Comparison between The Sims base games: Difference between revisions
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{{Cleanup|Requires copyediting}}This is a four-way comparison of the 4 base games in The Sims series; ''[[The Sims]]'', ''[[The Sims 2]]'', ''[[The Sims 3]]'' and ''[[The Sims 4]]'', and does not include features from [[content pack]]s unless otherwise stated.__FORCETOC__ |
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==General & gameplay== |
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{| class="wikitable heading-blue zebra" |
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! style="width:10%" | |
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{|cellpadding="1" border="1" |
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!style="width: |
! style="width:20%" |The Sims |
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!style="width: |
! style="width:20%" |The Sims 2 |
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!style="width: |
! style="width:20%" |The Sims 3 |
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! style="width:20%" |The Sims 4 |
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!Release date |
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|Released February 4, 2000 |
|Released February 4, 2000 |
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|Released September 14, 2004 |
|Released September 14, 2004 |
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|Released June 2, 2009 |
|Released June 2, 2009 |
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|Released September 2, 2014 |
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![[Content pack]] quantity |
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|7 [[Expansion packs]], no Stuff Packs |
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|7 [[Expansion Packs]] |
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|8 Expansion Packs, 9 Stuff Packs |
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|11 Expansion Packs, 9 Stuff Packs |
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|10 Expansion Packs, 9 Game Packs, 17 Stuff Packs, 1 Free Pack (so far) |
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!'''[[Adoption]]''' |
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|Isometric perspective |
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|Adoption cannot be initiated; option to adopt only appears If there are at least two living adults, regardless of gender. Pets can either be purchased at 70 Elm Street in [[Old town]] or adopted by befriend them while they're Strays. |
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|Fully 3D |
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|Sims can initiate an adoption, but must have §3,000 on hand. Apart from gender, adopted child's age (from baby to child) and name can be given (If the adoption center hadn't taken any child from other household, otherwise the latest taken child will be dropped to the adopting family). The Child will be dropped at 10 AM in the morning after yesterday's call. Pets can be obtained by either adopting a [[stray]], purchasing from the [[pet display case]], or by creating them in [[CAS]] and merging them to an existing family. |
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|Same as ''The Sims 2.'' |
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|Similar to''The Sims 2''. Adoption no longer requirement for the adopting Sim to have eligible sum of funds.{{confirm}} The Player can now even pick the gender of the adoptee. Adoptive parents will get days off after adopting a baby. Just like in ''The Sims 2'', pets can be adopted or be put for adoption via phone or computer. Pets can also be adopted from residents{{confirm}} |
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|Adoption can be done over the phone or with a computer, and there is a fee of §1,000 per child. The player is given the option to adopt a child of any age instead of being forced to adopt a random orphan. Adopting a child that's been neglected by the same household has no consequences. A pet can be adopted either through the phone or a computer with a fee of §200. Its traits, gender and whether it is neutered is displayed in the adoption pool. First and last name can be changed after adopting. |
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!Aging |
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|All neighborhoods are the same and pre-designed. Additional neighborhoods can be made if an expansion pack is installed. Later expansion packs add sub-neighborhoods (also pre-designed and added automatically, cannot be removed). Sub-neighborhoods include [[downtown]], [[Vacation Island]], [[Studio Town]] and [[Magic Town]]. |
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|Babies turn into children after three days, while other lifespans are indefinite. With ''[[Makin' Magic]]'', children can age to adult by using a charm, but their appearances are chosen randomly and may change completely. |
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|3 pre-designed neighborhoods ([[Pleasantview]], [[Strangetown]] and [[Veronaville]]) which may be (to some extent) tweaked by the player, and terrains may be imported from [[w:c:simcity:SimCity 4|SimCity 4]]. Additional neighborhoods built from scratch may be created and added to the menu screen. ''[[:The Sims 2: Seasons|Seasons]]'', ''[[:The Sims 2: FreeTime|FreeTime]]'' and ''[[:The Sims 2: Apartment Life|Apartment Life]]'' each include an additional pre-designed neighborhood. Some expansion packs add the option of attaching sub-neighborhoods, pre-designed or built from scratch, to the main neighborhood. Sub-neighborhoods include [[Open For Business|shopping districts]], [[Nightlife|downtown]], [[university]], and [[Bon Voyage|vacation destinations]]. |
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|All Sims age and eventually die, but only on the lot that is being played. Sims from other families will not age. Some [[life state]]s do not age. |
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|1 pre-designed neighborhood ([[Sunset Valley]]) in retail shipment. Another - [[Riverview]] - available for download. [[Barnacle Bay]] can be bought on the official site. [[Twinbrook]] introduced in ''[[The Sims 3: Ambitions|Ambitions]]'', [[Bridgeport]] is shipped with'' ''[[The Sims 3: Late Night|''Late Night'']]. [[Hidden Springs]] is also goingo to able to buy at The Sims 3 Store. [[Appaloosa Plains]] is the new, pre-made neighborhood that is going to be shipped with'' [[The Sims 3: Pets|Pets]]''. Downloadable [[Create a World]] tool can be used to create custom neighborhoods. The only sub-neighborhoods to date are vacation destinations. |
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|All Sims age, on and outside lot, which can be changed in game options. Lifespan, aging, and age duration can be customized in game options. |
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|All Sims in all worlds age at the same time, unless changed by the player. Lifespan, aging, and age duration can be customized in game options. |
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![[Aspiration]]/[[Lifetime happiness]] |
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|3 life stages ([[baby]], [[child]], [[adult]]). Babies are objects rather than sims. |
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|No aspirations. |
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|6 life stages ([[baby]], [[toddler]], [[child]], [[teen]], [[adult]], [[elder]]. [[Young adult]] stage added with ''[[University]]'') |
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|Teens and older have one of 5 [[Aspiration (The Sims 2)|aspirations]] (additional 2 aspirations are added in ''[[Nightlife]]''), which affect their Wants and Fears. Toddlers and children aspire to [[Grow Up]]. Secondary aspirations introduced in ''[[FreeTime]]''. |
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|7 life stages - young adult added from start. |
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|Aspirations are replaced with Lifetime Wishes and Lifetime Happiness Points. |
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|[[Aspiration (The Sims 4)|Aspirations]] return: teens and older Sims can choose one of twelve aspiration types, most of which have two or three variations that act like a Lifetime Wish. Children have four aspirations, with only one variation each. Toddlers don't have aspirations. |
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![[Bills]] |
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|Babies turn into children after three days, other lifespans are indefinite. With Makin' Magic expansion pack, children can age to adult by using a charm, but their appearances are chosen randomly and may change completely. |
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|Bills delivered once every 3 days. |
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|Bills delivered on Tuesdays and Thursdays. |
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All Sims age and eventually die. Aging can be shut off using the cheat window. |
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|Same as ''The Sims 2.'' |
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Aging can be stopped when sims are transfromed into another species (ie. vampire). |
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|Bills delivered once per week. |
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|Lifespan can be regulated and aging can be shut off and have its duration customized in game options. |
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![[Game camera|Camera perspective]] |
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|6 skills, 1 hidden skill |
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|Isometric perspective with 2D objects and some 3D objects |
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|7 skills, 2 hidden skills |
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|Fully 3D |
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|10 skills, 10 more from expansion packs. |
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|Fully 3D |
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|3D, but world map in 2D |
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![[Chance cards]] |
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|Only Adults gain skills. |
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|[[Chance cards]] will force career change when at the top level of a career. Other chance cards may rarely emerge, giving out skills or money, or sometimes having no effect. |
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|Toddlers and older can gain skills |
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|Chance cards at all levels of career, causing gain or loss of rank, skill points, etc. |
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|Children and older can gain skills, toddlers can only learn Toddler skills. |
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|Chance cards rarely appear and some have almost no effect on the job except for changing careers as in ''The Sims'', and cause various [[moodlet]]s. |
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|Chance cards appear occasionally, on any career level and have an effect on the Job Performance. Some also give various moodlets. |
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!Maximum amount of floors |
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|No aspirations. |
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|Buildings limited to 2 floors. Basements, foundations and lofts not possible. Basic roof pitch selector. |
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|Teens and older have one of 5 [[aspiration]]s (additional 2 aspirations are added with [[:The Sims 2: Nightlife|''Nightlife'']]), which affect their Wants and Fears. Toddlers and children aspire to [[Grow Up]]. Secondary aspirations introduced in FreeTime. |
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|Buildings limited to 5 floors, or 4 with foundation. In expansions after ''University'', this can be changed to up to 15 floors (without foundation) using cheats. Buildings with foundation can have basements incorporated into them. Lofts theoretically possible. Roof pitch can be changed (first in the cheat console in ''Pets'', and later ''Mansion and Garden Stuff'', where a roof pitch changer is added). Various roof types like pagoda and dome are added via expansion packs. |
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|Aspirations are replaced with Lifetime Wishes and Lifetime Happiness Points. |
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|Same as ''The Sims 2''. In addition, basements were included in the ''World Adventures'' expansion patch, with 4 floors. |
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|The maximum building height is 5 floors, though there cannot be any full walls on the 5th floor. Foundations also don't count as a floor. Basements were added in [[The Sims 4/Patch 15|Patch 15]], and can be 4 floors deep. Roofs are more easily modifiable, allowing for better utilization of attic space and more customization. |
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![[Life stage]]s |
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|No wants or fears |
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|3 life stages ([[baby]], [[child]], [[adult]]). Babies are objects rather than Sims. |
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|All Sims except babies have 4 wants and 3 fears (Additional 2 wants [if Sim finishes college] and 1 fear [if Sim is expelled from college], requires [[:The Sims 2: University|''University'']]). |
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|6 life stages ([[baby]], [[toddler]], [[child]], [[teen]], [[adult]], [[elder]]. [[Young adult]] stage, added in ''[[University]]'', is optional) |
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|[[Wish]]es and promises replace wants. No fears. |
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|7 life stages (baby, toddler, child, teen, young adult, adult, elder). |
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|Same as ''The Sims 3''. Toddlers returned in [[The Sims 4/Patch 46|Patch 46]]. Babies are objects rather than Sims. |
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![[Marriage]] |
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|No days of the week, weekend, or days off work or school (Sims would not be fired for skipping work provided they did attend the following day). Sims cannot quit a job unless they get fired or get a different job. |
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|Family structures are not clearly defined. Marriage does little more than move a Sim into the lot and there is no scope to break up. |
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|7-day week with different days off depending on job. Children and Teens have the weekend off from school. Able to call in sick to work, or call work to quit. Elders can call in to retire. |
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|Family structures very clearly defined, including family trees. Marriages and unions (the same-sex equivalent) also defined and can break up, most often triggered through infidelity. |
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|Same as ''The Sims 2'', except Sims cannot call in sick to work, but can still miss work at the expense of work performance. With some patches, you can take up to 5 unpaid days off work. |
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|Same as ''The Sims 2''. |
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|Same as ''The Sims 2'' and ''The Sims 3''. |
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![[Memories]] |
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|Sims do not collect memories. |
|Sims do not collect memories. |
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|Sims collect visible [[memories]] and invisible memory markers for use in gossip. |
|Sims collect visible [[memories]] and invisible memory markers for use in gossip. |
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|Memories |
|Memories returned in ''[[The Sims 3/Patch 22|Patch 22]]'', now with screenshots and fully customizable, as well as sharable online. |
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|Memories can be collected, but are optional. The player can choose whether or not the game prompts them to capture a memory. |
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![[Neighborhood]]/[[World]] |
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|Bills delivered once every 3 days. |
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|All neighborhoods are the same and pre-designed. Additional neighborhoods can be made if an expansion pack is installed. Later expansion packs add sub-neighborhoods (also pre-designed and added automatically, cannot be removed). Sub-neighborhoods include [[Downtown (The Sims)|Downtown]], [[Vacation Island]], [[Studio Town]] and [[Magic Town]]. |
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|Bills delivered on Tuesdays and Thursdays. |
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|3 pre-designed neighborhoods ([[Pleasantview]], [[Strangetown]] and [[Veronaville]]) which may be (to some extent) tweaked by the player, and terrains may be imported from [[w:c:simcity:SimCity 4|SimCity 4]]. Additional neighborhoods built from scratch may be created and added to the menu screen. Additional pre-designed neighborhoods that come from other expansion packs are [[Riverblossom Hills]], [[Desiderata Valley]], and [[Belladonna Cove]]. Some expansion packs add the option of attaching sub-neighborhoods, pre-designed or built from scratch, to the main neighborhood. [[Sub-neighborhood]]s include [[College]], [[Downtown (The Sims 2)|Nightlife Destination]], [[Bluewater Village|Shopping District]], and Vacation Destination. |
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|Same as ''The Sims 2.'' |
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|1 pre-designed world ([[Sunset Valley]]) in retail shipment. Player-created worlds can be created by using [[Create a World]] tool. [[Riverview]] is available for free download. [[Barnacle Bay]], [[Hidden Springs]], [[Lunar Lakes]], [[Lucky Palms]], [[Sunlit Tides]], [[Monte Vista]], [[Aurora Skies]], [[Roaring Heights]], [[Midnight Hollow]], and [[Dragon Valley]] can be bought on the official site; Barnacle Bay, Hidden Springs, Monte Vista, Dragon Valley, and Roaring Heights also have limited hard copy retail releases and are also available as direct downloads from Origin. Additional worlds also come with expansion packs: [[Twinbrook]], [[Bridgeport]], [[Appaloosa Plains]], [[Starlight Shores]], [[Moonlight Falls]] and [[Isla Paradiso]]. Sub-worlds are [[Shang Simla]], [[Champs Les Sims]], and [[Al Simhara]], all for [[adventure]] purposes; [[Sims University]], the university world in the game; and [[Oasis Landing]], a sci-fi futuristic sub-world. |
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|3 pre-designed worlds ([[Oasis Springs]], [[Willow Creek]], and [[Newcrest]], which was later added via a free update to the game). The ''Outdoor Retreat'' and ''Jungle Adventure'' game packs added the vacation destinations of [[Granite Falls]] and [[Selvadorada]] respectively. Additional Worlds also come with expansion packs: [[Magnolia Promenade]], [[Windenburg]], [[San Myshuno]], [[Brindleton Bay]], [[Del Sol Valley]], [[Sulani]], [[Britechester]] and [[Evergreen Harbor]]. The ''Vampires'','' StrangerVille ''and ''Realm of Magic'' game packs added the residential worlds of [[Forgotten Hollow]], [[StrangerVille]] and [[Glimmerbrook]] respectively. |
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!Interactive [[NPCs]] |
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|Only [[Townie]]-type NPCs are interactive. All other NPCs (e.g. maids, social workers, shop clerks, etc.) are not interactive. |
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|All but a few NPCs (drivers, Rod Humble, social workers, etc.) are interactive. |
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|Almost all NPCs are interactive with the exception of a few such as drivers. |
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|All NPCs are interactive and they will be replaced if something causes them to give up their roles. |
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![[Telephone|Phoning]] |
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|Random phone calls pranking or giving out money. Couples will occasionally get a phone call asking if they want to adopt a baby. Phone will also ring to announce Sims being fired from their job. Other Sims never call. |
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|No prank or money calls, but friends and acquaintances may call at random. With ''Nightlife'', Sims that were met in gatherings can tell other Sims about how fun the night was, thus random contacts may call up to ask those Sims out. Sims with less than 2 Nice points can make crank calls. |
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|Friends may call at random, opportunities also come via phone calls. Teens may pull prank calls if ''Generations'' is installed. |
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|Friends occasionally call to chat, ask to hang out or invite the player's Sim over. With a high [[Mischief]] Skill, Sims can do Prank Calls. In [[The Sims 4/Patch 19|Patch 19]], Sims that know the player's Sim can invite them to an event. For example, a child Sim may call another child for a playdate. |
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![[Plumbob]] |
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|[[PlumbBob]] colour reflects precise mood: optimum is green, worst is red. |
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|PlumbBob |
|PlumbBob color reflects precise mood: optimum is green, worst is red. |
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|PlumbBob color represents approximate mood: optimum is platinum, worst is red. |
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|Same as ''The Sims.'' |
|Same as ''The Sims.'' |
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|Same as ''The Sims'' and ''The Sims 3''. |
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![[Pregnancy]] |
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|No pregnancy, babies can simply appear after user says yes to random "Should we have a baby?" prompt after romantic interaction, or an adoption opportunity. No genetics other than skin colour are passed down. Personality for children are randomly generated. |
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|No pregnancy, babies can simply appear after user says yes to random "Should we have a baby?" prompt after romantic interaction, or an adoption opportunity. No genetics other than skin color are passed down. [[Personality]] for children is randomly generated. |
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|[[WooHoo|Try for baby]] may lead to 3 day pregnancy for adult female Sim who is not within 3 days of transition to elder, genetic traits are passed down from both parents. Alien abduction via telescope may lead to 3 day pregnancy for adult male Sim who is not within 3 days of transition to elder. |
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|[[WooHoo|Try for baby]] may lead to 3 day pregnancy for adult female Sim who is not within 5 days of transition to elder, genetic traits are passed down from both parents. Alien abduction via telescope may lead to 3 day pregnancy for adult male Sim who is not within 5 days of transition to elder. |
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|Same as ''The Sims 2, ''except Alien pregnancy, which is not included. |
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|Same as ''The Sims 2''. Alien pregnancy returned in ''[[The Sims 3: Seasons]]''. |
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|Same as ''The Sims 2'' and ''The Sims 3''. Alien pregnancy returned in ''[[The Sims 4: Get to Work]]'' |
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! |
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|Household accounts screen can be accessed, showing income and expenditure over past 3 days and current day |
|Household accounts screen can be accessed, showing income and expenditure over past 3 days and current day |
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|No such screen. |
|No such screen. |
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|Same as ''The Sims |
|Same as ''The Sims 2''. |
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|Same as ''The Sims 2'' and ''The Sims 3''. |
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|- |
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|Buildings limited to 2 floors. Basements, foundations and lofts not possible. Roof pitches not customizable and depend on building shape. |
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|Buildings limited to 5 floors, or 4 with foundation. In expansions after University this can be changed to up to 15 floors (without foundation) using cheats. Buildings with foundation can have basements incorporated into them. Lofts theoretically possible. Roof pitch can be changed (first in the cheat console in Pets, and later Mansion and Garden Stuff, where a roof pitch changer is added). Various roof types like pagoda and dome are added via expansion packs. |
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|Buildings limited to 4 floors and 4 floor stages as basement. Different sorts of roofs. |
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![[School]] performance |
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|Children with failing grades are banished to Military School and never return. |
|Children with failing grades are banished to Military School and never return. |
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|When a child in the family has failing grades, ''all'' children are taken away by a social worker (unless they're at school), and other families may [[Adoption|adopt]] them. |
|When a child in the family has failing grades, ''all'' children are taken away by a social worker (unless they're at school), and other families may [[Adoption|adopt]] them. |
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|Sims with failing grades are never taken away to Military School or by the Social Worker. In fact, they never actually have to go to school. |
|Sims with failing grades are never taken away to Military School or by the Social Worker. In fact, they never actually have to go to school. However, players cannot choose an extra trait when they age up. If ''Generations'' is installed, they will be grounded. |
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|School grades now function like career levels. Every Sim starts at the "C" level, and there are 5 levels: F, D, C, B and A. Some Aspirations require for the child to complete the age state with the "A" grade. Failing school doesn't bring any downsides besides negative moodlets. |
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!Schooling options |
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|Random phone calls pranking or giving out money. Couples will occasionally get a phone call asking if they want to adopt a baby. Phone will also ring to announce being fired from your job. Other Sims never call. |
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|Children go to a single school. |
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|Children and teens go to public or private school. Teens can apply for scholarships and move out to a college, which transitions them to the Young Adult life stage in ''University''. |
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|Children and teens go to a single school (5 boarding schools added in ''Generations''). |
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|Children and teens go to a single school. |
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!Number of [[skill]]s |
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|6 skills, 1 secret skill |
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|7 skills, 3 toddler skills, 7 secret skills |
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|10 skills, 4 toddler skills, 10 secret skills. Additionally, 18 skills added from expansion packs and 4 skills added from The Sims 3 Store. |
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|20 skills, 5 skills for toddlers, 4 skills for children. Additionally, 21 skills added from content packs. |
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!Skills distribution |
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|Only adults gain skills. |
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|Toddlers and older can gain skills |
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|Children and older can gain skills; toddlers can only learn toddler skills. |
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|Teens and older can gain skills; children and toddlers can only learn skills exclusive to their age group. |
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![[Time]] |
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|No days of the week, weekend, or days off work or school (Sims would not be fired for skipping work provided they did attend the following day). Sims cannot quit a job unless they get fired or get a different job. |
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|7-day week with different days off depending on job. Children and Teens have the weekend off from school. Able to call in sick to work, or call work to quit. Elders can call in to retire. |
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|Same as ''The Sims 2'', except Sims cannot call in sick to work, unless ''[[The Sims 3: Seasons]]'' is installed but Sims can still miss work at the expense of work performance. With some patches, Sims can take up to 5 unpaid days off work. |
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|Same as ''The Sims 2'' and ''The Sims 3''. |
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![[Wants and Fears|Wants, Fears]], [[Wish]]es and [[Whim]]s. |
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|No wants or fears |
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|All Sims except babies have [[Wants and fears|4 wants and 3 fears]] (Additional 2 wants and/or 1 fear, whether they graduate or get expelled at [[college]]). |
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|[[Wish]]es and promises replace wants. No fears. |
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|[[Whim]]s and Goals replace Wishes/Wants. Whims are short-term and may disappear or be cancelled by the player. Goals are linked to Aspiration and remain until they are fulfilled. No fears. |
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![[Woohoo]] |
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|Prior to the formal introduction of the term, Sims can "play" in the [[Vibromatic Heart Bed]]{{Vgversion|TSLL}} or a [[hot tub]]{{Vgversion|TSHD}}{{Vgversion|TSV}}. When playing in bed, a dialog box may appear giving the couple the option to have a [[baby]]. |
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|The term is used for the first time. Having WooHoo for the first time will trigger a [[cinematic]] and a [[memory]]. When done in public, Sims will react to it. There is also an interaction called "Try for baby" that is similar, but carries a chance of conceiving of a [[pregnancy]] if it is successful. |
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|Similar to ''The Sims 2''. Both Sims no longer need to be relaxing on the bed for the interaction to appear. Public WooHoo returns in ''[[The Sims 3: Late Night|Late Night]]''; doing so may give Sims the "Publicly Disgraced" moodlet if they are a [[celebrity]]. |
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|Similar to ''The Sims 2'' and ''The Sims 3''. |
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|} |
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== Differences in Create-A-Sim == |
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No prank or money calls, but friends and acquaintances may call at random. Following the Nighltlife EP, Sims that you've met from gatherings can tell other Sims about how fun your night was, thus random contacts may call up to ask your Sim out. Sims with less than 2 Nice points can make crank calls. |
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{| class="wikitable heading-blue zebra" |
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|Friends may call at random, opportunities also come via phonecalls. |
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! |
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! style="width: 25%;" |The Sims |
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! style="width: 25%;" |The Sims 2 |
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! style="width: 25%;" |The Sims 3 |
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! style="width: 25%;" |The Sims 4 |
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!Accessories |
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|[[Chance cards]] will force career change when at the top level of a career. Other chance cards may rarely emerge, giving out skills or money, or sometimes having no effect. |
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|Jewelry, shoes, glasses, etc. not customizable, determined by the Sim's body or head style. |
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|Chance cards at all levels of career, causing gain or loss of rank, skill points, etc. |
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|Glasses may be taken on or off, other accessories are determined by Sim's outfit. ''[[Bon Voyage]]'' (and every EP after) introduces user control of jewelry. Shoes come with bottoms or one-piece outfits, and are uncustomizable. |
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|Chance cards rarely appear and have nearly no effect on the job except for changing carreer as in The Sims, and cause various [[moodlet]]s. |
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|All accessories, jewelry and shoes may be customized. Hats and head accessories are attached to hairstyles. |
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|Same as in ''The Sims 3'', with the exception of hats and head accessories, which are now separate from hairstyles. |
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!Aspiration and personality |
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|Many NPCs not interactive |
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|Sims' personalities determined by 25 Personality Points placed in 5 different categories. Players are not required to use all points. |
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|All but a few NPCs (drivers, Rod Humble, social workers, etc.) interactive |
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|Same as ''The Sims'', except Aspirations were added, and all points must be assigned to a category. |
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|Almost all NPC's are interactive with the exeption of a few such as the Grim Reaper. |
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|Personality Points and Aspirations are no longer used, instead replaced with a new [[Trait (The Sims 3)|trait]] system allowing players to give their Sims a unique and more realistic personality. Traits determine which Lifetime Wish matches with Sim's personality although this can be selected individually of trait too. |
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|Every Sim begins with 3 traits at the Young Adult stage, and has to choose an Aspiration. A Bonus Trait is given depending on the chosen Aspiration. The Aspiration can be switched at anytime. Completed Aspirations can give unique traits and Reward Traits can be bought in the Rewards Store in the Aspirations tab, meaning Sims can have 20+ Traits |
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!Body size |
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|Body type dependent on types of clothes worn by the Sim. |
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|Thin, Fit, and Fat body types possible, with Thin or Fat types available in Create-A-Sim. |
|||
|Independent sliders for muscle tone, body fat, breasts, and a muscle definition slider. |
|||
|Muscle mass and body fat sliders are present. Every part of the body can be resized independently from the others using the new version of [[Create-A-Sim]]. |
|||
|- |
|||
!Changeable clothes |
|||
|Sleepwear, swimwear, and formalwear are chosen automatically. |
|||
|Sleepwear, swimwear, formalwear, underwear, athletic wear and (with Seasons) outerwear are chosen in Create-a-Sim. Maternity outfits are chosen automatically. |
|||
|Same as ''The Sims 2'', with the exception of merging underwear and sleepwear into one category. Players can select up to 3 outfits per category (with the updated version of ''The Sims 3''). Outerwear can be customized if ''Seasons'' is installed. |
|||
|Same as in ''The Sims 2 ''and ''The Sims 3'', with the exception of Career outfits, which are no longer modifiable. During Pregnancy, Sims wear regular outfits and don't have Maternity clothes. Players can select up to 5 outfits per category. A new Party outfit category, which is used during various Social Events was added. Hot Weather and Cold Weather outfit categories were added in [https://sims.fandom.com/wiki/The_Sims_4/Patch_68 Patch 68], but ''Seasons'' adds functionality to them. |
|||
|- |
|||
!Family name |
|||
|Last name is the same for all Sims. Household name is last name of all Sims in the household. |
|||
|Same as ''The Sims'', except when creating ''[[University]]'' students. In [[Create a Sim#Create-A-Student|Create-A-Student]], there is the option to give different surnames to each individual Sim in the household. |
|||
|Each individual Sim can be given a different last name. Players have the ability to change the household name. |
|||
| style="width: 25%;" |Same as in ''The Sims 3''. |
|||
|- |
|||
!Family tree |
|||
|No Family Tree. |
|||
|Relationships between spouses, siblings, and parents/children can be established in Create-a-Sim. |
|||
Family Tree available in relationship panel. |
|||
|Relationships between spouses, siblings, parents, fiancés and boyfriend/girlfriend are established in Create-A-Sim. A Sim's Family Tree is available to view on their main panel. |
|||
|Same as in ''The Sims 2'', except for the Family Tree, which was additionally added in [[The Sims 4/Patch 12|Patch 12]]. That is now available in the Simology panel. |
|||
|- |
|||
!Hair |
|||
|Hair color determined by the head style. |
|||
|Hair (and eyebrow) color determined by user with a selection of four colors. |
|||
|Hair and eyebrow colors are individually selected, and certain parts of the Sim's hair can be changed (roots, main, highlights and tips) with the new color chart allowing the player to give their Sim a natural hair color like brown or blonde, give them crazy highlights or select a vibrant color such as bright green or red. |
|||
|16 hair colors are available in the base game. Hair, Facial hair and Eyebrows can be recolored independently. |
|||
|- |
|||
!Head style |
|||
|Head style determines hairstyle, head shape, hair color, eye color, facial hair, etc. |
|||
|Head style determines only the shape of the Sim's heads. |
|||
|Same as ''The Sims 2.'' |
|||
|Same as ''The Sims 2'' and ''The Sims 3''. |
|||
|- |
|||
!Skin |
|||
|Sims have light, medium, or dark skin. |
|||
|Sims have 4 skin tones ranging from light to dark |
|||
|Sims have a range of skin tones with a slider determining exact color, including three natural skin tones and three bizarre colors (red, blue and green). Patches for both ''[[Supernatural]]'' and ''[[The Sims 3: Seasons|Seasons]]'' later added more skin colors to choose from. |
|||
|Originally 26 skin colors were present in the game, representing various ethnicities. 3 custom colors, Green, Red and Blue, were also present. Vampire skins are also present. [[The Sims 4/Patch 105|Patch 105]] adds 100+ new skin tones with customization sliders. |
|||
|- |
|||
!Styling |
|||
|Head style and clothes selected by flipping through all available options. |
|||
|Hair styles, clothes, etc. selected from a gallery of thumbnails. |
|||
|Same as in ''The Sims 2'', but choices can be customized with [[Create a Style]]. |
|||
|Same as in ''The Sims 2'', except now each clothing item has various color presets. |
|||
|- |
|- |
||
|Child Sims go to a single school. |
|||
|Child and Teen Sims go to public or private school. Teens can apply for scholarships and move out to a University and gain the Young Adult life stage (with University expansion). |
|||
|Child and Teen Sims go to a single school (5 boarding schools with Generations). Also in Generations young adults can go to college. Older Sims can go to certain [[rabbit hole]]s to take classes for skills. |
|||
|} |
|} |
||
==Feature comparisons== |
|||
{{anchor|Object comparisons}} |
|||
This table shows which notable game features or objects are introduced in which pack for each game. |
|||
{| class="wikitable heading-blue zebra" width="100%" |
|||
! width="20%" |'''''Features''''' |
|||
! width="20%" |The Sims |
|||
! width="20%" |The Sims 2 |
|||
! width="20%" |The Sims 3 |
|||
! width="20%" |The Sims 4 |
|||
|- |
|||
![[Arcade machine]]s / tables |
|||
|''[[Vacation]]'' |
|||
|''[[University]]'' |
|||
|''[[Late Night]]'' |
|||
|''[[Get Together]]'' |
|||
|- |
|||
![[Apartments]] / [[penthouse]]s |
|||
|None |
|||
|''[[Apartment Life]]'' (apartments) |
|||
|''[[Late Night]]'' (penthouses) |
|||
|''[[City Living]]'' (apartments and penthouses), ''[[Eco Lifestyle]]'' (apartments), ''[[Discover University]]'' (penthouses) |
|||
|- |
|||
![[Aquarium]] |
|||
|'''Base Game''', ''[[Hot Date]]'', ''[[Superstar]]'' (large) |
|||
''[[Unleashed]]'' (small) |
|||
|'''Base Game''', ''[[The Sims 2: Pets|Pets]]'', ''[[The Sims 2: Apartment Life|Apartment Life]]'' (large) |
|||
|'''Base Game''' (small)<br /> |
|||
''[[High-End Loft Stuff]]'', [[The Sims 3 Store]] (large)<br /> |
|||
''[[Late Night]]'' (aquarium wall) |
|||
|'''Base Game''' (small)<br /> |
|||
''[[Spa Day]]'', ''[[Dine Out]]'', ''[[Cats & Dogs]]'' (large)<br /> |
|||
''[[My First Pet Stuff]]'' (aquarium table) |
|||
|- |
|||
![[Basketball]] |
|||
|'''Base Game''' |
|||
|''[[FreeTime]]'' |
|||
|[[The Sims 3 Store]] |
|||
|''[[City Living]]'' |
|||
|- |
|||
![[Beehive]] |
|||
|''[[Makin' Magic]]'' |
|||
|None |
|||
|''[[Supernatural]]'' |
|||
|''[[The Sims 4: Seasons|Seasons]]'' |
|||
|- |
|||
![[Bonehilda]] / [[skeleton]] maid |
|||
|''[[Makin' Magic]]'' |
|||
|None |
|||
|''[[Supernatural]]'' |
|||
|''[[Jungle Adventure]]'' (skeletal assistant), |
|||
''[[Paranormal Stuff]]'' (Bonehilda) |
|||
|- |
|||
![[Bouncer|Bouncer doors]] |
|||
|None |
|||
|None |
|||
|''[[Late Night]]'' |
|||
|''[[Get Famous]]'' |
|||
|- |
|||
![[Bowling]] |
|||
|None |
|||
|''[[Nightlife]]'' |
|||
|''[[University Life]]'' |
|||
|''[[The Sims 4: Bowling Night Stuff|Bowling Night Stuff]]'' |
|||
|- |
|||
![[Bubble bar|Bubble bar/blower]] |
|||
|''[[House Party]]'', ''[[Superstar]]'' |
|||
|''[[University]]'' |
|||
|''[[Late Night]]'' |
|||
|''[[City Living]]'' |
|||
|- |
|||
![[Buffet table]] |
|||
|''[[House Party]]'' |
|||
|'''Base Game''' |
|||
|'''Base Game''' |
|||
|''[[The Sims 4: Luxury Party Stuff|Luxury Party Stuff]]'' |
|||
|- |
|||
![[Butler]] |
|||
|''[[Superstar]]'' |
|||
|''[[Apartment Life]]'' |
|||
|''[[Late Night]]'' |
|||
|''[[Vintage Glamour Stuff]]'' |
|||
|- |
|||
![[Campfire]] / bonfire |
|||
|''[[House Party]]'' |
|||
| |
|||
''[[Bon Voyage]]'' (campfire) |
|||
''[[University]]'' (bonfire) |
|||
== Differences in Create-A-Sim == |
|||
| |
|||
'''Base Game''' (fire pit) |
|||
''[[University Life]]'' (bonfire) |
|||
{|cellpadding="3" border="1" |
|||
| |
|||
!style="width:33%"|The Sims |
|||
''[[Outdoor Retreat]]'' (campfire) |
|||
!style="width:33%"|The Sims 2 |
|||
!style="width:33%"|The Sims 3 |
|||
''[[Get Together]]'', ''[[Island Living]]'', ''[[Snowy Escape]]'' (bonfire) |
|||
|- |
|- |
||
!Cellphone / smartphone |
|||
|Last name is the same for all Sims. |
|||
|None |
|||
|Same as The Sims, except in the ''[[University]]'' Create-A-Sim, where different surnames could be given to each Sim in the household. |
|||
|''[[University]]'' (cellphone) |
|||
|Each individual Sim can be given a different last name. |
|||
|'''Base Game''' (cellphone)<br />''[[University Life]]'' (smartphone) |
|||
|'''Base Game''' (smartphone) |
|||
|- |
|- |
||
![[Christmas tree]] |
|||
|Head Style determines hairstyle, head shape, hair color, eye color, facial hair, etc |
|||
|''[[Livin' Large]]'' |
|||
|Head style determines only the shape of the Sim's heads |
|||
|''[[Holiday Party Pack]], [[Happy Holiday Stuff]]'' |
|||
|Same as ''The Sims 2.'' |
|||
|[[The Sims 3 Store]] (free) |
|||
|''[[The Sims 4: Holiday Celebration Pack|Holiday Celebration Pack]]'' (free), ''[[The Sims 4: Seasons|Seasons]]'' |
|||
|- |
|- |
||
![[Closet]] |
|||
|Hair Color determined by the Head Style |
|||
|None |
|||
|Hair (and eyebrows) color determined by user with a selection of four colors. |
|||
|''[[Apartment Life]]'' |
|||
|Hair and eyebrow colors are individually selected, and certain parts of the Sim's hair can be changed (roots, main, highlights and tips) with the new color chart allowing the player to give their Sim a natural hair color like brown or blonde, give them crazy highlights or select a vibrant color such as bright green or red. |
|||
|None |
|||
|''[[Get Together]]'' |
|||
|- |
|- |
||
![[Cowplant]] |
|||
|Sims have light, medium, or dark skin |
|||
|None |
|||
|Sims have 4 skin tones ranging from light to dark |
|||
|''[[University]]'' |
|||
|Sims have a range of skin tones with a slider determining exact color, including three natural skin tones and three bizarre colors (red, blue and green). |
|||
|[[The Sims 3 Store]] |
|||
|'''Base Game''' |
|||
|- |
|- |
||
![[Crystal ball]] |
|||
|Body type dependent on types of clothes worn by the Sim |
|||
|''[[Livin' Large]]'' |
|||
|Thin, Fit, and Fat body types possible, with Thin or Fat types available in Create-A-Sim |
|||
|None |
|||
|Independent sliders for muscle tone, body fat, and breasts, and a muscle definition slider. |
|||
|[[The Sims 3 Store]] |
|||
|''[[Paranormal Stuff]]'' |
|||
|- |
|- |
||
![[Dance floor]] |
|||
|Sleepwear, swimwear, and formalwear are chosen automatically |
|||
|''[[House Party]]'' |
|||
|Sleepwear, swimwear, formalwear, underwear, exercisewear and (with Seasons) outerwear are chosen in Create-a-Sim. Maternity outfits are chosen automatically. |
|||
|''[[Nightlife]]'', ''[[H&M Fashion Stuff]]'' |
|||
|Same as ''The Sims 2'', with the exception of merging underwear and sleepwear into one category. Players can select more than 1 outfit per category (with the updated version of ''The Sims 3''). |
|||
|''[[Late Night]],'' [[The Sims 3 Store]], [[The Sims 3: 70s, 80s, & 90s Stuff|''70's 80's 90's Stuff'']] |
|||
|''[[Get Together]]'' |
|||
|- |
|- |
||
![[Dance sphere]] |
|||
|Jewelry, shoes, glasses, etc. not customizable, determined by the Sim's body or head style |
|||
|None |
|||
|Glasses may be taken on or off, other accessories are determined by Sim's outfit. ''[[:The Sims 2: Bon Voyage|Bon Voyage]]'' (and every EP after) introduces user control of jewelry. Shoes come with pants and are uncustomizable. |
|||
|''[[Nightlife]]'' |
|||
|All accessories, jewelry and shoes may be customized |
|||
|''[[Showtime]]'' |
|||
|None |
|||
|- |
|- |
||
![[Dartboard]] |
|||
|Sims' personalities determined by 25 Personality Points placed in 5 different categories |
|||
|''[[Hot Date]]'' |
|||
|Same as The Sims, except Aspirations were added. |
|||
|'''Base Game''' |
|||
|Personality Points and Aspirations no longer used, instead replaced with a new trait system allowing players to give their Sims a unique personality (flirty, unlucky, workaholic) and gives them benefits during gameplay (flirty Sims have a better chance at romance, unlucky Sims can evade death until the end of their life span, and workaholics rarely get stressed at work and do much better at their careers). The chosen traits determine the best matched Lifetime Wishes for the player to choose for their Sim, although with the Late Night expansion, players can choose any Lifetime Wish they want regardless of the Sim's traits. |
|||
|''[[Late Night]]'' |
|||
|''[[Get Together]]'' |
|||
|- |
|- |
||
![[Diving board]] |
|||
|No Family Tree |
|||
|'''Base Game''' |
|||
|'''Base Game''' |
|||
|'''Base Game''' ([[The Sims 3/Patch 42|Patch 42]]) |
|||
|''[[Get Together]]'' |
|||
|- |
|||
![[DJ booth]] |
|||
|''[[House Party]]'' |
|||
|''[[Nightlife]]'' |
|||
|''[[Showtime]]'' |
|||
|''[[Get Together]]'' |
|||
|- |
|||
![[Dragon]] |
|||
|''[[Makin' Magic]]'' |
|||
|None |
|||
|''[[Dragon Valley]]'' |
|||
|''[[Realm of Magic]]'' |
|||
|- |
|||
![[Drink fountain]] |
|||
|''[[The Sims: House Party|House Party]]'' |
|||
|None |
|||
|[[The Sims 3 Store]] |
|||
|''[[The Sims 4: Luxury Party Stuff|Luxury Party Stuff]]'' |
|||
|- |
|||
![[Fireworks]] |
|||
|''[[Livin' Large]]'' |
|||
|''[[Holiday Party Pack]]'' |
|||
|''[[World Adventures]]'', ''[[The Sims 3: Katy Perry's Sweet Treats|Katy Perry's Sweet Treats]]'', ''[[The Sims 3: Seasons|Seasons]]'' (fireworks), |
|||
''[[Into the Future]]'' (DigiPlosion) |
|||
|''[[City Living]]'' |
|||
|- |
|||
![[Genie]] |
|||
|''[[Livin' Large]]'' |
|||
|''[[FreeTime]]'' |
|||
|''[[Showtime]]'' |
|||
|None |
|||
|- |
|||
!Greenhouse |
|||
|None |
|||
|''[[The Sims 2: Seasons|Seasons]]'' |
|||
|[[The Sims 3 Store]] |
|||
|'''Base Game''' ([[The Sims 4/Patch 68|Patch 68]]) |
|||
|- |
|||
![[Guitar]] |
|||
|''[[Livin' Large]]'' |
|||
|''[[University]]'' |
|||
|'''Base Game''' |
|||
|'''Base Game''' |
|||
|- |
|||
![[Horseshoes]] |
|||
|None |
|||
|None |
|||
|[[The Sims 3: Seasons|''Seasons'']] |
|||
|[[Outdoor Retreat|''Outdoor Retreat'']] |
|||
|- |
|||
![[Hot tub]] |
|||
|'''Base Game''' |
|||
|'''Base Game''' |
|||
|''[[Late Night]]'', ''[[Outdoor Living Stuff]]'', ''[[Showtime]]'', [[The Sims 3: Seasons|''Seasons'']]'', [[Island Paradise]], [[Into the Future]]'', [[The Sims 3 Store]] |
|||
| |
| |
||
'''Base Game''' ([[The Sims 4/Patch 92|Patch 92]]), ''[[The Sims 4: Perfect Patio Stuff|Perfect Patio Stuff]]'' |
|||
Relationships between spouses, siblings, and parents/children can be established in Create-a-Sim. |
|||
|- |
|||
Family Tree available in relationship panel. |
|||
![[Hotel]] / [[resort]] system |
|||
|Relationships between spouses, siblings, parents, fiancés and boyfriend/girlfriend are established in Create-A-Sim. A Sim's Family Tree is available to view on their main panel. |
|||
|''[[The Sims: Vacation|Vacation]]'' |
|||
|''[[Bon Voyage]]'' |
|||
|''[[Island Paradise]]'' |
|||
|None |
|||
|- |
|||
![[Juice keg]] |
|||
|None |
|||
|''[[University]]'' |
|||
|''[[University Life]]'' |
|||
|''[[Discover University]]'' |
|||
|- |
|||
![[Jungle gym]] |
|||
|'''Base Game''' |
|||
|''[[Apartment Life]]'' |
|||
|'''Base Game''' |
|||
|'''Base Game''' |
|||
|- |
|||
![[Karaoke machine]] |
|||
|''[[Superstar]]'' |
|||
|''[[Nightlife]]'' |
|||
|''[[Showtime]]'' |
|||
|''[[City Living]]'' |
|||
|- |
|||
![[Keyboard]] |
|||
|''[[Superstar]]'' |
|||
|None |
|||
|''[[Late Night]]'' |
|||
|''[[City Living]]'' |
|||
|- |
|||
!Ladder |
|||
|None |
|||
|None |
|||
|'''Base Game''' ([[The Sims 3/Patch 55|Patch 55]]) |
|||
|'''Base Game''' ([[The Sims 4/Patch 95|Patch 95]]) |
|||
|- |
|||
![[Laundry]] system |
|||
|None |
|||
|None |
|||
|''[[Ambitions]]'', ''[[Town Life Stuff]]'', ''[[University Life]]'', [[The Sims 3 Store]] |
|||
|''[[Laundry Day Stuff]]'' |
|||
|- |
|||
!Lounge chairs |
|||
|''[[The Sims: Vacation|Vacation]]'' |
|||
|'''Base Game''' |
|||
|'''Base Game''' |
|||
|'''Base Game''' ([[The Sims 4/Patch 81|Patch 81]]) |
|||
|- |
|||
![[Heart-shaped bed|Love bed]] |
|||
|''[[Livin' Large]]'' |
|||
|''[[Apartment Life]]'' |
|||
|''[[High End Loft Stuff]]'' |
|||
|None |
|||
|- |
|||
![[Massage table]] |
|||
|''[[Superstar]]'' |
|||
|''[[Bon Voyage]]'' |
|||
|[[The Sims 3 Store]] |
|||
|''[[Spa Day]] '' |
|||
|- |
|||
![[Mechanical bull]] |
|||
|''[[House Party]]'' |
|||
|None |
|||
|''[[Showtime]]'' |
|||
|None |
|||
|- |
|||
![[Microphone]] |
|||
|''[[Superstar]] ''(Singing) |
|||
|''[[Apartment Life]]'' (Singing) |
|||
|''[[Showtime]]'' ([[Singer (career)|Singer]]) |
|||
| |
|||
'''Base Game''' ([[Comedy]]) |
|||
''[[City Living]]'' ([[Singing]]) |
|||
''[[Get Famous]]'' ([[Acting]]) |
|||
|- |
|||
![[Murphy bed]] |
|||
|None |
|||
|''[[Apartment Life]]'' |
|||
|''[[University Life]]'' |
|||
|''[[Tiny Living Stuff]]'' |
|||
|- |
|||
!Ownable [[cars]] |
|||
|None |
|||
|''[[Nightlife]]'' |
|||
|'''Base Game''' |
|||
|None |
|||
|- |
|||
![[Pet]]s |
|||
|''[[Unleashed]]'' |
|||
|''[[The Sims 2: Pets|Pets]]'' |
|||
|''[[The Sims 3: Pets|Pets]]'' |
|||
|''[[Cats & Dogs]]'' |
|||
|- |
|||
![[Photo booth]] |
|||
|None |
|||
|''[[Nightlife]]'' |
|||
|''[[Showtime]]'', ''[[University Life]]'' |
|||
|None |
|||
|- |
|||
![[Piano]] |
|||
|'''Base Game''' |
|||
|'''Base Game''' |
|||
|''[[Late Night]]'' |
|||
|'''Base Game''' |
|||
|- |
|||
![[Picnic basket]] |
|||
|''[[Hot Date]]'' |
|||
|None |
|||
|'''Base Game''' |
|||
|''[[Cottage Living]]'' |
|||
|- |
|||
![[Pinball machine]] |
|||
|'''Base Game''' |
|||
|'''Base Game''' |
|||
|[[The Sims 3 Store]] |
|||
|None |
|||
|- |
|||
![[Pool slide]] |
|||
|''[[Vacation]]'' |
|||
|''[[The Sims 2: Seasons|Seasons]]'' |
|||
|''[[Island Paradise]] '' |
|||
|None |
|||
|- |
|||
![[Pool table]] |
|||
|'''Base Game''' |
|||
|''[[University]]'', ''[[FreeTime]]'', ''[[Apartment Life]]'' |
|||
|''[[Showtime]]'', ''[[University Life]]'', ''[[Into the Future]]'' |
|||
|None |
|||
|- |
|||
!Punching bag |
|||
|None |
|||
|'''Base Game '''(career reward) |
|||
|None |
|||
|'''Base Game''' |
|||
|- |
|||
![[Restaurant]] system |
|||
|''[[Hot Date]]'' |
|||
|''[[Nightlife]]'', ''[[Open for Business]]'' |
|||
|'''Base Game '''(rabbit hole), |
|||
[[The Sims 3 Store]] (open) |
|||
|''[[Dine Out]]'' |
|||
|- |
|||
![[Restorable car]] |
|||
|None |
|||
|''[[Freetime]]'' |
|||
|''[[Roaring Heights]]'' |
|||
|None |
|||
|- |
|||
![[Rocking chair]] |
|||
|None |
|||
|None |
|||
|''[[Supernatural]]'', ''[[Aurora Skies]]'', ''[[Movie Stuff]]'', [[The Sims 3 Store]] |
|||
|''[[Nifty Knitting Stuff]]'' |
|||
|- |
|||
![[Rodent]] |
|||
|''[[Livin' Large]] '' |
|||
|''[[The Sims 2: Pets|Pets]] '' |
|||
|''[[The Sims 3: Pets|Pets]] '' |
|||
|''[[My First Pet Stuff]] '' |
|||
|- |
|||
![[Sauna]] |
|||
|''[[Superstar]]'' |
|||
|''[[Bon Voyage]]'' |
|||
|''[[Sunlit Tides]]'' |
|||
|''[[Spa Day]]'' |
|||
|- |
|||
![[Slot machine]] |
|||
|''[[Livin' Large]] '' |
|||
|None |
|||
|[[The Sims 3 Store]] |
|||
|None |
|||
|- |
|||
![[Snowboarding]] |
|||
|''[[Vacation]]'' |
|||
|None |
|||
|''[[Seasons]]'' |
|||
|''[[Snowy Escape]]'' |
|||
|- |
|||
![[Soccer net|Soccer]] |
|||
|None |
|||
|''[[Freetime]]'' |
|||
|''[[Seasons]]'' |
|||
|''[[Discover University]]'' |
|||
|- |
|||
![[Prop|Stage props]] |
|||
|None |
|||
|None |
|||
|''[[Showtime]]'' |
|||
|''[[Get Famous]]'' |
|||
|- |
|||
![[Styling station]] |
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|None |
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|''[[Open for Business]]'' |
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|''[[Ambitions]]'' |
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|''[[Get Famous]]'' |
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|- |
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![[Sunburn]] |
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|None |
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|''[[The Sims 2: Seasons|Seasons]], [[Bon Voyage]]'' |
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|''[[The Sims 3: Seasons|Seasons]] '' |
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|''[[Island Living]] '' |
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|- |
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![[Swimming pool]] |
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|'''Base Game''' |
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|'''Base Game''' |
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|'''Base Game''' |
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|'''Base Game''' ([[The Sims 4/Patch 7|Patch 7]]) |
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|- |
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![[Swing|Swing set]] |
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|None |
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|'''Base Game''' |
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|'''Base Game''' |
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|''[[The Sims 4: Seasons|Seasons]], [[Island Living]] '' |
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|- |
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![[Tea|Tea set]] |
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|''[[Makin' Magic]]'' |
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|''[[Bon Voyage]]'' |
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|''[[University Life]], '' |
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[[The Sims 3 Store]] |
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|'''Base Game''' |
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|- |
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![[Tent]] |
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|''[[Vacation]]'' |
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|''[[Bon Voyage]]'' |
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|''[[World Adventures]]'', ''[[Island Paradise]]'' |
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|''[[The Sims 4: Outdoor Retreat|Outdoor Retreat]]'', ''[[Journey to Batuu]]'', ''[[Snowy Escape]]'' |
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|- |
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![[Training dummy]] |
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|None |
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|None |
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|''[[World Adventures]]'' |
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|''[[The Sims 4: StrangerVille|StrangerVille]]'' |
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|- |
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![[Vanity|Vanity tables]] |
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|None |
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|''[[The Sims 2: University|University]], [[The Sims 2: Seasons|Seasons]], [[Teen Style Stuff]]'' |
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|''[[Showtime]], [[Supernatural]], [[Movie Stuff]]'' |
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|''[[Vintage Glamour Stuff]]'' |
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|- |
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![[Violin]] |
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|None |
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|''[[Freetime]]'' |
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|[[The Sims 3 Store]] |
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|'''Base Game''' |
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|- |
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![[Voodoo doll]] |
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|''[[Livin' Large]] '' |
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|''[[Bon Voyage]] '' |
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|[[The Sims 3 Store]] |
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|'''Base Game''' |
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|- |
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![[Weather (game mechanic)|Weather]] / seasons |
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|None |
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|''[[The Sims 2: Seasons|Seasons]]'' |
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|''[[The Sims 3: Seasons|Seasons]]'' |
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|''[[The Sims 4: Seasons|Seasons]]'' |
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|- |
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![[Wedding arch]] and [[wedding cake]] |
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|None |
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|'''Base Game''' |
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|''[[Generations]]'', [[The Sims 3 Store]] |
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|'''Base Game''' |
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|- |
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![[Wishing well]] |
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|None |
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|''[[Seasons]]'' |
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|''[[Lucky Palms]]'' |
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|''[[Wishing well|Romantic Garden Stuff]]'' |
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|} |
|} |
||
==See also== |
==See also== |
||
* [[Comparison between The Sims and The Sims 2]] |
* [[Comparison between The Sims and The Sims 2]] |
||
* [[Comparison between The Sims 2 and The Sims 3]] |
* [[Comparison between The Sims 2 and The Sims 3]] |
||
[[ |
* [[Comparison between The Sims 3 and The Sims 4]] |
||
* [[Comparison between The Sims 3 and The Sims Medieval]] |
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* [[Comparison between The Sims 2: Bon Voyage and The Sims 3: World Adventures|Comparison between vacation themed packs]] |
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* [[Comparison between work themed expansions]] |
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* [[Comparison between The Sims 2: Nightlife and The Sims 3: Late Night|Comparison between nightlife themed packs]] |
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* [[Comparison between The Sims 2: Pets and The Sims 3: Pets|Comparison between pets themed games]] |
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* [[Comparison between The Sims 2: Seasons and The Sims 3: Seasons|Comparison between weather themed games]] |
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* [[Comparison between The Sims 2: University and The Sims 3: University Life|Comparison between college themed expansions]] |
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* [[Theme]] |
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{{DEFAULTSORT:Comparison between The Sims, The Sims 2 , The Sims 3 and The Sims 4}} |
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[[Category:Game comparisons]] |
[[Category:Game comparisons]] |
Latest revision as of 20:39, 27 June 2021
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This is a four-way comparison of the 4 base games in The Sims series; The Sims, The Sims 2, The Sims 3 and The Sims 4, and does not include features from content packs unless otherwise stated.
General & gameplay[edit | edit source]
The Sims | The Sims 2 | The Sims 3 | The Sims 4 | |
---|---|---|---|---|
Release date | Released February 4, 2000 | Released September 14, 2004 | Released June 2, 2009 | Released September 2, 2014 |
Content pack quantity | 7 Expansion Packs | 8 Expansion Packs, 9 Stuff Packs | 11 Expansion Packs, 9 Stuff Packs | 10 Expansion Packs, 9 Game Packs, 17 Stuff Packs, 1 Free Pack (so far) |
Adoption | Adoption cannot be initiated; option to adopt only appears If there are at least two living adults, regardless of gender. Pets can either be purchased at 70 Elm Street in Old town or adopted by befriend them while they're Strays. | Sims can initiate an adoption, but must have §3,000 on hand. Apart from gender, adopted child's age (from baby to child) and name can be given (If the adoption center hadn't taken any child from other household, otherwise the latest taken child will be dropped to the adopting family). The Child will be dropped at 10 AM in the morning after yesterday's call. Pets can be obtained by either adopting a stray, purchasing from the pet display case, or by creating them in CAS and merging them to an existing family. | Similar toThe Sims 2. Adoption no longer requirement for the adopting Sim to have eligible sum of funds.[confirmation needed] The Player can now even pick the gender of the adoptee. Adoptive parents will get days off after adopting a baby. Just like in The Sims 2, pets can be adopted or be put for adoption via phone or computer. Pets can also be adopted from residents[confirmation needed] | Adoption can be done over the phone or with a computer, and there is a fee of §1,000 per child. The player is given the option to adopt a child of any age instead of being forced to adopt a random orphan. Adopting a child that's been neglected by the same household has no consequences. A pet can be adopted either through the phone or a computer with a fee of §200. Its traits, gender and whether it is neutered is displayed in the adoption pool. First and last name can be changed after adopting. |
Aging | Babies turn into children after three days, while other lifespans are indefinite. With Makin' Magic, children can age to adult by using a charm, but their appearances are chosen randomly and may change completely. | All Sims age and eventually die, but only on the lot that is being played. Sims from other families will not age. Some life states do not age. | All Sims age, on and outside lot, which can be changed in game options. Lifespan, aging, and age duration can be customized in game options. | All Sims in all worlds age at the same time, unless changed by the player. Lifespan, aging, and age duration can be customized in game options. |
Aspiration/Lifetime happiness | No aspirations. | Teens and older have one of 5 aspirations (additional 2 aspirations are added in Nightlife), which affect their Wants and Fears. Toddlers and children aspire to Grow Up. Secondary aspirations introduced in FreeTime. | Aspirations are replaced with Lifetime Wishes and Lifetime Happiness Points. | Aspirations return: teens and older Sims can choose one of twelve aspiration types, most of which have two or three variations that act like a Lifetime Wish. Children have four aspirations, with only one variation each. Toddlers don't have aspirations. |
Bills | Bills delivered once every 3 days. | Bills delivered on Tuesdays and Thursdays. | Same as The Sims 2. | Bills delivered once per week. |
Camera perspective | Isometric perspective with 2D objects and some 3D objects | Fully 3D | Fully 3D | 3D, but world map in 2D |
Chance cards | Chance cards will force career change when at the top level of a career. Other chance cards may rarely emerge, giving out skills or money, or sometimes having no effect. | Chance cards at all levels of career, causing gain or loss of rank, skill points, etc. | Chance cards rarely appear and some have almost no effect on the job except for changing careers as in The Sims, and cause various moodlets. | Chance cards appear occasionally, on any career level and have an effect on the Job Performance. Some also give various moodlets. |
Maximum amount of floors | Buildings limited to 2 floors. Basements, foundations and lofts not possible. Basic roof pitch selector. | Buildings limited to 5 floors, or 4 with foundation. In expansions after University, this can be changed to up to 15 floors (without foundation) using cheats. Buildings with foundation can have basements incorporated into them. Lofts theoretically possible. Roof pitch can be changed (first in the cheat console in Pets, and later Mansion and Garden Stuff, where a roof pitch changer is added). Various roof types like pagoda and dome are added via expansion packs. | Same as The Sims 2. In addition, basements were included in the World Adventures expansion patch, with 4 floors. | The maximum building height is 5 floors, though there cannot be any full walls on the 5th floor. Foundations also don't count as a floor. Basements were added in Patch 15, and can be 4 floors deep. Roofs are more easily modifiable, allowing for better utilization of attic space and more customization. |
Life stages | 3 life stages (baby, child, adult). Babies are objects rather than Sims. | 6 life stages (baby, toddler, child, teen, adult, elder. Young adult stage, added in University, is optional) | 7 life stages (baby, toddler, child, teen, young adult, adult, elder). | Same as The Sims 3. Toddlers returned in Patch 46. Babies are objects rather than Sims. |
Marriage | Family structures are not clearly defined. Marriage does little more than move a Sim into the lot and there is no scope to break up. | Family structures very clearly defined, including family trees. Marriages and unions (the same-sex equivalent) also defined and can break up, most often triggered through infidelity. | Same as The Sims 2. | Same as The Sims 2 and The Sims 3. |
Memories | Sims do not collect memories. | Sims collect visible memories and invisible memory markers for use in gossip. | Memories returned in Patch 22, now with screenshots and fully customizable, as well as sharable online. | Memories can be collected, but are optional. The player can choose whether or not the game prompts them to capture a memory. |
Neighborhood/World | All neighborhoods are the same and pre-designed. Additional neighborhoods can be made if an expansion pack is installed. Later expansion packs add sub-neighborhoods (also pre-designed and added automatically, cannot be removed). Sub-neighborhoods include Downtown, Vacation Island, Studio Town and Magic Town. | 3 pre-designed neighborhoods (Pleasantview, Strangetown and Veronaville) which may be (to some extent) tweaked by the player, and terrains may be imported from SimCity 4. Additional neighborhoods built from scratch may be created and added to the menu screen. Additional pre-designed neighborhoods that come from other expansion packs are Riverblossom Hills, Desiderata Valley, and Belladonna Cove. Some expansion packs add the option of attaching sub-neighborhoods, pre-designed or built from scratch, to the main neighborhood. Sub-neighborhoods include College, Nightlife Destination, Shopping District, and Vacation Destination. | 1 pre-designed world (Sunset Valley) in retail shipment. Player-created worlds can be created by using Create a World tool. Riverview is available for free download. Barnacle Bay, Hidden Springs, Lunar Lakes, Lucky Palms, Sunlit Tides, Monte Vista, Aurora Skies, Roaring Heights, Midnight Hollow, and Dragon Valley can be bought on the official site; Barnacle Bay, Hidden Springs, Monte Vista, Dragon Valley, and Roaring Heights also have limited hard copy retail releases and are also available as direct downloads from Origin. Additional worlds also come with expansion packs: Twinbrook, Bridgeport, Appaloosa Plains, Starlight Shores, Moonlight Falls and Isla Paradiso. Sub-worlds are Shang Simla, Champs Les Sims, and Al Simhara, all for adventure purposes; Sims University, the university world in the game; and Oasis Landing, a sci-fi futuristic sub-world. | 3 pre-designed worlds (Oasis Springs, Willow Creek, and Newcrest, which was later added via a free update to the game). The Outdoor Retreat and Jungle Adventure game packs added the vacation destinations of Granite Falls and Selvadorada respectively. Additional Worlds also come with expansion packs: Magnolia Promenade, Windenburg, San Myshuno, Brindleton Bay, Del Sol Valley, Sulani, Britechester and Evergreen Harbor. The Vampires, StrangerVille and Realm of Magic game packs added the residential worlds of Forgotten Hollow, StrangerVille and Glimmerbrook respectively. |
Interactive NPCs | Only Townie-type NPCs are interactive. All other NPCs (e.g. maids, social workers, shop clerks, etc.) are not interactive. | All but a few NPCs (drivers, Rod Humble, social workers, etc.) are interactive. | Almost all NPCs are interactive with the exception of a few such as drivers. | All NPCs are interactive and they will be replaced if something causes them to give up their roles. |
Phoning | Random phone calls pranking or giving out money. Couples will occasionally get a phone call asking if they want to adopt a baby. Phone will also ring to announce Sims being fired from their job. Other Sims never call. | No prank or money calls, but friends and acquaintances may call at random. With Nightlife, Sims that were met in gatherings can tell other Sims about how fun the night was, thus random contacts may call up to ask those Sims out. Sims with less than 2 Nice points can make crank calls. | Friends may call at random, opportunities also come via phone calls. Teens may pull prank calls if Generations is installed. | Friends occasionally call to chat, ask to hang out or invite the player's Sim over. With a high Mischief Skill, Sims can do Prank Calls. In Patch 19, Sims that know the player's Sim can invite them to an event. For example, a child Sim may call another child for a playdate. |
Plumbob | PlumbBob color reflects precise mood: optimum is green, worst is red. | PlumbBob color represents approximate mood: optimum is platinum, worst is red. | Same as The Sims. | Same as The Sims and The Sims 3. |
Pregnancy | No pregnancy, babies can simply appear after user says yes to random "Should we have a baby?" prompt after romantic interaction, or an adoption opportunity. No genetics other than skin color are passed down. Personality for children is randomly generated. | Try for baby may lead to 3 day pregnancy for adult female Sim who is not within 5 days of transition to elder, genetic traits are passed down from both parents. Alien abduction via telescope may lead to 3 day pregnancy for adult male Sim who is not within 5 days of transition to elder. | Same as The Sims 2. Alien pregnancy returned in The Sims 3: Seasons. | Same as The Sims 2 and The Sims 3. Alien pregnancy returned in The Sims 4: Get to Work |
Household accounts screen can be accessed, showing income and expenditure over past 3 days and current day | No such screen. | Same as The Sims 2. | Same as The Sims 2 and The Sims 3. | |
School performance | Children with failing grades are banished to Military School and never return. | When a child in the family has failing grades, all children are taken away by a social worker (unless they're at school), and other families may adopt them. | Sims with failing grades are never taken away to Military School or by the Social Worker. In fact, they never actually have to go to school. However, players cannot choose an extra trait when they age up. If Generations is installed, they will be grounded. | School grades now function like career levels. Every Sim starts at the "C" level, and there are 5 levels: F, D, C, B and A. Some Aspirations require for the child to complete the age state with the "A" grade. Failing school doesn't bring any downsides besides negative moodlets. |
Schooling options | Children go to a single school. | Children and teens go to public or private school. Teens can apply for scholarships and move out to a college, which transitions them to the Young Adult life stage in University. | Children and teens go to a single school (5 boarding schools added in Generations). | Children and teens go to a single school. |
Number of skills | 6 skills, 1 secret skill | 7 skills, 3 toddler skills, 7 secret skills | 10 skills, 4 toddler skills, 10 secret skills. Additionally, 18 skills added from expansion packs and 4 skills added from The Sims 3 Store. | 20 skills, 5 skills for toddlers, 4 skills for children. Additionally, 21 skills added from content packs. |
Skills distribution | Only adults gain skills. | Toddlers and older can gain skills | Children and older can gain skills; toddlers can only learn toddler skills. | Teens and older can gain skills; children and toddlers can only learn skills exclusive to their age group. |
Time | No days of the week, weekend, or days off work or school (Sims would not be fired for skipping work provided they did attend the following day). Sims cannot quit a job unless they get fired or get a different job. | 7-day week with different days off depending on job. Children and Teens have the weekend off from school. Able to call in sick to work, or call work to quit. Elders can call in to retire. | Same as The Sims 2, except Sims cannot call in sick to work, unless The Sims 3: Seasons is installed but Sims can still miss work at the expense of work performance. With some patches, Sims can take up to 5 unpaid days off work. | Same as The Sims 2 and The Sims 3. |
Wants, Fears, Wishes and Whims. | No wants or fears | All Sims except babies have 4 wants and 3 fears (Additional 2 wants and/or 1 fear, whether they graduate or get expelled at college). | Wishes and promises replace wants. No fears. | Whims and Goals replace Wishes/Wants. Whims are short-term and may disappear or be cancelled by the player. Goals are linked to Aspiration and remain until they are fulfilled. No fears. |
Woohoo | Prior to the formal introduction of the term, Sims can "play" in the Vibromatic Heart Bed[TSLL] or a hot tub[TSHD][TSV]. When playing in bed, a dialog box may appear giving the couple the option to have a baby. | The term is used for the first time. Having WooHoo for the first time will trigger a cinematic and a memory. When done in public, Sims will react to it. There is also an interaction called "Try for baby" that is similar, but carries a chance of conceiving of a pregnancy if it is successful. | Similar to The Sims 2. Both Sims no longer need to be relaxing on the bed for the interaction to appear. Public WooHoo returns in Late Night; doing so may give Sims the "Publicly Disgraced" moodlet if they are a celebrity. | Similar to The Sims 2 and The Sims 3. |
Differences in Create-A-Sim[edit | edit source]
The Sims | The Sims 2 | The Sims 3 | The Sims 4 | |
---|---|---|---|---|
Accessories | Jewelry, shoes, glasses, etc. not customizable, determined by the Sim's body or head style. | Glasses may be taken on or off, other accessories are determined by Sim's outfit. Bon Voyage (and every EP after) introduces user control of jewelry. Shoes come with bottoms or one-piece outfits, and are uncustomizable. | All accessories, jewelry and shoes may be customized. Hats and head accessories are attached to hairstyles. | Same as in The Sims 3, with the exception of hats and head accessories, which are now separate from hairstyles. |
Aspiration and personality | Sims' personalities determined by 25 Personality Points placed in 5 different categories. Players are not required to use all points. | Same as The Sims, except Aspirations were added, and all points must be assigned to a category. | Personality Points and Aspirations are no longer used, instead replaced with a new trait system allowing players to give their Sims a unique and more realistic personality. Traits determine which Lifetime Wish matches with Sim's personality although this can be selected individually of trait too. | Every Sim begins with 3 traits at the Young Adult stage, and has to choose an Aspiration. A Bonus Trait is given depending on the chosen Aspiration. The Aspiration can be switched at anytime. Completed Aspirations can give unique traits and Reward Traits can be bought in the Rewards Store in the Aspirations tab, meaning Sims can have 20+ Traits |
Body size | Body type dependent on types of clothes worn by the Sim. | Thin, Fit, and Fat body types possible, with Thin or Fat types available in Create-A-Sim. | Independent sliders for muscle tone, body fat, breasts, and a muscle definition slider. | Muscle mass and body fat sliders are present. Every part of the body can be resized independently from the others using the new version of Create-A-Sim. |
Changeable clothes | Sleepwear, swimwear, and formalwear are chosen automatically. | Sleepwear, swimwear, formalwear, underwear, athletic wear and (with Seasons) outerwear are chosen in Create-a-Sim. Maternity outfits are chosen automatically. | Same as The Sims 2, with the exception of merging underwear and sleepwear into one category. Players can select up to 3 outfits per category (with the updated version of The Sims 3). Outerwear can be customized if Seasons is installed. | Same as in The Sims 2 and The Sims 3, with the exception of Career outfits, which are no longer modifiable. During Pregnancy, Sims wear regular outfits and don't have Maternity clothes. Players can select up to 5 outfits per category. A new Party outfit category, which is used during various Social Events was added. Hot Weather and Cold Weather outfit categories were added in Patch 68, but Seasons adds functionality to them. |
Family name | Last name is the same for all Sims. Household name is last name of all Sims in the household. | Same as The Sims, except when creating University students. In Create-A-Student, there is the option to give different surnames to each individual Sim in the household. | Each individual Sim can be given a different last name. Players have the ability to change the household name. | Same as in The Sims 3. |
Family tree | No Family Tree. | Relationships between spouses, siblings, and parents/children can be established in Create-a-Sim.
Family Tree available in relationship panel. |
Relationships between spouses, siblings, parents, fiancés and boyfriend/girlfriend are established in Create-A-Sim. A Sim's Family Tree is available to view on their main panel. | Same as in The Sims 2, except for the Family Tree, which was additionally added in Patch 12. That is now available in the Simology panel. |
Hair | Hair color determined by the head style. | Hair (and eyebrow) color determined by user with a selection of four colors. | Hair and eyebrow colors are individually selected, and certain parts of the Sim's hair can be changed (roots, main, highlights and tips) with the new color chart allowing the player to give their Sim a natural hair color like brown or blonde, give them crazy highlights or select a vibrant color such as bright green or red. | 16 hair colors are available in the base game. Hair, Facial hair and Eyebrows can be recolored independently. |
Head style | Head style determines hairstyle, head shape, hair color, eye color, facial hair, etc. | Head style determines only the shape of the Sim's heads. | Same as The Sims 2. | Same as The Sims 2 and The Sims 3. |
Skin | Sims have light, medium, or dark skin. | Sims have 4 skin tones ranging from light to dark | Sims have a range of skin tones with a slider determining exact color, including three natural skin tones and three bizarre colors (red, blue and green). Patches for both Supernatural and Seasons later added more skin colors to choose from. | Originally 26 skin colors were present in the game, representing various ethnicities. 3 custom colors, Green, Red and Blue, were also present. Vampire skins are also present. Patch 105 adds 100+ new skin tones with customization sliders. |
Styling | Head style and clothes selected by flipping through all available options. | Hair styles, clothes, etc. selected from a gallery of thumbnails. | Same as in The Sims 2, but choices can be customized with Create a Style. | Same as in The Sims 2, except now each clothing item has various color presets. |
Feature comparisons[edit | edit source]
This table shows which notable game features or objects are introduced in which pack for each game.
See also[edit | edit source]
- Comparison between The Sims and The Sims 2
- Comparison between The Sims 2 and The Sims 3
- Comparison between The Sims 3 and The Sims 4
- Comparison between The Sims 3 and The Sims Medieval
- Comparison between vacation themed packs
- Comparison between work themed expansions
- Comparison between nightlife themed packs
- Comparison between pets themed games
- Comparison between weather themed games
- Comparison between college themed expansions
- Theme