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The PS2 menu of the game showing Online Weekend.
The Sims Bustin' Out | |
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Box art for The Sims Bustin' Out | |
Development | |
Developer(s) | Maxis |
Publisher(s) | Electronic Arts |
Ratings | ESRB: T ACB: M PEGI: 7+ |
Series | The Sims |
Release date(s) | JP January 22, 2004 NA December 15, 2003 PAL December 19, 2003 KR January 27, 2004 (Xbox & PlayStation 2 only) |
Technical information | |
Platform(s) | PlayStation 2, Nintendo GameCube, Xbox |
Mode(s) | Single-player, multiplayer |
Game features | |
Genres | Life simulation |
Related pages | |
Game walkthrough |
The Sims Bustin' Out is the second title in The Sims console series. This version of Bustin' Out was released for the PlayStation 2, Xbox, Nintendo GameCube, and the N-Gage.
As the title suggests, Sims can get out of the house to visit other locations such as Shiny Things Lab or Casa Caliente, but only in Bust Out Mode, also known as Continue. This option is not available in Freeplay Mode. There are two modes. Bust Out Mode which has mission based gameplay and Freeplay Mode which is open-ended gameplay very much like the original The Sims PC game. The PlayStation 2 version also features the option to play online, though EA no longer supports it as of August 15, 2008.
In the console version, Malcolm Landgraab is going around the neighborhood, repossessing items in return for unpaid rent. The player's objective is to complete each career track, unlock and buy back everyone's possessions, and evict Malcolm from his mansion and move their own Sim in.
The Sims Bustin' Out's game mechanics are very similar to that of the first Sims game for the home consoles. The player travels to different locations, earning promotions, friends and skills as they progress through the game until they reach the final home.
The player is free to customize any of the houses as they see fit; this has no penalty unless the player's Sim leaves the house with a value less than its value when they got there. For instance, if the player's Sim arrived at a lot that's worth §20,000 and moved out of the house while leaving it with a value of §15,000, the owner of the house will take §5,000 from them as they depart. However, if the player raises the value of a house while the Sim is living there, the owner will give them a sum of money when they move out.
Every Sim has eight needs to fill as they progress in the adventure. These are; Hunger, Social, Fun, Comfort, Hygiene, Bladder, Environment and Energy. These affect the player's Sim's mood. If a Sim leaves to work in a good mood their chances of promotion are higher (as long as they have the required skills and friends). If a Sim goes to work in a bad mood they will not get a promotion (even if he/she has all the required skills and friends). Being in a bad mood has other disadvantages, as they will refuse to raise skills and they will not be able to use some of the nicer social interactions (as this depends on how bad their mood really is). Similarly, being in a bad mood when interacting with other Sims enables them to use unfriendly interactions such as "Tease" or "Brag about money". Being in a good mood can be both a bad and good thing. If the Sim, for example, has two lovers and he/she hugs or kisses with one of them then their other lover will throw a fit and go off at the treated lover. But in most cases being in good moods will allow proper romantic interactions such as kissing and doing it in fancy ways like doing it in a French way and doing it romantically. It will increase chances at getting promoted, getting friends easier (regardless of personality), and getting skill points. (Note: the easiest way of keeping sims in good moods is to get the cheat gnome and using the "Raise all Motives cheat) (But this can also be a damper: the player will have to continuously control the Sims until they have low enough motives to control themselves).
Once the player completes the game or their profile (based on the game system they use), the player has the decision of moving into Malcolm's Mansion and staying there OR moving into another lot, such as Pixel Acres or Dudley's Trailer (for example). If they choose to move to a lot where they can still play as the current residents (Pixel Acres, Tinsel Bluffs, The Octagon) they may have to play as them continuously (unless the cheat gnome has been activated).
The Sims Bustin' Out contains several unique lots for the player to explore.
The "returning" and new Sims from The Sims Bustin' Out.
The Sims Bustin' Out has several careers, some are carried over from the previous games, some are left out and some would go on to appear in later games.
Each version of this game has exclusive features not found on other platforms.
This page uses content from Wikipedia. The original article was at The Sims Bustin' Out (console). The list of authors can be seen in the page history. As with The Sims Wiki, the text of Wikipedia is available under the Creative Commons Attribution-ShareAlike 3.0 license. |
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es:Los Sims: Toman la calle (consola fija)
de:Die Sims brechen aus
fr:Les Sims Permis de Sortir (console)
ru:The Sims Bustin' Out (на консолях)