The Sims Online
|The Sims Online|
|Box art for The Sims Online|
|Release date(s)||NA December 17, 2002|
|Media||CD, digital download|
|Input methods||Mouse, keyboard|
In 2011, a new online based game known as The Sims Social was announced as a Facebook application and it is considered by some to be a new version of The Sims Online. In 2013, The Sims Social was shut down by EA due to lack of popularity.
Overview[edit | edit source]
There were twelve cities for a Sim to choose. Players needed to train skills (mechanical, cooking, charisma, body, creativity, and logic) to unlock new interactions and careers. A player increased skills usually by visiting Skill category properties, as skill could be increased at a faster rate when multiple Sims worked on the same skill concurrently. These Skill properties, or "Skill Houses" as they were commonly referred to in the game, usually specialized in only one or two skills, as was often mentioned in the property's name.
Controversy[edit | edit source]
EA Land[edit | edit source]
After The Sims Online had been somewhat of a failure, EA changed the name from The Sims Online to EA Land. They also implemented some other changes:
- All cities were merged into one megacity known as EA Land, with the exception of Test Center 3, which remained as a testing ground for new features.
- Existing users could buy land in EA Land.
- Users could create and upload custom content, and purchase custom content from other users, subject to approval from EA.
Many previous users from TSO didn't welcome the recent changes, because of the limits placed on free accounts and the requirement of paying $9.95 monthly to keep your account for over a year.
Further disappointment and lack of any new content to keep the users staying caused many users to quit. Eventually an official message was posted, ending EA Land permanently on August 1, 2008.
Revival[edit | edit source]
In October 2010, a small team of professional programmers revealed the TSO Restoration Project(dead link). They stated that they will be bringing back TSO free of charge through a private server. However the project was officially cancelled on September 21, 2011 due to a cease and desist letter from EA. The team has since forked into FreeSO, and Niotso, which are ongoing attempts to revive the game with new and completely separate engines from the original.
FreeSO has since incorporated most of the original game's features (like skills and jobs) while also introducing new content. Most notably, FreeSO introduced a true 3D mode that uses the game's existing objects to automatically generate textures and meshes. As of May 2019, the FreeSO project remains active and under ongoing development.
[edit | edit source]