The Sims

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The Sims


The Sims
The Sims
Developer(s) Maxis
Publisher(s) Electronic Arts
Designer(s) Will Wright
Series The Sims
Native resolution 800x600 and 1024x768
Genre(s) Life simulation game, God game
Mode(s) Single-player
Ratings ELSPA: 11+
ESRB: T
ACB: G8+
PEGI: 7+
Media 1 CD-ROM
System requirements Windows
  • Windows 95/98 or later (Windows 2000 notes)
  • 233 Mhz Processor
  • 64 MB Ram
  • 4x Speed CD-Rom, 4x Speed Speed CD-R/RW, DVD-Rom or DVD R/RW/RAM
  • 2 MB DirectX 7 Video Card
  • DirectX 7 Sound Card
Input methods Keyboard, mouse
Cheats

The Sims (sometimes referred as The Sims 1, TS1 or Sims 1) is a life simulator, a spin-off from the SimCity series (released on February 4, 2000 for US and February 28, 2000 for EU) which has in turn eclipsed SimCity in popularity since its release in 2000. The game puts players in control of isometric neighborhoods and people, or "Sims". Originally released for the PC, the game has also been ported to the Mac, and versions have been released for several video game systems. The game was developed by Maxis and published by EA Games.

First released on February 4, 2000, the base game has sold more than 15 million copies, and the franchise has sold over 100 million units as of 2008. Since its initial release, seven expansion packs and a sequel, The Sims 2 (with its own expansion packs), have been released. A reboot to the series, The Sims 3, was released on June 2, 2009.

Sims require direction, via mouse inputs, in order to have their needs met and live their lives efficiently. Sims have a degree of free will, but not enough to be considered completely independent (and even this limited free will can be disabled). The residential lot that individual Sims or families call home can be upgraded both in terms of the structure (Build Mode) and the furniture which occupies it (Buy Mode).

The game has now won numerous awards, propelling the popularity of the game. As the next sequel (in release order) and reboot (in chronological order), The Sims 3 has big expectations to live up to, and is thought to sell millions of copies worldwide, much like the original games.

Overview

Strictly speaking, there is no primary objective to The Sims: It is open-ended and players are free to decide for themselves what constitutes success or failure. The game does, however, have plenty of clear secondary objectives, such as career and relationship success, although there are no set rewards for this. The player will need to make his or her Sim successful in many ways. Players must fulfill their need to sleep, eat, and many others, just like real human beings. They will also need to find a job, be promoted, or even marry other Sims so that one can have a successful family life.

The architecture and the artificial intelligence system are both praised by players. Players will need to build a well-designed house and put in different objects to fulfill the Sim's needs. Sims can only interact with the object in their house. A player can control a maximum of eight Sims at a time; the Sim you are controlling can be identified by the plumb-bob over its head.

The plumb-bob.

Origin

After suffering a fire that burned away all his possessions, Will Wright was forced to find a new home and rebuild his life. It was this experience that inspired him to think of a game that simulates life, linking his ideas with the SimCity series he had developed. In 1993, he proposed the idea to Maxis but they rejected it, believing that computers at the time could not handle such a game. In 1995, he proposed it again to EA Games. This time, it was accepted. EA Games initially named it Project X, but renamed it The Sims in 1997. Promotions for the game were first seen on the SimCity 3000 installation CD.

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Video:The Sims 1: Trailer


Compilations and Expansions

Expansion Packs

The Sims spawned 7 Expansion packs (EPs).

Compilations with the original The Sims game

The Sims has now been repackaged in numerous editions. These editions are not expansions in themselves, but rather a compilation of the basic game plus pre-existing expansion packs and additional game content. These editions include:

North American releases

Releases in other regions

Compilations of expansion packs

An expansion collection series was released in 2005:

Another expansion collection series was also released in 2005:

Custom Content

Main article: Custom content

The Sims was designed to allow players to customize their experience with additional skins and buy/build mode items available from the official Sims website or third party fan sites.

Custom Content support was also included in The Sims 2, The Sims Stories and The Sims 3.

See also

External links