Business (career)
- Not to be confused with Business.
Business is a career available in The Sims, The Sims 2, and The Sims 3, as well as many console versions of the game. It is one of the basic careers that appear in most games.
The Sims
A Business Tycoon will eventually change careers and become an All-Star in the Pro Athlete career track.
The Sims 2
The Career reward object is the Execuputter. It is unlocked when a Sim reaches Executive (career level 5), and raises Fun and Charisma. If The Sims 2: Apartment Life is installed, Techs and Socialites are likely to be employed in this career.
Adult Promotion Levels
Teen/Elder Promotion Levels
Adult Chance Cards
- For more information on Chance Cards in The Sims 2, see Chance card.
Business Chance Cards | |||
---|---|---|---|
1) Mailroom Technician | |||
The Sim comes across a business opportunity in the mailroom. S/he can either choose to invest in it him/herself or, notify his/her boss.
The in-game text for this chance card has not been added yet. You can help improve this page by adding it. |
Invest | Success: +§1000 |
15% chance |
Failure: -§200 |
84% chance | ||
Tell | Success: Promoted to Executive Assistant +1 |
84% chance | |
Failure: Get Fired |
15% chance | ||
2) Executive Assistant | |||
On his lunch break, <Sim> notices a new antiques store called London Charms opening across the road from her/his office. It occurs to <Sim> that a joint business venture between her/his corporation and a smaller privately owned store might be just what her/his company's looking for, but s/he also notices some trinkets that might be far more valuable than they look. S/He could take her/his lunch hour to shop, or deliver a proposal to her/his boss. | Shop | Success: +§750 +1 |
15% chance |
Failure: -§45 |
84% chance | ||
Tell Boss | Success: +1 |
84% chance | |
Failure: Demoted to Mailroom Technician |
15% chance | ||
3) Field Sales Representative | |||
The in-game text for this chance card has not been added yet. You can help improve this page by adding it. | Telemarketing | Success: Promoted to Junior Executive |
15% chance |
Failure: Lose all points |
84% chance | ||
Door to Door | Success: Promoted to Junior Executive |
84% chance | |
Failure: Lose all points |
15% chance | ||
4) Junior Executive | |||
The current grist for the office rumor mill seems to be that <Sim>'s boss is up for a promotion and has been asked to hand pick his replacement. Seems like a sure fire way to get in good with the boss would be to take him out to his favorite restaurant, but <Sim> also knows that his kids have been desperate to get the new Robotic Ants from Wrightway Toys. | Have Dinner | Success: Promoted to Executive |
85% chance |
Failure: Get Fired |
14% chance | ||
Buy Ants | Success: Promoted to Executive |
14% chance | |
Failure: -1 |
85% chance | ||
5) Executive | |||
<Sim> is playing in the CEO's annual golf tournament at the SimCity Country Club. This prestigious event has been known to make or break many a Sim's career. <Sim>'s foursome includes the President of the company, and s/he's spent a good part of the day discussing with the President his overwhelming desire to win this year's tournament. Unbelievably, coming in to the eighteenth hole, <Sim> and the president are tied for first place, and <Sim>'s not sure what her/his best career move is. | Play to Win | Success: Promoted to Vice President +2 +2 |
85% chance |
Failure: Demoted to Junior Executive |
14% chance | ||
Throw Game | Success: +§5000 +2 |
14% chance | |
Failure: -2 |
85% chance | ||
6) Senior Manager | |||
The in-game text for this chance card has not been added yet. You can help improve this page by adding it. | License | Success: Promoted to President +3 +3 |
15% chance |
Failure: -2 |
84% chance | ||
Donate | Success: +§2000 +1 |
84% chance | |
Failure: Demoted to Executive -1 |
15% chance | ||
7) Vice President | |||
The in-game text for this chance card has not been added yet. You can help improve this page by adding it. | Hold Shares | Success: +§7000 |
15% chance |
Failure: -§4000 |
84% chance | ||
Sell Shares | Success: +§5000 |
84% chance | |
Failure: No penalty |
15% chance | ||
8) President | |||
Microscotch Technologies is looking for a new CEO, and <Sim>'s name appeared on their list of candidates. Though <Sim>'s been happy at his/her current corporation, the thought of possibly becoming a CEO is tempting. After researching Microscotch, <Sim> is impressed with their business record and environmental policy. <Sim> could easily show interest in the position and, with his/her experience, have a good chance of landing it. But loyalty is a powerful asset in the business world, and word would undoubtedly get around that s/he'd gone looking elsewhere. | Apply | Success: Promoted to CEO +§25,000 |
15% chance |
Failure: -3 |
84% chance | ||
Stay | Success: +§5000 |
84% chance | |
Failure: -3 |
15% chance | ||
9) CEO | |||
While having a meal with his/her assistant, <Sim> learns that EveryTech Technologies is looking for a new CEO and that <Sim>'s own president is being considered for the position. <Sim> ponders what his/her response to this should be and if s/he'd have enough time to sabotage the president's plans, as a move like this would invariably be bad for business. Then <Sim>'s assistant reminds him/her that the president has been a loyal employee with the company for many years, and has stuck with the company through thick and thin. | Sabotage | Success: +2 +1 |
15% chance |
Failure: -3 |
84% chance | ||
Trust | Success: Promoted to Business Tycoon |
84% chance | |
Failure: -3 |
15% chance | ||
10) Business Tycoon | |||
The in-game text for this chance card has not been added yet. You can help improve this page by adding it. | Build Seaport | Success: +§35,000 |
15% chance |
Failure: Demoted to President |
84% chance | ||
Buy Trucks | Success: +§40,000 |
84% chance | |
Failure: -§15,000 |
15% chance |
The Sims 3
Business is one of the basic career tracks in The Sims 3. It's the only career track that doesn't require any skills for promotion. Sims can be employed from newspaper, computer, or office building. Because skills no longer contribute the performance factor to Business career, attending work and building relationships with boss and coworkers are more important. Schmoozer trait will be suitable for Sims who work in Business. Sims must hold meetings many times as a performance factor in this career track.
Performance tones:
- Business as Usual
- Power Work - Increases performance faster but adds stress
- Take It Easy - Increases fun but lowers performance
- Meet Co-Workers - Meets new coworkers
- Chat at Water Cooler - Builds relationship with coworkers
- Suck Up to Boss - Builds relationship with the boss
- Sleep Under Desk - Increases energy
- Hold Meetings - Adds the number of "Meetings Held" factor and earns extra cash
Business Career Levels | ||
---|---|---|
1) Coffee Courier | ||
Nobody ever looks to the Coffee Courier to orchestrate a multi-billion Simoleon corporate takeover, but that doesn't mean you can’t impress the higher-ups when you’re bringing them coffee. Don't forget the cream, sugar, or a smile! | §27/hour | No Bonus |
S M T W T F S | Pension: §40 | |
Suburb 08:00 - 14:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | ||
Boss | ||
2) Filing Clerk | ||
Put away the grinds and grab a manila folder. Deals, acquisitions, and stock grabs are being made left and right and someone has to keep a clean paper trail. Corporate has put a lot of stock in you... don't let them down! | §35/hour | No Bonus |
S M T W T F S | Pension: §50 | |
Suburb 08:00 - 14:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | ||
Boss | ||
3) Report Processor | ||
It's hard to act on just a hunch when billions of Simoleons are at stake. The board wants you to compile the reports and provide detailed analysis... by morning... every morning. It's a good time to get close to the boss, so that when a better position opens up your name is on the short list. | §46/hour | Bonus: §600 |
S M T W T F S | Pension: §70 | |
Suburb 08:00 - 14:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | Boss | |
Coworkers | ||
4) Corporate Drone | ||
After all this time you've finally been given a desk, four cubicle walls, and just a little bit of space to personalize your area. Corporate Drones make the company propel forward akin to oarsmen on an ancient sailing vessel. Keep rowing towards middle management! | §59/hour | Bonus: §732 |
S M T W T F S | Pension: §90 | |
Suburb 08:00 - 14:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | Boss | |
Coworkers | ||
5) Department Head | ||
Halfway up the corporate ladder and the suits up top have provided you a few underlings. As a Department Head, it's important to stay popular with the corporate drones, but still keep the boss happy. Nice suit, by the way. | §76/hour | Bonus: §888 |
S M T W T F S | Pension: §130 | |
Suburb 08:00 - 15:00 |
Bridgeport 13:00 - 19:00 | |
Performance Factors | ||
Mood | Boss | |
Coworkers | ||
6) Division Manager | ||
Somebody thinks you're going places, specifically the head of the division. Sales, marketing, customer service, and manufacturing – all of them fall under the hefty chain of command that ends with you. It's best to add a few meetings to your to-do list, as they help an organization run smoothly and efficiently. | §99/hour | Bonus: §1,092 |
S M T W T F S | Pension: §170 | |
Suburbg 08:00 - 15:00 |
Bridgeport 13:00 - 19:00 | |
Performance Factors | ||
Mood | Boss | |
Coworkers | Meetings Held | |
Perk: Ability to hold meetings. Meetings can be held between 8 AM to 6 PM. Each meeting lasts 1.5 hours and gives §750 | ||
7) Vice President | ||
Stock options, benefits, accolades, and titles just keep coming! You've hit the upper rungs of corporate management as a Vice President, but the competition is stiff to become the next CEO. It's time to secure your place as a rising star and next in line of succession, so motivate and increase revenues to generate confidence in your leadership capabilities. | §128/hour | Bonus: §1,368 |
S M T W T F S | Pension: §220 | |
Suburb 08:00 - 15:00 |
Bridgeport 13:00 - 19:00 | |
Performance Factors | ||
Mood | Boss | |
Coworkers | Meetings Held | |
8) CEO | ||
The Chief Executive Officer is the most important person in a single business entity. The world looks pretty good from a corner office on the top floor, and nobody dares utter a single word during your long, inspirational speeches. Enjoy the new office, but don't get too comfy. There's work to do and you're just the one to do it. | §239/hour | Bonus: §1,716 |
S M T W T F S | Pension: §280 | |
Suburb 08:00 - 14:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | Boss | |
Coworkers | Meetings Held | |
9) Chairman of the Board | ||
Not content with overseeing a single corporate entity, you have found yourself the newly elected Chairman of the Board. Thousands of stockholders spanning a few companies look to you for guidance, leadership, and dividends in the millions. But, you still answer to the stockholders and now is the time to supersede past milestones with even better corporate performance. | §287/hour | Bonus: §3,048 |
S M T W T F S | Pension: §330 | |
Suburb 08:00 - 14:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | Coworkers | |
Meetings Held | ||
10) Power Broker | ||
Without peer, (Sim Name) is in charge.
Employees revere you and competitors find you terrifying. Entire corporate empires rise and fall at your whim, spelling doom for the wrong players, and financial glory for you and the companies you dominate. The days of the Power Broker entail long meetings and counting the stacks of Simoleons. The hard work has paid off, big time. |
§316/hour | Bonus: §3,624 |
S M T W T F S | Pension: §400 | |
Suburb 08:00 - 11:00 |
Bridgeport 13:00 - 16:00 | |
Performance Factors | ||
Mood | Coworkers | |
Meetings Held | ||
Perk: Ability to hold meetings at various rabbit holes. |
The Sims 2 (Console)
- This section is in need of additional information. You can help The Sims Wiki by expanding this section.
Business is a career track in The Sims 2 (console).
References
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