The Sims

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The Sims
The Sims
Developer(s) Maxis
Publisher(s) Electronic Arts
Designer(s) Will Wright
Series The Sims
Genre(s) Life simulation game, God game
Mode(s) Single-player
Ratings ELSPA: 15+
ESRB: T
ACB: G8+
PEGI: 7+
Media 1 CD-ROM
Input methods Keyboard, mouse
Cheats

The Sims is a life simulator, a spin-off from the SimCity series, released in February 4, 2000 for US and February 28, 2000 for EU, which has in turn eclipsed SimCity in popularity since it's release in 2000. The game puts players in control of isometric neighborhoods and people, or "Sims". Originally released for the PC, the game has also been ported to the Mac, and versions have been released for several video game systems. The game was developed by Maxis and published by EA Games.

First released on February 4, 2000, the base game has sold more than 15 million copies. The franchise has sold over 100 million units as of 2008. Since its initial release, seven expansion packs and a sequel, The Sims 2 (with own expansion packs), have been released. A reboot to the series, The Sims 3 was released in June 2, 2009.

Sims require direction, via mouse inputs, in order to have their needs met and live their lives efficiently. Sims have a degree of free will, but not enough to be considered completely independent (and even this limited free will can be disabled). The residential lot which individual sims or families call home can be upgraded both in terms of the structure (Build Mode) and the furniture which occupies it (Buy Mode).

The game has now won numerous awards, propelling the popularity of the game. The next sequel (in release order) and reboot (in chronological order), The Sims 3 has big expectations to live up to, and is thought to sell millions of copies worldwide, much like the original games.

Overview

Strictly speaking there is no primary objective to The Sims: It is open-ended and players are free to decide for themselves what constitutes success or failure. The game does however have plenty of clear secondary objectives, such as career and relationship success, although there are no set rewards for this. The player will need to make his or her Sim successful in many ways. Players must fulfill their need to sleep, eat and many other just like real human beings. They will also need to find a job, be promoted, or even marrying other Sims so that one can have a successful family life.

The architecture and the artificial intelligence system are both praised by players. Players will need to build a well-designed house and put in different objects to fulfill the Sim's needs. Sims can only interact with the object in their house. A player can control the maximum of 8 Sims at a time, the Sim you are controlling can be identified by the plumb bob over his head.

The plumbbob

Origin

After suffering a fire, which burned away all his possessions, Will Wright was forced to find a new home and rebuild his life. At this moment, he thought of a game that simulates life. Linking his ideas with the SimCity series he has developed. In 1993, he proposed the idea to Maxis, but Maxis denied it, thinking that the computers at that time cannot handle such game. In 1995, he proposed it again to EA Games, this time, he was accepted. EA Games named it Project X. In 1997, the name changed into The Sims, and thus the game is formed. The Sims promotions were first seen when installing SimCity 3000 CD.

Gameplay

Legacy bug

A rare bug has been found that prevented users from installing any of The Sims Products (such as expansion packs) if they reinstall an expansion pack. EA has made SimsEraser to fix the problem

This only occurs on the PC version.

Video:The Sims 1: Trailer

Compilations and Expansions

Expansion Packs

The Sims spawned 7 Expansion packs(EPs).

Compilations with the original The Sims game

The Sims has now been repackaged in numerous editions. These editions are not expansions in themselves, but rather a compilation of the basic game plus pre-existing expansion packs and additional game content. These editions include:

North American releases

Releases in other regions

Compilations of expansion packs

An expansion collection series was released in 2005:

Another expansion collection series was also released in 2005:

Custom Content

The game was designed to allow players to customize their experience with additional skins and buy/build mode items available from the official Sims website or third party fan-sites.

External links