Journalism: Difference between revisions
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===Adult Chance Cards=== |
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{{For|more information on Chance Cards in ''The Sims 2''|Chance card}} |
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{|class="prettytable unsortable" style="width:100%" |
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!colspan="4"|[[File:Journalism career.png|25px]] Journalism Chance Cards |
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!colspan="4"|1) Yearbook Club Supervisor |
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|rowspan="4" valign="top"|<Sim> is just about to sign off this year's yearbook for final printing when one of the editors makes a startling discovery - somebody replaced the principal's picture with an image of a toilet. The joke could cost <Sim> his/her job and all the students could face serious detention time. On the other hand, the yearbook is already over budget and the principal may find it funny, especially in light of the money that would be saved. Should <Sim> recall the yearbook to edit the image, or let it remain and hope for the best? |
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|rowspan="2" valign="top"|''Recall the Yearbook'' |
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|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§175 |
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|''25% chance'' |
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|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired |
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|''74% chance'' |
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|rowspan="2" valign="top"|''Leave it in'' |
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|'''Success:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma skill]] +1 |
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|''74% chance'' |
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|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§185 |
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|''25% chance'' |
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!colspan="4"|2) Blog Writer |
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|rowspan="4" valign="top"|<Sim>'s Blog is starting to get a decent amount of website traffic, which means site maintenance costs are going up. There are two ways to cover the cost: <Sim> can begin using banner ads on the site, or he/she can begin selling t-shirts. Both options have proven to be successful, though banner ads may anger the readers, and t-shirt sales can be a bit of a hassle. What should <Sim> do to cover the website costs? |
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|rowspan="2" valign="top"|''Turn in the Role Sheet'' |
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|'''Success:'''<br />[[File:Skill Creativity.png|22px|link=Creativity (skill)|Creativity skill]] +1 |
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|''15% chance'' |
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|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired |
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|''84% chance'' |
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|rowspan="2" valign="top"|''Alter the Role Sheet'' |
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|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Internet Movie Critic |
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|''84% chance'' |
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|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§254 |
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|''15% chance'' |
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!colspan="4"|3) Internet Movie Critic |
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|rowspan="4" valign="top"|<Sim> has just seen one of the worst films in years and it's time to write the review. Unfortunately, the advertising company that gives him/her the free press movie tickets doesn't look to favorably upon those who write scathing reviews. If <Sim> writes an honest review, the tickets may stop coming. Then again, if he/she writes an extremely positive review, his/her readers may stop coming. What should <Sim> do? |
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|rowspan="2" valign="top"|''Write an Honest Review'' |
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|'''Success:'''<br />[[File:Skill Creativity.png|22px|link=Creativity (skill)|Creativity skill]] +1 |
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|''85% chance'' |
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|'''Failure:'''<br />[[File:Skill Creativity.png|22px|link=Creativity (skill)|Creativity skill]] -1 |
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|''14% chance'' |
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|rowspan="2" valign="top"|''Write a Positive Review'' |
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|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§325 |
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|''14% chance'' |
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|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired |
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|''85% chance'' |
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!colspan="4"|4) Fact Checker |
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|rowspan="4" valign="top"|<Sim> is finishing the final pass of the newspaper before it heads to the printers when he/she finds an error that may not actually be an error. The article in questions says that Hector Reely finished making his first movie when he was 12, but <Sim> could have sworn that he/she read on the internet that Reely was really 15 when the movie was made. There's only enough time to comfirm this fact, or read through the rest of the newspaper - is this fact worth checking? |
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|rowspan="2" valign="top"|''Check the Fact'' |
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|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Obituary Writer |
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|''35% chance'' |
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|'''Failure:'''<br />[[File:Got Demoted.png|22px|link=Career#Demotions]] Demoted to Blog Writer |
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|''64% chance'' |
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|rowspan="2" valign="top"|''Finish Reading'' |
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|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Obituary Writer |
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|''64% chance'' |
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|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired |
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|''35% chance'' |
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!colspan="4"|5) Obituary Writer |
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|rowspan="4" valign="top"|The city endures two unexpected deaths in the same day. World renowned astrophysicist Greg Orachi was killed by a falling satellite. Later that day, the sleazy yet beloved actor James "The Coach" MacGruder finally succumbed to old age. Unfortunately for <Sim>, there's only enough room in the paper for one obituary, and the family and fans of both Orachi and MacGruder are demanding their respective death to be honored in print. Who should <Sim> write about? |
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|rowspan="2" valign="top"|''Greg Orachi'' |
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|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§450 |
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|''85% chance'' |
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|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§300 |
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|''14% chance'' |
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|rowspan="2" valign="top"|''James MacGruder'' |
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|'''Success:'''<br />[[File:Skill Creativity.png|22px|link=Creativity (skill)|Creativity skill]] +1 |
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|''14% chance'' |
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|'''Failure:'''<br />[[File:Skill Creativity.png|22px|link=Creativity (skill)|Creativity skill]] -1 |
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|''85% chance'' |
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!colspan="4"|6) Horoscope Writer |
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|rowspan="4" valign="top"|<Sim> is roughly woken from a daydream at work with a startling prediction for his/her next horoscope - it appears that a once in a lifetime occurrence of the stars being perfectly aligned means everyone should propose marriage today. <Sim> doesn't begin writing, because horoscope writing isn't an exact science, and if he/she is wrong, thousands of readers could propose before it's the right time! Should <Sim> instruct his/her readers to propose, or should he/she make up another horoscope to play it safe? |
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|rowspan="2" valign="top"|''Tell Them to Propose'' |
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|'''Success:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +1 |
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|''75% chance'' |
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|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§850 |
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|''24% chance'' |
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|rowspan="2" valign="top"|''Make Up Something'' |
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|'''Success:'''<br />[[File:Skill Creativity.png|22px|link=Creativity (skill)|Creativity skill]] +2 |
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|''24% chance'' |
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|'''Failure:'''<br />[[File:Got Demoted.png|22px|link=Career#Demotions]] Demoted to Internet Movie Critic |
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|''75% chance'' |
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!colspan="4"|7) Sports Columnist |
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|rowspan="4" valign="top"|An inside source tells <Sim> the Slamball Championship being held in downtown Sim City is going to be fixed by the favored team - the Demon Llamas. <Sim> could break the story at the risk of exposing his/her sources, or he/she could throw down a few Simoleons down to be on an outcome. Granted, <Sim>'s source may not be correct at all and the Demon Llamas will play the game to win. It's a tough decision for any Sports Columnist to make! |
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|rowspan="2" valign="top"|''Break the Story'' |
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|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Investigatory Journalist |
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|''85% chance'' |
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|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired |
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|''14% chance'' |
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|rowspan="2" valign="top"|''Bet on the Game'' |
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|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§4,000 |
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|''14% chance'' |
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|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§2,000 |
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|''85% chance'' |
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!colspan="4"|8) Investigatory Journalist |
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|rowspan="4" valign="top"|<Sim> is tasked by his/her editors to investigate the economic advantages and disadvantages for families to hire a nanny. <Sim>'s initial research yields interesting results, most notably the conclusion that nannies are a bit less effective in child raising and more expensive in the long run. Before publishing the article, a representive of the Nanny's Union meets with <Sim> and threatens dire consequences if the article hits news stands. <Sim> is faced with a bit of a dilemma - should he/she publish the article, or withdraw it? |
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|rowspan="2" valign="top"|''Publish the Article'' |
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|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Magazine Editor |
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|''75% chance'' |
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|'''Failure:'''<br />[[File:Got Demoted.png|22px|link=Career#Demotions]] Demoted to Obituary Writer |
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|''24% chance'' |
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|rowspan="2" valign="top"|''Withdraw the Article'' |
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|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§27,000 |
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|''24% chance'' |
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|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired |
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|''75% chance'' |
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!colspan="4"|9) Magazine Editor |
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|rowspan="4" valign="top"|One of <Sim>'s columnists, Sally O'Neill, submits a story that has a lot of potential, but is full of errors and the deadline is now. This isn't the first time Sally has presented a sloppy column, but it's difficult to scold her - she's the publisher's niece. Should <Sim> rewrite the column completely, or call Sally into the office to fix her own work? |
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|rowspan="2" valign="top"|''Rewrite the Column'' |
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|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§34,000 |
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|''25% chance'' |
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|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired |
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|''74% chance'' |
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|rowspan="2" valign="top"|''Call Sally'' |
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|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§37,000 |
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|''74% chance'' |
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|'''Failure:'''<br />[[File:Got Demoted.png|22px|link=Career#Demotions]] Demoted to Investigatory Journalist |
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|''25% chance'' |
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!colspan="4"|10) Media Magnate |
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|rowspan="4" valign="top"|<Sim> spins in his/her chair to stare at a map covering the wall, with each of his/her media companies denoted by a red sticker. It's decision time for <Sim>, because the investors are demanding <Sim> acquire more newspapers and television stations to increase profits. However, members of <Sim>'s staff disagree with this - they want fewer newspapers so they can focus on individual communities and improve profits via quality. <Sim> needs to make a business recommendation to the board members - what should he/she advise? |
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|rowspan="2" valign="top"|''Acquire More Companies'' |
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|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§63,000 |
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|''25% chance'' |
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|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired |
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|''74% chance'' |
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|rowspan="2" valign="top"|''Revert to Fewer Companies'' |
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|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§48,000 |
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|''74% chance'' |
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|'''Failure:'''<br />[[File:Got Demoted.png|22px|link=Career#Demotions]] Demoted to Investigatory Journalist |
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|''25% chance'' |
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Revision as of 18:03, 29 January 2016
Journalism is a career track in The Sims: Livin' Large, The Sims 2: Seasons, and The Sims 3.
The Sims: Livin' Large
A Talk Show Host will eventually change careers and become a Freelance Photographer in the Slacker career track.
The Sims 2: Seasons
Journalism is a career re-introduced in The Sims 2: Seasons. Its career reward is The Gootentaugen Award for Excellence in Journalism. If Apartment Life is installed, Gearheads and Socialites are likely to be employed in this career.
Adult Promotion Levels
Teen/Elder Promotion Levels
Adult Chance Cards
- For more information on Chance Cards in The Sims 2, see Chance card.
The Sims 3
Journalism is one of the basic career tracks in The Sims 3. Sims can be employed from a newspaper, a computer, or an office building. The Writing and Charisma skills are required in order to advance in this career. Starting with level three, Sims are required to write stories and reviews on the computer as a performance factor. Sims can gather information for the stories and reviews by interviewing other Sims; conducting interview using the mobile radio station[TS3:UL]; attending a game, concert, or movie; or rummaging through a trash can.
Sims can write either positive or negative stories and reviews with different outcomes. Writing a positive story or review will increase the relationship with the Sim the story is based on, but will not increase the career performance. Writing a negative story or review, however, will decrease the relationship but increase the career performance.
- Performance tones
- Business as Usual
- Work Hard - Increases performance faster but adds stress
- Take It Easy - Increases fun but lowers performance
- Meet Co-workers - Meets new coworkers
- Discuss News with Co-workers - Builds relationship with coworkers
- Suck Up to Boss - Builds relationship with the boss
- Sleep Behind News Set - Increases energy
- Practice Writing - Increases Writing skill
Promotion Levels
Journalism Career Levels | ||
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1) Paper Boy / Paper Girl | ||
Extra! Extra! Let others read all about it. You have no time to sift through the news section when everyone else is waiting to get their paper. Throw the papers just right to land them on the customers' doorsteps and the Editor may be able to find a desk job for you. | §38/hour | No Bonus |
S M T W T F S | Pension: §60 | |
Suburb 08:00 - 14:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | ||
Writing 0-3 | ||
2) Automated Spell Checker Checker | ||
In this high-tech world, it’s still important to have that Sim touch. As an Automated Spell Checker Checker, it's up to you to know the ins and outs of grammar to ensure the computer never gets it wrong. Touch up your writing skills while you’re at it, but try not to be too verbose. | §44/hour | Bonus: §456 |
S M T W T F S | Pension: §70 | |
Suburb 08:00 - 14:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | ||
Writing 0-4 | ||
3) Freelance Writer | ||
The Editor doesn't have room on the payroll to give you a permanent position, but she values your skills as a Freelance Writer. You'll need to bring in some great scoops to progress, because there's a long line of writers all competing for the same few inches of the front page. | §50/hour | Bonus: §528 |
S M T W T F S | Pension: §80 | |
Suburb 08:00 - 14:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | Writing 2-5 | |
Stories and Reviews | ||
Perk: Ability to interview. Interviewing other Sims will reveal their traits. | ||
4) Professional Blogger | ||
This internet thing is really blowing up and the Editor wants you to start writing for the Online News Group. The Professional Blogger is able to take advantage of hip new web slang, cleverly modified images, and web links to spread news and opinions to readers worldwide. ROFL. | §76/hour | Bonus: §600 |
S M T W T F S | Pension: §80 | |
Suburb 08:00 - 12:00 |
Bridgeport 13:00 - 17:00 | |
Performance Factors | ||
Mood | Writing 3-6 | |
Stories and Reviews | ||
5) Anonymous Source Handler | ||
Hot tips are coming off the wire all over town and somebody, namely you, needs to manage the flow of information. Respect the anonymity of others and pass along only the best information and you'll do well as an Anonymous Source Handler. It's a good time to work on your charisma, because people that like you talk more generously. | §97/hour | Bonus: §912 |
S M T W T F S | Pension: §120 | |
Suburb 08:00 - 13:00 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Writing 4-7 | |
Charisma 0-4 | Stories and Reviews | |
6) Investigative Reporter | ||
Papers are flying off shelves, but that’s not enough! You've been tasked to bring in dirt on anything of interest to the newspaper buying public. Dig too deep and you may bite off more than you can chew. Not deep enough, and you're not worthy of your Investigative Reporter badge. It's a fine line, and you're the one who must walk it. | §126/hour | Bonus: §1,164 |
S M T W T F S | Pension: §120 | |
Suburb 08:00 - 13:00 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Writing 5-8 | |
Charisma 2-6 | Stories and Reviews | |
7) Weather Man / Weather Woman | ||
After shedding some light on a few serious issues, the Editor thinks you're due for a little time in the sun, with a slight chance of rain. Enjoy it, as the Weather Man / Weather Woman is the only job where you can be wrong 100% of the time and still be valued! Bring the weather report to the masses and you just may get the nod to do some real news work. | §151/hour | Bonus: §1,512 |
S M T W T F S | Pension: §150 | |
Suburb 08:00 - 13:00 |
Bridgeport 15:00 - 19:30 | |
Performance Factors | ||
Mood | Writing 6-9 | |
Charisma 3-7 | ||
8) Lead Reporter | ||
As the Lead Reporter, you get first pick of the choicest stories in town. Send your writing minions out to scour for facts, and then fill the paper with stories that make your Editor smile. You determine what the town reads, what they know, and what they care about. | §189/hour | Bonus: §1,812 |
S M T W T F S | Pension: §180 | |
Suburb 08:00 - 13:00 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Writing 7-9 | |
Charisma 4-8 | Stories and Reviews | |
9) Editor In Chief | ||
The view of the bustling office looks great from the Editor's chair. It's never easy juggling placement of the top stories, convincing advertisers to spring for the full pager, or bringing in the best writing talent, but that's what the news business is all about. | §236/hour | Bonus: §2,268 |
S M T W T F S | Pension: §230 | |
Suburb 08:00 - 13:00 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Writing 8-10 | |
Charisma 5-9 | Stories and Reviews | |
10) Star News Anchor | ||
Without peer, (Sim Name) is in charge.
Tonight's top story is delivered through your pearly whites, and the town swoons with every word. You're the most trusted person in town, because you're the Star News Anchor. Bring in the news, tell it like it is, and always wish everyone a good night. |
§383/hour | Bonus: §2,832 |
S M T W T F S | Pension: §300 | |
Suburb 08:00 - 12:00 |
Bridgeport 14:00 - 18:00 | |
Performance Factors | ||
Mood | Writing 9-10 | |
Charisma 6-10 | Stories and Reviews | |
Perk: Unlock Impressive Story. |
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