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8) President
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Microscotch Technologies is looking for a new CEO, and <Sim>'s name appeared on their list of candidates. Though <Sim>'s been happy at his/her current corporation, the thought of possibly becoming a CEO is tempting. After researching Microscotch, <Sim> is impressed with their business record and environmental policy. <Sim> could easily show interest in the position and, with his/her experience, have a good chance of landing it. But loyalty is a powerful asset in the business world, and word would undoubtedly get around that s/he'd gone looking elsewhere.
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Apply
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Success: Promoted to CEO +§25,000
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15% chance
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Failure: -3
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84% chance
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Stay
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Success: +§5000
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84% chance
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Failure: -3
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15% chance
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9) CEO
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While having a meal with his/her assistant, <Sim> learns that EveryTech Technologies is looking for a new CEO and that <Sim>'s own president is being considered for the position. <Sim> ponders what his/her response to this should be and if s/he'd have enough time to sabotage the president's plans, as a move like this would invariably be bad for business. Then <Sim>'s assistant reminds him/her that the president has been a loyal employee with the company for many years, and has stuck with the company through thick and thin.
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Sabotage
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Success: +2
+1
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15% chance
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Failure: -3
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84% chance
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Trust
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Success: Promoted to Business Tycoon
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84% chance
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Failure: -3
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15% chance
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10) Business Tycoon
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An opportunity arises for a joint venture with Landgraab Enterprises to build a new privately owned, but internationally accessible seaport. A new seaport would allow many of <Sim>'s corporations access to trade routes in other regions much earlier in the corporation's developmental lifespan than trucking products via land routes. A seaport would also allow well-established companies a much faster distribution rate, but on the other hand, it would be more immediately economical to simply acquire more trucks and ship higher volumes.
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Build Seaport
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Success: +§35,000
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15% chance
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Failure: Demoted to President
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84% chance
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Buy Trucks
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Success: +§40,000
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84% chance
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Failure: -§15,000
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15% chance
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The Sims 3
Business is one of the basic career tracks in The Sims 3. It's the only career track that doesn't require any skills for promotion. Sims can be employed from newspaper, computer, or office building. Because skills no longer contribute the performance factor to Business career, attending work and building relationships with boss and coworkers are more important. Schmoozer trait will be suitable for Sims who work in Business. Sims must hold meetings many times as a performance factor in this career track.
Sims can pull prank with their coworkers and boss inside the office building as long as the target is working inside. A successful prank will give a relationship boost to the target, and if the target is the boss, the career performance will also increase. On the other hand, a failed prank will give a relationship drop to the target, and if the target is the boss, the career performance will decrease.
- Performance tones
- Business as Usual
- Power Work - Increases performance faster but adds stress
- Take It Easy - Increases fun but lowers performance
- Meet Co-workers - Meets new coworkers
- Chat at Water Cooler - Builds relationship with coworkers
- Suck Up to Boss - Builds relationship with the boss
- Sleep Under Desk - Increases energy
- Hold Meetings - Adds the number of "Meetings Held" factor if held for at least 1.5 hours and earns extra cash
Promotion Levels
Business Career Levels
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1) Coffee Courier
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Nobody ever looks to the Coffee Courier to orchestrate a multi-billion Simoleon corporate takeover, but that doesn't mean you can’t impress the higher-ups when you’re bringing them coffee. Don't forget the cream, sugar, or a smile!
|
§27/hour
|
No Bonus
|
S M T W T F S
|
Pension: §40
|
Suburb 08:00 - 14:00
|
Bridgeport 13:00 - 18:00
|
Performance Factors
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Mood
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Boss
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2) Filing Clerk
|
Put away the grinds and grab a manila folder. Deals, acquisitions, and stock grabs are being made left and right and someone has to keep a clean paper trail. Corporate has put a lot of stock in you... don't let them down!
|
§35/hour
|
Bonus: §324
|
S M T W T F S
|
Pension: §50
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Suburb 08:00 - 14:00
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Bridgeport 13:00 - 18:00
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Performance Factors
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Mood
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Boss
|
3) Report Processor
|
It's hard to act on just a hunch when billions of Simoleons are at stake. The board wants you to compile the reports and provide detailed analysis... by morning... every morning. It's a good time to get close to the boss, so that when a better position opens up your name is on the short list.
|
§46/hour
|
Bonus: §420
|
S M T W T F S
|
Pension: §70
|
Suburb 08:00 - 14:00
|
Bridgeport 13:00 - 18:00
|
Performance Factors
|
Mood
|
Boss
|
Coworkers
|
4) Corporate Drone
|
After all this time you've finally been given a desk, four cubicle walls, and just a little bit of space to personalize your area. Corporate Drones make the company propel forward akin to oarsmen on an ancient sailing vessel. Keep rowing towards middle management!
|
§59/hour
|
Bonus: §552
|
S M T W T F S
|
Pension: §90
|
Suburb 08:00 - 14:00
|
Bridgeport 13:00 - 18:00
|
Performance Factors
|
Mood
|
Boss
|
Coworkers
|
5) Department Head
|
Halfway up the corporate ladder and the suits up top have provided you a few underlings. As a Department Head, it's important to stay popular with the corporate drones, but still keep the boss happy. Nice suit, by the way.
|
§76/hour
|
Bonus: §708
|
S M T W T F S
|
Pension: §130
|
Suburb 08:00 - 15:00
|
Bridgeport 13:00 - 19:00
|
Performance Factors
|
Mood
|
Boss
|
Coworkers
|
6) Division Manager
|
Somebody thinks you're going places, specifically the head of the division. Sales, marketing, customer service, and manufacturing – all of them fall under the hefty chain of command that ends with you. It's best to add a few meetings to your to-do list, as they help an organization run smoothly and efficiently.
|
§99/hour
|
Bonus: §912
|
S M T W T F S
|
Pension: §170
|
Suburb 08:00 - 15:00
|
Bridgeport 13:00 - 19:00
|
Performance Factors
|
Mood
|
Boss
|
Coworkers
|
Meetings Held
|
Perk: Ability to hold meetings. Unlocks Hold Meetings performance tone. Meetings can be held between 8 AM to 6 PM. Each meeting lasts 1.5 hours and gives §750.
|
7) Vice President
|
Stock options, benefits, accolades, and titles just keep coming! You've hit the upper rungs of corporate management as a Vice President, but the competition is stiff to become the next CEO. It's time to secure your place as a rising star and next in line of succession, so motivate and increase revenues to generate confidence in your leadership capabilities.
|
§128/hour
|
Bonus: §1,188
|
S M T W T F S
|
Pension: §220
|
Suburb 08:00 - 15:00
|
Bridgeport 13:00 - 19:00
|
Performance Factors
|
Mood
|
Boss
|
Coworkers
|
Meetings Held
|
8) CEO
|
The Chief Executive Officer is the most important person in a single business entity. The world looks pretty good from a corner office on the top floor, and nobody dares utter a single word during your long, inspirational speeches. Enjoy the new office, but don't get too comfy. There's work to do and you're just the one to do it.
|
§239/hour
|
Bonus: §1,536
|
S M T W T F S
|
Pension: §280
|
Suburb 08:00 - 14:00
|
Bridgeport 13:00 - 18:00
|
Performance Factors
|
Mood
|
Boss
|
Coworkers
|
Meetings Held
|
Perk: Sims will ride a limousine as a default vehicle.
|
9) Chairman of the Board
|
Not content with overseeing a single corporate entity, you have found yourself the newly elected Chairman of the Board. Thousands of stockholders spanning a few companies look to you for guidance, leadership, and dividends in the millions. But, you still answer to the stockholders and now is the time to supersede past milestones with even better corporate performance.
|
§287/hour
|
Bonus: §2,868
|
S M T W T F S
|
Pension: §330
|
Suburb 08:00 - 14:00
|
Bridgeport 13:00 - 18:00
|
Performance Factors
|
Mood
|
Coworkers
|
Meetings Held
|
10) Power Broker
|
Without peer, (Sim Name) is in charge.
Employees revere you and competitors find you terrifying. Entire corporate empires rise and fall at your whim, spelling doom for the wrong players, and financial glory for you and the companies you dominate. The days of the Power Broker entail long meetings and counting the stacks of Simoleons. The hard work has paid off, big time.
|
§316/hour
|
Bonus: §3,444
|
S M T W T F S
|
Pension: §400
|
Suburb 08:00 - 11:00
|
Bridgeport 13:00 - 16:00
|
Performance Factors
|
Mood
|
Coworkers
|
Meetings Held
|
Perk: Ability to hold meetings at various rabbit holes.
|
The Sims 2 (Console)
- This section is in need of additional information. You can help The Sims Wiki by expanding this section.
Business is a career track in The Sims 2 (console).
Level
|
Name
|
Description
|
Pay
|
Hours
|
Skills Required
|
Friends Required
|
1
|
Traveling Salesman
|
|
§250
|
09:00 - 15:00
|
none
|
0
|
2
|
Used Car Dealer
|
|
§300
|
09:00 - 16:00
|
none
|
0
|
3
|
Telemarketer
|
|
§350
|
09:00 - 16:00
|
Charisma: 2
|
0
|
4
|
Junior Executive
|
|
§448
|
09:00 - 16:00
|
Charisma: 2
Creative: 1
|
1
|
5
|
Executive
|
|
§560
|
09:00 - 15:00
|
Charisma: 2
Creative: 1
Logic: 1
|
3
|
6
|
Senior Manager
|
|
§728
|
08:00 - 17:00
|
Charisma: 4
Creative: 3
Logic: 3
|
4
|
7
|
Vice President
|
|
§924
|
08:00 - 16:00
|
Charisma: 5
Creative: 3
Logic: 4
|
5
|
8
|
President
|
|
§1,400
|
09:00 - 16:00
|
Charisma: 5
Creative: 4
Logic: 6
|
6
|
9
|
CEO
|
|
§1,665
|
09:00 - 16:00
|
Charisma: 6
Creative: 6
Logic: 7
|
7
|
10
|
Business Tycoon
|
|
§2,100
|
10:00 - 16:00
|
Charisma: 9
Creative: 7
Logic: 9
|
8
|
References